Pathfinder: Kingmaker Wiki


Cultist Alchemist
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Neutral (Human)

7 Alchemist
Size
Medium
Speed
30 ft.
Initiative
+8
STR
12
DEX
18
CON
15
INT
18
WIS
8
CHA
8

Skills
13 Perception
11 Stealth
16 Trickery

56 experience points

Defense
60 Hit points
AC
26

Flat-footed
21
Touch
17
Fortitude
+9
Will
+3
Reflex
+11

Offense
Range: Light Crossbow
Range: 50 ft.
Attack: +13
Damage: 1-8 Piercing 1d8

BASE ATTACK BONUS
+5/-/-/-
COMBAT MANEUVER
+10 Bonus 23 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Alchemist Bomb, Mutagen - Constitution, Mutagen - Dexterity, Mutagen - Strength, Acid Flask x2, Alchemist's Fire x2
Fighting Defensively, Acrobatics (Mobility)
Human, Feat, Skilled, Coup de Grace, Alchemist Proficiencies, Armor Proficiency (Light Armor), Simple Weapon Proficiency, Bomb, Mutagen, Throw Anything, Point-Blank Shot, Precise Shot, Discovery, Poison Resistance, Precise bomb, Improved Initiative, Infusion, Toughness, Dodge

Analyze Skill: Lore (Nature) DC 17

DLC2_CultistAlchemistLevel7 (131c0bc4c78cdaa4693190620a161095)

Cultist Alchemist is an enemy in Pathfinder: Kingmaker.

Description[]

Cultists are members of secret societies, meeting hooded and masked in dark masses and unspeakable, blasphemous rites. They gather the lay cult members and lead them in their maledictions, channeling for them the shadowed powers of the nether planes.

Notes[]

Locations[]

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