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Armiger is an Archetype of the Fighter class in Pathfinder: Wrath of the Righteous.

Description[]

Until would-be Hellknights take the trial referred to simply as the Test — in which they enter single combat with a conjured devil and either emerge victorious or die — they are known as armigers. While this is a blanket term for all Hellknights-in-training (including those training to become signifers), it also applies specifically to fighters who focus their training to become Hellknights. Despite their lack of recognized rank, armigers are skilled and deadly warriors.

Most armigers live and train at their order's citadel, working toward the day when they become full-fledged Hellknights. These armigers follow a brutally strict routine; they spend hours honing their combat skills against other trainees, obsessively studying in the citadel's libraries, or memorizing passages of the Hellknight philosophy known as the Measure and the Chain. At regular intervals, squads of armigers emerge from their citadels to patrol nearby cities or frontier lands, working to enforce Hellknight law and their order's edicts

Differences from Fighter class:

Features added Features removed


Gameplay[]

Progression Table[]

Level BAB Fort Ref Will Features
1 +1 +2 +0 +0 Studious Squire
2 +2 +3 +0 +0 Bonus combat feat,
Ardent +1
3 +3 +3 +1 +1 Armor training +1
4 +4 +4 +1 +1 Bonus combat feat
5 +5 +4 +1 +1 Weapon training
6 +6/+1 +5 +2 +2 Bonus combat feat,
Ardent +2
7 +7/+2 +5 +2 +2 Armor training +2
8 +8/+3 +6 +2 +2 Bonus combat feat
9 +9/+4 +6 +3 +3 Weapon training 2
10 +10/+5 +7 +3 +3 Ardent +3
11 +11/+6/+1 +7 +3 +3 Armor training +3
12 +12/+7/+2 +8 +4 +4 Bonus combat feat
13 +13/+8/+3 +8 +4 +4 Weapon training 3
14 +14/+9/+4 +9 +4 +4 Bonus combat feat,
Ardent +4
15 +15/+10/+5 +9 +5 +5 Armor training +4
16 +16/+11/+6/+1 +10 +5 +5 Bonus combat feat
17 +17/+12/+7/+2 +10 +5 +5 Weapon training 4
18 +18/+13/+8/+3 +11 +6 +6 Bonus combat feat,
Ardent +5
19 +19/+14/+9/+4 +11 +6 +6 Armor mastery
20 +20/+15/+10/+5 +12 +6 +6 Weapon mastery,
Bonus combat feat


Base Features[]

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Studious Squire

An armiger gains 1 additional skill rank at each level.

In addition, the armiger treats Knowledge (world) as class skill.

This alters the fighter's class skills and skill points per level, and replaces the fighter's bonus feats gained at 1st and 10th levels.




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Ardent

Armigers are difficult to sway from their beliefs. At 2nd level, an armiger gains a +1 bonus on Will saves against charm and compulsion effects. This bonus increases by 1 for every 4 fighter levels beyond 2nd.

Additionally, the first time per day armiger fails a saving throw against a charm or compulsion effect, he rerolls the saving throw with the same DC.

This replaces bravery.




Selectable Features[]

Hints & Tips[]