Tower Shield Specialist

''' is an Archetype of the Fighter class in '. Many fighters believe the tower shield is a tool suitable only for troops on the battlefield, claiming it is too large and bulky to use in skirmishes or within dungeon corridors. Tower shield specialists defy those notions, using their massive shields with startling skill and incredible effect. They use these seemingly clumsy shields to perform deft maneuvers that confound their enemies.

Gameplay
Alignment: Any

Hit Die: d10 (6 + Con modifier on level up)

Skill Ranks Per Level: 2 + Int modifier

Class Skills: Athletics, Knowledge (World), Lore (Nature), Persuasion

Base features
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 * rowspan="2" |Fighter Proficiencies.png

Fighter Proficiencies
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 * A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).
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 * rowspan="2" |Bonus Combat Feat.png

Bonus Combat Feat

 * At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats, sometimes also called "fighter bonus feats."
 * At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats, sometimes also called "fighter bonus feats."

Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level. {| class="wikitable"
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 * rowspan="2" |Burst Barrier.png

Burst Barrier
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 * At 2nd level, a tower shield specialist can use his shield to screen himself from burst spells and effects, gaining a +1 bonus on Reflex saves against them while employing a tower shield. This bonus increases by +1 for every four levels after 2nd (to a maximum of +5 at 18th level).
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 * rowspan="2" |Armor Training.png

Armor Training
In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor. {| class="wikitable"
 * Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.
 * Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.
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 * rowspan="2" |Armor Mastery.png

Armor Mastery
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 * At 19th level, a fighter gains damage reduction 5/- whenever he is wearing armor or using a shield.
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 * rowspan="2" |Tower Shield Training.png

Tower Shield Training
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 * At 3rd level, a tower shield specialist gains armor training as normal, but while he employs a tower shield, the armor penalty is reduced by 3 and the maximum Dexterity bonus allowed by his tower shield increases by 2. The benefit increases every four levels thereafter as per standard armor training; if the tower shield specialist is not employing a tower shield, the benefits to armor training revert to the normal bonuses.
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 * rowspan="2" |Tower Shield Specialist.png

Tower Shield Specialist
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 * At 5th level, when a tower shield specialist employs a tower shield in combat, he does not take the –2 penalty on attack rolls because of the shield's encumbrance.
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 * rowspan="2" |Tower Shield Defense.png

Tower Shield Defense
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 * At 9th level, while using a tower shield, a tower shield specialist gains his shield bonus against touch attacks
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 * rowspan="2" |Total Cover.png

Total Cover
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 * At 13th level, while using a tower shield, a tower shield specialist cannot be flanked.
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 * rowspan="2" |Tower Shield Evasion.png

Tower Shield Evasion
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 * At 16th level, while using a tower shield, the tower shield specialist gains evasion, as the rogue class ability. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage.
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 * rowspan="2" |Tower Shield Improved Evasion.png

Tower Shield Improved Evasion

 * At 20th level, the shield specialist gains improved evasion, as the rogue advanced talent, while using a tower shield. This works like evasion, except that while the tower shield specialist still takes no damage on a successful Reflex saving throw against attacks, he henceforth takes only half damage on a failed save.
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