Start a Wiki
Sign In
Don't have an account?
Register
Sign In
Pathfinder: Kingmaker Wiki
Explore
Main Page
All Pages
Interactive Maps
Basics (Shared)
Races
Stats
Feats
Special abilities
Spells
Magic items
Deities
Domains
Combat
Romance
Kingmaker
Classes
Companions
Skills
Quests
Global Map
Bonuses by type and source
Spells
Kingdom Affairs
Statistics
Regions
Settlements
Advisors
Artisans
Story Events
Projects
Problems
Opportunities
Throne Room events
Buildings
Wrath of the Righteous
Classes
Companions
Mythic Paths
Quests
Skills
Backgrounds
Bonuses by type and source
Spells
Mythic spells
Crusade
More
Navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Portals
Official site
On Steam
On GOG
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Sign In
Don't have an account?
Register
Sign In
Explore
Fan Central
Current
Pathfinder: Kingmaker Wiki
10,351
pages
Explore
Main Page
All Pages
Interactive Maps
Basics (Shared)
Races
Stats
Feats
Special abilities
Spells
Magic items
Deities
Domains
Combat
Romance
Kingmaker
Classes
Companions
Skills
Quests
Global Map
Bonuses by type and source
Spells
Kingdom Affairs
Statistics
Regions
Settlements
Advisors
Artisans
Story Events
Projects
Problems
Opportunities
Throne Room events
Buildings
Wrath of the Righteous
Classes
Companions
Mythic Paths
Quests
Skills
Backgrounds
Bonuses by type and source
Spells
Mythic spells
Crusade
More
Navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Portals
Official site
On Steam
On GOG
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Alignment choices
Back to page
Edit
VisualEditor
History
Purge
Talk (1)
Edit Page
Alignment choices
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{| style="border: 2px solid red; margin-left: auto; margin-right: auto;" ! <span style="font-size:150%;">{{color|red|<u>Warning:</u>}}</span> |- |<span style="font-size:125%;">{{color|red|This page contains extensive spoilers. Continue at your own risk.}}</span> |} {{clear}} {{RTOC}}As the game progresses, the main character will have many opportunities to make choices that can change their [[alignment]]. ==Prologue== {{AlChoice|headerq}} {{AlChoice| | | |choice1=|lc1=|ge1= |choice2=|lc2=|ge2= |choice3=|lc3=|ge3= |choice4=|lc4=|ge4= }} |} {{incomplete}} ==Stolen Lands== {{AlChoice|headerq}} {{AlChoice| | | |choice1=|lc1=|ge1= |choice2=|lc2=|ge2= |choice3=|lc3=|ge3= |choice4=|lc4=|ge4= }} |} ==Troll Trouble== {{AlChoice|headerq}} {{AlChoice| | | |choice1=|lc1=|ge1= |choice2=|lc2=|ge2= |choice3=|lc3=|ge3= |choice4=|lc4=|ge4= }} |} ==Season of Bloom== {{AlChoice|headerq}} {{AlChoice| Talking to the sick servant | [[Hunting Lodge]] | An Amusement for the Nobles | choice1=Tell him to get rest|lc1=n|ge1=g | choice2=Encourage a prank|lc2=c|ge2=n | choice3=Yell at him|lc3=n|ge3=e }} {{AlChoice| After insulting [[Edna Aldori|Edna]] and [[Julia Aldori]] | [[Hunting Grounds]] | An Amusement for the Nobles | choice1=Apologize|lc1=c|ge1=n | choice2=Attack them|lc2=c|ge2=e }} {{AlChoice| After discovering the disease | [[Hunting Lodge]] | An Amusement for the Nobles | choice1=People have a right to know|lc1=c|ge1=g | choice2=Concealing could be dangerous|lc2=c|ge2=n | choice3=Telling would do more harm than good|lc3=l|ge3=n | choice4=Hide it|lc4=l|ge4=e }} {{AlChoice| Talking to Jhod Kavken about the vivisection | [[Throne room]] | [[The Seed of Sorrow]] | choice1=Suggest performing surgery on random person|lc1=n|ge1=e }} {{AlChoice| Talking about torture chamber | [[Old Prison]] | The Seed of Sorrow | choice1=I have no need for a torture chamber|lc1=n|ge1=g | choice2=Isn't that ironic?