Troll Wilderness

Description
"These are the ruins of an ancient dwarven fortress, built near a similarly ancient trade route. Dwarves have always been known for their sturdy construction, so even after being abandoned, this fortress has endured the pressure of time and seems to still be mostly intact. Trolls and kobolds now inhabit the abandoned halls, breaking ancient relics and designing their new "home" to their own taste."

Notes:


 * This location is named Dwarven Ruins before investigating it.
 * Disc puzzles
 * Moon disc to fish rune sign, Sun disc S rune sign to open a floor panel in the classroom with sun/moon.

NPCs

 * Argadd
 * Dying Dwarf
 * Hargulka
 * Jazon
 * Karga
 * Kobold Artist
 * Kobold Merchant
 * Tartuk

Enemies & Drops
Jazon


 * Hide Armor +3 x1
 * Silver Ring x1
 * Clear Quartz x1

Kobold Skirmisher x2


 * Leather Armor x2
 * Masterwork Shortbow x2
 * Fowl x1
 * Pearl x1
 * Green Quartz x1
 * Citrine x1
 * Gold Coins x1

Kobold Sniper x6 (one of these on the second floor has the same statistics and equipment but is labeled as Kobold instead)


 * Leather Armor x5
 * Masterwork Light Crossbow x5
 * Silver Ring x2
 * Copper Ring x1
 * Jade x1
 * Turqoise x1
 * Black Whip x1
 * Gold Coins x79

Kobold Boomsayer x3


 * Masterwork Light Crossbow x3
 * Studded Leather x3
 * Scroll of Burning Arc x1
 * Scroll of Bull's Strength x1
 * Scroll of Summon Monster II x1
 * Citrine x1
 * Pearl x2
 * Agate x1
 * Gold Coins x17

Kobold Alchemist (Alchemist 5)


 * Leather Armor x1
 * Light Crossbow x1
 * Potion of Resist Electricity x1
 * Gold Coins x18

Trollhound x32


 * Trollhound Hide x32 ( [ Lore (Nature) 18])
 * Meat x1

Troll x17


 * Tuskwater Oysters x2
 * Jade x6
 * Agate x3
 * Citrine x2
 * Clear Quartz x3
 * Silver Ring x2
 * Copper Ring x1
 * Turquoise x2
 * Pearl x1
 * Gold Coins x96

Ferocious Wolf x3


 * Meat x1
 * Wolf Pelt x3 ([Lore (Nature) 15])

Kobold Sentinel x5


 * Leather Armor x1
 * Old Dwarven Chest Key x1
 * Padded Armor x4
 * Shortsword x4
 * Light Crossbow x1
 * Copper Ring x1
 * Gold Coins x44

Branded Troll x14


 * Copper Ring x4
 * Citrine x4
 * Pearl x2
 * Silver Ring x4
 * Clear Quartz x1
 * Jade x1
 * Potion of Cure Light Wounds x2
 * Scroll of Cure Serious Wounds x2
 * Scroll of Cure Light Wounds x12
 * Green Quartz x1
 * Potion of Cure Moderate Wounds x1
 * Agate x1
 * Gold Coins x55

Greater Trollhound


 * Tenderloin x2
 * Trollhound Hide x1 ([Lore (Nature) 23])
 * Amulet of Natural Armor +2 x1

Argadd


 * Citrine x1
 * Gold Coins x15

Karga


 * Agate x1
 * Gold Coins x5

Kargadd


 * Belt of Physical Might +2 x1
 * Jade x1
 * Gold Coins x57

Kobold Artist


 * Padded Armor
 * Shortsword
 * Dirty Paintbrush
 * Pearl
 * Gold Coins x1

Nagrundi


 * Scalemail x1
 * Pearl x1
 * Citrine x1
 * Potion of Cure Light Wounds x1

Trollhound (Magical Beast 8)


 * Trollhound Hide x1 ([Lore (Nature) 18])

Kobold Blade (Fighter 4) x6


 * Breastplate x6
 * Light Shield x6
 * Masterwork Shortsword x6
 * Pearl x2
 * Copper Ring x1
 * Turquoise x2
 * Gold Coins x19

Kobold Archer x5


 * Padded Armor x5
 * Shortbow x5
 * Agate x1
 * Pearl x2
 * Copper Ring x1
 * Gold Coins x12

