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Spells that can be cast by:
Level 0/Orisons:[]
Spell name | School | Target | Range | Saves | Effect |
---|---|---|---|---|---|
Divine Zap | Divination | Enemy | Close. Ranged touch | ||
Dismiss Spell | Universalist | ||||
Guidance | Divination | Ally | Touch | +1 attack or +1 save or +1 skill (competence), one use | |
Light | Evocation | Ally | Touch | Light | |
Resistance | Abjuration | Ally | Touch | +1 saves (resistance) | |
Stabilize | Conjuration | ||||
Virtue | Transmutation | Ally | Touch | +1 temporary HP | |
Level 1:[]
Spell name | School | Target | Range | Saves | Effect |
---|---|---|---|---|---|
Bane | Enchantment | Enemies | 30ft around caster | Will negates | -1 attack, -1 saves on fear |
Bless | Enchantment | Allies | 30ft around caster | +1 attack, +1 saves on fear (morale) | |
Cause Fear | Necromancy | Enemy | Close | Will partial | Frightened/Shaken |
Command | Enchantment | ||||
Cure Light Wounds | Conjuration | Ally, Enemy | Touch | Will half | Cure/Harm |
Divine Favor | Evocation | Personal | +1 attack, +1 damage (luck) per 3 levels (max +3) | ||
Doom | Necromancy | Enemy | Medium | Will negates | Shaken |
Firebelly | Abjuration | Personal | Breath weapon (fire) | ||
Haze of Dreams | Enchantment | Enemy | Close | Will negates | Slow movement |
Inflict Light Wounds | Necromancy | Enemy, Ally | Touch | Will half | Harm/Cure |
Magic Weapon | Transmutation | ||||
Protection from Alignment | Abjuration | Ally | Touch | +2 AC (deflection), +2 saves (resistance) | |
Ray of Sickening | Necromancy | Enemy | Close | Fort negates | Sickened |
Remove Fear | Abjuration | Allies | 30ft around point, close | +4 saves on fear (morale) | |
Remove Sickness | Conjuration | Ally | Close | +4 saves on diseases, nausea, sickened (morale) | |
Shield of Faith | Abjuration | Ally | Touch | +2 AC (deflection), +1 AC per 6 levels (max total +5) | |
Strand of the Tangled Knot | Abjuration | ||||
Stunning Barrier | Abjuration | Personal | +1 AC (deflection), +1 saves (resistance). May stun one enemy. | ||
Summon Monster I | Conjuration | Point | Close | Dog | |
Unbreakable Heart | Enchantment | Ally | Close | +4 saves on negative emotions and confusion (morale) |
Level 2:[]
Spell name | School | Target | Range | Saves | Effect |
---|---|---|---|---|---|
Arrow of Law | Evocation | Enemy | Close. Ranged touch | Will partial | 1d8 damage per 2 levels (max 5d8) to chaotic;
1d6 damage per level (max 10d6) + daze to chaotic outsiders |
Aid | Enchantment | Ally | Touch | +1 attack, +1 saves on fear (morale), +1d8 temporary HP +1 per level (max 1d8+10) | |
Align Weapon | Transmutation | ||||
Animate Dead, Lesser | Necromancy | ||||
Bear's Endurance | Transmutation | Ally | Touch | +4 CON (enhancement) | |
Blessing of Courage and Life | Conjuration | Ally | Close | +2 saves on fear and death (morale), may end to heal 1d8 +1 per level (max 1d8+10) | |
Blessing of Luck and Resolve | Enchantment | Ally | Touch | +2 saves on fear, on failed fear save reroll with +4 save and end spell | |
Boneshaker | Necromancy | Enemy | Medium | Fort half | 3d6 damage + 1d6 per 2-levels |
Bone Fists | Necromancy | ||||
Bull's Strength | Transmutation | Ally | Touch | +4 STR (enhancement) | |
Cure Moderate Wounds | Conjuration | Ally, Enemy | Touch | Will half | Cure/Harm 2d8 +1 per level (max 2d8+10) |
Delay Poison | Conjuration | Ally | Touch | Poison immunity | |
Eagle's Splendor | Transmutation | Ally | Touch | +4 CHA (enhancement) | |
Effortless Armor | Transmutation | Personal | Remove armor speed penalty, reduce armor check penalty by 1 +1 per 5 levels (max +5) | ||
