Bloodseeker is an Archetype of the Slayer class in Pathfinder: Wrath of the Righteous.
Description[]
Awakened to a profane birthright passed down in his blood, a bloodseeker wields preternatural gifts from an unholy progenitor. With immortal vigor flowing through his veins, this ruthless hunter achieves feats no mere mortal could hope to match. His senses are sharpened to a razor's edge, his strength and speed well beyond human limits.
Differences from Slayer class:
Features added | Features removed |
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Gameplay[]
- Alignment: Any Evil
- Hit Die: d10
- Hit Points: 6/level + Constitution modifier
- Skill Ranks per Level: 3 + 1/2 Intelligence modifier
- Class Skills: Athletics, Mobility, Stealth, Knowledge (World), Lore (Nature), Perception, Persuasion
- Proficiencies: Simple Weapons, Martial Weapons, Light Armors, Medium Armors, Shields (except Tower Shields)
- Spellcasting: none
Progression Table[]
Base Features[]
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Bloodseeker's Cursed Lineage | |
The corrupt power of vampirism runs deep within a bloodseeker. Through a dark rite or an unspeakable pact in ages past, his ancestry was infused with night-gifted powers. A bloodseeker must have an evil alignment. Starting at 1st level, he is treated as undead for the purposes of channel energy effects.
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Keen Senses | |
At 1st level, a bloodseeker gains the scent ability with a range of 10 feet and a +2 profane bonus on Perception checks. At 6th and 12th levels, the range increases by 10 feet and the bonus increases by 2.
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Please help improve this if you can. The Discussion page may contain suggestions. Reason: "this ability is not shown on character table, do bloodseeker still get it?"
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Nocturnal Abilities | |
A bloodseeker's connection to his cursed lineage allows him to manifest some incredibly powerful effects.
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Blood Pool | |
At 2nd level, a bloodseeker gains a blood pool of points which he can use to amplify his powers and use spell-like abilities. The blood pool contains 2 points at 2nd level and increases by an additional point for each level thereafter. The pool is replenished after resting. The DCs of blood pool abilities are equal to 10 + half the bloodseeker's level + his Intelligence modifier.
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Bloodlust | |
Starting at 2nd level, whenever a bloodseeker kills an enemy, his attacks become more efficient. For each enemy slain, he gains a +1 bonus on attack and damage rolls until the end of combat. This bonus stacks and cannot exceed half the bloodseeker's Intelligence modifier.
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Sharp Teeth | |
At 2nd level, a bloodseeker gains a secondary 1d6 bite attack (1d4 if the bloodseeker is Small) that allows him to drain blood from living victims. Whenever the bloodseeker confirms a critical hit with it against a living target, he replenishes 3 points of his blood pool.
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Growing Thirst | |
As the bloodseeker's curse grows stronger, his attacks become increasingly likely to carve through enemies with devastating blows. The threat range of the bloodseeker's bite is increased by 1 at 4th level and by an additional 1 at 8th, 12th, and 16th levels.
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Vampire Bite | |
Staring at 9th level, whenever a bloodseeker deals damage to a living target with his bite attack, he can drain energy from this target. The bloodseeker gains 5 temporary hit points, and the target receives a temporary negative level. These temporary hit points and negative levels stack.
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Carrion Form | |
A bloodseeker can transform into a swarm of undead ravens and hunt for blood using his blood pool abilities and swarm attacks. While in this form, whenever he deals damage to an enemy with his swarm attack, he replenishes 1 point of his blood pool. The transformation consumes 1 point of his blood pool.
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Master of Blood | |
At 20th level, the bloodseeker's lineage makes his blood pool abilities even more powerful. His blood jet and cone of blood abilities become empowered and bolstered, as though using the Empower Spell and Bolster Spell feats. Furthermore, his blood pool increases by 5 points, and the bloodseeker gains a +6 profane bonus to Strength, Dexterity, and Intelligence.
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Selectable Features[]
Blood Pool Powers[]
Powers | Points Required | Power |
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Blood Jet | 1 | Cast Jet of Blood. Ranged Touch Attack that deals 1d4 dmg per level. |
Cone of Blood | 1 | Cast 30-foot Cone of Blood that deals 1d4 dmg per level. Successful saving Throws halves the damage. |
Predatory Might | 1 | +4 Strength and +2 Damage profane bonuses for minutes per level |
Summon Dire Wolves | 1 | Summon 1d4 Dire Wolves for rounds per level |
Vampiric Touch | 1 | Cast the Vampiric Touch spell |
Blasphemy | 2 | Cast Blasphemy spell |
Blood Healing | 2 | Fast Healing 3 for rounds per level |
Enervation | 2 | Cast Enervation spell |
Haste | 2 | Cast Haste spell |
Predatory Prowess | 2 | +4 Dexterity and +2 AC profane bonuses for minutes per level |
Sense Vitals | 2 | cast the Sense Vitals spell |
Slow | 2 | Cast the Slow spell |
Summon Bloody Bones Beast | 2 | Summon Bloody Bones Beast for rounds per level |
Wracking Ray | 2 | Cast the Wracking Ray spell |
Vampiric Shadow Shield | 2 | Cast the Vampiric Shadow Shield spell |
Hints & Tips[]
Strategy & Guides[]
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