Mimic x2


 * None

Kobold Bone Shaman


 * Masterwork Light Crossbow x1
 * Silver Dwarven Key x1
 * Scroll of Protection from Law, Communal x1
 * Gold Coins x48

Giant Spider (Vermin 7) x6


 * None

Kobold Pupil


 * Leather Armor x1
 * Masterwork Light Crossbow x1
 * Gold Coins x14

Kobold Teacher


 * Masterwork Light Crossbow x1
 * "Prodigal Sons" x1
 * "Chronicle of Blades" x1
 * "The River Freedoms" x1
 * '"Fairy Tales of Avistan" x1
 * Scroll of Snowball x1

Hargulka


 * Mallet of Woe x1
 * Belt of Physical Might +4 x1
 * Iron Dwarven Key x1
 * Pearl x1
 * Jade x1
 * Scroll of Cure Serious Wounds x1

Tartuk


 * Ring of Luck x1
 * Ring of Protection +2 x1
 * Headband of Alluring Charisma +4 x1
 * Shortbow x1
 * Iron Dwarven Key x1
 * Jade x1
 * Bloodstone x1

Loot
Branch (requires [Perception 7] check to notice):


 * Token of the Dryad x1
 * Shard of Knight's Bracers x1

Barrel:


 * Dwarven Helm Shard x1
 * Citrine x2
 * Silver Ring x1
 * Gold Coins x26

Crate:


 * Camping supplies and rations x1
 * Rope x1

Crate:


 * Gold Ring x1

Chest (requires [Trickery 18] check to unlock):


 * Scroll of Fireball x1
 * Dart +1 x1
 * Gold Coins x13

Chest (requires Old Dwarven Chest Key to unlock):


 * Dwarven Helm Shard x1
 * Heart of Valor x1
 * Gold Coins x623

Chest:


 * Potion of Cure Moderate Wounds x1
 * Soot-Blackened Gloves x1

Mushrooms:


 * Mushrooms x1

Chest:


 * Dwarven Helm Shard x1
 * Potion of Barkskin x3
 * Scroll of Divine Power x2
 * Potion of Fox's Cunning x1

Hidden Tile (requires [Perception 18] check to notice):


 * Torag's Pendant x1
 * Scroll of Fireball x1

Satchel:


 * Scroll of Bless x3
 * Scroll of Cure Light Wounds x1
 * Potion of Cure Moderate Wounds x1
 * Camping supplies and rations x1
 * "On the Nature of the Divine" x1

Sack (requires [Perception 7] check to notice):


 * Torag's Pendant x1
 * Bronze Dwarven Key x1
 * Peridot x1
 * Exquisite Pearl x1
 * Honey x1
 * Trout x3
 * Gold Coins x25

Chest (in secret room next to kobold artist)::


 * Agate x11

Pile of Trash: (requires [Perception 7] check to notice, [Trickery 5] check to unlock, hidden in secret room next to kobold artist):


 * Cypress Queen's Goblet x1
 * Gold Ring x1
 * Silver Ring x1
 * Gold Coins x50

Hidden Compartment (requires [Perception 14] check to notice, [Trickery 21] check to unlock, hidden in secret room next to kobold artist):


 * Frost Greatsword +1 x1
 * Agate x3
 * Green Quartz x3
 * Agate x7
 * Gold Coins x371

Hidden Compartment (requires [Perception 18] check to notice:


 * Torag's Pendant x1
 * Scroll of Cure Light Wounds x3

Chest:


 * Torag's Pendant x1
 * Copper Ring x1
 * Pearl x2
 * Green Quartz x1
 * Bloodstone x1
 * Turquoise x1
 * Gold Coins x25

Hidden Tile (requires [Perception 20] check to notice, trapped with [Perception 22] [Trickery 22] trap):


 * Devourer of Metal x1

Edible Moss:


 * Edible Moss x1

Hidden Shelf (requires [Perception 18] check to notice, [Trickery 17] check to unlock):


 * Potion of Heroism x1

Chest (requires [Trickery 18] check to unlock):


 * Gold Ring x1
 * Jade x1
 * Moonstone x1
 * Camping supplies and rations x1

Chest (requires [Trickery 18] check to unlock):


 * Potion of Cure Moderate Wounds x1
 * Gold Coins x50

Chest:


