Dark Lurker is an Archetype of the Rogue class in Pathfinder: Wrath of the Righteous.
Description[]
Dark lurkers, also known as "the hungry night", use darkness as their ally.
Differences from Rogue class:
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Gameplay[]
- Alignment: Any
- Hit Die: d8
- Hit Points: 5/level + Constitution modifier
- Skill Ranks per Level: 5 + 1/2 Intelligence modifier
- Class Skills: Athletics, Mobility, Stealth, Trickery, Knowledge (World), Perception, Persuasion, Use Magic Device
- Proficiencies: Simple Weapons, Rapier, Short Sword, Shortbow, Light Armor
- Spellcasting: none
Progression Table[]
Level | BAB | Fort | Ref | Will | Features |
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1 | +0 | +0 | +2 | +0 | Weapon Finesse, Trapfinding, Sneak Attack +1d6 |
2 | +1 | +0 | +3 | +0 | Blade from the Shadows (single attack), Blind Fight |
3 | +2 | +1 | +3 | +1 | Finesse Training (1st weapon), Sneak Attack +2d6, Danger Sense +1 |
4 | +3 | +1 | +4 | +1 | Debilitating Injury, Uncanny Dodge, Rogue talent |
5 | +3 | +1 | +4 | +1 | Sneak Attack +3d6 |
6 | +4 | +2 | +5 | +2 | Danger Sense +2, Rogue talent |
7 | +5 | +2 | +5 | +2 | Sneak Attack +4d6 |
8 | +6/+1 | +2 | +6 | +2 | Improved Uncanny Dodge, Improved Blind Fight |
9 | +6/+1 | +3 | +6 | +3 | Sneak Attack +5d6, Danger Sense +3 |
10 | +7/+2 | +3 | +7 | +3 | Advanced Talents, Rogue talent |
11 | +8/+3 | +3 | +7 | +3 | Finesse Training (2nd weapon), Sneak Attack +6d6 |
12 | +9/+4 | +4 | +8 | +4 | Danger Sense +4, Rogue talent |
13 | +9/+4 | +4 | +8 | +4 | Sneak Attack +7d6 |
14 | +10/+5 | +4 | +9 | +4 | Blade from the Shadows (full attack), Greater Blind Fight |
15 | +11/+6/+1 | +5 | +9 | +5 | Sneak Attack +8d6, Danger Sense +5 |
16 | +12/+7/+2 | +5 | +10 | +5 | Rogue talent |
17 | +12/+7/+2 | +5 | +10 | +5 | Sneak Attack +9d6 |
18 | +13/+8/+3 | +6 | +11 | +6 | Danger Sense+6, Rogue talent |
19 | +14/+9/+4 | +6 | +11 | +6 | Finesse Training (3rd weapon), Sneak Attack +10d6 |
20 | +15/+10/+5 | +6 | +12 | +6 | Master Strike, Rogue Talent, Instinctual Sense |
Base Features[]
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Blade from the Shadows |
At 2nd level, a dark lurker gains the ability to travel between shadows and deliver sudden strikes to victims. While within 5 feet of a larger creature, as a standard action, the dark lurker can step into the creature's shadow and emerge from the shadow of an enemy larger than the dark lurker within 30 feet, then make a single sneak attack with a melee weapon against that enemy. At nighttime, the dark lurker gains a +2 circumstance bonus on this attack. At 14th level, as a full-round action, the dark lurker can make a full attack with a melee weapon in a similar way. The first attack in this action is considered a sneak attack and gains a +2 circumstance bonus if made at nighttime. Additionally, at nighttime, the dark lurker gains a +2 bonus on initiative checks.
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Blind Fight |
At 2nd level, a dark lurker gains Blind Fight as a bonus feat without having to meet the prerequisites.
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Rogue Talent |
A dark lurker gains one rogue talent at 4th level and an additional rogue talent at 6th, 10th, 12th, 16th, and 18th levels. A dark lurker cannot select an individual talent more than once, unless its description says otherwise. A dark lurker can take evasion as a rogue talent.
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Improved Blind Fight |
At 8th level, a dark lurker gains Improved Blind Fight as a bonus [feat] without having to meet the prerequisites.
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Greater Blind Fight |
At 14th level, a dark lurker gains Greater Blind Fight as a bonus feat without having to meet the prerequisites.
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Instinctual Sense |
At 20th level, a dark lurker gains blindsight with a range of 30 feet.
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