Cultist Rogue | |||||
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No image yet | |||||
Neutral (Human) | |||||
2 Rogue | |||||
Size Medium |
Speed 30 ft. |
Initiative +3 | |||
STR 13 |
DEX 17 |
CON 16 |
INT 10 |
WIS 12 |
CHA 8 |
Skills |
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9 Perception 8 Stealth | |||||
18 experience points | |||||
Defense | |||||
20 Hit points | |||||
AC 17 |
Flat-footed 14 |
Touch 15 | |||
Fortitude +3 |
Will +1 |
Reflex +6 | |||
Offense | |||||
Melee: Dagger Range: 2 ft. Attack: +5 Damage: 2-5 Piercing 1d4+1 | |||||
Melee: Dagger Range: 2 ft. Attack: +5 Damage: 1-4 Piercing 1d4 | |||||
BASE ATTACK BONUS +1/-/-/- |
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COMBAT MANEUVER | |||||
+4 Bonus | 17 Defense | ||||
Features and Abilities | |||||
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction Fighting Defensively, Acrobatics (Mobility) Human, Feat, Skilled, Coup de Grace, Sneak Attack, Rogue Proficiencies, Armor Proficiency (Light Armor), Simple Weapon Proficiency, Weapon Finesse, Trapfinding, Two-Weapon Fighting, Toughness, Evasion, Rogue Talent, Weapon Focus (Dagger) | |||||
Analyze Skill: Lore (Nature) DC 11 | |||||
CultistRogueMelee (9a4bf0662e22ed849ab7ae1aae2ea466) |
Cultist Rogue is an enemy in Pathfinder: Kingmaker.
Description[ | ]
Cultists are members of secret societies, meeting hooded and masked in dark masses and unspeakable, blasphemous rites. They gather the lay cult members and lead them in their maledictions, channeling for them the shadowed powers of the nether planes.