Find Traps | Divination | Personal | +1/2 per level bonus to Perception (insight) (max +10) | ||
Grace | Abjuration | Personal | Do not provoke attacks of opportunity | ||
Hold Person | Enchantment | Enemy | Medium | Will negates | Paralyzed |
Inflict Moderate Wounds | Necromancy | Enemy, Ally | Touch | Will half | Harm/Cure 2d8 +1 per level (max 2d8+10) |
Mortal Terror | Enchantment | ||||
Oracle's Burden | Necromancy | ||||
Owl's Wisdom | Transmutation | Ally | Touch | +4 WIS (enhancement) | |
Protection from Alignment, Communal | Abjuration | Allies | 30ft around caster | +2 AC (deflection), +2 saves (resistance) | |
Remove Paralysis | Conjuration | Ally | Close | Remove paralysis | |
Resist Energy | Abjuration | Ally | Touch | DR 10/chosen element | |
Restoration, Lesser | Conjuration | Ally | Touch | Dispels ability damaging spells, cures 1d4 temporary ability damage, removes fatigue | |
Sound Burst | Evocation | Enemies, Allies | 10ft around point, close | Ref, Fort partial | 1d8 damage and stunned |
Summon Small Elemental | Conjuration | Point | Close | ||
Summon Monster II | Conjuration | Point | Close | Wolf or 1d3 dogs |
Level 3:[]
Spell name | School | Target | Range | Saves | Effect |
---|---|---|---|---|---|
Animate Dead | Necromancy | Point | Close | 1d4+2 Skeletal Champions | |
Archon's Aura | Evocation | Personal | -2 attack, -2 saves, -2 AC for enemies failed Will save until they hit caster with an attack | ||
Bestow Curse | Necromancy | Enemy | Touch | Will negates | -6 CON or
-6 STR and DEX or -6 INT, WIS and CHA or -4 to attack, saves, skill and ability rolls |
Blindness | Necromancy | Enemy | Medium | Fort negates | Blinded |
Contagion | Necromancy | Enemy | Touch | Fort negates | 1d4 STR damage and blinded (Fort negates) or
1d4 CON damage and fatigued or 1d6 WIS damage or 1d4 INT damage or 1d8 damage DEX |
Cure Serious Wounds | Conjuration | Ally, Enemy | Touch | Will half | Cure/Harm 3d8 +1 per level (max 2d8+15) |
Delay Poison, Communal | Conjuration | Allies | 30ft around point, touch | Poison immunity | |
Inflict Serious Wounds | Necromancy | Enemy, Ally | Touch | Will half | Harm/Cure 3d8 +1 per level (max 2d8+15) |
Magical Vestment | Transmutation | Ally | Touch | Enhancement bonus to armor or shield +1 per 4 levels (max +5) | |
Prayer | Enchantment | Allies, Enemies | 40ft around caster | +1 attack, damage, saves, skills (luck) for allies, -1 on same rolls for enemies | |
Protection From Energy | Abjuration | Ally | Touch | Immunity from chosen elemental damage - up to 12 damage per level (max 120 damage) | |
Remove Blindness | Conjuration | Ally | Touch | Cure blindness | |
Remove Curse | Conjuration | Ally | Touch | Attempt to remove all curses | |
Remove Disease | Conjuration | Ally | Touch | Attempt to remove all diseases | |
Resist Energy, Communal | Abjuration | Allies | 25ft around caster | DR 10/chosen element | |
Searing Light | Evocation | Enemy | Medium. Ranged touch | 1d8 divine damage per 2 levels (max 5d8)
1d6 divine damage per level (max 10d6) for undead 1d6 divine damage per 2 levels (max 5d6) for constructs | |
Summon Monster III | Conjuration | Point | Close | Monitor lizard or 1d3 wolves or 1d4+1 dogs |
Level 4:[]
Spell name | School | Target | Range | Saves | Effect |
---|---|---|---|---|---|
Chaos Hammer | Evocation | ||||
Crusader's Edge | Transmutation | Ally | Touch | Evil outsider bane on weapon. Nauseated/sickened on crit with the weapon (Fort partial) | |
Cure Critical Wounds | Conjuration | Ally, Enemy | Touch | Will half | Cure/Harm 4d8 +1 per level (max 4d8+20) |
Death Ward | Necromancy | Ally | Touch | +4 saves on death (morale). Immunity to energy drain and negative energy | |
Dismissal | Abjuration | Enemy | Close | Will negates | Dismiss outsider |
