Abilities

Description
Abilities are basically all actions that a character can choose to perform in the game that are not...
 * standard movement
 * standard attack
 * using a spell
 * using an item

All Abilities of a character can be accessed via the A button above the action bar and most of them are connected to a Feat that is granting this Ability. Abilities can be divided into two types. In one case it is a passive modifier that changes the stats of the character. In this case you can choose to switch the Ability on and off any time. Some of those Abilities are limited to use ony a certain number of rounds until the next rest. The other type of Abilities are actions that your character can perform actively.

Some passive features of a character which can not selectively be used on a target or be toggled may also be referred to as Abilities.

General Combat Abilities

 * Acrobatics (Mobility)
 * Charge
 * Fighting Defensively
 * Rage

Non-Combat Abilities

 * Detect Magic

Combat Maneuvers
Combat Maneuvers are Abilities that can be used to weaken or move enemies. A character must choose a Combat Maneuver as a Feat during level up if this character wants to be able to use it.

→ Combat Maneuvers