Jamandi Aldori's Mansion

The mansion is the home of Jamandi Aldori, an Aldori Swordlord in Restov.

Background
This is the first location the game visits, and introduces the player to several future companions and plot related characters.

Jamandi Aldori has gathered several adventurers to form teams to claim disputed regions of the Stolen Lands in order to bring stability to area, and serve as a buffer against the political machinations of House Surtova.

Points of Interest

 * The Banquet Hall is the area the PC starts in and is given the quest which incites the plot. NPCs will slowly leave the Banquet Hall over time until the PC leaves to begin the next section of the game. The PC will also return to the Banquet Hall at the end of the prologue to release Jamandi Aldori from the Rift Channelers keeping her trapped and summoning creatures to attack her.
 * The Armory may be looted for several pieces of weapons and armor during the course of prologue.
 * The Courtyard holds a trio of assassins, a scripted interaction with Kaessi, allows you to recruit Harrim, a conversation with Kesten Garess, and an illustrated storybook episode leading to recruiting Valerie.

Characters

 * Amiri, a recruitable human barbarian companion from the Realm of the Mammoth Lords.
 * Ezvanki Keeg, a human cleric and the High Priest of Erastil in Restov. Ezvanki Keeg will be present in the Banquet Hall at the end of the prologue casting healing spells on Jamandi while she fights various summoned creatures.
 * Harrim, a recruitable dwarf cleric companion from Five Kings Mountains.
 * Ioseph Sellemius, the governor of Restov and one of the backers of the expeditions into the Stolen Lands.
 * Jaethal, a recruitable elf inquisitor companion from Kyonin.
 * Jamandi Aldori, an Aldori Swordlord and the principle backer of the expeditions into the Stolen Lands
 * Kaessi, a recruitable tiefling kinetecist companion from Qadira who may be recruited in Act II during the quest Sorrowflow. Kaessi is only present with the DLC The Wildcards.
 * Kesten Garess, the captain of the guard in the mansion, at later potential advisor for the PC's barony.
 * Linzi, a recruitable halfling bard companion who asserts herself as the biographer of the PC's adventures in the Stolen Lands.
 * Tartuccio, a gnome sorceror who serves as a temporary companion and eventual competitor in claiming the Stolen Lands.
 * Valerie, a recruitable human fighter companion from Brevoy.

Related Quests

 * The First Step on the Road to Glory
 * A Secret Room

Enemies & Item Drops
Assassin x16


 * Chainshirt x1
 * Dagger x11
 * Padded Armor x10
 * Potion of Cure Moderate Wounds x1
 * Potion of Cure Light Wounds x13
 * Club x5

Assassin Bowman x7


 * Padded Armor x4
 * Shortbow x7
 * Potion of Cure Light Wounds x9
 * Studded Leather x3

Assassin Leader


 * Acid Flask x2
 * Alchemist's Fire x1
 * Potion of Cure Light Wounds x1
 * Potion of Barkskin x1
 * Bracers of Armor +1 x1

Frost Giant


 * Chainshirt x1
 * Greataxe x1

Ooze


 * None

Rift Channeler x3


 * None

Loot
Chest:


 * Longbow x1
 * Dagger x1
 * Bloodstone x1
 * Gold Coins x12

Corpse:


 * Incense x1
 * Gold Coins x2

Bookshelf:


 * Old Map of Avistan x1
 * Gold Coins x12
 * "The Curse of Ancient Iobaria" by Hastef Umme x1

Chest of Drawers:


 * Copper Ring x1
 * Gold Coins x4

Bookshelf:


 * Tian Xia Ink x1
 * Gold Coins x4

Corpse:


 * Gold Coins x8

Chest:


 * Heavy Mace x1
 * Hide Armor x1

Chest of Drawers:


 * Silver Ring x1
 * Gold Coins x35

Barrel:


 * Trout x2

Table:


 * Butter x3
 * Fowl x2
 * Edible Moss x3
 * "Cooking Almanac of the Inner Sea" by Jubilost Narthropple x1

Trio of Guards:


 * Potion of Enlarge Person x1
 * Longsword x2
 * Potion of Cure Light Wounds x1
 * Light Shield x1
 * Spear x1

Armor Mannequin


 * Banded Mail x1

Armor Mannequin


 * Breastplate x1

Weapon Rack


 * Composite Longbow x1
 * Masterwork Light Mace x1

Chest


 * Tower Shield x1

Chest


 * Watchkeeper's Key x1

Lockbox


 * Gold Coins x210

Bookshelf:


 * Carved Beads x1
 * Gold Coins x4

Chest:


 * Fauchard x1
 * Chainmail x1

Corpse:


 * Scroll of Bless x1
 * Scroll of Shield of Faith x1

Chest:


 * Rusty Horseshoe x1
 * Gold Coins x7

Chest:


 * Silver Disk x1
 * Gold Coins x3

Table (requires errand quest, "A Secret Room"):


 * Carved Figurine x1
 * Decorated Scabbard x1
 * Shining Scale x1
 * Gold Coins x13

Table (requires errand quest, "A Secret Room"):


 * Old Map of Avistan x1
 * Wooden Mug x1
 * Silver Chain x1
 * Gold Coins x5

Chest (requires errand quest, "A Secret Room"):


 * Citrine x1
 * Agate x1


 * Potion of Remove Blindness x1

Chest (requires errand quest, "A Secret Room"):


 * Silver Chain x1
 * Wooden Bowl x1
 * Gold Coins x2

Chest (requires errand quest, "A Secret Room"):


 * Carved Beads x1
 * Silver Medallion x1

Chest (requires [ Perception 1] check to locate hidden switch):


 * Masterwork Longsword x1
 * Gold Ring x1

Linzi (starting equipment)


 * Light Crossbow x1
 * Leather Armor x1
 * Shelyn's Embrace x1
 * Scroll of Cure Light Wounds x1
 * Scroll of Cure Moderate Wounds x1

Tartuccio (starting equipment)


 * Light Crossbow x1
 * Potion of Cure Light Wounds x2
 * Tartuccio's Present x1 (given to PC character upon joining)

Jaethal (starting equipment)


 * Chainmail x1
 * Masterwork Scythe x1
 * Scroll of Divine Favor x1
 * Scroll of Expeditious Retreat x1

Harrim (starting equipment)


 * Chainmail x1
 * Flail x1
 * Heavy Shield x1
 * Heavy Flail x1
 * Scroll of Inflict Light Wounds x1
 * Scroll of Cure Light Wounds x1

Valerie (starting equipment)


 * Banded Mail x1
 * Bastard Sword x1
 * Tower Shield x1
 * Potion of Shield of Faith x1
 * Belt Lantern x1