Darkness Domain is a divine domain in Owlcat Pathfinder Games.
Domain Abilities (Except Warpriest)[]
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Touch of Darkness |
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As a melee touch attack, you can cause a creature's vision to be fraught with shadows and darkness. The creature touched treats all other creatures as if they had concealment, suffering a 20% miss chance on all attack rolls. This effect lasts for a number of rounds equal to 1/2 your level in the class that gave you access to this domain (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier. | |
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Moonfire |
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At 8th level, as a standard action you can shoot a blast of divine moonlight from your eyes, as a ranged touch attack against a single target within 30 feet. Moonfire deals 1d8 points of damage per 2 levels in the class that gave you access to this domain, and the target is dazzled for 1 round per level in the class that gave you access to this domain. Moonfire deals 1d10 points of damage per level in the class that gave you access to this domain against lycanthropes. You can use this ability once per day at 8th level, and one additional time per day for every 4 levels beyond 8th.
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Domain Blessings (Warpriest Only)[]
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Enshrouding Darkness |
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At 1st level, you can touch an ally and bestow a darkness blessing. For 1 minute, the ally becomes enshrouded in shadows while in combat, granting it concealment (20% miss chance). | |
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Darkened Vision |
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At 10th level, you can place a shroud of darkness around the eyes of one foe within 30 feet. The target must succeed at a will saving throw or be blinded for 1 minute. | |
Domain Spells[]
| Lvl | Img | Name | Sch | Type | Trg | Desc | Dur | S | SR | Effect | source |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Sleep | ⬇ | 💬, 👉, 💤 | 1m/l | ✔️ | may cause Sleep condition to enemies with HD≤4 | Wizard 1 | ||||
| 2 | Blindness | ⬇ | 👁, ➰ | ∞ | ✔️ | cause blinded status | Cleric 2 / Wizard 2 | ||||
| 3 | Vampiric Touch | 💥, 💊, 🖐 | − | − | − | ✔️ | deals unholy damage for 1d6 × CL/2 (max 10d6) and transfer the HP to you | Wizard 3 | |||
| 4 |
Enervation | ⬇ / 💊, 🫳 | 🛑 | 1h/l | − | ✔️ | deal 1d4 temporary energy drain for hours = CL (max 15). give temporary HP to undead instead. | Wizard 4 | |||
| 4 |
Shadow Conjuration | 🧞, 🌱 | − | var | − | ✔️ | use shadow to imitate a conjuration spell (up to L3) | Wizard 4 | |||
| 5 | Mind Fog | ⬇ | 💬, 👉 | 1r/l | ✔️ | may applies -10 penalty to wisdom and will for 2d6 rounds | Wizard 5 | ||||
| 6 | Umbral Strike | 💥, ⬇, 🫳 | ❄️, |
varies | ✔️ | deal damage for 1d6×CL (max 20d6, ½ cold, ½ -ve) | Cleric 7 / Inquisitor 6 / Druid 7 / Wizard | ||||
| 7 | Power Word Blind | ⬇ | 💬, 👉 | varies | − | ✔️ | cause blindness to target with HP≤200 | Wizard 7 | |||
| 8 | Shadow Evocation, Greater | 💥 | − | var | ✔️ | cast illusory chain lightning, cold ice strike, ki shout, sirocco, caustic eruption, or elemental assessor | Wizard 8 | ||||
| 9 | Polar Midnight | 💥, ⬇ | ❄️ | 1r/l | ✔️ | Every round, deals cold damage 5d6 and Dexterity damage for 1d6 pts. | Cleric 9 / Druid 9 |