Divine Power | Evocation | Personal | +1 attack, +1 damage, +1 STR checks and STR-based skill checks (luck) per 3 levels (max +6)
1 temporary HP per level. One additional attack on full attack | ||
Freedom of Movement | Abjuration | Ally | Touch | Immunity to movement impediment | |
Greater Magic Weapon | Transmutation | ||||
Inflict Critical Wounds | Necromancy | Enemy, Ally | Touch | Will half | Harm/Cure 4d8 +1 per level (max 4d8+20) |
Neutralize Poison | Conjuration | Ally | Touch | Attempt to remove all poisons | |
Order's Wrath | Evocation | ||||
Poison | Necromancy | Enemy | Touch. Melee touch | Fort negates | 1d3 CON damage each round for 6 rounds |
Protection from Energy, Communal | Abjuration | Allies | 25ft around caster | Immunity to chosen elemental damage - up to 12 damage per level (max 120 damage) | |
Restoration | Conjuration | Ally | Touch | Cure temporary ability damage, restore drained points from one ability, remove fatigue or exhaustion | |
Shield of Dawn | Evocation | Personal | 1d6 +1 damage per level (max +15) to enemy on his successful attack | ||
Spit Venom | Transmutation | Enemy | Close. Ranged touch | Fort partial | Blinded for 1 round. Poison on failed save |
Summon Medium Elemental | Conjuration | Point | Close | Medium Elemental | |
Summon Monster IV | Conjuration | Point | Close | Dire wolf or 1d3 Monitor lizards or 1d4+1 wolves | |
Symbol of Revelation | Divination | ||||
Unholy Blight | Evocation |
Level 5:[]
Spell name | School | Target | Range | Saves | Effect |
---|---|---|---|---|---|
Angelic Aspect | Transmutation | Personal | DR 10/cold, 10/acid, 5/evil. +2 AC (deflection), +2 saves (resistance) against attacks from evil. Wielded weapon is good-aligned | ||
Boneshatter | Necromancy | Enemy | Close | Fort partial | 1d6 per level (max 15d6). Exhausted/fatigued (Fort) |
Break Enchantment | Abjuration | Allies | 30ft around caster | Remove enchantments, transmutations and curses | |
Breath of Life | Conjuration | Ally, Enemy | Touch | Will half | Heal/Harm 5d8 +1 damage per level (max +25). May bring dead to life |
Burst of Glory | Enchantment | Allies | 10ft around caster | +1 attack, +1 saves from fear (sacred), +1 temporary HP per level (max +20) | |
Cleanse | Evocation | Personal | Heal 4d8 +1 per level (max +25)
Remove ability damage, blinded, confused, dazzled, diseased, exhausted, fatigued, nauseated, poisoned, sickened | ||
Command, Greater | Enchantment | ||||
Constricting Coils | Enchantment | Enemy | Medium | Will negates | Paralyzed. 1d6+6 bludgeoning damage per round |
Cure Light Wounds, Mass | Conjuration | Allies, Enemies | 30ft around target, close | Will half | Heal/harm 1d8 +1 per level (max +25) |
Curse of Magic Negation | Abjuration | ||||
Disrupting Weapon | Transmutation | Ally | Touch | Hits with main hand weapon forces undead to make Will save or die | |
Flame Strike | Evocation | Allies, Enemies | 10ft around target, medium | Ref half | 1d6 damage per level (max 15d6) (half fire damage, half divine damage) |
Geniekind | Transmutation | Personal | +2 save from paralysis, poison, sleep, stun (racial); +4 natural armor (enhancement); +2 CON (enhancement) and
+1d6 electricity damage on hit, DR 10/electricity or +1d6 fire damage on hit, DR 10/fire or +1d6 cold damage on hit, DR 10/cold or +1d6 acid damage on hit, DR 10/acid | ||
Inflict Light Wounds, Mass | Necromancy | Allies, Enemies | 30ft around target, close | Will half | Harm/heal 1d8 +1 per level (max +25) |
Life Bubble | Abjuration | ||||
Pillar of life | Conjuration | ||||
Profane Nimbus | Evocation | Personal | 1d6 +1 damage per level (max +15) to good enemy on his successful attack.
