Classes are broadly defined specializations of a character. Pathfinder: Kingmaker currently includes all the core classes, plus the Alchemist, Inquisitor, Magus and Slayer.
Archetypes are variants of classes meant to provide more options for character building and development. Each class has three available archetypes.
Prestige Classes are a sort of advanced class that each have their own prerequisites.
The Kineticist class was added in the The Wildcards DLC.
Primary Attributes[ | ]
Class | Archetype | Primary Attributes | Spellcasting | BAB | Hit Dice | Skill Points | Saves | ||
---|---|---|---|---|---|---|---|---|---|
Fort. | Ref. | Will | |||||||
Alchemist | Any | INT (spells) and DEX | Alchemist spells (Arcane, have to be prepared, up to 6 levels, 5/level) | 3/4 | d8 | 3 | x | x | |
Barbarian | Any | Physical (usually STR and CON (rage)) | None | 1 | d12 | 3 | x | ||
Bard | Any | CHA | Bard spells (Arcane, spontaneous, up to 6 levels, 5/level) | 3/4 | d8 | 4 | x | x | |
Cleric | Cleric | WIS (spells) and CHA (channeling) | Cleric spells (Divine, have to be prepared, full 9 levels, up to 4/level) | 3/4 | d8 | 2 | x | x | |
Herald Caller and Ecclesitheurge | 3 | ||||||||
Crusader | WIS (spells), CHA (channeling), Physical (usually STR and CON) | Cleric spells (Divine, have to be prepared, full 9 levels, up to 3/level) | 2 | ||||||
Druid | Most | WIS (spells) | Druid spells (Divine, have to be prepared, full 9 levels, up to 4/level) | 3/4 | d8 | 3 | x | x | |
Feyspeaker | CHA (spells) | Druid spells (Divine, have to be prepared, full 9 levels, up to 4/level) with a bit of Arcane | 1/2 | 4 | |||||
Fighter | Most | Physical (usually STR and CON) | None | 1 | d10 | 2 | x | ||
Aldori Defender | Physical (usually DEX and CON) | ||||||||
Inquisitor | Any | WIS (spells) | Inquisitor spells (Divine, spontaneous, up to 6 levels, 5/level) | 3/4 | d8 | 4 | x | x | |
Kineticist![]() |
Kineticist and Kinetic Knight | DEX (Ability DC & Hit Chance) and CON (burn) | Spell-like wild talents & blasts | 3/4 | d8 | 2 | x | x | |
Dark Elementalist | DEX (Ability DC & Hit Chance) and INT (burn) | x | |||||||
Psychokineticist | DEX (Ability DC & Hit Chance) and WIS (burn) | x | x | ||||||
Magus | Magus and Eldritch Archer | INT (spells & arcane pool) and Physical | Magus spells (Arcane, have to be prepared, up to 6 levels, 5/level) | 3/4 | d8 | 2 | x | x | |
Eldritch Scion | CHA (spells & arcane pool) and Physical | Magus spells (Arcane, spontaneous, up to 6 levels, 5/level) | |||||||
Sword Saint | INT (spells & AC & arcane pool) and Physical | Magus spells (Arcane, have to be prepared, up to 6 levels, 4/level) | |||||||
Monk | Monk | WIS (AC & Ki) and Physical (usually DEX and CON) | A handful of spell-like Ki Powers | 1 | d10 | 3 | x | x | |
Traditional Monk | x | x | x | ||||||
Scaled Fist | CHA (AC & Ki) and Physical (usually DEX and CON) | x | x | ||||||
Sensei | WIS (AC & Ki & Melee Attack and Damage) and Physical | x | x | ||||||
Paladin | Paladin and Hospitaler | CHA (spells, channeling, saving throws) and Physical (usually STR and CON) | Paladin spells (Divine, have to be prepared, up to 4 levels, up to 4/4/3/3 per level) | 1 | d10 | 2 | x | x | |
Divine Hunter | CHA (spells, channeling, saving throws) and Physical (usually DEX and STR) | ||||||||
Divine Guardian | CHA (channeling, saving throws) and Physical (usually STR and CON) | None | |||||||
