Belt is a type of magical accessories in Pathfinder: Kingmaker.
Magic belts in Kingmaker[]
Image | Name | Effect | Source |
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Belt of Giant Strength +2 |
This belt grants its wearer a +2 enhancement bonus to Strength. Bonuses of the same type usually don't stack. |
Drops from Drops in Quest Sold by
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Belt of Giant Strength +4 |
This belt grants its wearer a +4 enhancement bonus to Strength. Bonuses of the same type usually don't stack. |
Drops from Drops in Event Quest Sold by
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Belt of Giant Strength +6 |
This belt grants its wearer a +6 enhancement bonus to Strength. Bonuses of the same type usually don't stack. |
Drops in Sold by
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Belt of Incredible Dexterity +2 |
This belt grants its wearer a +2 enhancement bonus to Dexterity. Bonuses of the same type usually don't stack. |
Drops from
Drops in Found in Quest Sold by
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Belt of Incredible Dexterity +4 |
This belt grants its wearer a +4 enhancement bonus to Dexterity. Bonuses of the same type usually don't stack. |
Drops in Found in Quest |
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Belt of Incredible Dexterity +6 |
This belt grants its wearer a +6 enhancement bonus to Dexterity. Bonuses of the same type usually don't stack. |
Sold by Hassuf (Chapter 3) |
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Belt of Lesser Cold Resistance |
This belt grants its wearer cold resistance 10. |
Sold by Skeletal Salesman (T1, Large) |
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Belt of Mighty Constitution +2 |
This belt grants its wearer a +2 enhancement bonus to Constitution. Bonuses of the same type usually don't stack. |
Drops in Quest Sold by |
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Belt of Mighty Constitution +4 |
This belt grants its wearer a +4 enhancement bonus to Constitution. Bonuses of the same type usually don't stack. |
Drops from Event Found in Sold by
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Belt of Mighty Constitution +6 |
This belt grants its wearer a +6 enhancement bonus to Constitution. Bonuses of the same type usually don't stack. |
Drops from Drops in Event Sold by |
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Belt of Perfect Components |
This belt makes 1st and 2nd level spells cast by its wearer Empowered and Extended. |
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Belt of Physical Flow +2 |
This belt grants its wearer +2 enhancement bonuses to Strength and Dexterity. Bonuses of the same type usually don't stack. |
Quest Saving Grace |
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Belt of Physical Flow +4 |
This belt grants its wearer +4 enhancement bonuses to Strength and Dexterity. Bonuses of the same type usually don't stack. |
Drops in Found in Quest Project |
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Belt of Physical Flow +6 |
This belt grants its wearer +6 enhancement bonuses to Strength and Dexterity. Bonuses of the same type usually don't stack. |
Project Sold by |
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Belt of Physical Form +2 |
This belt grants its wearer +2 enhancement bonuses to Dexterity and Constitution. Bonuses of the same type usually don't stack. |
Drops from Ivar |
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Belt of Physical Form +4 |
This belt grants its wearer +4 enhancement bonuses to Dexterity and Constitution. Bonuses of the same type usually don't stack. |
Drops in Found in Project |
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Belt of Physical Form +6 |
This belt grants its wearer +6 enhancement bonuses to Dexterity and Constitution. Bonuses of the same type usually don't stack. |
Drops from Found in Project Sold by Starting Equipment of
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Belt of Physical Might +2 |
This belt grants its wearer +2 enhancement bonuses to Strength and Constitution. Bonuses of the same type usually don't stack. |
Drops in Troll Lair |
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Belt of Physical Might +4 |
This belt grants its wearer +4 enhancement bonuses to Strength and Constitution. Bonuses of the same type usually don't stack. |
Drops from Drops in Project |
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Belt of Physical Might +6 |
This belt grants its wearer +6 enhancement bonuses to Strength and Constitution. Bonuses of the same type usually don't stack. |
Drops in Project Sold by Starting Equipment of
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Belt of Physical Perfection +2 |
This belt grants its wearer +2 enhancement bonuses to Strength, Dexterity, and Constitution. Bonuses of the same type usually don't stack. |
Drops from
Found in |
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Belt of Physical Perfection +4 |
This belt grants its wearer +4 enhancement bonuses to Strength, Dexterity, and Constitution. Bonuses of the same type usually don't stack. |
Drops from Sold by Starting equipment of
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Belt of Physical Perfection +6 |
