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Bandit
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Chaotic Neutral (Human)

4 Fighter
Size
Medium
Speed
30 ft.
Initiative
+5
STR
18
DEX
13
CON
16
INT
8
WIS
12
CHA
10

Skills
7 Perception

27 experience points

Defense
42 Hit points
AC
21

Flat-footed
19
Touch
14
Fortitude
+7
Will
+2
Reflex
+2

Offense
Melee: Longsword
Range: 2 ft.
Attack: +9
Damage: 11-18 Slashing 1d8+10

BASE ATTACK BONUS
+4/-/-/-
COMBAT MANEUVER
+10 Bonus 22 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility), Power Attack
Human, Feat, Skilled, Coup de Grace, Bonus Combat Feat, Fighter Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Armor Proficiency (Heavy Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Tower Shield Proficiency, Toughness, Dodge, Power Attack, Bravery, Weapon Focus (Longsword), Armor Training, Improved Initiative, Weapon Specialization (Longsword)

Analyze Skill: Lore (Nature) DC 13

CR3_BanditFighterMeleeLevel4 (435e3d847f566e5479acd4de2642ba31)
HardMeleeBandit_LoneBarrow (25ad4b197154ee142a866fc6621eda58)
LinziQ1_BanditFighterMelee (b940561a66e687345bde75d6109152cb)

Bandit is an enemy in Pathfinder: Kingmaker.

Description[ | ]

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

Locations[ | ]

Loot[ | ]

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