
Generations ago, a demon spread its filth into your heritage. While it does not manifest in all of your kin, for you it is particularly strong. You might sometimes have urges to chaos or evil, but your destiny (and alignment) is up to you. While some would say that you are possessed, you know better. The demonic influence in your blood grows as you gain power.
Bonus Feats[ | ]
- Augment Summoning
- Bull Rush
- Cleave
- Empower Spell
- Great Fortitude
- Power Attack
- Skill Focus - Lore (Religion)
- Sunder Armor
Spells[ | ]
- 3rd level: Cause Fear
- 5th level: Bull's Strength
- 7th level: Rage
- 9th level: Stoneskin
- 11th level: Dismissal
- 13th level: Transformation
- 15th level: Summon Monster VII
- 17th level: Unholy Aura
- 19th level: Summon Monster IX
Abilities[ | ]
No image yet |
Abyssal Bloodline Arcana |
Whenever you cast a spell of the summoning subschool, the creatures summoned gain DR/good equal to 1/2 your sorcerer level (minimum 1). This does not stack with any DR the creature might have.
| |
![]() |
Class Skill - Athletics |
Additional class skill from the Abyssal bloodline.
| |
![]() |
Grow Claws |
At 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. These attacks deal 1d4 points of damage each (1d3 if you are Small) plus your Strength modifier. At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws become flaming weapons, each dealing an additional 1d6 points of fire damage on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.
| |
![]() |
Demon Resistances |
At 3rd level, you gain resist electricity 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to electricity increases to 10 and your bonus on poison saving throws increases to +4.
| |
![]() |
Strength of the Abyss |
At 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level.
| |
![]() |
Added Summonings |
At 15th level, whenever you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned.
| |
![]() |
Wings |
At 15th level, you gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
| |
![]() |
Demonic Might |
At 20th level, the power of the Abyss flows through you. You gain immunity to electricity and poison. You also gain resistance to acid 10, cold 10, and fire 10.
|