This belt grants its wearer +6 enhancement bonuses to Strength, Dexterity, and Constitution. Bonuses of the same type usually don't stack. |
Drops in Projects Sold by |
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Belt of Physical Perfection +8 |
This belt grants its wearer +8 enhancement bonuses to Strength, Dexterity, and Constitution. Bonuses of the same type usually don't stack. |
Drops in Found in |
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Belt of Stoneskin |
This belt grants its wearer the ability to cast stoneskin spell as a 7th level Wizard once per day. |
Sold by Merchant (Brineheart) |
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Bombardier's Utility Belt |
This belt allows an alchemist to use 4 additional bombs per day. |
Artisan Bokken (Tier 3) |
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Conqueror Wurm |
This belt grants its wearer a +8 enhancement bonus to Constitution and the ability to cast Dragonkind III (black) spell once per day as a 12th level wizard. |
Artisan Tirval (Tier 5) |
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Cord of Stubborn Fury |
This belt grants its wearer a +2 enhancement bonus to Constitution. Instead of becoming fatigued after raging, wearer takes 1 damage each round for a number of rounds equal to 2 times the number of rounds spent in the rage. |
Sold by Hassuf |
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Devil's Sash |
This belt grants its wearer a +8 enhancement bonuses to Dexterity and Constitution ability scores. It also grants immunity to poison. |
Quest Equilibrium |
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Divine Support |
This belt grants its wearer a +3 deflection bonus to AC, Negative Energy Resistance 10, and the ability to cast banishment spell once per day as a 13th level wizard. |
Artisan Sharel (Tier 5) |
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Explorer's Belt |
This belt grants its wearer a +2 enhancement bonus to Constitution and a +2 resistance bonus on saving throws against diseases, fatigue and exhaustion. |
Personal Chest (Premium Digital Copy) |
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Greater Belt of Perfect Components |
This belt makes 1st, 2nd and 3rd level spells cast by its wearer Empowered and Extended. |
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Greater Infernal Cord |
This belt grants +4 enhancement bonus to Constitution. Whenever an enemy scores a critical hit against the wearer, the wearer gains fast healing 4 for 1 minute. |
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Hermit's Rope |
This belt grants a +4 enhancement bonus to Wisdom and Constitution, and the ability to cast mass bear's endurance spell once per day as a 3rd level wizard. |
Artisan Sharel (Tier 3) |
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Korgath's Shackled Fury |
This belt grants a +6 enhancement bonus to Strength, a +5 competence bonus to Persuasion skill checks when used to intimidate, and a -3 penalty to Persuasion skill checks when used for diplomacy. It also allows the wearer to enter Rage as a barbarian for 8 rounds per day. Only Lawful characters can equip Korgath's Shackled Fury. |
Found in Armag's Tomb |
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Lesser Belt of Perfect Components |
This belt makes 1st level spells cast by its wearer Empowered and Extended. |
Unknown |
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Lightning Belt |
This belt grants its wearer a +4 enhancement bonus to Dexterity and Charisma, and the ability to cast lightning bolt spell twice per day as a 7th level wizard. |
Artisan Tirval (Tier 1) |
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Mirrored Belt |
This belt grants its wearer a +4 resistance bonus to Reflex saving throws and the ability to cast mirror image spell twice per day as a 4th level wizard. |
Artisan Tirval (Tier 0) |
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Sash of Slash |
This sash grants its wearer a +6 enhancement bonus to Dexterity and DR 5/slashing. |
Found in Charred Ruins |
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Windfall |
This belt grants its wearer a +1 luck bonus on attack rolls and all saving throws. |
Artisan Tirval (Tier 4) |
Magic belts in Varnhold's Lot DLC[]
Image | Name | Effect | Source |
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Belt of Athach |
This belt gives its wearer an incredible physical prowess, granting +4 enhancement bonus to Strength, Dexterity and Constitution, and the ability to increase their size as per legendary proportions spell for 13 rounds once per day. |
Drops from Mature Athach (Lostlarn) |
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Belt of Giant Strength +2 |
This belt grants its wearer a +2 enhancement bonus to Strength. Bonuses of the same type usually don't stack. |
Sold in Starting equipment of |
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Belt of Giant Strength +4 |
This belt grants its wearer a +4 enhancement bonus to Strength. Bonuses of the same type usually don't stack. |
Found in Sold in |
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Belt of Incredible Dexterity +2 |
