Barbarian

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Barbarian is a class in Pathfinder: Kingmaker.

For some, there is only rage. In the ways of their people, in the fury of their passion, in the howl of battle, conflict is all these brutal souls know. Savages, hired muscle, masters of vicious martial techniques, they are not soldiers or professional warriors — they are the battle possessed, creatures of slaughter and spirits of war. Known as barbarians, these warmongers know little of training, preparation, or the rules of warfare; for them, only the moment exists, with the foes that stand before them and the knowledge that the next moment might hold their death. They possess a sixth sense in regard to danger and the endurance to weather all that might entail. These brutal warriors might rise from all walks of life, both civilized and savage, though whole societies embracing such philosophies roam the wild places of the world. Within barbarians storms the primal spirit of battle, and woe to those who face their rage.

Gameplay[edit | edit source]

Role: Barbarians excel in combat, possessing the martial prowess and fortitude to take on foes seemingly far superior to themselves. With rage granting them boldness and daring beyond that of most other warriors, barbarians charge furiously into battle, deal massive damage and impress with the most brutal Combat Maneuvers.

Alignment: Any non-lawful

Hit Die: d12 (7 + Con modifier on level up)

Skill Ranks Per Level: 3 + 1/2 Intelligence modifier

Class Skills: Athletics, Mobility, Lore (Nature), Perception, Persuasion

Base Features[edit | edit source]

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Barbarian Proficiencies

A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).




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Fast Movement

A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.




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Rage

A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot cast spells.

A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.




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Rage Power

As a barbarian gains levels, she learns to use her rage in new ways. Starting at 2nd level, a barbarian gains a rage power. She gains another rage power for every two levels of barbarian attained after 2nd level. A barbarian gains the benefits of rage powers only while raging, and some of these powers require the barbarian to take an action first. Unless otherwise noted, a barbarian cannot select an individual power more than once.




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Uncanny Dodge

At 2nd level, a barbarian can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A barbarian with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.

If a barbarian already has uncanny dodge from a different class, she automatically gains improved uncanny dodge instead.




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Danger Sense

At 3rd level, a barbarian gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks by traps. In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe. These bonuses increase by 1 every 3 levels thereafter (to a maximum of +6 at 18th level).




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Improved Uncanny Dodge

At 5th level, a character can no longer be flanked.

This defense denies another character the ability to sneak attack your barbarian by flanking her, unless the attacker has at least four more class levels than the target does.




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Damage Reduction

At 7th level, a barbarian gains damage reduction. Subtract 1 from the damage the barbarian takes each time she is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.




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Greater Rage

At 11th level, a barbarian's bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while raging increases to +3. In addition, the amount of temporary hit points gained when entering a rage increases to 3 per Hit Die.




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Indomitable Will

While in rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves she also receives during her rage.




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Tireless Rage

Starting at 17th level, a barbarian no longer becomes fatigued at the end of her rage.




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Mighty Rage

At 20th level, a barbarian's bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while raging increases to +4. In addition, the amount of temporary hit points gained when entering a rage increases to 4 per Hit Die.



Selectable Features[edit | edit source]

Rage powers[edit | edit source]

Each time a barbarian gains a new rage power, they may pick one of the following features.

Several of these feature count as stance rage powers. A barbarian cannot activate more than one stance at a time.

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Animal Fury

While raging, the barbarian gains a bite attack. If used as part of a full attack, the bite attack is made at the barbarian's full base attack bonus –5. If the bite hits, it deals 1d4 points of damage (assuming the barbarian is Medium; 1d3 points of damage if Small) plus half the barbarian's Strength modifier.




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Beast Totem, Lesser

While raging, the barbarian gains two claw attacks. These attacks are considered primary attacks and are made at the barbarian's full base attack bonus. The claws deal 1d6 points of slashing damage (1d4 if Small) plus the barbarian's Strength modifier.




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Beast Totem

While raging, the barbarian gains a +1 natural armor bonus. This bonus increases by +1 for every four levels the barbarian has attained.

Prerequisite: Barbarian 6; Beast Totem, Lesser



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Beast Totem, Greater

While raging, the barbarian gains the pounce special ability, allowing her to make a full attack at the end of a charge. In addition, the damage from her claws increases to 1d8 (1d6 if Small) and the claws deal x 3 damage on a critical hit.

Prerequisite: Barbarian 10, Beast Totem



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Fearless Rage

The barbarian is immune to the shaken and frightened conditions.

Prerequisite: Barbarian 12



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Guarded Stance

The barbarian can take on a more defensive posture. This grants her a +1 dodge bonus to her Armor Class for the duration of her current rage. This bonus increases by 1 for every 4 levels the barbarian has.

This is a stance rage power. A barbarian can't have more than one stance rage power active at a time. If she activates a stance rage power while another one is active, the current stance immediately ends.




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Protect Vitals

While in the guarded stance, the barbarian gains an additional +4 dodge bonus to AC against attack rolls made to confirm critical hits.

Prerequisite: Barbarian 8, Guarded Stance



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Reflexive Dodge

While in the guarded stance, the barbarian can apply her dodge bonus to AC as a bonus on Reflex saving throws.

Prerequisite: Barbarian 6, Guarded Stance



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Increased Damage Reduction

The barbarian's damage reduction increases by 2/—. A barbarian can select this rage power up to three times. Its effects stack.

Prerequisite: Barbarian 8



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Internal Fortitude

The barbarian is immune to the sickened and nauseated conditions.

Prerequisite: Barbarian 8



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Lethal Stance

The barbarian can focus her strikes. She gains a +1 competence bonus on melee attack rolls and thrown weapon attack rolls. This bonus increases by 1 for every 4 levels the barbarian has.

This is a stance rage power. A barbarian can't have more than one stance rage power active at a time. If she activates a stance rage power while another one is active, the current stance immediately ends.




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Deadly Accuracy

If the barbarian scores a critical threat while in the lethal stance, she applies double the lethal stance's bonus when rolling to confirm the critical.

Prerequisite: Barbarian 4, Lethal Stance,



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Lethal Accuracy

While in the lethal stance, the barbarian's critical multiplier for damage increases by 1 (a ×2 multiplier becomes ×3, a ×3 multiplier becomes ×4, and a ×4 multiplier becomes ×5).

Prerequisite: Deadly Accuracy, Barbarian 16



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Reckless Stance

The barbarian can attack with abandon at the expense of her defense. She gains a +1 bonus on attack rolls, but takes a –1 penalty to AC. This bonus and penalty increase by 1 at 4th level and every 4 levels thereafter.

This is a stance rage power. A barbarian can't have more than one stance rage power active at a time. If she activates a stance rage power while another one is active, the current stance immediately ends.




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Inspire Ferocity

While in the reckless stance, the barbarian imparts the stance's bonus and penalty to all willing allies within 30 feet of her.

Prerequisite: Reckless Stance



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Renewed Vigor

As a standard action, the barbarian heals 1d8 points of damage + her Constitution modifier. For every 4 levels the barbarian has beyond 4th, the amount healed increases by 1d8 (to a maximum of 5d8 at 20th level). This ability can be used only once per day.

Prerequisite: Barbarian 4



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Swift Foot

The barbarian gains a 10-foot enhancement bonus to her base speed. A barbarian can select this rage power up to three times; its effects stack.



Archetypes[edit | edit source]