Pathfinder: Kingmaker Wiki

Belt is a type of magical accessories in Pathfinder: Kingmaker.

Magic belts in Kingmaker[]

Image Name Effect Source
Belt of Giant Strength +2

This belt grants its wearer a +2 enhancement bonus to Strength. Bonuses of the same type usually don't stack.

Drops from

Drops in

Quest

Sold by

Belt of Giant Strength +4

This belt grants its wearer a +4 enhancement bonus to Strength. Bonuses of the same type usually don't stack.

Drops from

Drops in

Event

Quest

Sold by

Belt of Giant Strength +6

This belt grants its wearer a +6 enhancement bonus to Strength. Bonuses of the same type usually don't stack.

Drops in

Sold by

Belt of Incredible Dexterity +2

This belt grants its wearer a +2 enhancement bonus to Dexterity. Bonuses of the same type usually don't stack.

Drops from

Drops in

Found in

Quest

Sold by

Belt of Incredible Dexterity +4

This belt grants its wearer a +4 enhancement bonus to Dexterity. Bonuses of the same type usually don't stack.

Drops in

Found in

Quest

Belt of Incredible Dexterity +6

This belt grants its wearer a +6 enhancement bonus to Dexterity. Bonuses of the same type usually don't stack.

Sold by Hassuf (Chapter 3)

Belt of Lesser Cold Resistance

This belt grants its wearer cold resistance 10.

Sold by Skeletal Salesman (T1, Large)

Belt of Mighty Constitution +2

This belt grants its wearer a +2 enhancement bonus to Constitution. Bonuses of the same type usually don't stack.

Drops in

Quest

Sold by

Belt of Mighty Constitution +4

This belt grants its wearer a +4 enhancement bonus to Constitution. Bonuses of the same type usually don't stack.

Drops from

Event

Found in

Sold by

Belt of Mighty Constitution +6

This belt grants its wearer a +6 enhancement bonus to Constitution. Bonuses of the same type usually don't stack.

Drops from

Drops in

Event

Sold by

Belt of Perfect Components

This belt makes 1st and 2nd level spells cast by its wearer Empowered and Extended.

Belt of Physical Flow +2

This belt grants its wearer +2 enhancement bonuses to Strength and Dexterity. Bonuses of the same type usually don't stack.

Quest Saving Grace

Belt of Physical Flow +4

This belt grants its wearer +4 enhancement bonuses to Strength and Dexterity. Bonuses of the same type usually don't stack.

Drops in

Found in

Quest

Project

Belt of Physical Flow +6

This belt grants its wearer +6 enhancement bonuses to Strength and Dexterity. Bonuses of the same type usually don't stack.

Project

Sold by

Belt of Physical Form +2

This belt grants its wearer +2 enhancement bonuses to Dexterity and Constitution. Bonuses of the same type usually don't stack.

Drops from Ivar

Belt of Physical Form +4

This belt grants its wearer +4 enhancement bonuses to Dexterity and Constitution. Bonuses of the same type usually don't stack.

Drops in

Found in

Project

Belt of Physical Form +6

This belt grants its wearer +6 enhancement bonuses to Dexterity and Constitution. Bonuses of the same type usually don't stack.

Drops from

Found in

Project

Sold by

Starting Equipment of

Belt of Physical Might +2

This belt grants its wearer +2 enhancement bonuses to Strength and Constitution. Bonuses of the same type usually don't stack.

Drops in Troll Lair

Belt of Physical Might +4

This belt grants its wearer +4 enhancement bonuses to Strength and Constitution. Bonuses of the same type usually don't stack.

Drops from

Drops in

Project

Belt of Physical Might +6

This belt grants its wearer +6 enhancement bonuses to Strength and Constitution. Bonuses of the same type usually don't stack.

Drops in

Project

Sold by

Starting Equipment of

  • Crimson Fury
Belt of Physical Perfection +2

This belt grants its wearer +2 enhancement bonuses to Strength, Dexterity, and Constitution. Bonuses of the same type usually don't stack.