Ranger | Any | WIS (spells) and Physical (usually DEX and STR) | Ranger spells (Divine, have to be prepared, up to 4 levels, up to 4/4/3/3 per level) | 1 | d10 | 4 | x | x | |
Rogue | Most | Physical (usually DEX) | None | 3/4 | d8 | 5 | x | ||
Eldritch Scoundrel | Physical (usually DEX) and INT (spells) | Wizard/Sorcerer spells (Arcane, have to be prepared, up to 6 levels, 5/level) | 3 | ||||||
Slayer | Any | Physical | None | 1 | d10 | 3 | x | x | |
Sorcerer | Sorcerer and Sylvan Sorcerer | CHA (spells) | Wizard/Sorcerer spells (Arcane, spontaneous, up to 9 levels, 6/level) | 1/2 | d6 | 2 | x | ||
Empyreal Sorcerer | WIS (spells) | ||||||||
Sage Sorcerer | INT (spells) | ||||||||
Wizard | Any | INT (spells) | Wizard/Sorcerer spells (Arcane, have to be prepared, up to 9 levels, 4/level) | 1/2 | d6 | 2 | x | ||
Aldori Swordlord | Prestige | Physical (DEX) | None | 1 | d10 | 2 | x | ||
Arcane Trickster | Prestige | Depends on Arcane class, DEX | Existing Arcane (10 caster levels) | 1/2 | d6 | 3 | x | x | |
Dragon Disciple | Prestige | Depends on Arcane class, STR | Existing spontaneous Arcane (7 caster levels) | 3/4 | d12 | 2 | x | x | |
Duelist | Prestige | DEX and INT (AC) | None | 1 | d10 | 3 | x | ||
Eldritch Knight | Prestige | Depends on Arcane class, Physical | Existing Arcane (9 caster levels) | 1 | d10 | 2 | x | ||
Mystic Theurge | Prestige | Depends on Arcane & Divine classes | Existing Arcane & Divine (10 caster levels in each). Combined Spells feature. | 1/2 | d6 | 2 | x | ||
Stalwart Defender | Prestige | Physical | None | 1 | d12 | 2 | x | x |
Proficiencies[ | ]
Class | Archetype | Armor | Weapons | |||||
---|---|---|---|---|---|---|---|---|
Light | Medium | Heavy | Shields | Simple | Martial | Other | ||
Alchemist | Most | x | x | can use bombs (except for Vivisectionist) | ||||
Grenadier | x | x | x | |||||
Barbarian | Most | x | x | x | x | x | ||
Armored Hulk | x | x | x | x | x | x | ||
Bard | Any | x | x | x | + longsword, rapier, shortsword, shortbow | |||
Cleric | Most | x | x | x | x | + favored weapon of deity | ||
Herald Caller | x | x | ||||||
Ecclesitheurge | only club, dagger, heavy crossbow, light crossbow, quarterstaff
and favored weapon of deity | |||||||
Druid | Any | (x) | (x) | (x) | only non-metallic shields and armor (padded, leather, or hide armor);
only club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortsword, sling, and spear | |||
Fighter | Most | x | x | x | x | x | x | + tower shield |
Aldori Defender | + tower shield and dueling sword | |||||||
Inquisitor | Any | x | x | x | x | + favored weapon of deity, longbow, shortbow | ||
Kineticist![]() |
Most | x | x | can use Kinetic Blade and Kinetic Blast | ||||
Kinetic Knight | x | x | x | x | x | |||
Magus | Most | x | (x) | (x) | x | x | gains medium armor at level 7 and heavy armor at level 13 | |
Sword Saint | x | + a single martial or exotic weapon ("chosen weapon") | ||||||
Monk | Any | only club, light crossbow, heavy crossbow, dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, spear and monk weapons | ||||||
Paladin | Most | x | x | x | x | x | x | |
Divine Hunter | x | x | x | x | x | |||
Ranger | Any | x | x | x | x | x | ||
Rogue | Most | x | x | + rapier, short sword, shortbow | ||||
Eldritch Scoundrel | x | |||||||
Slayer | Any | x | x | x | x | x | ||
Sorcerer | Any | x | ||||||
Wizard | Any | only club, dagger, heavy crossbow, light crossbow, quarterstaff |