Renowned Explorer

Renowned Explorer is a quest in .

Synopsis
"Though the outlaws have been vanquished, and a rightful government has been established in the Stolen Lands, travelers should keep their eyes peeled: these places are still chock-full of danger! Approaching the river, we hear the sounds of battle. Someone's in trouble! Who will step in to help them, if not the realm's baron/baroness?"

Help the beleagured travelers

 *  A cry for help has reached our ears. \Oh no,\ someone yells. \Move faster, you lazy cowards, you chicken-livered sods – or we're done for!\ Wasting no time, we hurry to the rescue.

Save the cart from the river

 *  What a glorious victory! – We ground those little blighters into dust – the kobolds, I mean. Not the gnomes, of course! Alas, while we were fighting, their cart – the gnomes', not the kobolds' – slipped into the river and was nearly carried away by the current.
 *  We could really use a good crowbar to hold the cart's wheels.
 *  This is where we learn why seasoned adventurers never leave home without a rope!
 *  Among all the fuss, the cart's ponies have nearly slipped their harnesses. Better hurry to catch them!

Talk to Jubilost

 *  The gnomes have been saved! I'm sure they'll want to thank us from the bottoms of their hearts – let's not keep them waiting!

Locate the ancient outpost

 *  The gnome we saved turned out to be a celebrity. He's none other than Jubilost Narthropple himself – a famous traveler and explorer, the author of three monographs, seventeen guidebooks, two cookbooks, several hundred scientific publications, and one romance novel (published under a pen name). Nowadays he's creating a map of the Stolen Lands – and he's sure that somewhere around here there's a long-lost dwarven outpost that trolls may have taken up residence in. It's high time someone recovered whatever's been lost there! Onwards – we've got some searching to do!

Bring Jubilost to the outpost

 *  We've found the dwarven outpost. Maybe it would be a nice idea to bring Jubilost here. – The sight might lift his spirits.

Walkthrough

 * There isn't much to this quest, as most of it is resolved by completing Troll Trouble, which gives the details of recruiting Jubilost within the context of the timeline of the main storyline.
 * Once the player has recruited Jubilost, all they need to do is bring him to the Dwarven Ruins; the exterior counts for the purposes of this quest, and after taking a few steps into the area Jubilost will stop the player and give them a monetary reward. Of course, the stuck up writer just has to get the last word in by mentioning the state of the baron{ess}'s land, which will give the player an array of alignment responses:
 * (Chaotic Good) The player promises not to interfere with what Jubilost intends to publish.
 * (Neutral) The player asks Jubilost to be impartial, but to remember to write that the player themselves is personally tending to the major problems around the barony.
 * (Chaotic Neutral) The player offers that the barony has plenty of jobs for those willing to wield a sword.
 * (Lawful Evil) The player threatens Jubilost to write a positive review or face some gentle torture.
 * The results of this quest and Jubilost's treatment by the baron will be reflected in the article of The Independence that is written regarding the barony.

Outcome
"It's almost unbelievable that Jubilost has decided to join our party! Even more unbelievable is the fact that such a brilliant author could prove to be such a nuisance of a gnome in real life!"