Drops from

Found in

Belt of Physical Perfection +4

This belt grants its wearer +4 enhancement bonuses to Strength, Dexterity, and Constitution. Bonuses of the same type usually don't stack.

Drops from

Sold by

Starting equipment of

  • Scatvi
Belt of Physical Perfection +6

This belt grants its wearer +6 enhancement bonuses to Strength, Dexterity, and Constitution. Bonuses of the same type usually don't stack.

Drops in

Projects

Sold by

Belt of Physical Perfection +8

This belt grants its wearer +8 enhancement bonuses to Strength, Dexterity, and Constitution. Bonuses of the same type usually don't stack.

Drops in

Found in

Belt of Stoneskin

This belt grants its wearer the ability to cast stoneskin spell as a 7th level Wizard once per day.

Sold by Merchant (Brineheart)

Bombardier's Utility Belt

This belt allows an alchemist to use 4 additional bombs per day.

Artisan Bokken (Tier 3)

Conqueror Wurm

This belt grants its wearer a +8 enhancement bonus to Constitution and the ability to cast Dragonkind III (black) spell once per day as a 12th level wizard.

Artisan Tirval (Tier 5)

Cord of Stubborn Fury

This belt grants its wearer a +2 enhancement bonus to Constitution. Instead of becoming fatigued after raging, wearer takes 1 damage each round for a number of rounds equal to 2 times the number of rounds spent in the rage.

Sold by Hassuf

Devil's Sash

This belt grants its wearer a +8 enhancement bonuses to Dexterity and Constitution ability scores. It also grants immunity to poison.

Quest Equilibrium

Divine Support

This belt grants its wearer a +3 deflection bonus to AC, Negative Energy Resistance 10, and the ability to cast banishment spell once per day as a 13th level wizard.

Artisan Sharel (Tier 5)

Explorer's Belt

This belt grants its wearer a +2 enhancement bonus to Constitution and a +2 resistance bonus on saving throws against diseases, fatigue and exhaustion.

Personal Chest (Premium Digital Copy)

Greater Belt of Perfect Components

This belt makes 1st, 2nd and 3rd level spells cast by its wearer Empowered and Extended.

Greater Infernal Cord

This belt grants +4 enhancement bonus to Constitution. Whenever an enemy scores a critical hit against the wearer, the wearer gains fast healing 4 for 1 minute.
It can't be equipped by good characters.

Hermit's Rope

This belt grants a +4 enhancement bonus to Wisdom and Constitution, and the ability to cast mass bear's endurance spell once per day as a 3rd level wizard.

Artisan Sharel (Tier 3)

Korgath's Shackled Fury

This belt grants a +6 enhancement bonus to Strength, a +5 competence bonus to Persuasion skill checks when used to intimidate, and a -3 penalty to Persuasion skill checks when used for diplomacy. It also allows the wearer to enter Rage as a barbarian for 8 rounds per day. Only Lawful characters can equip Korgath's Shackled Fury.

Found in Armag's Tomb

Lesser Belt of Perfect Components

This belt makes 1st level spells cast by its wearer Empowered and Extended.

Unknown

Lightning Belt

This belt grants its wearer a +4 enhancement bonus to Dexterity and Charisma, and the ability to cast lightning bolt spell twice per day as a 7th level wizard.

Artisan Tirval (Tier 1)

Mirrored Belt

This belt grants its wearer a +4 resistance bonus to Reflex saving throws and the ability to cast mirror image spell twice per day as a 4th level wizard.

Artisan Tirval (Tier 0)

Sash of Slash

This sash grants its wearer a +6 enhancement bonus to Dexterity and DR 5/slashing.

Found in Charred Ruins

Windfall

This belt grants its wearer a +1 luck bonus on attack rolls and all saving throws.

Artisan Tirval (Tier 4)

Magic belts in Varnhold's Lot DLC[]

Image Name Effect Source
Belt of Athach

This belt gives its wearer an incredible physical prowess, granting +4 enhancement bonus to Strength, Dexterity and Constitution, and the ability to increase their size as per legendary proportions spell for 13 rounds once per day.

