Elederian Pearls

Journal
"A monster is roaming around the Gudrin River. A woman complains that it stole a family relic – a thread of expensive pearls. She begs you to find the thief and return the stolen item to its lawful owner."

"We can cross out this task."

Walkthrough

 * During chapter 2, in the map area "Bridge over the Gudrin river" you can meet a refugee woman who tells you that a monster has stolen her Pearl Necklace. There is a hidden check to figure out that this description fits a goblin.
 * After speaking with her, travel north along the road (within the same map), back the way you came, then east across the grass. In the centre north of the map you'll find a Goblin Prince.
 * Speak to the Goblin Prince.
 * To get the beads, there are several options. You can kill the goblin, granting 67 experience for the kill and giving you a breastplate, a light shield, a shortbow, a masterwork shortsword and the Pearl Necklace if you loot the body. Alternatively, you can pass an Intimidate check of DC 22 threatening him with the punishments for being an impostor, giving you 247 experience points. If you fail this check, you can still ask about the beads unlocking all the other methods:


 * Trade 1 unit of food (camping supplies), though this means you do not get any experience.
 * Make a Bluff check of DC 20 to convince him the pearls aren't good enough, granting 225 experience.
 * Pass a Lore (Religion) check of DC 18 to convince him the necklace belongs to one of the goblin hero-gods Zogmugot, giving you 180 experience points.
 * You can take a neutral evil and try to Intimidate him with a DC 22 check, granting 247 experience. This option is still available even if you failed the first Intimidate check before asking about the beads.


 * Then return to the refugee woman and speak to her.


 * Pass a Diplomacy DC of 28 to return the necklace to her but make her return to where she came from instead of proceeding with her journey. If you pass this check you gain Community +1 and Loyalty +1 in your barony. If you fail it, you can still return the necklace to her and receive the full experience point reward.
 * You can choose the Lawful Good action of giving her the necklace and warning her to be more cautious.
 * Giving her bridge toll on top of this will gain you Loyalty +1, if you have already defeated the Fake Stag Lord then you cannot choose this option.
 * There is a chaotic evil action to keep the necklace for yourself, however this grants no experience and marks the quest as a failure.


 * If you give her back the necklace in any way you'll receive a base of 600 experience. If you also convinced her to return to the capital, you get an extra 380 experience (for a total of 900) for passing the diplomacy (DC 28) check. Even if you fail the diplomacy check, you can still give her the necklace for a full 600 experience points making it almost always the preferable option.
 * Attacking her at any point in the quest will mark it as a failure and will grant no experience points