Middle of Nowhere

Description
  Located in the middle of the Pitaxian plains, this place is somewhat unremarkable... aside from a sturdy-looking metallic door that can be found, surprising any traveler who happens to pass by it. The door could lead to a dungeon, or to some underground tunnels - no one as ever opened it to find out.  


 * A magical door leads to Blakemoor's Hideout. For some reason detecting magic and even knocking politely does not make the door open. Force methods, on the other hand, do wonders! Of course, if you can pass an Athletics 40 (+23040 xp) or Trickery 35 (+3840 xp) skill check.
 * If you fail all the checks - you can buy the key from the door for 10,000 or another test. The seller is next to the fireplace in the tavern.

"And all I had to fight her off was a sack of low-quality tobacco, the Flute of the Hundred Sea Winds, a deaf-mute kobold servant, and the sulfur which laid in such abundance all around. But that's more than enough to trick some clueless devils!"
 * Inside you find non-agressive Blakemoor, who seemingly tries to summon something in a magic circle. Start a conversation with Blakemoor. You can begin with:
 * Bluff 34 - +2880 xp
 * Intimidate 40 - +23040 xp
 * Attack (Chaotic Evil) - fight with Blakemoor and his Furious Squirrels.
 * Try to leave - nothing
 * Now you try to make sense, what's going on:
 * Ask more about Blakmoor's life and find out, that he is being followed by the devil Siroket from Hell

- Blakemoor


 * Offer Blakemoor an advisor position for a refusal and a short funny story.
 * "Perhaps it's time to finish the grimoire?" - leads to the next step
 * Now you decide how to deal with the book:
 * Intimidate 40 - force Blakmoor to hand you the book (+23040 xp, unupgraded variant of Blakemoor's Grimoire)
 * Diplomacy 35 - propose that it's time to put period in it (+3840 xp, unupgraded variant of Blakemoor's Grimoire)
 * Knowledge (Arcana) 40 - offer your help to finish the book (+23040 xp, 8 hours passes, then immediately starts hard fight with Siroket and her Erinyes Devils, what means you start this fight buffless, upgraded variant of Blakemoor's Grimoire afterwards. If Blakemoor dies during this battle - you do not receive Blakemoor's Grimoire at all.)
 * (Neutral Evil) - Attack!
 * "I don't dare argue" - nothing

NPCs

 * Blakemoor

Enemies

 * Erinyes Devil x7
 * Hell Hound x5
 * Siroket

Loot

 * Dead body in the southwest corner:
 * Piece of Skymetal
 * Dinosaur Bone x5
 * Hidden (Perception 25 to notice) pile of rocks in the northwestern corner:
 * Token of the Dryad

Loot Behind the Door

 * Looted from Siroket:
 * Breastplate +3
 * Capital Punishment


 * Looted or received from Blakemoor:
 * Blakemoor's Grimoire


 * Containers along the walls:
 * Dinosaur Bone
 * Skymetal Cogwheel x2
 * Token of the Dryad
 * Scroll of Contagion: Shakes
 * Scroll of Protection from Law


 * Locked (Trickery 0 [sic]) chest in northeastern part of the location:
 * Charlatan's Locket
 * Robe of False Death
 * The Binding of the Prince