Drops from Mature Athach (Lostlarn)

Belt of Giant Strength +2

This belt grants its wearer a +2 enhancement bonus to Strength. Bonuses of the same type usually don't stack.

Sold in

Starting equipment of

Belt of Giant Strength +4

This belt grants its wearer a +4 enhancement bonus to Strength. Bonuses of the same type usually don't stack.

Found in

Sold in

Belt of Incredible Dexterity +2

This belt grants its wearer a +2 enhancement bonus to Dexterity. Bonuses of the same type usually don't stack.

Drops from

Sold in

Starting equipment of

Belt of Incredible Dexterity +4

This belt grants its wearer a +4 enhancement bonus to Dexterity. Bonuses of the same type usually don't stack.

Drops from

Drops in

Found in

Sold in

Belt of Mighty Constitution +2

This belt grants its wearer a +2 enhancement bonus to Constitution. Bonuses of the same type usually don't stack.

Sold in Varnhold

Belt of Mighty Constitution +4

This belt grants its wearer a +4 enhancement bonus to Constitution. Bonuses of the same type usually don't stack.

Sold in The Tomb's Threshold

Belt of Physical Flow +2

This belt grants its wearer +2 enhancement bonuses to Strength and Dexterity. Bonuses of the same type usually don't stack.

Drops in Lostlarn Keep — the Depths

Magic belts in Wrath of the Righteous[]

Image Name Effect Source
Assailant's Belt

Whenever the wearer of this belt of Dexterity +6 confirms a critical hit, for the next 3 rounds the wearer gets +2 circumstance bonus to attack and damage rolls.

Drops in Lower City

Belt of Alacrity

This belt of Dexterity +4 also grants its wearer a +4 competence bonus on Reflex saving throws.

Sold by Skeletal Salesman (Act 3, Hunter)

Belt of Beastly Sturdiness

This belt of Constitution +4 also grants its wearer a +4 competence bonus to CMB on Bull Rush and Overrun combat maneuvers as well as immunity to Trip combat maneuver.

Sold by Skeletal Salesman (Act 3, Hunter)

Belt of Bloodlust

This belt grants its wearer a +4 enhancement bonus to Dexterity and Strength. Whenever the wearer of this belt lands a killing blow, they gain a +5 morale bonus on their next attack roll.

Sold by Wirlong Black Mask

Belt of Courageous Charge

Whenever the wearer of this belt of Strength and Dexterity +4 charges at an enemy, they gain a +4 morale bonus on attack and damage rolls against this enemy for 1 round.

Sold by Sarzaksys (Demon)

Belt of Demonic Shadow

Whenever the wearer of this belt casts a spell of level 6 or higher, it summons a CR 7 shadow demon to fight alongside the wearer for 2 minutes. Only one such demon can be present on the battlefield. If the demon is already summoned, casting a new spell of level 6 or higher will heal it for 2d6 hit points.

Drops from Cultist Leader (Act 3, Woljif)

Belt of Giant Strength +2

This belt grants its wearer a +2 enhancement bonus to Strength. Bonuses of the same type usually don't stack.

Drops in

  • Ashen Grotto
  • Morbid Ridge
  • Treasure Island (Act 3.2)
  • Wintersun

Sold by

  • Rekshenzi

Starting Equipment of

Belt of Giant Strength +4

This belt grants its wearer a +4 enhancement bonus to Strength. Bonuses of the same type usually don't stack.

Crusade Battle (Act 2)

  • In the far north-east corner of the map.

Drops from

  • Marhevok

Drops in

  • Midnight Fane
  • Treasure Island (Act 3.10)

Sold by

  • Wilcer Garms (Act 3)

Starting Equipment of

  • Greybor
Belt of Giant Strength +6

This belt grants its wearer a +6 enhancement bonus to Strength. Bonuses of the same type usually don't stack.

Drops from

  • Paralictor Gerren Deothan

Drops in

  • Bear's Maw Shrine
Belt of Improved Protection

This belt grant the wearer a +10 competence bonus on Mobility skill checks.

