Dark Elementalist is an Archetype of the Kineticist class in Pathfinder: Kingmaker.
Description[]
Some kineticists who are loathe to suffer the consequences of channeling their power study the darkest esoteric energies of the planes and use souls to fuel their occult might. The spiritual tortures these dark elementalists inflict upon their victims’ souls are horrifically selfish acts on par with the actions of daemons.
Differences from Kineticist class:
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Gameplay[]
Role: Kineticists generally use their powers to assail their foes from range, but based on the way their talents develop, they can channel their kinetic abilities for a variety of situations. Kineticists are usually quite different from their families and friends, so they often strike out on their own or alongside others with extraordinary talents.
- Alignment: Any Evil
- Hit Die: d8
- Hit Points: 5/level + Constitution modifier
- BAB: 3/4
- Skill Ranks per Level: 2 + 1/2 Intelligence modifier
- Class Skills: Mobility, Stealth, Perception, Persuasion, Use Magic Device, Knowledge (Arcana), Knowledge (World), Lore (Nature), Lore (Religion)
- Proficiencies: Simple Weapons, Light Armor
- Spellcasting: none
Progression Table[]
Base Features[]
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Dark Studies |
A dark elementalist's base Will save bonus from the kineticist class is equal to 2 + 1/2 her kineticist level, and her base Reflex and Fortitude save bonuses are equal to 1/3 her kineticist level. She gains all Knowledge and Lore skills as class skills. A dark elementalist uses her Intelligence modifier instead of her Constitution modifier to determine her damage with wild talents, the DCs of Constitution-based wild talents, the durations of wild talents with Constitution-based durations, her bonus on concentration checks for wild talents, and any other Constitution-based effects of all her wild talents. This alters the kineticist's class skills and base saving throws and the key ability score of wild talents.
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Soul Power |
A dark elementalist uses the souls of others to protect herself from the dangers of burn. She can't choose to accept burn if doing so would raise her total number of points of burn above 3. However, a number of times per day equal to her Intelligence modifier, as a full-round action she can gather up the soul of a sentient creature with a HD sum equal to or higher than her character level. When she does, some of her existing burn is unloaded into the departing soul, racking it with unspeakable torment, but reducing her current burn total by 1 point.
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Other[]
All other abilities function the same as the base Kineticist.
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