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Bandit
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Neutral (Human)

4 Rogue
Size
Medium
Speed
30 ft.
Initiative
+4
STR
13
DEX
18
CON
16
INT
10
WIS
12
CHA
8

Skills
12 Perception
9 Stealth

27 experience points

Defense
38 Hit points
AC
21

Flat-footed
16
Touch
17
Fortitude
+4
Will
+2
Reflex
+8

Offense
Melee: Dagger
Range: 2 ft.
Attack: +8
Damage: 5-8 Piercing 1d4+4 plus Bewildering Injury
Melee: Dagger
Range: 2 ft.
Attack: +8
Damage: 3-6 Piercing 1d4+2 plus Bewildering Injury

BASE ATTACK BONUS
+3/-/-/-
COMBAT MANEUVER
+6 Bonus 21 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility), Bewildering Injury, Disorienting Injury, Hampering Injury
Human, Feat, Skilled, Coup de Grace, Sneak Attack, Rogue Proficiencies, Armor Proficiency (Light Armor), Simple Weapon Proficiency, Weapon Finesse, Trapfinding, Two-Weapon Fighting, Toughness, Evasion, Rogue Talent, Weapon Focus (Dagger), Finesse Training, Danger Sense, Dodge, Finesse Training (Dagger), Debilitating Injury, Uncanny Dodge, Fast Stealth

Analyze Skill: Lore (Nature) DC 13

CR3_BanditRogueMeleeLevel4 (cdbdcfe136c81a4459ec886f030499b4)

Bandit is an enemy in Pathfinder: Kingmaker.

Description[ | ]

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

Locations[ | ]

Loot[ | ]

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