Half damage from good spells, no damage on successful save for half damage from good spells | ||
Raise Dead | Conjuration | Ally | Any | Raise dead with 2 negative levels | |
Righteous Might | Transmutation | Personal | Size+1. +4 STR, +4 CON, -2 DEX (size), +2 natural armor (enhancement)
DR 5/evil (for good or neutral) or DR/good (for evil). DR increases to 10 on 15th level | ||
Sacred Nimbus | Evocation | Personal | 1d6 +1 damage per level (max +15) to evil enemy on his successful attack.
Half damage from evil spells, no damage on successful save for half damage from evil spells | ||
Serenity | Enchantment | Enemies | 30ft around target, medium | Will negates | 3d6 per round |
Slay Living | Necromancy | Enemy | Touch. Melee touch | Fort partial | 12d6 +1 damage per level (3d6 +1 per level on save) |
Spell Resistance | Abjuration | Ally | Touch | Spell resistance 12 + level | |
Summon Large Elemental | Conjuration | Point | Close | Large Elemental | |
Summon Monster V | Conjuration | Point | Close | 1d3 dire wolves or 1d4+1 monitor lizards or redcap (for evil) or bralani azata (for good and neutral) | |
True Seeing | Divination | Ally | Touch | See invisible, negate concealment | |
Vinetrap | Conjuration | Enemy | Long | Ref partial | Entangled and paralyzed (Ref negates). 2d6 of piercing cold iron damage per round |
Level 6:[]
Spell name | School | Target | Range | Saves | Effect |
---|---|---|---|---|---|
Banishment | Abjuration | Enemies | 30ft around target, close | Will negates | Dismiss 2HD of outsiders per level |
Bear's Endurance, Mass | Transmutation | Allies | 30ft around point, close | +4 CON (enhancement) | |
Blade Barrier | Evocation | Enemies | Line on target, medium | Ref half | 1d6 damage per level (max 15d6) for passing through |
Blessing of Luck and Resolve, Mass | Enchantment | Alies | 30ft around target, close | +2 saves on fear, on failed fear save reroll with +4 save and end spell | |
Bull's Strength, Mass | Transmutation | Allies | 30ft around point, close | +4 STR (enhancement) | |
Chains of Light | Conjuration | Enemy | Close | Ref negates | Paralyzed |
Cold Ice Strike | Evocation | Enemies | 30ft line | Ref half | 1d6 damage per level (max 15d6); swift action |
Create Undead | Necromancy | ||||
Cure Moderate Wounds, Mass | Conjuration | Allies, Enemies | 30ft around target, close | Heal 2d8 +1 per level (max +30) | |
Dispel Magic, Greater | Abjuration | Allies, Enemies | Medium | Dispel all spells in the area | |
Eagle's Splendor, Mass | Transmutation | Allies | 30ft around point, close | +4 CHA (enhancement) | |
Eaglesoul | Conjuration | Personal | +2 AC, +4 STR, +5 Persuasion checks against evil(sacred), DR 5/acid and 5/fire, +2 initiative and fast healing 2 | ||
Elemental Assessor | Evocation | Enemy | Close. Ranged touch | 2d6 acid, 2d6 cold, 2d6 electricity, 2d6 fire damage
The most effective damage persists for 1d4 rounds dealing 4d6 damage per round | |
Harm | Necromancy | Enemy, Ally | Touch | Will half | 10 damage per level (max 150) |
Heal | Conjuration | Ally, Enemy | Touch | Will half | Heal 10 damage per level (max 150)
Remove ability damage, blinded, confused, dazed, dazzled, diseased, exhausted, fatigued, nauseated, poisoned, sickened. stunned |
Hellfire Ray | Evocation | Enemy | Close. Ranged touch | 1d6 damage per level (max 15d6) per ray. 1 ray at 11th, 2 at 15th, 3 at 19th level. Half damage fire, half damage unholy. | |
Inflict Moderate Wounds, Mass | Necromancy | Allies, Enemies | 30ft around target, close | Will half | 2d8 +1 damage per level (max +30) |
Inspiring Recovery | Conjuration | Ally | Medium | Heal 1d8 per level (max 10d8)
Raise dead. Allies get +2 attack, +2 damage, +2 saves (morale) after that | |
Joyful Rapture | Conjuration | Allies | 60ft around caster | Remove emotional effects. Cure 1d4 INT, WIS, CHA damage | |
