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== Full Round Action == A full-round action consumes all your effort during a round. You can stil perform free actions and a swift action during the same round as a full-round action. You can also move 5 feet, but not more. Some full-round actions can be taken as standard actions, but only in situations when you are limited to performing only a standard action during your round. The descriptions of specific actions detail which actions allow this option. A few combat options are full-round actions or modify specific full-round actions. These options can't be combined with attack actions or other standard actions, but can be used with options that take the place of a melee attack. A full-round action can be used to make a "full attack". The number of attacks that a character can make per round is based on their [[base attack bonus]]. If a character can make more than one attack per round, taking a full-round action allows them to make all of the attacks (a standard action only allows a single attack). While most spells are cast as standard action, some spells, particularly most summoning spells, take a full-round action. Also, [[Spellcasting|spontenaous casters]] (Bards, Inquisitors, Sorcerers, Eldritch Scion) need a full-round action if they have enhanced their spell with [[Metamagic feat|metamagic feats]]. [[Category:Mechanics]]
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