|lc2=c|ge2=n | choice3=I could use a torture chamber|lc3=n|ge3=e }} {{AlChoice| Talking to the [[Alov]] and [[Erik]] | [[Tuskdale]] | Season of Bloom | choice1=Use diplomacy to ask them to stay|lc1=n|ge1=g | choice2=? (neutral alignment required)|lc2=|ge2= | choice3=If you want to flee... go!|lc3=n|ge3=e | choice4=Attack them|lc4=c|ge4=e }} {{AlChoice| Talking to the refugees | [[Wilderness Clearing]] (random encounter) | Season of Bloom | choice1=Immediately attack refugees|lc1=c|ge1=e | choice2=Apologize|lc2=n|ge2=g | choice3=Sorry, but can you do any better?|lc3=c|ge3=g | choice4=I protect, but you're ungreatful!|lc4=l|ge4=n | choice5=Calm down, but I didn't do it|lc5=n|ge5=n | choice6=I don't care|lc6=n|ge6=e | choice7=Attack refugees|lc7=c|ge7=e }} {{AlChoice| Speaking with the Priest of Lamashtu | [[Secluded Lodge]] | Witch Hunt | choice1="It disgusts me to listen to this."|lc1=n|ge1=g | choice2="I'm not impressed by your attempts to wound my pride."|lc2=n|ge2=n | choice3="The more I hear about Lamashtu, the more I favor this goddess. What else can you share with me?"|lc3=c|ge3=e }} {{AlChoice| Deciding the fate of the lodge guests | Secluded Lodge | Witch Hunt | choice1="I forgive all these people {{n-}} even the priestess. Let them go."|lc1=c|ge1=g | choice2="These people are innocent {{n-}} let them leave. As for the priestess, she's banished from these lands forever. See to it she's remove from the barony at once."|lc2=l|ge2=g | choice3="Send these people home. The priestess of Lamashtu must be executed."|lc3=l|ge3=n | choice4="Arrest everyone except for the lodge hostess. I want them executed by morning."|lc4=l|ge4=e }} {{AlChoice| Olika pleads for the help of the priestess of Lamashtu | Secluded Lodge | Witch Hunt | choice1=Allow it.|lc1=c|ge1=g }} {{AlChoice| How do you react to the celebrating goblins | [[Lonely Mill]] | [[Mother of Monsters]] | choice1=Smiled, muttered "why not," and took a place near the fire.|lc1=c|ge1=n | choice2=Frowned, bared {his/her} weapons, and charged into battle.|lc2=l|ge2=g }} {{AlChoice| Interactions with goblins | [[Goblin Village]] | Mother of Monsters | choice1=Let the goblin who led you through traps go.|lc1=n|ge1=g | choice2=Attack the [[Goblin Merchant]].|lc2=c|ge2=e }} {{AlChoice| Reaction to cowering goblins | Goblin Village | Mother of Monsters | choice1="In {deity}'s name, I'll destroy these foul beasts!"|lc1=l|ge1=g | choice2="Filthy pests! I'll purge my lands of you!"|lc2=l|ge2=n | choice3="Amusing screams {{n-}} and I haven't even begun yet."|lc3=c|ge3=e | choice4="Fine, so be it. I'll spare your life."|lc4=n|ge4=g | choice5="I won't dirty my hands on you. Leave here at once!"|lc5=n|ge5=n | choice6="You're an amusing lot. Don't be frightened {{n-}} we're friends!"|lc6=c|ge6=n | choice7="I respect the Goddess. Praise her, for I am sparing your pathetic lives."|lc7=n|ge7=e }} {{AlChoice| Dealing with [[Nok-Nok]] | Goblin Village | Mother of Monsters | choice1=[Attack] "I've heard all I need to hear {{n-}} and you've said all you need to say."