Pathfinder: Kingmaker Wiki


Bandit Leader
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Neutral Evil (Human)

8 Fighter
Size
Medium
Speed
30 ft.
Initiative
+6
STR
22
DEX
15
CON
22
INT
12
WIS
9
CHA
8

Skills
9 Perception

180 experience points

Defense
108 Hit points
AC
30

Flat-footed
27
Touch
15
Fortitude
+14
Will
+3
Reflex
+6

Offense
Melee: Masterwork Bastard Sword
Range: 2 ft.
Attack: +16/+11
Damage: 16-25 Slashing 1d10+15

BASE ATTACK BONUS
+8/+3/-/-
COMBAT MANEUVER
+16 Bonus 29 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Power Attack, Fighting Defensively, Acrobatics (Mobility)
Weapon Training (Heavy Blades), Weapon Specialization (Bastard Sword), Weapon Proficiency (Bastard Sword), Improved Initiative, Weapon Focus (Bastard Sword), Dodge, Armor Training, Toughness, Human, Feat, Coup de Grace, Bonus Combat Feat, Fighter Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Armor Proficiency (Heavy Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Tower Shield Proficiency, Bravery, Weapon Training

Analyze Skill: Lore (Nature) DC 16

BanditArmoredLeader (ca7a15c017b96ae48839f08158aa3302)

Bandit Leader is an enemy in Pathfinder: Kingmaker.

Description[]

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

Locations[]

Loot[]