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Cultist Rogue
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Neutral (Human)

2 Rogue
Size
Medium
Speed
30 ft.
Initiative
+3
STR
13
DEX
17
CON
16
INT
10
WIS
12
CHA
8

Skills
9 Perception
8 Stealth

18 experience points

Defense
20 Hit points
AC
17

Flat-footed
14
Touch
15
Fortitude
+3
Will
+1
Reflex
+6

Offense
Melee: Dagger
Range: 2 ft.
Attack: +5
Damage: 2-5 Piercing 1d4+1
Melee: Dagger
Range: 2 ft.
Attack: +5
Damage: 1-4 Piercing 1d4

BASE ATTACK BONUS
+1/-/-/-
COMBAT MANEUVER
+4 Bonus 17 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility)
Human, Feat, Skilled, Coup de Grace, Sneak Attack, Rogue Proficiencies, Armor Proficiency (Light Armor), Simple Weapon Proficiency, Weapon Finesse, Trapfinding, Two-Weapon Fighting, Toughness, Evasion, Rogue Talent, Weapon Focus (Dagger)

Analyze Skill: Lore (Nature) DC 11

CultistRogueMelee (9a4bf0662e22ed849ab7ae1aae2ea466)

Cultist Rogue is an enemy in Pathfinder: Kingmaker.

Description[ | ]

Cultists are members of secret societies, meeting hooded and masked in dark masses and unspeakable, blasphemous rites. They gather the lay cult members and lead them in their maledictions, channeling for them the shadowed powers of the nether planes.

Locations[ | ]

Loot[ | ]

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