|lc1=c|ge1=e }} {{AlChoice| During the war council. | [[Throne room]] | [[Season of Bloom]] | choice1="The duty of the people is to obey the laws and orders of their ruler. I'll hang any rebels I find and banish their families."|lc1=l|ge1=e | choice2="No, Kesten, we have to deal with this carefully and rationally. Go to your people and await my arrival."|lc2=l|ge2=n | choice3="You have my permission, {{sic|Keston}}. I won't deprive people of the opportunity to find the cause of their troubles."|lc3=c|ge3=n }} {{AlChoice| During the riot. | [[Tuskdale]] | Season of Bloom | choice1=[Requires Good] "Please hear me out before you lynch me. I know you're tired..."|lc1=n|ge1=g | choice2=[Requires Evil] "?"|lc2=n|ge2=e | choice3=[Attack] "Death to the insurgents!"|lc3=c|ge3=e | choice4="I'm doing all in my power to protect this realm from the evils besieging it..."|lc5=l|ge5=g | choice5="In times like these, a rule should be able to count on his people, but I seem..."|lc6=l|ge6=e | choice6="I have no time for your wailing and threats {{n-}} take your pleas to another."|lc7=n|ge7=e | choice7="I refuse to get involved in this. Let them believe whatever they want."|lc8=n|ge8=n | choice8="[Attack] "I will have order!"|lc9=c|ge9=e }} |} ==Companion Quests== {{AlChoice|headerq}} {{AlChoice|Talking to [[Linzi]] at the start | [[Throne room]] | [[A Feast of Feasts]] | choice1="Helping Ekun is our comradely duty. And if we need to throw a feast to do that {{n-}} then that's what we're going to do!" |lc1=l|ge1=g | choice2="You are right. I can't stand looking at Ekun's glum face any longer {{n-}} time to cheer him up!"|lc2=c|ge2=g | choice3="Neither grief nor joy should be excessive. I think you've got a point."|lc3=n|ge3=n | choice4="I don't care about Ekun's inner turmoil, but that's no reason to turn down a good party."|lc4=n|ge4=e | choice5="No. My responsibilities do not include consoling or entertaining any of you."|lc5=l|ge5=e }} {{AlChoice|Asking [[Elina]] for a bottle of wine. | [[Hunting Grounds]] | [[A Feast of Feasts]] | choice1="I need a bottle for Ntavi. She's our guest {{n-}} you can't refuse her food and drinks."|lc1=l|ge1=g | choice2="And still I'd prefer it."|lc2=n|ge2=n | choice3="Are you answering your ruler's command with a question?"|lc3=l|ge3=n | choice4="I need a bottle of wine. Now, I'm going to count to three. One..."|lc4=c|ge4=e }} {{AlChoice|During the party | [[Hunting Grounds]] | [[A Feast of Feasts]] | choice1=To Ekundayo: "Yes. It was my idea, after all."|lc1=c|ge1=n | choice2=Open the bottle of wine and drink it in front of Ntavi.|lc2=n|ge2=e | choice3=Saying nothing when it comes to the dog's name.|lc3=n|ge3=n }} |} ==Kingdom Quests== {{AlChoice|headerq}} {{AlChoice| Speaking with Tristian after second attack | [[Throne room]] | | choice1=Reassure Tristian|lc1=n|ge1=g | choice2=Tell Tristian to focus|lc2=n|ge2=n | choice3=Rebuke Tristian|lc3=n|ge3=e }} {{AlChoice| Speaking with Tristian after second attack | [[Oleg's Trading Post]] | [[An Ancient Formula]] | choice1=Dose the dog.|lc1=n|ge1=e | choice2=Free the dog.|lc2=|ge2=g | choice3=Lie to Bokken about the effects on the dog.|lc3=c|ge3= }} {{AlChoice| Talking to the wererats | [[Wererat Lair]] | An Ancient Formula | choice1="What do you know? I was just looking for a couple of lab rats. Do I have a volunteer?"