Sage Sorcerer

''' is an Archetypes of the Sorcerer class in '.

Description
Your magic comes from the knowledge and traditions that your bloodline accumulated through the generations, not just from force of personality.

Gameplay
For this Archetype the main ability score is Intelligence rather than Charisma, to determine all class features and effects, such as bonus spells per day, maximum spell casting level, spells save DCs and daily uses of bloodline powers. You gain a +2 to all Knowledge (Arcana) checks. Additionally you get to select between: Knowledge (World), Lore (Nature) or Lore (Religion) as a Class Skill.

You choose your Bloodline Feats from the Arcane Bloodline.

Base Features
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 * rowspan="2" |SorcererProficiencies.png

Sorcerer Proficiencies
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 * Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a sorcerer's gestures, which can cause spells with somatic components to fail.
 * }
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 * rowspan="2" |DetectMagic.png

Detect Magic
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 * Detects magical auras of active spells or artifacts (or those that were active recently). Can identify the school of magic to which the spell belongs. Used in dialogues.
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 * rowspan="2" |SorcererCantrips.png

Cantrips
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 * Sorcerers can cast a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they are not expended when cast and may be used again.
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 * rowspan="2" |SorcererBonusFeat.png

Sorcerer Bonus Feat
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 * At 1st level, a sorcerer gains a bonus feat. At each such opportunity, he can choose a metamagic feat, spell focus feat or any other spellcaster feat. The sorcerer must still meet all prerequisites for a bonus feat, including caster level minimums.
 * }
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 * rowspan="2" |BloodlineArcana.png

Bloodline Arcana
{| class="wikitable"
 * Unlike most sorcerers, whose innate magic is powered by force of personality, you use your intellect to understand and master your mystic powers. You use your Intelligence, rather than your Charisma, to determine all class features and effects relating to your sorcerer class, such as bonus spells per day, the maximum spell level you can cast, the save DCs of your spells, and the number of daily uses of your bloodline powers. You gain a +2 bonus on all Knowledge (Arcana).
 * }
 * }
 * rowspan="2" |ArcaneBolt.png

Arcane Bolt
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 * Starting at 1st level, you can unleash a bolt of magic force as a standard action, targeting any foe within 30 feet as a ranged touch attack. This bolt deals 1d4 points of damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your intelligence modifier.
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 * rowspan="2" |BloodlineClassSkillSelection.png

Bloodline Class Skill Selection

 * You can choose any knowledge skill to add to your class skills.
 * }
 * }