Pitax Royal Palace



"A melodic sound like a hundred tiny bells rings, from under the floor, from the walls, and even from the ceiling. It seems you've activated magical alarm."

- right before the fight

Description
  Pitax's origins lie with brigands from Brevoy, who sought sanctuary amid the forests of the River Kingdoms. A band of vicious thieves made a hideout in a riverside hamlet known as Pitax. As they visited there year after year, their ill-gotten gold slowly transformed Pitax into something considerably larger than a simple, sleepy fishing village. Eventually, the bandits settled in Pitax permanently and crowned themselves kings of a newfound realm. With this, Pitax became a permanent fixture of the River Kingdoms, able to survive and thrive for nearly four centuries while others around it withered and decayed.  

NPCs

 * Castruccio Irovetti
 * Luar Zottenropple
 * Vyar Zottenropple
 * Reaford Tabulus Vallersteil - on the lower level behind the hidden (Perception 35 to notice) and blocked (Athletics 40 to clear) passage and a locked (Trickery 47 or Lost Key to open) door in the room, guarded by Gedovius
 * Hannis Drelev - in a locked (Trickery 34 to open) cell on the lower level. You can use Chaotic Good option to release him.

Creatures to the Northwest (Left) From the Entrance

 * In the first (locked - Trickery 43 or General's Bedroom Key to open) room to the northwest from the entrance. Be warned - there are two traps in this room (Perception 32 to notice, Trickery 32 to disarm). One is almost at the entrance to the room:
 * Avinash Jurrg
 * Troll Guard Veteran x2
 * Troll Guard Berserk

NOTE: This fight starts with a conversation. If you pick Chaotic Good option - some of the enemies leave the fight:
 * In the second room to the northwest from the entrance:
 * Gaetane
 * Greater Weretiger (Fighter 10) (M) x2
 * Pitax Herald x2
 * Pitax Warden (Fighter 9) (M) x6
 * Pitax Warden (Fighter 9) (R) x3
 * Wererat x3
 * Pitax Warden (Fighter 9) (M) x3
 * Pitax Warden (Fighter 9) (R) x2
 * Pitax Herald


 * Room to the north of the location (starts with a small cutscene of soldiers robbing a room):
 * Pitax Warden (Fighter 9) (M) x3
 * Pitax Warden (Fighter 9) (R)


 * Behind two sequential hidden (Perception 35 and 44 to notice) doors in the corridor to the northeast from Gaetane:
 * Invisible Wererats x3


 * In the third room to the northwest from the entrance:
 * Golden Golem x4 - Unaggressive until you go past them into the room to northeast or attack them directly. Then another bunch of enemies arrive:
 * Golden Golem x2
 * Pitax Warden (Fighter 9) (R) x2


 * In a hidden (you need to pass three checks to notice interactable candle-holders) room with Golden Golem Puzzle:
 * Mimic
 * Mimic (Alchemist 12)
 * Ooze (Aberration 8) x6
 * Ooze (Aberration 10) x3

Creatures to the Southeast (Right) From the Entrance

 * Room at the beginning of the first corridor to the northeast:
 * Troll Guard Veteran x4


 * In two hidden (Perception 37 and 41 to notice) rooms at the end of the corridor (where you meet five Pitax Wardens that try to pretend being servants and run away):
 * Invisible Wererat (Perception 96-99 to notice) x5

As the reinforcements when the fight begins:
 * In the northeastern part of the location near the area exit to the king's chambers. If you do not open the central door first, but started opening the row of doors along the hall, you can kill a couple of Greater Weretigers, berfore the main fight begins:
 * Alasen
 * Greater Weretiger (Fighter 10) (M) x2
 * Greater Weretiger (Fighter 10) (R)
 * Wererat x2
 * Greater Weretiger (Fighter 10) (M) x7
 * Greater Weretiger (Fighter 10) (R) x3
 * Wererat


 * Reinforcements, when alarm goes in the room (most southern door in the room, where Luar Zottenropple and Vyar Zottenropple are):
 * Pitax Warden (Fighter 9) (R) x2
 * Pitax Herald
 * Troll Guard Berserk x2

Creatures to the Northeast (Forward) From the Entrance

 * Right before the entrance. Fight starts after a small cutscene:
 * Pitax Herald
 * Pitax Warden (Fighter 9) (M) x4
 * Pitax Warden (Fighter 9) (R) x4


 * Hall:
 * Troll Guard Veteran
 * Greater Weretiger (Fighter 10) (M) x3
 * Greater Weretiger (Fighter 10) (R) x2
 * Pitax Herald x3
 * Pitax Warden (Fighter 9) (R) x7
 * Wererat (12 Alchemist) (Whiterose Abbey) x3

Creatures in the Throne Room

 * Castruccio Irovetti
 * Pitax Warden (Fighter 9) (M) x2
 * Troll Guard Veteran x2
 * Engelidis - summoned when Irovetti receives enough beating

