Coins for a Dead Man's Eyes

Coins for a Dead Man&#39;s Eyes is a quest in .

Synopsis
"The Narlmarches have proven one of the most cheerless locations in the barony — no small feat in the Stolen Lands. Blood-sucking insects swarm through the humid air, and stinking mud squelches underfoot. People had to have lived here once, judging by the ruined houses, but they must have left at least half a century ago."

Walkthrough

 * ''The walking dead is cursing the fey and asking for two coins to cover his eyes, and I'm willing to bet not just any old coins will do. We should examine the location more closely to see if we can learn more about this poor guy and his curse.
 * ''The ghostly headman is complaining that will-o'-wisps have been keeping him from sleeping. Poor man. Even in death, he can't get any sleep!
 * ''It turns out it wasn't will-o'-wisps keeping the ghostly headman, Wilber, awake. The real reason proved to be cursed coins with his name on them.
 * ''To put the walking undead, Dorsy, to rest, we need to cover his eyes with the coins he himself once threw down the well to curse someone else... Gross! Does he even deserve our help? It's possible that he's suffered enough already...
 * ''While it looks like there were no good guys in this story, we can only put one of them to rest: Dorsy or Wilber. The other will simply have to wait until Pharasma takes pity on his sinful soul!

Find a way to put the dead man to rest

 * ''We met a local, but he certainly wasn't at his best. The poor soul's become undead, and he's wandering the ruins trying to find rest. We should help him, but how?

Figure out what to do with the cursed coins

 * ''After heroically opening the well and dealing with the monsters, we found some strange coins with names inscribed on them. Could these be the key to putting the undead to rest?
 * ''Fey voices are full of magic... Literally! This couple charmed us into helping them!

Outcome
"We did the best we could — there's one less undead in our lands now. It's weak consolation, though. The damage inflicted by the curse is irreparable. We can't bring the village back to life or bring the fey back. All we can do is try to protect those still living in the barony from a similar fate."

Put the Spectre named Wilber to rest
Reward: Phylactery of Positive Channeling (+2d6 Channeling)

Put the Ghoul named Dorsey to rest
Reward: Cloak of Resistance +2