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Ecclesitheurge is an Archetype of the Cleric class in Pathfinder: Kingmaker.

Description[ | ]

Eschewing physical armor for protection via the strength of his faith, an ecclesitheurge focuses on the miracles his deity bestows and the breadth of that deity's dominion.

Base Features[ | ]

An ecclesitheurge gains most of the features of a cleric. Instead of a cleric's Domain Selection and Cleric Proficiencies features, an ecclesitheurge gains the following features.

DivineFavor

Ecclesitheurge's Proficiencies

An ecclesitheurge is proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and the favored weapon of his deity, but he's not proficient with any type of armor or shield.




Command

Blessing of the Faithful

As a standard action, the ecclesitheurge can bless one ally within close range (30 ft). A blessed ally gains a +2 sacred bonus on attack rolls, skill checks, ability checks, saving throws, and to AC until the ecclesitheurge's next turn. The ecclesitheurge can expend 1 use of channel energy when activating this ability to increase the duration to a number of rounds equal to the number of dice of his channel energy.




Bless

Domain Mastery

At 1st level, when an ecclesitheurge chooses his cleric domains, he designates one as his primary domain and the other as his secondary domain. An ecclesitheurge can use his non-domain spell slots to prepare spells from his primary domain's spell list.

Each day when he prepares spells, an ecclesitheurge can select a different domain granted by his deity to gain access to that domain's spell list instead of his secondary domain spell list. He does not lose access to his actual secondary domain's granted powers or gain access to the other domain's granted powers.

For example, an ecclesitheurge with Glory as his primary domain and Good as his secondary domain can choose to gain access to the Healing domain; until the next time he prepares spells, he uses the Healing domain spell list as his secondary domain spell list instead of the Good domain spell list, but still keeps the granted powers of the Good domain and does not gain the granted powers of the Healing domain.

The in-game description presented above is somewhat incorrect. See Ecclesitheurge#Gameplay for more details.




Aid

Bonded Holy Symbol

At 3rd level, an ecclesitheurge forms a powerful bond with a holy symbol of his deity. This bonded object can be used once per day to restore any one spell that the ecclesitheurge had prepared for that day.



Progression Table[ | ]

This table does not include a cleric's bonus spellslot per level for her domain spells.


Level BAB Fort Ref Will Features Spells per day by spell level
1 2 3 4 5 6 7 8 9
1 +0 +2 +0 +2 Spellcasting, Ecclesitheurge's Proficiencies, Deity, Domain Mastery, Channel Energy 1d6, Spontaneous Casting, Orisons, Detect Magic, Blessing of the Faithful 1 - - - - - - - -
2 +1 +3 +0 +3 2 - - - - - - - -
3 +2 +3 +1 +3 Bonded Holy Symbol, Channel Energy 2d6 2 1 - - - - - - -
4 +3 +4 +1 +4 3 2 - - - - - - -
5 +3 +4 +1 +4 Channel Energy 3d6 3 2 1 - - - - - -
6 +4 +5 +2 +5 3 3 2 - - - - - -
7 +5 +5 +2 +5 Channel Energy 4d6 4 3 2 1 - - - - -
8 +6/+1 +6 +2 +6 4 3 3 2 - - - - -
9 +6/+1 +6 +3 +6 Channel Energy 5d6 4 4 3 2 1 - - - -
10 +7/+2 +7 +3 +7 4 4 3 3 2 - - - -
11 +8/+3 +7 +3 +7 Channel Energy 6d6 4 4 4 3 2 1 - - -
12 +9/+4 +8 +4 +8 4 4 4 3 3 2 - - -
13 +9/+4 +8 +4 +8 Channel Energy 7d6 4 4 4 4 3 2 1 - -
14 +10/+5 +9 +4 +9 4 4 4 4 3 3 2 - -
15 +11/+6/+1 +9 +5 +9 Channel Energy 8d6 4 4 4 4 4 3 2 1 -
16 +12/+7/+2 +10 +5 +10 4 4 4 4 4 3 3 2 -
17 +12/+7/+2 +10 +5 +10 Channel Energy 9d6 4 4 4 4 4 4 3 2 1
18 +13/+8/+3 +11 +6 +11 4 4 4 4 4 4 3 3 2
19 +14/+9/+4 +11 +6 +11 Channel Energy 10d6 4 4 4 4 4 4 4 3 3
20 +15/+10/+5 +12 +6 +12 4 4 4 4 4 4 4 4 4


Gameplay[ | ]

Contrary to the in-game text for Domain Mastery (copied above), the ecclesitheurge in Pathfinder: Kingmaker does not select a different domain each day. Instead, the ecclesitheurge can select any spell from any of his deity's domains for his domain spell slots. Like the in-game text, the ecclesitheurge picks a primary domain and a secondary domain during character creation, gaining the domain powers for both. The ecclesitheurge can use non-domain spell slots to prepare spells from the primary domain's spell list.

The in-game documentation is missing an important piece of information from the pen-and-paper game:

Ecclesitheurge’s Vow[ | ]

At 1st level, an ecclesitheurge makes a vow to his deity to be protected solely by his faith, not by armor or shields. An ecclesitheurge who wears armor or uses a shield is unable to use his blessing of the faithful ability, use cleric domain powers, or cast cleric spells.

IMPORTANT: This means that even if he takes Armor Proficiency as a feat or multiclasses into a class with armor, he will not be able to cast spells in armor.

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