Deadly Aim | |
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Details | |
Prerequisites |
Dexterity 13, Base Attack Bonus 1 |
Effect(s) |
You can choose to take a -1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls.
When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. |
Deadly Aim is a feat in Owlcat Pathfinder Games.
Effects[]
You can choose to take a -1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Notes[]
- Alchemist: gives penalty to attack rolls with bombs, but gives no damage bonus.
- Kinetic Knight: gives no penalty to attack rolls with kinetic blade, but gives damage bonus.
Strategy[]
This is a ranged equivalent of Power Attack or Piranha Strike, and it's as advised to have as these feats are for melee characters, especially for full BAB classes/builds. Though ranged weapon attackers have other ways to mitigate enemies' DR (Clustered Shots), it's still recommended to take this feat, possibly turning it off in encounters against very hard-to-hit monsters.