| Assassins' Guild | |
|---|---|
| Details | |
| +4 Espionage | |
| Assasins' training base and headquarters. Decreases Community and Stability by 1 each time the Warden resolves an event in this region. Decreases Community by 1 every 30 days, but provides 25 BP if you paid more heed to the needs of bandits than the common folk as Community rank increased. If the {barony/kingdom}'s Unrest drops to Crumbling and you supported the bandits more times than the common folk, Unrest will return to the Rioting, and the {barony/kingdom} will suffer -10 Community instead. Requires the {barony/kingdom} to have a Neutral, Chaotic Neutral, Neutral Evil or Chaotic Evil alignment. Affects: Kobold's Quarters. | |
Affects |
Kobold Quarters |
Prerequisites |
Complete On the Edge |
Size: |
1 |
Build: |
85 BP |
Time: |
7 days |
Settlement: |
Town |
[Show Code]
| |
| Assassins Guild (449a534c27f58ad47b36a32517f99bb5) | |
Assassins' Guild is a building in Pathfinder: Kingmaker.

The quest properly awards the building, but it cannot be built. (Last Version bug was seen:2.1.7b) (Kingmaker)
Fixed by Kingmaker Bugfixes mod
Description[]
Assasins' training base and headquarters. Decreases Community and Stability by 1 each time the Warden resolves an event in this region. Decreases Community by 1 every 30 days, but provides 25 BP if you paid more heed to the needs of bandits than the common folk as Community rank increased.
If the {barony/kingdom}'s Unrest drops to Crumbling and you supported the bandits more times than the common folk, Unrest will return to the Rioting, and the {barony/kingdom} will suffer -10 Community instead.
Requires the {barony/kingdom} to have a Neutral, Chaotic Neutral, Neutral Evil or Chaotic Evil alignment.
Affects: Kobold's Quarters.