|lc1=c|ge1=n | choice2="An alchemist I know is working on a new potion, and the decoction has to be tested. Do any of you wish to risk your life in the name of science?"|lc2=l|ge2=g }} {{AlChoice| Returning to Bokken | Oleg's Trading Post | An Ancient Formula | choice1="You've dared to raise your hand against your ruler. Beg now for your life."|lc1=l|ge1=e }} |} ==Errands== {{AlChoice|headerq}} {{AlChoice| [[Lykka]]'s dialog when first talking to her | [[Lake Silverstep Village]] | [[The Scary Box]] | choice1=Help for free|lc1=n|ge1=g | choice2=Attack her|lc2=n|ge2=e }} {{AlChoice|[[Ivar]]'s dialog | Lake Silverstep Village | [[The Lonely Hunter]] | choice1=Try to stop him from jumping|lc1=n|ge1=g | choice2=Sarcastic quip|lc2=c|ge2=n | choice3=Encourage him to jump|lc3=l|ge3=n | choice4=Attack him|lc4=c|ge4=e }} {{AlChoice|[[Ivar]]'s dialog | Lake Silverstep Village | The Lonely Hunter | choice1=Act peacefully|lc1=l|ge1=g | choice2=Remind him of your position|lc2=l|ge2=e }} {{AlChoice|[[Ivar]]'s dialog | Lake Silverstep Village | The Lonely Hunter | choice1=Console him about his family tragedy|lc1=c|ge1=g | choice2=Talk about his papers|lc2=n|ge2=n | choice3=Make a sarcastic remark about his family tragedy|lc3=c|ge3=e }} {{AlChoice| After [[Ivar]]'s defeat | [[Silverstep Grove]] | The Lonely Hunter | choice1=Execute him without talking|lc1=l|ge1=n | choice2=Spare him with a positive farewell|lc2=c|ge2=g | choice3=Spare him with an ominous farewell|lc3=n|ge3=n | choice4=Kill him after listening to his story|lc4=l|ge4=e }} {{AlChoice| Speaking with [[Willas Gunderson]] when ending the quest | [[The Beer Mug Inn]] | [[The Curse of Candlemere]] | choice1=Yes there's a curse.|lc1=n|ge1=g | choice2=Bad things sometimes happen.|lc2=n|ge2=n | choice3=? (requires chaotic alignment)|lc3=|ge3= | choice4=Why do I care, where's my reward?|lc4=n|ge4=e }} |} ==Non-Quest== {{AlChoice|header}} {{AlChoice| [[Aysel]]'s dialog | Lake Silverstep Village | - | choice1=Attack him|lc1=c|ge1=e }} {{AlChoice| [[Brevis]]'s dialog | Lake Silverstep Village | - | choice1=Threaten him if he returns to banditry|lc1=l|ge1=g | choice2=Accept bribe|lc2=n|ge2=e | choice3=Attack due to bribe|lc3=l|ge3=n | choice4=Attack him randomly|lc4=c|ge4=e }} {{AlChoice| Talking to bandits | [[Lonely Barrow]] | - | choice1=Bargain with bandits|lc1=n|ge1=e }} {{AlChoice| Speaking with [[Nok-Nok]] | [[Tuskdale]] | - | choice1="That's a lot of wounds. Are you alright?"|lc1=n|ge1=g | choice2="I hope you gave as good as you got."|lc2=n|ge2=n | choice3="Can't wait for being a Hero. Did you take revenge?"|lc3=c|ge3=n | choice4="From pain comes strength."|lc4=l|ge4=e | choice5="I like your rhymes."|lc5=c|ge5=g | choice6="If you are making light of me, I promise you'll be wearing the next hangman's noose."|lc6=l|ge6=e }} |} [[Category:Pathfinder: Kingmaker]]
Summary:
Please note that all contributions to the Pathfinder: Kingmaker Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:AlChoice
(
view source
)
Template:Ambox
(
view source
)
Template:Cat
(
view source
)
Template:Clear
(
view source
)
Template:Color
(
view source
)
Template:Fullurl
(
view source
)
Template:Hover
(
view source
)
Template:Incomplete
(
view source
)
Template:N-
(
view source
)
Template:RTOC
(
view source
)
Template:Sic
(
view source
)