Creatures in the Level Below

 * First ones if decend by "To the armory" area exit:
 * Pitax Herald x2
 * Pitax Warden (Fighter 9) (M) x4
 * Pitax Warden (Fighter 9) (R) x3
 * Wererat (8 Alchemist) (Ratnook Hill)
 * Wererat (12 Rogue) (Whiterose Abbey) x3


 * First ones if decend by "To the torturer's chamber" area exit:
 * Ferocious Smilodon x4
 * Gedovius


 * Behind the hidden (Perception 35 to notice) and blocked (Athletics 40 to clear) passage and a locked (Trickery 47 or Lost Key to open) door in the room, guarded by Gedovius
 * Reaford Tabulus Vallersteil

Loot to the Northwest (Left) From the Entrance

 * In the first (locked - Trickery 43 or General's Bedroom Key to open) room to the northwest from the entrance. Guarded by Avinash Jurrg:
 * Cup of the Victor
 * Skymetal Cogwheel
 * Looted from Avinash Jurrg:
 * General's Bedroom Key
 * Unstoppable Khanda
 * Full Plate +4
 * Belt of Giant Strength +4
 * Headband of Vast Intelligence +2
 * Amulet of Natural Armor +3
 * Ring of Protection +3


 * Behind the hidden (use the interactive candle holder (Perception 30 to notice) on the wall to open) door in the room with Avinash Jurrg:
 * Maya's Charm
 * Broken Drill with the Technic League’s Brand


 * In the second room to the northwest from the entrance, where Gaetane is:
 * Conservatory Key - looted from one of the Pitax Heralds
 * Bombardier's Vest - looted from Wererat
 * Looted from Gaetane:
 * Piece of Skymetal
 * Allslayer
 * Corrosive Shortsword +2
 * Belt of Physical Form +4
 * Amulet of Natural Armor +5
 * Ring of Protection +5
 * Bracers of Armor +8


 * In one of the rooms in the northwest of the location (northeast from Gaetane - the corridor, where the ghost appears):
 * Piece of Skymetal


 * Room to the north of the location (starts with a small cutscene of soldiers robbing a room):
 * Token of the Dryad - in one of the containers inside


 * In a hidden (you need to pass three checks to notice interactable candle-holders) room with Golden Golem puzzle in the northwestern part of the level:
 * Sovereign - In a locked (Trickery 38 to unlock) container
 * Lost Key

Loot to the Southeast (Right) From the Entrance

 * Behind the hidden (Perception 35 to notice) door in the room, where Luar Zottenropple and Vyar Zottenropple are:
 * Robe of Eyes


 * In the alarmed room (most southern door in the room, where Luar Zottenropple and Vyar Zottenropple are). Beware of the floor trap (Perception 32 to notice, Trickery 32 to disarm):
 * Arbiter's Robe
 * Charoite Wyvern
 * Silver-stringed Lute


 * In a hidden (Perception 40 to notice) and locked (Trickery 38 to unlock) container on a shelf between two aforementioned rooms:
 * Belt of Perfect Components


 * In the northeastern part of the location near the area exit to the king's chambers:
 * Authority - in a container in the room, where Alasen is
 * Token of the Dryad - looted from one of the Greater Weretiger (Fighter 10) (R)
 * Bombardier's Vest x3 - looted from Wererats
 * Piece of Skymetal - in a locked (Trickery 30 to unlock) container in the room to southeast from the room, where Alasen is
 * Looted from Alasen:
 * Studded Leather +3
 * Belt of Giant Strength +4
 * Amulet of Natural Armor +2
 * Ring of Protection +3

Loot in the Throne Room

 * Looted from Castruccio Irovetti:
 * Gilded Key
 * Briar
 * Rod of Razors
 * Lesser Quicken Metamagic Rod
 * Singing Steel Breastplate
 * Belt of Physical Perfection +6
 * Headband of Mental Perfection +6
 * Amulet of Natural Armor +5
 * Ring of Protection +5
 * Ring of Luck
 * Cloak of Resistance +5
 * Looted from Engelidis:
 * Headband of Alluring Charisma +6
 * Charm of the Deep Waters

Loot in the Level Below

 * The room with two traps (Perception 36 to notice, Trickery 36 to disarm) on the lower level. Reachable through "To the king's chambers" area exit.
 * Vulgar Statuette
 * Incorruptible Petal


 * In a container in the room below. Reachable right through the "To the Storage" area exit.
 * General's Bedroom Key


 * Room behind the hidden (Perception 36 to notice) and locked (Trickery 44 or Gilded Key to unlock) door to the south of the room above. Beware of the trap inside (Perception 32 to notice, Trickery 32 to disarm):
 * Irovetti's Notebook


 * Behind the hidden (Perception 35 to notice) and blocked (Athletics 40 to clear) passage and a locked (Trickery 47 or Lost Key to open) door in the room, guarded by Gedovius:
 * Looted from Reaford Tabulus Vallersteil:
 * Frost Quarterstaff +2
 * Dark Master's Robe
 * Gloves of Elvenkind
 * Looted from Gedovius:
 * Belt of Physical Flow +4
 * Manticore Skin Boots
 * Ring of Protection +5