Swamp Witch's Hut

Description
  An old abandoned village on the southeast bank of the Tuskwater is the domain of the mysterious crone known to travelers os the Old Beldame. Most of the locals believe the old woman to be a witch. Her dilapidated hut squats in the middle of the fetid marsh that has claimed the ruins of the old settlement.  

Notes:


 * If you steal from Nyta's corpse you will later be ambushed in a world map encounter by a Nereid which summons 5 Giant Frog, 3 Tatzlwyrm, a Greater Tatzlwyrm, a Poisonous Shambling Mound than then runs away.

NPCs

 * Falchos
 * Dorsy
 * Nyta Colton
 * Wilber Colton
 * The Old Beldame
 * Tiressia

Creatures
Ferocious Worg x7


 * Worg Pelt x7 (Lore (Nature) DC 21)

Worg x4


 * Worg Pelt x4 (Lore (Nature) DC 17)

Dire Boar x7


 * Meat x7
 * Boar Pelt x7 (Lore (Nature) DC 19)
 * Tenderloin x1

Will-o'-wisp x4


 * None

Tatzlwyrm x5


 * Green Quartz x2
 * Agate x1
 * Gold Coins x62

Greater Tatzlwyrm x2


 * Moonstone x1
 * Gold Coins x42

Dorsy


 * Masterwork Handaxe x1

Giant Slug x5


 * None

War Wisp x2


 * Coin with Wilber's Name x2

Ancient Will-o'-wisp


 * Coin with Callitropsia's Name x1

Scarecrow (only if The Old Beldame is attacked)


 * None

The Old Beldame (only if attacked)


 * A Pouch of Feather Tokens x1
 * Shepherd's Pie (recipe) x1

Greater Worg


 * Worg Pelt x1 (Lore (Nature) DC 22)

Scythe Tree


 * Old Wedding Ring x1
 * Nyta's Letter x1

Falchos (only if attacked)


 * Chainshirt +1 x1
 * Masterwork Shortsword x1
 * Pearl x1
 * Green Quartz x1

Tiressia (only if attacked)


 * Dagger x1
 * Silver Ring x1
 * Feather Tokens x1

Greater Werewolf (7 Fighter)


 * Longsword x1
 * Breastplate x1

Greater Enraged Owlbear x3


 * Owlbear Pelt (requires Lore (Nature) DC 27 check)



Loot
Corpse:


 * Longsword x1
 * Scroll of Cure Moderate Wounds x1
 * Scroll of Acid Arrow x1
 * Potion of Cure Light Wounds x1
 * Onions x1
 * Gold Coins x18

Mushrooms:


 * Shambletus x1

Chest (requires [Trickery 20] check to unlock):


 * Scroll of Bless x2
 * Scroll of Cure Light Wounds x3
 * Scroll of Acid Arrow x1
 * Potion of Cure Light Wounds x1
 * Gold Coins x23

Chest (requires [Perception 24] check to notice, trapped with a [Perception 22] [Trickery 22] trap):


 * Demolisher x1

Gloomberry:


 * Gloomberry x1

Gloomberry:


 * Gloomberry x1

Branch:


 * Token of the Dryad x1
 * Shard of Knight's Bracers x1

Gloomberry:


 * Gloomberry x1

Herbs:


 * Herbs x1

Herbs:


 * Token of the Dryad x1

Sack:


 * Scroll of Bless x2
 * Scroll of Acid Arrow x1
 * Scroll of Cure Light Wounds x1
 * Silver Ring x1
 * Jade x1
 * Moonstone x1
 * Gold Coins x14

Chest:


 * Milk x1
 * Butter x1
 * Fish-on-a-Stick (recipe) x1

Branch (requires [Perception 18] check to notice):


 * Scroll of Cure Light Wounds x1
 * Scroll of Scorching Ray x1
 * Potion of Enlarge Person x1
 * Turquoise x1
 * Moonstone x1
 * Jade x1
 * Silver Ring x1
 * Gold Coins x2

Satchel:


 * Scroll of Bless x1
 * Scroll of Cure Moderate Wounds x1
 * Potion of Enlarge Person x1
 * Clear Quartz x1
 * Gold Coins x15

Nyta (only if the player takes her jewelry):


 * Ring of Protection +1 x1
 * Gold Ring x1
 * Emerald x1
 * Gold Coins x91

Rubble (requires [Perception 19] check to notice):


 * Token of the Dryad x1

Mushrooms:


 * Mushrooms x1

Chest: (requires [Trickery 19] check to unlock)


 * Scroll of Bless x1
 * Scroll of Cure Light Wounds x1
 * Scroll of Scorching Ray x2
 * Potion of Cure Light Wounds x1
 * Gold Coins x6

Rubble (requires [Perception 19] check to notice):


 * Taldan Warrior's Dog Tag x1

Rubble (requires [Perception 0] check to notice, only available if the player releases Wilber during Coins for a Dead Man's Eyes):


 * Phylactery of Positive Channeling x1

Chest:


 * Scroll of Hold Person x1
 * Scroll of Cure Light Wounds x1
 * Gold Coins x15

Chest (requires [Trickery 18] check to unlock):


 * Scroll of Bless x1
 * Potion of Bull's Strength x1
 * Gold Coins x2

Satchel:


 * Potion of Barkskin x1
 * Scroll of Bless x1
 * Scroll of Cure Light Wounds x2
 * Gold Coins x3

Dizzyhead (requires [Perception 22] check to notice):


 * Dizzyhead x1

Chest (requires [Perception 26] check to notice, trapped with [Perception 22] [Trickery 22] trap, and locked with a [Trickery 25] lock):


 * Gloves of Dueling x1

Brambles:


 * Token of the Dryad x1

Dizzyweed (requires [Perception 22] check to notice):


 * Dizzyhead x1

Corpse:


 * Handaxe x1
 * Potion of Owl's Wisdom x1
 * Green Quartz x1
 * Gold Coins x3

Corpse:


 * Shortsword x1
 * Potion of Cure Serious Wounds x1
 * Pearl x1
 * Gold Coins x13

Corpse:


 * Wand of Burning Arc x1

Rubble:


 * Token of the Dryad x1
 * Cypress Queen's Flower x1

Brambles:


 * Token of the Dryad x1

Mudleaf (requires [ Lore (Nature) 27] check to harvest, there are a total of 9 of these plants available):


 * Mudleaf x9

Chest (requires [Perception 18] check to notice, locked with a [Trickery 20] lock):


 * Scroll of Cure Serious Wounds x1
 * Scroll of Cure Moderate Wounds x1
 * Scroll of Cure Light Wounds x1
 * Potion of Cure Light Wounds x1
 * Potion of Enlarge Person x1
 * Turquoise x1
 * Gold Coins x7

Travel Pack:


 * Taldan Warrior's Dog Tag x1
 * Flour x1
 * Pearl x22
 * Exquisite Pearl x6
 * Gold Coins x1011

Log (requires [Perception 24] check to notice):


 * Ring of Protection +2 x1

Corpse:


 * Swordsman's Passion x1