Sold by Paralictor Aminos Renth

Belt of Incredible Dexterity +2

This belt grants its wearer a +2 enhancement bonus to Dexterity. Bonuses of the same type usually don't stack.

Drops from

  • Malignant Succubus Deadeye
  • Mutasafen
  • Unrelenting Succubus Sharpshooter

Drops in

  • Gray Garrison
  • Treasure Island (Act 3.1)
  • Treasure Island (Act 3.3)
  • Forest of the Forgotten Spirits

Quest

Belt of Incredible Dexterity +4

This belt grants its wearer a +4 enhancement bonus to Dexterity. Bonuses of the same type usually don't stack.

Drops from

  • Kerz

Drops in

  • Forest of the Forgotten Spirits
  • The Enigma
  • Treasure Island (Act 4.2)
  • Treasure Island (Act 4.5)

Found in

  • Temple of the Good Hunt

Quest

Belt of Incredible Dexterity +6

This belt grants its wearer a +6 enhancement bonus to Dexterity. Bonuses of the same type usually don't stack.

Drops from

  • Alderpash
  • Yozz

Drops in

  • Ineluctable Prison
  • Forest of the Forgotten Spirits (Act 5)

Quest

Sold by

  • Woljif (Act 5)
  • Greedy Chest
  • Talathel the Merchant
Belt of Mighty Constitution +2

This belt grants its wearer a +2 enhancement bonus to Constitution. Bonuses of the same type usually don't stack.

Drops from

  • Yaker
  • Herald of the Eighth Step

Drops in

  • Lost Chapel
  • Upper City

Quest

Sold by

  • Gesmerha
Belt of Mighty Constitution +4

This belt grants its wearer a +4 enhancement bonus to Constitution. Bonuses of the same type usually don't stack.

Drops from

  • Dimalchio
  • Tefan
  • Zealous Follower of Baphomet

Drops in

  • Colyphyr Mines
  • Ineluctable Prison
  • The Enigma
  • Treasure Island (Act 3.4)

Found in

  • Wintersun

Quest

Belt of Mighty Constitution +6

This belt grants its wearer a +6 enhancement bonus to Constitution. Bonuses of the same type usually don't stack.

Drops from

  • Paralictor Aminos Renth

Drops in

  • Treasure Island (Act 4.3)

Sold by

  • Wilcer Garms (Act 3)
Belt of Physical Flow +2

This belt grants its wearer +2 enhancement bonuses to Strength and Dexterity. Bonuses of the same type usually don't stack.

Drops from

  • Dyunk the Slave Trader
  • Senior Guard (Bearer of Sorrow)

Drops in

  • Underground Hideout

Quest

Sold by

Belt of Physical Flow +4

This belt grants its wearer +4 enhancement bonuses to Strength and Dexterity. Bonuses of the same type usually don't stack.

Drops in

  • Iz
  • Midnight Fane
Belt of Physical Flow +6

This belt grants its wearer +6 enhancement bonuses to Strength and Dexterity. Bonuses of the same type usually don't stack.

Found in

  • Treasure Island (Act 5.6)

Sold by

Belt of Physical Form +2

This belt grants its wearer +2 enhancement bonuses to Dexterity and Constitution. Bonuses of the same type usually don't stack.

Drops from

  • Sarzaksys

Drops in

  • Citadel Drezen

Found in

  • Treasure Island (Act 3.7)
Belt of Physical Form +4

This belt grants its wearer +4 enhancement bonuses to Dexterity and Constitution. Bonuses of the same type usually don't stack.

Found in

  • Treasure Island (Act 4.3)

Quest

Belt of Physical Form +6

This belt grants its wearer +6 enhancement bonuses to Dexterity and Constitution. Bonuses of the same type usually don't stack.

Drops in

  • Gravestone Rock (Seelah)

Found in

  • Treasure Island (Act 5.1)
  • Treasure Island (Act 5.4)
  • Treasure Island (Act 5.5)

Sold by

Belt of Physical Might +2

This belt grants its wearer +2 enhancement bonuses to Strength and Constitution. Bonuses of the same type usually don't stack.