This belt grants its wearer a +2 enhancement bonus to Dexterity. Bonuses of the same type usually don't stack. |
Drops from Sold in Starting equipment of |
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Belt of Incredible Dexterity +4 |
This belt grants its wearer a +4 enhancement bonus to Dexterity. Bonuses of the same type usually don't stack. |
Drops from Drops in Found in Sold in |
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Belt of Mighty Constitution +2 |
This belt grants its wearer a +2 enhancement bonus to Constitution. Bonuses of the same type usually don't stack. |
Sold in Varnhold |
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Belt of Mighty Constitution +4 |
This belt grants its wearer a +4 enhancement bonus to Constitution. Bonuses of the same type usually don't stack. |
Sold in The Tomb's Threshold |
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Belt of Physical Flow +2 |
This belt grants its wearer +2 enhancement bonuses to Strength and Dexterity. Bonuses of the same type usually don't stack. |
Drops in Lostlarn Keep — the Depths |
Magic belts in Wrath of the Righteous[]
Image | Name | Effect | Source |
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Assailant's Belt |
Whenever the wearer of this belt of Dexterity +6 confirms a critical hit, for the next 3 rounds the wearer gets +2 circumstance bonus to attack and damage rolls. |
Drops in Lower City |
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Belt of Alacrity |
This belt of Dexterity +4 also grants its wearer a +4 competence bonus on Reflex saving throws. |
Sold by Skeletal Salesman (Act 3, Hunter) |
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Belt of Beastly Sturdiness |
This belt of Constitution +4 also grants its wearer a +4 competence bonus to CMB on Bull Rush and Overrun combat maneuvers as well as immunity to Trip combat maneuver. |
Sold by Skeletal Salesman (Act 3, Hunter) |
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Belt of Bloodlust |
This belt grants its wearer a +4 enhancement bonus to Dexterity and Strength. Whenever the wearer of this belt lands a killing blow, they gain a +5 morale bonus on their next attack roll. |
Sold by Wirlong Black Mask |
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Belt of Courageous Charge |
Whenever the wearer of this belt of Strength and Dexterity +4 charges at an enemy, they gain a +4 morale bonus on attack and damage rolls against this enemy for 1 round. |
Sold by Sarzaksys (Demon) |
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Belt of Demonic Shadow |
Whenever the wearer of this belt casts a spell of level 6 or higher, it summons a CR 7 shadow demon to fight alongside the wearer for 2 minutes. Only one such demon can be present on the battlefield. If the demon is already summoned, casting a new spell of level 6 or higher will heal it for 2d6 hit points. |
Drops from Cultist Leader (Act 3, Woljif) |
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Belt of Giant Strength +2 |
This belt grants its wearer a +2 enhancement bonus to Strength. Bonuses of the same type usually don't stack. |
Drops in Sold by
Starting Equipment of |
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Belt of Giant Strength +4 |
This belt grants its wearer a +4 enhancement bonus to Strength. Bonuses of the same type usually don't stack. |
Crusade Battle (Act 2)
Drops from
Drops in Sold by
Starting Equipment of
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Belt of Giant Strength +6 |
This belt grants its wearer a +6 enhancement bonus to Strength. Bonuses of the same type usually don't stack. |
Drops from
Drops in
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Belt of Improved Protection |
This belt grant the wearer a +10 competence bonus on Mobility skill checks. |
Sold by Paralictor Aminos Renth |
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Belt of Incredible Dexterity +2 |
This belt grants its wearer a +2 enhancement bonus to Dexterity. Bonuses of the same type usually don't stack. |
Drops from
Drops in Quest |
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Belt of Incredible Dexterity +4 |
This belt grants its wearer a +4 enhancement bonus to Dexterity. Bonuses of the same type usually don't stack. |
Drops from
Drops in Found in
Quest |
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Belt of Incredible Dexterity +6 |
This belt grants its wearer a +6 enhancement bonus to Dexterity. Bonuses of the same type usually don't stack. |
Drops from
Drops in Quest Sold by
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Belt of Mighty Constitution +2 |
This belt grants its wearer a +2 enhancement bonus to Constitution. Bonuses of the same type usually don't stack. |
Drops from Drops in
Quest Sold by
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Belt of Mighty Constitution +4 |
This belt grants its wearer a +4 enhancement bonus to Constitution. Bonuses of the same type usually don't stack. |
Drops from Drops in Found in
Quest |
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Belt of Mighty Constitution +6 |
This belt grants its wearer a +6 enhancement bonus to Constitution. Bonuses of the same type usually don't stack. |
Drops from
Drops in Sold by