 * Rusty Dwarven Key x1
 * Commandant's Journal (First Half) x1
 * Silver Ring x1
 * Gold Coins x110

Corpse:


 * Torag's Pendant x1
 * Steel Dwarven Key x1
 * Gold Ring x1
 * Jasper (gem) x1

Edible Moss:


 * Edible Moss x1

Chest:


 * Heavy Shield +1 x1
 * Exquisite Pearl x1
 * Potion of Cure Moderate Wounds x2

Chest (requires [Perception 20] check to notice):


 * Torag's Pendant x1
 * Dwarven Helm Shard x1
 * Gold Ring x1
 * Potion of Cure Light Wounds x12

Hidden Tile (requires [Perception 16] check to notice)


 * Pearl x14
 * Exquisite Pearl x1

Debris:


 * Token of the Dryad x1

Slab of Stone:


 * Dwarven Helm Shard x1

Chest:


 * Shock Light Crossbow +1 x1
 * Gold Coins x60

Chest:


 * Potion of Cure Light Wounds x3
 * Clear Quartz x1
 * Gold Coins x21

Chest:


 * Green Quartz x3
 * Turquoise x2
 * Gold Coins x32

Hidden Compartment (requires [Perception 16] check to notice, [Trickery 16] check to unlock):


 * Gold Ring x1
 * Exquisite Pearl x1
 * Scroll of Acid Arrow x2

Rubble:


 * Torag's Pendant x1

Chest:


 * Agate x4
 * Turquoise x2
 * Tuskwater Oyster x3
 * Silver Ring x1

Chest (requires [Trickery 23] check to unlock):


 * Chainmail +2 x1

Hidden Compartment (requires [Perception 21] check to notice, trapped with [Perception 22] [Trickery 22] trap):


 * Headband of Inspired Wisdom +2 x1
 * Potion of Cure Moderate Wounds x2

Mushrooms:


 * Mushrooms x1

Chest (must have solved rune puzzles on the first floor):


 * Blessed Path x1
 * Gold Coins x2122

Chest (requires [Trickery 23] check to unlock):


 * Potion of Cure Moderate Wounds x1
 * Clear Quartz x1
 * Gold Coins x48

Satchel (requires [Perception 16] check to notice):


 * Potion of Aid x1
 * Scroll of Hold Person x1
 * Gold Coins x29

Chest (requires the Old Dwarven Chest Key to open):


 * Shock Frost Heavy Mace +1 x1
 * Soot-Blackened Hammer x1
 * Potion of Cure Moderate Wounds x1

Rubble (requires [Perception 7 check to notice):


 * Torag's Pendant x1

Rubble (requires [Perception 7] check to notice):


 * Dwarven Helm Shard x1

Mushrooms:


 * Mushrooms x1

Chest:


 * Commandant's Journal (Second Half) x1
 * Moonstone x1
 * Gold Coins x65

Chest:


 * Silver Ring x1
 * Jasper x1
 * Citrine x1

Satchel:


 * Old Dwarven Chest Key x1
 * Scroll of Haste x1

Chest:


 * Gold Coins x147

Chest:


 * Citrine x2
 * Bloodstone x1
 * Gold Coins x12

Chest:


 * Bracers of Armor +3 x1
 * Soot-Blackened Tongs x1
 * Iron Dwarven Key x1

Chest:


 * Peridot x1
 * Gold Coins x48

Chest (requires [Trickery 16] check to unlock):


 * Scroll of Cure Serious Wounds x1

Barrel (requires [Perception 0] check to notice):


 * Torag's Pendant x1

Chest:


 * Bloodstone x1
 * Scroll of Aid x1

Chest (requires [Trickery 19] check to open):


 * Dwarven Urgrosh +1 x1
 * Scroll of Cure Serious Wounds x1

Chest (requires Trickery 21] check to unlock):


 * Starknife +1 x1
 * Scroll of Raise Dead x1

Hidden Compartment (requires [Perception 16] check to notice):


 * Moonstone x1
 * Potion of Cure Moderate Wounds x2

Chest (trapped with [Perception 22] [Trickery 22] trap):


 * Keen Longsword +1 x1
 * Half-Plate x1
 * Masterwork Greataxe x1
 * Masterwork Dagger x2

Chest (requires [Trickery 14] check to unlock):


 * Potion of Shield of Faith x2
 * Scroll of Scorching Ray x2
 * Gold Coins x53