Drops in

  • Drezen (Siege)
  • Treasure Island (Act 3.5)

Found in

  • Treasure Island (Act 3.8)

Sold by

Belt of Physical Might +4

This belt grants its wearer +4 enhancement bonuses to Strength and Constitution. Bonuses of the same type usually don't stack.

Drops from

  • Queen Galfrey

Drops in

  • Forest of the Forgotten Spirits

Quest

Sold by

Belt of Physical Might +6

This belt grants its wearer +6 enhancement bonuses to Strength and Constitution. Bonuses of the same type usually don't stack.

Sold by Skeletal Salesman (Act 5, Armor)

Belt of Physical Perfection +2

This belt grants its wearer +2 enhancement bonuses to Strength, Dexterity, and Constitution. Bonuses of the same type usually don't stack.

Drops from

  • Hilor

Found in

  • Greengates
  • Treasure Island (Act 4.1)

Sold by

  • Greedy Chest
Belt of Physical Perfection +4

This belt grants its wearer +4 enhancement bonuses to Strength, Dexterity, and Constitution. Bonuses of the same type usually don't stack.

Drops from

  • Horzalah (Greybor)
  • Irabeth
  • Kestoglyr
  • Paralictor Lerana Tye

Drops in

  • Treasure Island (Act 4.6)
Belt of Physical Perfection +6

This belt grants its wearer +6 enhancement bonuses to Strength, Dexterity, and Constitution. Bonuses of the same type usually don't stack.

Drops from

  • Terendelev

Drops in

  • Forest of the Forgotten Spirits (Act 5)

Found in

  • Midnight Fane (Imported, Core or Hard)
Belt of Shadows

This belt of Dexterity +4 grants its wearer a +2 competence bonus on Stealth and Trickery skill checks.

Sold by Woljif (Act 3)

Belt of Thunderous Charging

This belt grants its wearer a +6 enhancement bonus to Strength. It also magnifies the wearer's momentum granting her a +2 bonus on the bull rush and overrun maneuvers. In addition, whenever the wearer of this belt charges at an enemy, the enemy suffers a –2 penalty to AC against ranged attacks for 4 rounds.

Drops in Colyphyr Mines

Belt of the Last of the First Humans

This belt, adorned with a buckle shaped like a stylized shooting star, grants its wearer a pale semblance of the powers once wielded by the immortal warrior wizard himself.

Firstly, the wearer receives a +5 sacred bonus on attack rolls and a +10 sacred bonus on damage rolls with weapons.

Secondly, spells and spell-like abilities that target the wearer are turned back upon the original caster.

Thirdly, whenever the wearer is hit by a ranged attack for the first time in a round, the belt prevents all physical damage from the attack.

Finally, whenever the wearer rolls for initiative, they roll twice and take the better result.

Quest Shard of Sacred Antiquity

Belt of the Venerated Champion

This belt of Constitution +6 grants its wearer a +2 bonus on Fortitude saving throws and a +1 insight bonus to AC against Evil creatures and effects.

Drops in

  • Middle City

Found in

  • Nexus
Bombardier's Utility Belt

This belt allows an alchemist to use 4 additional bombs per day.

Sold by Woljif (Act 3)

Clutch of Corruption

This belt grants its wearer a +4 enhancement bonus to Strength and a +8 enhancement bonus to Constitution ability scores. In addition, whenever the wearer of this belt confirms a critical hit with a natural weapon, the enemy must pass a Will saving throw (DC 28) or become vulnerable to negative energy and unholy damage for 2 rounds.

Drops in Colyphyr Mines

Display of Power

This belt of Strength +6 grants its wearer a 15-foot aura that makes all enemies in range suffer a –2 penalty on Will saving throws.

Sold by Wirlong Black Mask

Embrace of the Faceless

This belt grants the wearer a +2 enhancement bonus to the Constitution score. Whenever the wearer is attacked, the enemy has to pass a Reflex saving throw (DC 20) or suffer –10 penalty on damage rolls for 1 round.

