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Deal with the Devil
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Deal with the Devil
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==Walkthrough== ===Await the conclusion of Linxia's investigation / Await further developments=== * In the first talk when [[Linxia]] visits your [[Throne Room]] you get to choose: *# (Lawful Neutral) Activates [[Throne room events#Linxia Terrorizes Your People|Linxia Terrorizes Your People]] persistent event. *# (Chaotic Neutral) Activates [[Throne room events#Linxia Is Asking Around About Darven|Linxia Is Asking Around About Darven]] persistent event and removes [[Unlockable Key Flags#LinxiaLikesYou|LinxiaLikesYou]] key flag. * Once you exit the Throne Room you get the first event with hellknights interrogating your citizens. ** Telling them to stop changes [[Throne room events#Linxia Terrorizes Your People|Linxia Terrorizes Your People]] to [[Throne room events#Linxia Is Asking Around About Darven|Linxia Is Asking Around About Darven]] and removes [[Unlockable Key Flags#LinxiaLikesYou|LinxiaLikesYou]] key flag. Also [[Darven]] will spawn in [[Tuskdale]] the next time you visit it. ** (Lawful Evil) choice lets them continue their job. * There is also a second event on south road with the same choices. * Unless you told hellknights to leave you will need to wait 60 days until [[Darven]] appears at the entrance of [[Tuskdale]]. * Talk to him, he will try to bribe you with 10000{{coin}}, you can increase that amount to 15000{{coin}} with [[Diplomacy]] DC 26 check {{color|+|+240xp}} or to 20000{{coin}} with [[Diplomacy]] DC 32 check {{color|+|+1440xp}}. * The final decisions: *# (Lawful Neutral) or (Chaotic Neutral) to agree to help him. *# (Neutral) or (Lawful Evil) to refuse. * Whatever you choose, your next lead is going to [[Secluded Lodge]]. ===Talk to Linxia=== * Enter [[Secluded Lodge]] and the talk with [[Linxia]] begins. * To keep [[Unlockable Key Flags#LinxiaLikesYou|LinxiaLikesYou]] key flag intact: *# (Lawful Neutral) ''"Darven told me where to look for you."'' then ''"I don't have to explain anything to you."'' *# Any other choice then ''"Darven told me where to look for you."'' then ''"I don't have to explain anything to you."'' * In any case, no matter what you say you will have to fight the hellknights. ===Defeat the hellknights=== * Once [[Linxia]] is brought to low health she teleports away and more hellknights appear on the stairs to the second floor. ** There is an optional group of hellknights on the second floor, including [[Hellknight of the Rack (Cleric 9) (Deterrence)]] which drops [[Deterrence]]. * After the fight talk to [[Darven]], you will get your monetary reward (if you agreed on any). * Final lines will affect the enemy groups you will have to fight in [[Brineheart]]: *# Ally with [[Darven]]: ''"I'll take your deal."'' or ''"I don't care to help you. You're on your own."'' *# Ally with [[Linxia]]: ''"Get out of my {barony/kingdom} at once! — And don't let me catch you around here again!"'' or ''[Attack] "Death to the traitor!"'' ===Await further developments=== * 30 days later during [[Throne room events#A Mysterious Letter Has Arrived at the Castle|A Mysterious Letter Has Arrived at the Castle]] throne room event you will get a letter from either [[Linxia]] or [[Darven]], depending on your choice in [[Secluded Lodge]]. * You can actually refuse to participate and fail the quest at this point. ===Go to Brineheart=== * Enter [[Brineheart]] * Defeat the first set of enemies. * Approach [[Darven]] and [[Linxia]] and conversation begins. You can get only one {{color|+|+2400xp}} reward for [Defeat Darven/Linxia] objective, depending on whom you kill last before they are gone. * If you sided with [[Darven]] *# (Neutral Good), (Lawful Neutral), no-alignment choices to attack [[Linxia]] *# (Chaotic Neutral) to attack [[Darven]] * If you sided with [[Linxia]] *# (Neutral Good), (Chaotic Neutral), no-alignment choices to attack [[Linxia]] *# (Lawful Neutral) to attack [[Darven]] ===Defeat Darven / Defeat Linxia=== * After defeating [[Darven]] you get to pick alignment choice to get second part of dialogue (Lawful Neutral), (Neutral), (Chaotic Neutral), (Neutral Evil): *# (Lawful Neutral) if [[Unlockable Key Flags#LinxiaLikesYou|LinxiaLikesYou]] was lost. She will go away. *# (Lawful Evil) if [[Unlockable Key Flags#LinxiaLikesYou|LinxiaLikesYou]] is still active. She will go away and you get [[Kingdom projects#Alliance with Linxia|Alliance with Linxia]] project. *# (Chaotic Neutral) or (Chaotic Evil) to attack Linxia. You get to talk with [[Darven]] after that. *# (Neutral) She will go away. * After killing [[Linxia]], if you supported [[Darven]] before you get 50000{{coin}} *# (Chaotic Evil) to attack [[Darven]]. *# (Lawful Neutral) [[Darven]] will go away. *# ''"I'll most certainly be taking you up on that invitation. And for now — farewell."'' to unlock [[Merchant (Brineheart)]] and [[Kingdom projects#Trading with Brineheart|Trading with Brineheart]] project. * After killing [[Linxia]], if you didn't support [[Darven]] or betrayed him you get 25000{{coin}} *# (Lawful Good) or (Chaotic Evil) to attack [[Darven]]. *# (Lawful Neutral) or (Neutral) [[Darven]] will go away.
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