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[[Category: Spells]] |
[[Category: Spells]] |
Revision as of 02:59, 4 December 2018
Level 0/Cantrips:
Spell | School | Spell Type | Damage | Damage type | Target | Range | Duration | Save | Description | Automatic Mode |
---|---|---|---|---|---|---|---|---|---|---|
Daze | Enchantment | Spell | One enemy creature | Close | 1 round | Will negates | This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no action. Humanoids of 5 or more HD are not affected. | Yes | ||
Resistance | Abjuration | Spell | One friendly creature | Touch | 1 minute | You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. | No | |||
Light | Evocation | Spell | One friendly creature | Touch | 10 minutes/level | This spell causes a touched party member to glow like a torch, shedding normal light in a 20-foot radius from the point touched. | No | |||
Flare | Evocation | Spell | One enemy creature | Close | 1 minute | Fortitude negates | This cantrip creates a burst of light. If you cause the light to burst in front of a single creature, that creature is dazzled for 1 minute unless it makes a successful Fortitude save. | Yes |
Level 1:
- Cause Fear
- Cure Light Wounds
- Ear-Piercing Scream
- Expeditious Retreat
- Feather Step
- Flare Burst
- Haze of Dreams
- Hideous Laughter
- Hypnotism
- Remove Fear
- Sleep
- Summon Monster I
- Touch of Gracelessness
- Unbreakable Heart
- Vanish
Level 2:
- Blindness
- Blur
- Cacophonous Call
- Cat's Grace
- Cure Moderate Wounds
- Delay Poison
- Eagle's Splendor
- Fox's Cunning
- Glitterdust
- Heroism
- Hold Person
- Invisibility
- Mirror Image
- Rage
- Scare
- Sense Vitals
- Sound Burst
- Summon Monster II
- Summon Small Elemental
Level 3:
- Confusion
- Crushing Despair
- Cure Serious Wounds
- Deep Slumber
- Delay Poison (Communal)
- Dispel Magic
- Displacement
- Fear
- Feather Step (Mass)
- Good Hope
- Haste
- Overwhelming Grief
- Remove Curse
- See Invisibility
- Slow
- Summon Monster III
- Thundering Drums
Level 4:
- Cure Critical Wounds
- Dimension Door
- Dominate Person
- Echolocation
- Freedom of Movement
- Hold Monster
- Neutralize Poison
- Rainbow Pattern
- See Invisibility (Communal)
- Serenity
- Shield of Dawn
- Shout
- Summon Medium Elemental
- Summon Monster IV
Level 5:
- Cacophonous Call (Mass)
- Cloak of Dreams
- Cure Light Wounds (Mass)
- Dispel Magic (Greater)
- Heroism (Greater)
- Joyful Rapture
- Ki Shout
- Mind Fog
- Phantasmal Web
- Resonating Word
- Shadow Evocation
- Song of Discord
- Summon Large Elemental
- Summon Monster V
Level 6:
- Brilliant Inspiration
- Cat's Grace (Mass)
- Cure Moderate Wounds (Mass)
- Eagle's Splendor (Mass)
- Euphoric Tranquility
- Eyebite
- Fox's Cunning (Mass)
- Summon Huge Elemental
- Summon Monster VI
- Waves of Ecstasy
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