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Belt of Physical Flow +2 |
This belt grants its wearer +2 enhancement bonuses to Strength and Dexterity. Bonuses of the same type usually don't stack. |
Drops from
Drops in
Quest Sold by
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Belt of Physical Flow +4 |
This belt grants its wearer +4 enhancement bonuses to Strength and Dexterity. Bonuses of the same type usually don't stack. |
Drops in
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Belt of Physical Flow +6 |
This belt grants its wearer +6 enhancement bonuses to Strength and Dexterity. Bonuses of the same type usually don't stack. |
Found in Sold by
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Belt of Physical Form +2 |
This belt grants its wearer +2 enhancement bonuses to Dexterity and Constitution. Bonuses of the same type usually don't stack. |
Drops from
Drops in
Found in |
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Belt of Physical Form +4 |
This belt grants its wearer +4 enhancement bonuses to Dexterity and Constitution. Bonuses of the same type usually don't stack. |
Found in Quest |
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Belt of Physical Form +6 |
This belt grants its wearer +6 enhancement bonuses to Dexterity and Constitution. Bonuses of the same type usually don't stack. |
Drops in
Found in Sold by
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Belt of Physical Might +2 |
This belt grants its wearer +2 enhancement bonuses to Strength and Constitution. Bonuses of the same type usually don't stack. |
Drops in Found in Sold by
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Belt of Physical Might +4 |
This belt grants its wearer +4 enhancement bonuses to Strength and Constitution. Bonuses of the same type usually don't stack. |
Drops from
Drops in Quest Sold by
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Belt of Physical Might +6 |
This belt grants its wearer +6 enhancement bonuses to Strength and Constitution. Bonuses of the same type usually don't stack. |
Sold by Skeletal Salesman (Act 5, Armor) |
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Belt of Physical Perfection +2 |
This belt grants its wearer +2 enhancement bonuses to Strength, Dexterity, and Constitution. Bonuses of the same type usually don't stack. |
Drops from
Found in Sold by |
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Belt of Physical Perfection +4 |
This belt grants its wearer +4 enhancement bonuses to Strength, Dexterity, and Constitution. Bonuses of the same type usually don't stack. |
Drops from
Drops in |
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Belt of Physical Perfection +6 |
This belt grants its wearer +6 enhancement bonuses to Strength, Dexterity, and Constitution. Bonuses of the same type usually don't stack. |
Drops from
Drops in Found in |
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Belt of Shadows |
This belt of Dexterity +4 grants its wearer a +2 competence bonus on Stealth and Trickery skill checks. |
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Belt of Thunderous Charging |
This belt grants its wearer a +6 enhancement bonus to Strength. It also magnifies the wearer's momentum granting her a +2 bonus on the bull rush and overrun maneuvers. In addition, whenever the wearer of this belt charges at an enemy, the enemy suffers a –2 penalty to AC against ranged attacks for 4 rounds. |
Drops in Colyphyr Mines |
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Belt of the Last of the First Humans |
This belt, adorned with a buckle shaped like a stylized shooting star, grants its wearer a pale semblance of the powers once wielded by the immortal warrior wizard himself. Firstly, the wearer receives a +5 sacred bonus on attack rolls and a +10 sacred bonus on damage rolls with weapons. Secondly, spells and spell-like abilities that target the wearer are turned back upon the original caster. Thirdly, whenever the wearer is hit by a ranged attack for the first time in a round, the belt prevents all physical damage from the attack. Finally, whenever the wearer rolls for initiative, they roll twice and take the better result. |
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Belt of the Venerated Champion |
This belt of Constitution +6 grants its wearer a +2 bonus on Fortitude saving throws and a +1 insight bonus to AC against Evil creatures and effects. |
Drops in
Found in
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Bombardier's Utility Belt |
This belt allows an alchemist to use 4 additional bombs per day. |
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Clutch of Corruption |
This belt grants its wearer a +4 enhancement bonus to Strength and a +8 enhancement bonus to Constitution ability scores. In addition, whenever the wearer of this belt confirms a critical hit with a natural weapon, the enemy must pass a Will saving throw (DC 28) or become vulnerable to negative energy and unholy damage for 2 rounds. |
Drops in Colyphyr Mines |
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Display of Power |
This belt of Strength +6 grants its wearer a 15-foot aura that makes all enemies in range suffer a –2 penalty on Will saving throws. |
