Bandit Alchemist | |||||
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No image yet | |||||
Neutral (Human) | |||||
4 Alchemist | |||||
Size Medium |
Speed 30 ft. |
Initiative +8 | |||
STR 12 |
DEX 18 |
CON 15 |
INT 18 |
WIS 8 |
CHA 8 |
Skills |
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8 Perception 7 Stealth 11 Trickery | |||||
27 experience points | |||||
Defense | |||||
30 Hit points | |||||
AC 23 |
Flat-footed 19 |
Touch 16 | |||
Fortitude +6 |
Will +0 |
Reflex +8 | |||
Offense | |||||
Range: Light Crossbow Range: 50 ft. Attack: +9 Damage: 1-8 Piercing 1d8 | |||||
BASE ATTACK BONUS +3/-/-/- |
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COMBAT MANEUVER | |||||
+6 Bonus | 20 Defense | ||||
Features and Abilities | |||||
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Alchemist Bomb, Mutagen - Constitution, Mutagen - Dexterity, Mutagen - Strength, Acid Flask x2, Alchemist's Fire x2 Fighting Defensively, Acrobatics (Mobility) Human, Feat, Skilled, Coup de Grace, Alchemist Proficiencies, Armor Proficiency (Light Armor), Simple Weapon Proficiency, Bomb, Mutagen, Throw Anything, Point-Blank Shot, Precise Shot, Discovery, Poison Resistance, Precise bomb, Improved Initiative, Infusion | |||||
Analyze Skill: Lore (Nature) DC 13 | |||||
cc8ae19574fd7354a81374bd8b0353d1 |
Bandit Alchemist is an enemy in Pathfinder: Kingmaker.
Description[]
Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.
Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.
Notes[]
- Starts buffed with Barkskin and Mutagen - Dexterity.
Locations[]
Loot[]
- Light Crossbow
- Studded Leather
- Acid Flask (x2)
- Alchemist's Fire (x2)
- Random Level 1 Potion