Pathfinder: Kingmaker Wiki

Cruoromancer is an archetype of the Wizard class in Pathfinder: Wrath of the Righteous.

Description[]

To those who know how to manipulate it, the blood of a dhampir can be a powerful component to magic. A cruoromancer infuses his necromantic magic with the power of his unique mixture of living blood and undead ichor. As his power increases in this strange arcane art, a cruoromancer finds potent ways to infuse his unique blood with necromancy spells.

Differences from Wizard class:

Features added Features removed

Gameplay[]

Progression Table[]

Level BAB Fort Ref Will Features Spells per day by spell level
1 2 3 4 5 6 7 8 9
1 +0 +0 +2 Spellcasting,
Cantrips,
Proficiencies,
Bonus feat,
Scribe scrolls,
Detect Magic,
Specialist School - Necromancy,
Blood Infusion,
Power over Undead,
Grave Touch
1 - - - - - - - -
2 +0 +0 +3 2 - - - - - - - -
3 +1 +1 +3 2 1 - - - - - - -
4 +1 +1 +4 3 2 - - - - - - -
5 +1 +1 +4 Commanding Infusion,
Animate Dead spell
3 2 1 - - - - - -
6 +2 +2 +5 3 3 2 - - - - - -
7 +2 +2 +5 4 3 2 1 - - - - -
8 +2 +2 +6 Life Sight 4 3 3 2 - - - - -
9 +3 +3 +6 4 4 3 2 1 - - - -
10 +3 +3 +7 Bonus feat 4 4 3 3 2 - - - -
11 +3 +3 +7 4 4 4 3 2 1 - - -
12 +4 +4 +8 4 4 4 3 3 2 - - -
13 +4 +4 +8 4 4 4 4 3 2 1 - -
14 +4 +4 +9 4 4 4 4 3 3 2 - -
15 +5 +5 +9 Bonus feat 4 4 4 4 4 3 2 1 -
16 +5 +5 +10 4 4 4 4 4 3 3 2 -
17 +5 +5 +10 4 4 4 4 4 4 3 2 1
18 +6 +6 +11 4 4 4 4 4 4 3 3 2
19 +6 +6 +11 4 4 4 4 4 4 4 3 3
20 +6 +6 +12 Perfect Infusion 4 4 4 4 4 4 4 4 4


Base Features[]

No image yet Blood Infusion

When a cruoromancer casts a spell of the necromancy school, he can opt to infuse that spell with his undead-tainted blood as a swift action. As he increases in level, the power and effects of such infusions become more potent.

Each time a cruoromancer uses blood infusion, he drains a portion of his own blood either by cutting himself with a blade or by opening a scab from a previous wound. When he does this, he takes an amount of damage equal to 1d4 + half his wizard level.

A cruoromancer can only affect a spell with a single type of blood infusion. At 1st level, he can infuse his Necromancy spells in either of the following ways:

SchoolNecromancy Specialist School - Necromancy

The dread and feared necromancer commands undead and uses the foul power of unlife against his enemies.

Necromancy Scholl gives the following abilitis:

CureSeriousWounds01a Power over Undead

You receive Turn Undead as a bonus feat. You can channel energy a number of times per day equal to 3 + your Intelligence modifier, but only to use this feat. The DC to save against these feats is equal to 10 + 1/2 your wizard level + your Charisma modifier. At 20th level, undead cannot add their channel resistance to the save against this ability.

GraveTouch Grave Touch

As a standard action, you can make a melee touch attack that causes a living creature to become shaken for a number of rounds equal to 1/2 your wizard level (minimum 1). If you touch a shaken creature with this ability, it becomes frightened for 1 round if it has fewer Hit Dice than your wizard level. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

GhoulTouch Commanding Infusion

When using this infusion with animate dead, the summoned skeletons gain a +4 enhancement bonus to Strength and Charisma for the duration of the spell that summoned it.

Note: Cruoromancer gets Animate Dead spell as level 3 spell instead of level 4 spell for wizard

Life sight Life Sight

At 8th level, you gain blindsight to a range of 10 feet for a number of rounds per day equal to your wizard level. This ability only allows you to detect living creatures and undead creatures. This sight also tells you whether a creature is living or undead. Constructs and other creatures that are neither living nor undead cannot be seen with this ability.

The range of this ability increases by 10 feet at 12th level, and by an additional 10 feet for every four levels beyond 12th. These rounds do not need to be consecutive.

No image yet Perfect Infusion

At 20th level, a cruoromancer can use his blood infusions without taking damage

Selectable Features[]

Blood Infusion options[]

No image yet Focused Infusion

When the cruoromancer uses this infusion, he adds +1 to the DC of the infused Necromancy spell.

No image yet Sickening Infusion

When the cruoromancer uses this infusion, any creature damaged by the infused Necromancy spell becomes sickened for 1 round