Two-Handed Fighter

''' is an Archetype of the Fighter class in '. Some fighters focus their efforts on finding the biggest, heaviest, most imposing weapon they can find and training to manage and harness the weight of their massive weapons for maximum impact. These fighting school benefits only apply when using two-handed weapons.

Gameplay
Alignment: Any

Hit Die: d10 (6 + Con modifier on level up)

Skill Ranks Per Level: 2 + Int modifier

Class Skills: Athletics, Knowledge (World), Lore (Nature), Persuasion

Base features
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 * rowspan="2" |Fighter Proficiencies.png

Fighter Proficiencies
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 * A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).
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 * rowspan="2" |Bonus Combat Feat.png

Bonus Combat Feat
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 * At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats, sometimes also called "fighter bonus feats."
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 * rowspan="2" |Strong Grip.png

Strong Grip
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 * At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on disarm attempts. These bonuses increase by +1 for every four levels beyond 2nd.
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 * rowspan="2" |Two-handed Weapon Training.png

Two-handed Weapon Training
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 * Whenever two-handed fighter attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. Note that, unlike the standard fighter, this bonus does not apply to combat maneuvers such as trip.
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 * rowspan="2" |Overhand Chop.png

Overhand Chop
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 * At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls.
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 * rowspan="2" |Backswing.png

Backswing
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 * At 7th level, when a two-handed fighter makes a full attack with a two-handed weapon, he adds double his Strength bonus on damage rolls for all attacks after the first.
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 * rowspan="2" |Piledriver.png

Piledriver
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 * At 11th level, as a standard action, a two-handed fighter can make a single melee attack with a two-handed weapon. If the attack hits, he may make a bull rush or trip combat maneuver against the target of his attack as a free action that does not provoke an attack of opportunity.
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 * rowspan="2" |Greater Power Attack.png

Greater Power Attack
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 * At 15th level, when using Power Attack with a two-handed melee weapon, the bonus damage from Power Attack is doubled (+100%) instead of increased by half (+50%).
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 * rowspan="2" |Devastating Blow.png

Devastating Blow
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 * At 19th level, as a standard action, a two-handed fighter may make a single melee attack with a two-handed weapon at a –5 penalty. If the attack hits, it is treated as a critical threat. Special weapon abilities that activate only on a critical hit do not activate if this critical hit is confirmed.
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 * rowspan="2" |Weapon Mastery.png

Weapon Master

 * At 20th level, a fighter chooses one weapon, such as the longsword, greataxe, or longbow. Any attacks made with that weapon automatically confirm all critical threats and have their damage multiplier increased by 1 (×2 becomes ×3, for example). In addition, he cannot be disarmed while wielding a weapon of this type.
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