Relic Dirty Squealer

Flawless Belt of Physical Perfection +8

This belt grants its wearer +8 enhancement bonuses to Strength, Dexterity, and Constitution ability scores. Bonuses of the same type usually don't stack. In addition, this belt increases the critical range of the wearer's weapon by 1.

Found in Midnight Fane (IE Unfair)

Gorgon Belt

This belt grants its wearer a +4 enhancement bonus to Strength, and the ability to ignore difficult terrain. Furthermore, once per day on command, its wearer can spew a 50-foot cone of poisonous green gas as a breath weapon. Any creature caught in the area of the gas can attempt a Fortitude saving throw to resist its effect, but if the creature fails the saving throw, it is paralyzed for 1d4 rounds. The DC of the saving throw is 18 + the wearer's Constitution modifier.

Sold by Wilcer Garms (Act 3)

Lizard Tail

If the wearer of this belt is an animal companion, or is currently under a polymorph effect, it grants them a +3 morale bonus to AC and Reflex saving throws. The wearer also gets a +8 circumstance bonus to AC for the first round of every combat.

Sold by Herrax

Mallander's Insult

You can cover yourself in an invisible corrupted fire. Under its effect, all your fire spells deal additional 2d6 unholy damage. You become immune to fire damage, but gain weakness to cold and holy damage.

Relic Crest of Mallander Linds, the Fallen Knight

Mallander's Penance

While wearing this belt a monk can spend 1 ki point to enshroud the target's heart and lungs in the fine veil of emerald. Affected creature becomes more fragile, getting –2 penalty to AC. It also has to pass a Fortitude saving throw (DC 19), or all bludgeoning damage it receives is multiplied by 1.5 until the end of combat.

Relic Crest of Mallander Linds, the Fallen Knight

Mangling Frenzy

This Belt of Physical Perfection +4 grants its wearer DR 3/— and additional 4d6 slashing damage on every critical hit while the wearer is Raging, including demonic Rage.

Drops in Iz

Pristine Mind

Whenever the wearer of this Belt of Physical Perfection +4 makes an attack roll to confirm a critical hit, it automatically succeeds.

Relic Face-Stealer's Mask (Act 5)

Specialist's Belt

Whenever the wearer of this belt uses a scroll or potion, it gives +1 to its caster level.

Sold by Scroll Vendor Cleric

Timely Assistance

Whenever an ally in a 20-foot area of the wearer lands a killing blow, this belt of Constitution +4 makes the wearer's next spell extended as though using the Extend Spell feat. It also grants the wearer a +4 enhancement bonus to Wisdom.

Sold by Storyteller (Act 4)

Unceasing Slaughter

This belt grants its wearer a +4 enhancement bonus to Dexterity and Constitution. Whenever the wearer of this belt lands a killing blow, they gain a +2 bonus to Dexterity and Constitution scores for 3 rounds.

Sold by Woljif (Act 4)

Victims' Madness

Whenever the wearer of this Belt of Physical Perfection +4 kills an enemy who had full health with a single hit, all enemies in a 30-foot radius become staggered for 1 round.

Relic Face-Stealer's Mask (Act 5)

Voice of the Faceless

This belt grants the wearer a +2 enhancement bonus to Strength score. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the Exploding Head effect for 1d3 rounds. Under this effect, the creature starts to hear loud noises, suffering a –2 penalty to attack and damage rolls, and AC.

Relic Dirty Squealer

War-Kilt of Sarenrae

A favored item among the dervishes of Sarenrae, this skirt of overlapping, brightly colored silk is magically reinforced, granting you increased durability and mobility. It grants its wearer a +2 natural armor bonus to AC and a +4 competence bonus on Mobility checks.

Sold by Scroll Vendor Cleric

Windfall

This belt grants its wearer a +1 luck bonus on attack rolls and all saving throws.

Quest A Matter of Reputation

Non-magic belts[]

Name Flavor Text Description
Linds Family Belt See Crest of Mallander Linds, the Fallen Knight. This is an intermediate step of relic creation.
Girdle of Ooze See Dirty Squealer. This is an intermediate step of relic creation.
Face-Stealer's Belt See Face-Stealer's Mask This is an intermediate step of relic creation.