Sold by Wirlong Black Mask |
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Embrace of the Faceless |
This belt grants the wearer a +2 enhancement bonus to the Constitution score. Whenever the wearer is attacked, the enemy has to pass a Reflex saving throw (DC 20) or suffer –10 penalty on damage rolls for 1 round. |
Relic Dirty Squealer |
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Flawless Belt of Physical Perfection +8 |
This belt grants its wearer +8 enhancement bonuses to Strength, Dexterity, and Constitution ability scores. Bonuses of the same type usually don't stack. In addition, this belt increases the critical range of the wearer's weapon by 1. |
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Gorgon Belt |
This belt grants its wearer a +4 enhancement bonus to Strength, and the ability to ignore difficult terrain. Furthermore, once per day on command, its wearer can spew a 50-foot cone of poisonous green gas as a breath weapon. Any creature caught in the area of the gas can attempt a Fortitude saving throw to resist its effect, but if the creature fails the saving throw, it is paralyzed for 1d4 rounds. The DC of the saving throw is 18 + the wearer's Constitution modifier. |
Sold by Wilcer Garms (Act 3) |
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Lizard Tail |
If the wearer of this belt is an animal companion, or is currently under a polymorph effect, it grants them a +3 morale bonus to AC and Reflex saving throws. The wearer also gets a +8 circumstance bonus to AC for the first round of every combat. |
Sold by Herrax |
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Mallander's Insult |
You can cover yourself in an invisible corrupted fire. Under its effect, all your fire spells deal additional 2d6 unholy damage. You become immune to fire damage, but gain weakness to cold and holy damage. |
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Mallander's Penance |
While wearing this belt a monk can spend 1 ki point to enshroud the target's heart and lungs in the fine veil of emerald. Affected creature becomes more fragile, getting –2 penalty to AC. It also has to pass a Fortitude saving throw (DC 19), or all bludgeoning damage it receives is multiplied by 1.5 until the end of combat. |
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Mangling Frenzy |
This Belt of Physical Perfection +4 grants its wearer DR 3/— and additional 4d6 slashing damage on every critical hit while the wearer is Raging, including demonic Rage. |
Drops in Iz |
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Pristine Mind |
Whenever the wearer of this Belt of Physical Perfection +4 makes an attack roll to confirm a critical hit, it automatically succeeds. |
Relic Face-Stealer's Mask (Act 5) |
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Specialist's Belt |
Whenever the wearer of this belt uses a scroll or potion, it gives +1 to its caster level. |
Sold by Scroll Vendor Cleric |
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Timely Assistance |
Whenever an ally in a 20-foot area of the wearer lands a killing blow, this belt of Constitution +4 makes the wearer's next spell extended as though using the Extend Spell feat. It also grants the wearer a +4 enhancement bonus to Wisdom. |
Sold by Storyteller (Act 4) |
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Unceasing Slaughter |
This belt grants its wearer a +4 enhancement bonus to Dexterity and Constitution. Whenever the wearer of this belt lands a killing blow, they gain a +2 bonus to Dexterity and Constitution scores for 3 rounds. |
Sold by Woljif (Act 4) |
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Victims' Madness |
Whenever the wearer of this Belt of Physical Perfection +4 kills an enemy who had full health with a single hit, all enemies in a 30-foot radius become staggered for 1 round. |
Relic Face-Stealer's Mask (Act 5) |
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Voice of the Faceless |
This belt grants the wearer a +2 enhancement bonus to Strength score. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the Exploding Head effect for 1d3 rounds. Under this effect, the creature starts to hear loud noises, suffering a –2 penalty to attack and damage rolls, and AC. |
Relic Dirty Squealer |
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War-Kilt of Sarenrae |
A favored item among the dervishes of Sarenrae, this skirt of overlapping, brightly colored silk is magically reinforced, granting you increased durability and mobility. It grants its wearer a +2 natural armor bonus to AC and a +4 competence bonus on Mobility checks. |
Sold by Scroll Vendor Cleric |
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Windfall |
This belt grants its wearer a +1 luck bonus on attack rolls and all saving throws. |
Quest A Matter of Reputation |
Non-magic belts[]
Name | Flavor Text | Description |
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Linds Family Belt | See Crest of Mallander Linds, the Fallen Knight. | This is an intermediate step of relic creation. |
Girdle of Ooze | See Dirty Squealer. | This is an intermediate step of relic creation. |
Face-Stealer's Belt | See Face-Stealer's Mask | This is an intermediate step of relic creation. |