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[[Category: Bard spells| ]]
 
[[Category: Spells]]
 
[[Category: Spells]]

Revision as of 02:59, 4 December 2018

Level 0/Cantrips:

Spell School Spell Type Damage Damage type Target Range Duration Save Description Automatic Mode
Daze Enchantment Spell One enemy creature Close 1 round Will negates This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no action. Humanoids of 5 or more HD are not affected. Yes
Resistance Abjuration Spell One friendly creature Touch 1 minute You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. No
Light Evocation Spell One friendly creature Touch 10 minutes/level This spell causes a touched party member to glow like a torch, shedding normal light in a 20-foot radius from the point touched. No
Flare Evocation Spell One enemy creature Close 1 minute Fortitude negates This cantrip creates a burst of light. If you cause the light to burst in front of a single creature, that creature is dazzled for 1 minute unless it makes a successful Fortitude save. Yes

Level 1:

  • Cause Fear
  • Cure Light Wounds
  • Ear-Piercing Scream
  • Expeditious Retreat
  • Feather Step
  • Flare Burst
  • Haze of Dreams
  • Hideous Laughter
  • Hypnotism
  • Remove Fear
  • Sleep
  • Summon Monster I
  • Touch of Gracelessness
  • Unbreakable Heart
  • Vanish

Level 2:

  • Blindness
  • Blur
  • Cacophonous Call
  • Cat's Grace
  • Cure Moderate Wounds
  • Delay Poison
  • Eagle's Splendor
  • Fox's Cunning
  • Glitterdust
  • Heroism
  • Hold Person
  • Invisibility
  • Mirror Image
  • Rage
  • Scare
  • Sense Vitals
  • Sound Burst
  • Summon Monster II
  • Summon Small Elemental

Level 3:

  • Confusion
  • Crushing Despair
  • Cure Serious Wounds
  • Deep Slumber
  • Delay Poison (Communal)
  • Dispel Magic
  • Displacement
  • Fear
  • Feather Step (Mass)
  • Good Hope
  • Haste
  • Overwhelming Grief
  • Remove Curse
  • See Invisibility
  • Slow
  • Summon Monster III
  • Thundering Drums

Level 4:

  • Cure Critical Wounds
  • Dimension Door
  • Dominate Person
  • Echolocation
  • Freedom of Movement
  • Hold Monster
  • Neutralize Poison
  • Rainbow Pattern
  • See Invisibility (Communal)
  • Serenity
  • Shield of Dawn
  • Shout
  • Summon Medium Elemental
  • Summon Monster IV

Level 5:

  • Cacophonous Call (Mass)
  • Cloak of Dreams
  • Cure Light Wounds (Mass)
  • Dispel Magic (Greater)
  • Heroism (Greater)
  • Joyful Rapture
  • Ki Shout
  • Mind Fog
  • Phantasmal Web
  • Resonating Word
  • Shadow Evocation
  • Song of Discord
  • Summon Large Elemental
  • Summon Monster V

Level 6:

  • Brilliant Inspiration
  • Cat's Grace (Mass)
  • Cure Moderate Wounds (Mass)
  • Eagle's Splendor (Mass)
  • Euphoric Tranquility
  • Eyebite
  • Fox's Cunning (Mass)
  • Summon Huge Elemental
  • Summon Monster VI
  • Waves of Ecstasy

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