Owl's Wisdom, Mass | Transmutation | Allies | 30ft around point, close | +4 WIS (enhancement) | |
Plague Storm | Necromancy | Enemies | 20ft around target, medium | Fort negates | Apply disease, -2 saves on diseases |
Summon Huge Elemental | Conjuration | Point | Close | Huge Elemental | |
Summon Monster VI | Conjuration | Point | Close | 1d3 redcaps or soul eater (for evil) or
1d3 bralani azatas or axiomite (for good and neutral) or 1d4+1 dire wolves | |
True Seeing, Communal | Divination | ||||
Undeath to Death | Necromancy | Enemies | 40ft around point, medium | Will negates | Slay 1d4 HD of undead per level (max 20d4, 9 HD and higher are unaffected) |
Level 7:[]
Spell name | School | Target | Range | Saves | Effect |
---|---|---|---|---|---|
Arbitrament | Evocation | Enemies, Allies | 40ft around caster | Will partial | CE, CG, LE, LG creatures are affected
HD = caster level: sickened HD <= caster level - 1: staggered and sickened HD <= caster level - 5: nauseated, staggered and sickened HD <= caster level - 10: killed, nauseated, staggered and sickened |
Bestow Curse, Greater | Necromancy | ||||
Bestow Grace of the Champion | Transmutation | Ally | Touch | Immunity to diseases and fear. Target adds CHA bonus to saves | |
Blasphemy | Evocation | Enemies, Allies | 40ft around caster | Will partial | Any non-evil creatures are affected
HD = caster level: dazed HD <= caster level - 1: weakened and dazed HD <= caster level - 5: paralyzed, weakened and dazed HD <= caster level - 10: killed, paralyzed, weakened and dazed |
Breath of Nothingness | Conjuration | ||||
Circle of Clarity | Abjuration | ||||
Create Undead | Necromancy | Point | Close | Graveknight or guardian armor | |
Cure Serious Wounds, Mass | Conjuration | Allies, Enemies | 30ft around target, close | Heal 3d8 +1 per level (max +35) | |
Destruction | Necromancy | Enemy | Close | Fort partial | 10 damage per level (10d6 on save) |
Dictum | Evocation | Enemies, Allies | 40ft around caster | Will partial | Any non-lawful creatures are affected
HD <= caster level - 1: staggered HD <= caster level - 5: paralyzed and staggered HD <= caster level - 10: killed, paralyzed and staggered |
Holy Word | Evocation | Enemies, Allies | 40ft around caster | Will partial | Any non-good creatures are affected
HD <= caster level - 1: blinded HD <= caster level - 5: paralyzed and blinded HD <= caster level - 10: killed, paralyzed and blinded |
Inflict Serious Wounds, Mass | Necromancy | Allies, Enemies | 30ft around target, close | Will half | 3d8 +1 damage per level (max +35) |
Jolting Portent | Evocation | Enemy | Medium | 4d6 + WIS mod electrical damage per round (avoid on Fort save DC 10 + 0.5 level + WIS mod) | |
Poison Breath | Evocation | ||||
Repulsion | Abjuration | ||||
Restoration, Greater | Conjuration | Ally | Touch | Dispel negative levels and all ability damage or drains
Remove fatigue and exhaustion, insanity, confusion and other mental effects | |
Resurrection | Conjuration | Ally | Any | Dead creature is revived with full hit points. | |
Summon Greater Elemental | Conjuration | Point | Close | Greater Elemental | |
Summon Monster VII | Conjuration | Point | Close | 1d3 soul eaters or 1d4+1 redcaps (for evil) or
1d3 axiomites or 1d4+1 bralani azatas (for good and neutral) or 1 bogeyman | |
Symbol of Weakness | Necromancy | ||||
Umbral Strike | Necromancy | Enemy | Medium. Ranged touch | Fort partial | 1d6 damage (cold + negative) per level (max 20d6) and blinded. Save halves the damage and negates blind |
Waves of Ecstasy | Enchantment | Enemies, Allies | 30ft cone | Will partial | Stunned for 1 round and staggered for duration (staggered for 1 round on save) |
Word of Chaos | Evocation | Enemies, Allies | 40ft around caster | Will partial | Any non-chaotic creatures are affected
