Pathfinder: Kingmaker Wiki
Advertisement


Bandit
No image yet

Chaotic Neutral (Gnome)

2 Fighter
Size
Medium
Speed
15 ft.
Initiative
+2
STR
15
DEX
15
CON
16
INT
8
WIS
12
CHA
12

Skills
6 Perception
4 Stealth

18 experience points

Defense
22 Hit points
AC
20

Flat-footed
18
Touch
15
Fortitude
+6
Will
+1
Reflex
+2

Offense
Melee: Gnome Hooked Hammer +1
Range: 2 ft.
Attack: +7
Damage: 4-9 Bludgeoning 1d6+3
Melee: Gnome Hooked Hammer +1
Range: 2 ft.
Attack: +7
Damage: 3-6 Piercing 1d4+2

BASE ATTACK BONUS
+2/-/-/-
COMBAT MANEUVER
+5 Bonus 17 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility)
Gnome, Keen Senses, Hatred - Reptilian Humanoids, Defensive Training - Giants, Illusion Resistance, Gnome Magic, Obsessive, Slow Movement, Feat, Coup de Grace, Bonus Combat Feat, Fighter Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Armor Proficiency (Heavy Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Tower Shield Proficiency, Toughness, Two-Weapon Fighting, Bravery, Weapon Focus (Gnome Hooked Hammer)

Analyze Skill: Lore (Nature) DC 11

CR1_SpecialGnomeBanditFighterMelee_ThornRiverCamp (eb68663147d4ac249a0dfd789921c4b2)

Bandit is an enemy in Pathfinder: Kingmaker.

Description[ | ]

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

Locations[ | ]

Loot[ | ]

Advertisement