Ecclesitheurge is an Archetype of the Cleric class in Pathfinder: Kingmaker.
Description[ | ]
Eschewing physical armor for protection via the strength of his faith, an ecclesitheurge focuses on the miracles his deity bestows and the breadth of that deity's dominion.
Base Features[ | ]
An ecclesitheurge gains most of the features of a cleric. Instead of a cleric's Domain Selection and Cleric Proficiencies features, an ecclesitheurge gains the following features.
Ecclesitheurge's Proficiencies | |
An ecclesitheurge is proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and the favored weapon of his deity, but he's not proficient with any type of armor or shield.
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Blessing of the Faithful | |
As a standard action, the ecclesitheurge can bless one ally within close range (30 ft). A blessed ally gains a +2 sacred bonus on attack rolls, skill checks, ability checks, saving throws, and to AC until the ecclesitheurge's next turn. The ecclesitheurge can expend 1 use of channel energy when activating this ability to increase the duration to a number of rounds equal to the number of dice of his channel energy.
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Domain Mastery | |
At 1st level, when an ecclesitheurge chooses his cleric domains, he designates one as his primary domain and the other as his secondary domain. An ecclesitheurge can use his non-domain spell slots to prepare spells from his primary domain's spell list.
The in-game description presented above is somewhat incorrect. See Ecclesitheurge#Gameplay for more details.
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Bonded Holy Symbol | |
At 3rd level, an ecclesitheurge forms a powerful bond with a holy symbol of his deity. This bonded object can be used once per day to restore any one spell that the ecclesitheurge had prepared for that day.
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Progression Table[ | ]
This table does not include a cleric's bonus spellslot per level for her domain spells.
Level | BAB | Fort | Ref | Will | Features | Spells per day by spell level | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||
1 | +0 | +2 | +0 | +2 | Spellcasting, Ecclesitheurge's Proficiencies, Deity, Domain Mastery, Channel Energy 1d6, Spontaneous Casting, Orisons, Detect Magic, Blessing of the Faithful | 1 | - | - | - | - | - | - | - | - |
2 | +1 | +3 | +0 | +3 | 2 | - | - | - | - | - | - | - | - | |
3 | +2 | +3 | +1 | +3 | Bonded Holy Symbol, Channel Energy 2d6 | 2 | 1 | - | - | - | - | - | - | - |
4 | +3 | +4 | +1 | +4 | 3 | 2 | - | - | - | - | - | - | - | |
5 | +3 | +4 | +1 | +4 | Channel Energy 3d6 | 3 | 2 | 1 | - | - | - | - | - | - |
6 | +4 | +5 | +2 | +5 | 3 | 3 | 2 | - | - | - | - | - | - | |
7 | +5 | +5 | +2 | +5 | Channel Energy 4d6 | 4 | 3 | 2 | 1 | - | - | - | - | - |
8 | +6/+1 | +6 | +2 | +6 | 4 | 3 | 3 | 2 | - | - | - | - | - | |
9 | +6/+1 | +6 | +3 | +6 | Channel Energy 5d6 | 4 | 4 | 3 | 2 | 1 | - | - | - | - |
10 | +7/+2 | +7 | +3 | +7 | 4 | 4 | 3 | 3 | 2 | - | - | - | - | |
11 | +8/+3 | +7 | +3 | +7 | Channel Energy 6d6 | 4 | 4 | 4 | 3 | 2 | 1 | - | - | - |
12 | +9/+4 | +8 | +4 | +8 | 4 | 4 | 4 | 3 | 3 | 2 | - | - | - | |
13 | +9/+4 | +8 | +4 | +8 | Channel Energy 7d6 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | - | - |
14 | +10/+5 | +9 | +4 | +9 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | - | - | |
15 | +11/+6/+1 | +9 | +5 | +9 | Channel Energy 8d6 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | - |
16 | +12/+7/+2 | +10 | +5 | +10 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | - | |
17 | +12/+7/+2 | +10 | +5 | +10 | Channel Energy 9d6 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
18 | +13/+8/+3 | +11 | +6 | +11 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | |
19 | +14/+9/+4 | +11 | +6 | +11 | Channel Energy 10d6 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 |
20 | +15/+10/+5 | +12 | +6 | +12 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Gameplay[ | ]
Contrary to the in-game text for Domain Mastery (copied above), the ecclesitheurge in Pathfinder: Kingmaker does not select a different domain each day. Instead, the ecclesitheurge can select any spell from any of his deity's domains for his domain spell slots. Like the in-game text, the ecclesitheurge picks a primary domain and a secondary domain during character creation, gaining the domain powers for both. The ecclesitheurge can use non-domain spell slots to prepare spells from the primary domain's spell list.
The in-game documentation is missing an important piece of information from the pen-and-paper game:
Ecclesitheurge’s Vow[ | ]
At 1st level, an ecclesitheurge makes a vow to his deity to be protected solely by his faith, not by armor or shields. An ecclesitheurge who wears armor or uses a shield is unable to use his blessing of the faithful ability, use cleric domain powers, or cast cleric spells.
IMPORTANT: This means that even if he takes Armor Proficiency as a feat or multiclasses into a class with armor, he will not be able to cast spells in armor.