HD <= caster level - 1: stunned HD <= caster level - 5: confused and stunned HD <= caster level - 10: killed, confused and stunned |
Level 8:[]
Spell name | School | Target | Range | Saves | Effect |
---|---|---|---|---|---|
Angelic Aspect, Greater | Transmutation | Personal | DR 10/evil; immunity to acid and cold; resistance to electricity and fire 10; a +4 racial bonus on saves against poison; and protective aura (+4 deflection AC and a +4 resistance bonus on saving throws against attacks made or effects created by evil creatures; 20 ft) | ||
Cloak of Chaos | Abjuration | Caster | 20 ft around caster | * +4 deflection bonus to AC and a +4 resistance bonus on saves;
| |
Create Greater Undead | Necromancy | ||||
Cure Critical Wounds, Mass | Conjuration | Point | 30 ft around point; close | Will half if used to damage | Cure 4d8 points of damage + 1 point per caster level (maximum +40) on each affected creature; deal the same damage to undead |
Death Clutch | Necromancy | Enemy | Close | Fortitude partial | * Kills creatures with <200 HP;
|
Euphoric Tranquility | Enchantment | Enemey | Melee Touch | Will partial | Speed halved; Nauseated |
Fire Storm | Evocation | Point | 40 ft around point; medium | Reflex half | 1d6 points of fire damage per caster level (maximum 20d6); 4d6 each following round until |
Frightful Aspect | Transmutation | Personal | self and a 30 ft aura around caster | Will - enemies affected by aura | * Size bonus: +6 Strength, +4Constitution, a +6 natural armor, DR 10/magic, spell resistance equal to 10 + caster level/2. 30 feet aura.
|
Holy Aura | Abjuration | Caster | 20 ft around caster | Fortitude (Enemies) | * +4 deflection AC and a +4 saves.
|
Inflict Critical Wounds, Mass | Necromancy | Enemies | 30 ft around point, close | Will half | deals 4d8 points of damage + 1 point per caster level (maximum +40) to living creatures; heals undead for the same amount |
Rift of Ruin | Conjuration | Point | 10 ft around point, long | Reflex | * Initially, 6d6 points of falling damage.
|
Shield of Law | Abjuration | Caster | 20 ft around caster | Will (enemies) | * +4 deflection AC and a +4 saves.
|
Soulreaver | Necromancy | ||||
Stormbolts | Evocation | Caster | 30 ft around caster | Fortitude half | Enemy creatures within the area take 1d8 points of electricity damage per caster level (maximum 20d8) and are stunned for 1 round. |
Summon Elder Elemental | Conjuration | Target | Close | Summons to your side an elder fire, water, air, or earth elemental | |
Summon Monster VIII | Conjuration | Target | Close | Summons either:
| |
Unholy Aura | Abjuration | Caster | 20 ft around caster | Fortitude (enemies) | * +4 deflection AC and a +4 saves.
|
Level 9:[]
Spell name | School | Target | Range | Saves | Effect |
---|---|---|---|---|---|
Energy Drain | Necromancy | Enemy | Close | Fortitude Partial | Gains 2d4 temporary negative levels. After 24 hrs, attempts saving throws per each negative level. Each failed save makes the negative level permanent.
|
Heal, Mass | Conjuration | Enemies, Allies | 30 ft around the target in close range | Will half (undead creatures only) | Heals all living up to 250 HP.
|
Implosion | Evocation | ||||
Overwhelming Presence | Enchantment | Enemies | 30 ft around the target creature in medium range | Will negates | Sends targets cowering. Allows new saving throw each round: effect is replaced by 1d6 WIS damage and staggered for 1d4 rounds.
|
Polar Midnight | Transmutation | Enemies, Allies | 30 ft around the target in close range | Fortitude Partial | 5d6 cold and 1d6 DEX damage per round.
|
Summon Monster IX | Conjuration | Point | Close | Evil Clerics summon 1d3 extraplanar frost giants or one thanadaemon.
Good and Neutral Clerics summon 1d3 extraplanar movanic devas or one ghaele azata. All can summon 1d4+1 bogeymen instead. | |
Symbol of Vulnerability | Abjuration | ||||
Winds of Vengeance | Evocation |