
Your bloodline is blessed by a celestial power, either from a celestial ancestor or through divine intervention. Although this power drives you along the path of good, your fate (and alignment) is your own to determine. Your celestial heritage grants you a great many powers, but they come at a price. The lords of the higher planes are watching you and your actions closely.
Celestial Bloodline is the bloodline of Empyreal Sorcerer archetype.
Bonus Feats[ | ]
- Dodge
- Extend Spell
- Iron Will
- Agile Maneuvers
- Augment Summoning
- Superior Summoning
- Skill Focus - Lore (Religion)
- Weapon Finesse
Spells[ | ]
- 3rd level: Bless
- 5th level: Resist Energy
- 7th level: Protection From Energy
- 9th level: Remove Curse
- 11th level: Flame Strike
- 13th level: Dispel Magic, Greater
- 15th level: Banishment
- 17th level: Sunburst
- 19th level: Summon Monster IX
Abilities[ | ]
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Celestial Bloodline Arcana |
Whenever you cast a spell of the summoning subschool, the creatures summoned gain DR/evil equal to 1/2 your sorcerer level (minimum 1). This does not stack with any DR the creature might have.
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Class Skill - Lore (Religion) |
Additional class skill from the celestial bloodline.
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Heavenly Fire |
Starting at 1st level, you can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is divine and not subject to energy resistance or immunity. This ray heals good creatures of 1d4 points of damage + 1 for every two sorcerer levels you possess. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
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Celestial Resistances |
At 3rd level, you gain resist acid 5 and resist cold 5. At 9th level, your resistances increase to 10.
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Aura of Heaven |
At 9th level, you can apply an aura of heaven on yourself for a minute. This aura provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws against attacks made or effects created by evil creatures to all allies within 20 feet. You can use this ability a number of times per day equal to your sorcerer level.
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Conviction |
At 15th level, you gain spell resistance against evil spells and spells cast by evil creatures equal to 11 + your sorcerer level.
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Wings |
At 15th level, You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
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Ascension |
At 20th level, your body surges with arcane power. All your concentration checks made to cast a spell or use a spell-like ability are automatic successes.
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