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==Trigger== Upon entering [[Varnhold Stockade]] Throne Room and again after defeating [[Agai]]. {{Dialogue|info ||advisor=}} {{Dialogue}} {{Dialogue|c ||ext=y | code = VarnholdStockade_AgaiDialog (15c17d335613b0447b881fc03c4be5b2) | next = ORDER: # Cue_0007 # Cue_0008 }} {{Dialogue|c ||show=once ||ext=y ||ind=y | code = Cue_0007 (ede920686dd932143a2514fb13a2bd58) | speaker= [[Agai]] | text = The biggest spriggan, scarred and beaten, bares his rotting teeth. "I guess we can't rest even here!" | next = Cue_0009 }} {{Dialogue|c ||ext=y ||ind=y | code = Cue_0009 (d469508fa510e5840a14268f3bede238) | speaker= [[Agai]] | text = "I bet you followed our trail from our very den. Forcing us from our home wasn't enough β now you've come to finish us off! Well, Agai will not make this easy for you!" | next = AgaiAnswersList }} {{Dialogue|al ||size=4 ||code=AgaiAnswersList}} {{Dialogue|a | code = Answer_0013 (0d814568b73bae441bffe21469f58b0b) | text = [Diplomacy 30] "Forced out of your home? What do you mean?" | next = Check_0020 }} {{Dialogue|ch ||ind=y | code = Check_0020 (866fb1669a83e8947867dcf19e2fe7e3) | text = [[Diplomacy]] DC 30 | result = {{color|+|+720xp}} | next = ORDER: # {{color|+|Passed:}} Cue_0021 # {{color|-|Failed:}} Cue_0014 }} {{Dialogue|c ||ind=y | code = Cue_0021 (18edb437e3f11ca4ab9a373a8bb680f5) | speaker= [[Agai]] | text = "Like you don't know! The cave to the north, where I lived my entire life before your kind came! Enough β I'm done running!" | result = * [[Unlockable Key Flags#OldCaveDungeon_Loc_unlock|OldCaveDungeon_Loc_unlock]]: set to 0 * Reveals [[Overgrown Cavern]] | next = Cue_0014 }} {{Dialogue|a | code = Answer_0012 (fec3f046be1dd114a859f2ea86edf7d3) | text = "I don't waste my breath talking to scum like you. Prepare to die!" | next = Cue_0014 }} {{Dialogue|c ||ext=y ||ind=y | code = Cue_0014 (6fc5279ca78e11949a3324e79ef1b8a0) | speaker= [[Agai]] | text = Agai swings his blade and utters a shrill battle cry as he charges you. | result = Leads to Combat | next = {{color|*|End Dialogue}} }} |} ===Second Part=== {{Dialogue}} {{Dialogue|c ||ext=y ||ind=y | code = Cue_0008 (5780e9a78b6398547a3e30e0231c3e89) | speaker= [[Agai]] | text = Agai steps back, pressing his hand against his bleeding wounds. "Well, you got me..." he hisses through clenched teeth. "Go on, then! Keep hounding us, pushing us back! Clearly taking all we had wasn't enough!" | next = AnswersList_0010 }} {{Dialogue|al ||size=12 ||code=AnswersList_0010 (834643e94ecb03f4d9a77271ad37eaef)}} {{Dialogue|a ||show=once | code = Answer_0016 (d4780ff49d0c16144a09e4a5909e132b) | text = "What are you on about? You attacked the citizens of Varnhold!" | next = Cue_0017 }} {{Dialogue|c ||ind=y | code = Cue_0017 (1bbfffc5b7d237d469bdf65c5d8537ca) | speaker= [[Agai]] | text = "You think me a fool? You attacked us! In our own home! And now you've followed us here to finish the job! How could we possibly bother anyone in an empty city?!" | next = ORDER: # CueSequence_0043 # AnswersList_0010 }} {{Dialogue|a ||show=once | code = Answer_0018 (9b813d76906c886468ec2dc3bcdd7874) | cond = Selected (Answer_0016) | text = "Are you saying the city was empty before you got here?" | next = Cue_0019 }} {{Dialogue|c ||ind=y | code = Cue_0019 (c811abf70cb538b4b984320a40ba9ab7) | speaker= [[Agai]] | text = "Who cares? We arrived, and no one else was here. We checked for traps, we checked for ambushes β nothing! Totally livable." Agai is silent a moment. "If I knew you'd follow us, I'd have taken everyone even further away..." | next = ORDER: # CueSequence_0043 # AnswersList_0010 }} {{Dialogue|a | code = Answer_0024 (1914699ce0aeccd44b19d2f0f6edbec1) | text = "Where are all the locals?" | next = Cue_0025 }} {{Dialogue|c ||ind=y | code = Cue_0025 (9a1bfd49909793f4a943d491f369dda9) | speaker= [[Agai]] | text = "No clue. Eaten by someone? Just gone? They left their belongings behind, doors wide open β anyone could walk in and take what they like!" | next = ORDER: # CueSequence_0043 # AnswersList_0010 }} {{Dialogue|a | code = Answer_0029 (c22cc97977136e443944b7eea11efbb2) | cond = * Selected (Answer_0016) * Not Seen (Cue_0021) * Not Unlocked ([[Unlockable Key Flags#OldCaveDungeon_Loc_unlock|OldCaveDungeon_Loc_unlock]]) | text = "Where's your former home?" | next = Cue_0030 }} {{Dialogue|c ||ind=y | code = Cue_0030 (ce6137086167bf840bca57bc40ac58a7) | speaker= [[Agai]] | text = Agai glares at you with contempt and hatred. | next = AnswersList_0031 }} {{Dialogue|a | code = Answer_0022 (dc629950d3423e046a63e00b3ea0a937) | text = [Requires Lawful] "I believe that you and your kin aren't to blame for the disappearance of Varnhold's citizens. I'll let you leave in peace. Just tell me where your den is β perhaps I could pay you a visit and help you get your home back." | next = Cue_0026 }} {{Dialogue|c ||ind=y | code = Cue_0026 (cca68925289ba9e499ad2a4ba1328db6) | speaker= [[Agai]] | text = Agai stares at you, unblinking, then scoffs with contempt. "A {race} wants to help? Sure! I'll be surprised if I'm still breathing when we're done. I bet you just want to fight your way in and take my cave for yourself!" | next = ORDER: # CueSequence_0062 # Cue_0027 }} {{Dialogue|a | code = Answer_0028 (146fa432f41a5d740896820e0d5bdd99) | text = (Chaotic Good) "I'll let you go this one time. But mark my words: if you ever come to one of our towns or villages again, I'll make sure you regret it!" | next = ORDER: # CueSequence_0059 # Cue_0058 }} {{Dialogue|a | code = Answer_0023 (2d852f60c16081645a414bf509aa2012) | text = (Lawful Evil) [Attack] "Time to clear the vermin from Varnhold." | result = * Begins Objective [[The Varnhold Vanishing]] (Addendum_2_1) * [[Unlockable Key Flags#AgaiEncountered|AgaiEncountered]]: set to 0 | next = {{color|*|Combat}} }} {{Dialogue|cs ||size=3 ||code=CueSequence_0043 (819b57cd51b5e284b88a01e1bee4e499)}} {{Dialogue|c ||show=once | code = Cue_0044 (dc2dbedf5900d7b4181e9cc04e8bad16) | speaker= [[Ekundayo]] | text = "I do not believe you." | next = Cue_0046 }} {{Dialogue|c ||ind=y | code = Cue_0046 (2802eecb2531d11438d805f8a1336fdd) | speaker= [[Agai]] | text = "Believe what you want, I don't care! I'm not going to make up excuses for the likes of you!" }} {{Dialogue|c | code = SequenceExit_0045 (f332da1f8f0d97d4fac8c960b5115b29) | next = AnswersList_0010 }} {{Dialogue|cs ||size=2 ||code=CueSequence_0059 (5d34493834517a047b7567a2878e89bd)}} {{Dialogue|c | code = Cue_0060 (68cec570e78c1d540917c9b84605ee8d) | speaker= [[Tristian]] | text = "I think he will not risk it again β meaning he and his kin are no threat to the dwellers of [[Dunsward]]." | result = {{color|+|[[Unlockable Key Flags#TristianRomanceCounterValue|TristianRomanceCounterValue]] +5}} }} {{Dialogue|c | code = SequenceExit_0061 (40080db051edb874bb40f4b922a3efa5) | next = Cue_0058 }} {{Dialogue|c ||ext=y ||ind=y | code = Cue_0058 (cae203e62dcf7f941b3962ec583f4467) | speaker= [[Agai]] | text = Agai backs away slowly. | result = * Begins Objective [[The Varnhold Vanishing]] (Addendum_2_1) * [[Unlockable Key Flags#AgaiLetGo|AgaiLetGo]]: set to 1 | next = {{color|*|End Dialogue}} }} {{Dialogue|cs ||size=3 ||code=CueSequence_0062 (77dc6c67f249c454588c8e921a604bf7)}} {{Dialogue|c | code = Cue_0065 (248b54114bff54e459cf78400975c09f) | speaker= [[Valerie]] | text = "Good gods, what a stubborn creature you are! {name} grants you not just life β {he/she} promised to retrieve your home! You could at least thank the person who could have been your executioner!" | result = {{color|+|[[Unlockable Key Flags#ValerieRomanceCounterValue|ValerieRomanceCounterValue]] +10}} | next = Cue_0066 }} {{Dialogue|c ||ind=y | code = Cue_0066 (4e0d00a6090e4a4469400786ad217d5d) | speaker= [[Agai]] | text = Agai sizes the woman up with a hostile glare and shakes his head. }} {{Dialogue|c | code = SequenceExit_0064 (b58c6b9a5a9c3de4eae73debc67f5443) | next = Cue_0027 }} {{Dialogue|c ||ext=y ||ind=y | code = Cue_0027 (e354595e4a1c17e4882db55bf84de66b) | speaker= [[Agai]] | text = "But what do I care? If I'm lucky, you'll both just kill each other. Find an old cave to the south β that's where you'll find the creeps who forced us out. And if you by some chance manage to kick them out of there... I'll know. Then we'll talk some more." | result = * [[Unlockable Key Flags#OldCaveDungeon_Loc_unlock|OldCaveDungeon_Loc_unlock]]: set to 0 * Reveals [[Overgrown Cavern]] * {{color|+|+202xp}} * Begins Objective [[The Varnhold Vanishing]] (Addendum_2_1) * [[Unlockable Key Flags#FriendsWithSpriggans|FriendsWithSpriggans]]: set to 0 | next = {{color|*|End Dialogue}} }} |} ==="Where's your former home?"=== {{Dialogue}} {{Dialogue|al ||size=10 ||code=AnswersList_0031 (bbaf78930578068488c6c62d2f9b1fa2)}} {{Dialogue|a | code = Answer_0033 (19d167973411ed04eb6dc578c4271aa5) | text = [Diplomacy 30] "You've nothing to lose anyway, Agai, and I need to locate the missing citizens of Varnhold. Our troubles may be more closely related than you realize. Please, help me." | next = Check_0035 }} {{Dialogue|ch ||ind=y | code = Check_0035 (37ffb4c2fadf45d4b90d7c7a9a0a40c7) | text = [[Diplomacy]] DC 30 | result = {{color|+|+720xp}} | next = ORDER: # {{color|+|Passed:}} Cue_0036 # {{color|-|Failed:}} Cue_0037 }} {{Dialogue|c ||ind=y | code = Cue_0037 (5b9719d72d2799042a043ed4aa86df1f) | speaker= [[Agai]] | text = Agai bares {{sic|is}} teeth instead of answering. | next = ORDER: # CueSequence_0047 # AnswersList_0031 }} {{Dialogue|a | code = Answer_0032 (eb11668245368e24293960c8a2156994) | text = [Intimidate 25] "Last chance, Agai. Talk, or you'll regret your stubbornness." | next = Check_0034 }} {{Dialogue|ch ||ind=y | code = Check_0034 (75c9f41bcbc2ba3438c82c3392dfcb6f) | text = [[Intimidate]] DC 25 | result = {{color|+|+180xp}} | next = ORDER: # {{color|+|Passed:}} Cue_0036 # {{color|-|Failed:}} Cue_0038 }} {{Dialogue|c ||ind=y | code = Cue_0038 (3e61dcfbf9d4e16409a9e4d3a80c905b) | speaker= [[Agai]] | text = "Not a lot to regret when you've got nothing left to lose! You want to kill me? Go ahead and try. Just know you won't be getting my hide without a fight!" | next = AnswersList_0031 }} {{Dialogue|a | code = Answer_0041 (a684d9b3010ff8c48b9c0053c8448104) | text = "At least tell me who forced you and your kin from your home." | next = Cue_0042 }} {{Dialogue|c ||ind=y | code = Cue_0042 (bba4a0cf37db7174f98448ad80792185) | speaker= [[Agai]] | text = "People like you, but bigger. Stronger." Agai sniffs the air. "And more fetid." | next = AnswersList_0031 }} {{Dialogue|a | code = Answer_0039 (c4576f7406e930642bb32fb6d1b7ab62) | text = "Whatever. I'll locate the den myself." | next = Cue_0040 }} {{Dialogue|c ||ind=y | code = Cue_0040 (10bc014da22d15140bcfb348adbcd71e) | speaker= [[Agai]] | text = "None of my kin remain there, so don't go hoping to take my brethren by surprise!" | next = AnswersList_0010 }} {{Dialogue|cs ||size=3 ||code=CueSequence_0047 (7fdd00b7541dc704dbe9bd4d996c2214)}} {{Dialogue|c | code = Cue_0048 (0e367119ac0a21c4e9633ec2da03a815) | speaker= [[Tristian]] | text = "Listen, Agai. You have no reason to like us, I understand that. But something sinister is going on here in [[Dunsward]]. So far, only humans have suffered from it, but it may eventually get to your people as well. Please help us stop it. We are doing this not for our own sake, but for the sake of everyone living in Dunsward!" | next = Cue_0050 }} {{Dialogue|c ||ind=y | code = Cue_0050 (a2f50f8f17434404583c731055871d83) | speaker= [[Agai]] | text = "What a bunch of goodies you are." }} {{Dialogue|c | code = SequenceExit_0049 (8d89de440a5e31244923450aefb19bce) | next = Cue_0036 }} {{Dialogue|c ||ext=y ||ind=y | code = Cue_0036 (5f32841f94594af47a818489a929e3ce) | speaker= [[Agai]] | text = Agai grimaces. "Fine. Give me your map. I'll point it out." | result = * [[Unlockable Key Flags#OldCaveDungeon_Loc_unlock|OldCaveDungeon_Loc_unlock]]: set to 0 * Reveals [[Overgrown Cavern]] * {{color|+|+135xp}} | next = ORDER: # CueSequence_0051 # AnswersList_0010 }} {{Dialogue|cs ||size=2 ||code=CueSequence_0051 (e038b58434588304cb1e7a08c1095de0)}} {{Dialogue|c | code = Cue_0054 (536b75845c2cb8c4f85e5c45ec095d15) | cond = * Seen (Cue_0048) * [[Unlockable Key Flags#TristianRomanceCounterValue|TristianRomanceCounterValue]] is in range [30;100] | speaker= [[Tristian]] | text = Tristian gratefully nods to Agai, then steps back. }} {{Dialogue|c | code = SequenceExit_0053 (1f73e2430edf87c4eb9c0f14325aa6aa) | next = TristianAnswersList }} {{Dialogue|al ||size=4 ||code=TristianAnswersList}} {{Dialogue|a | code = Answer_0052 (86cfc9bd38143374081cb4e1b4b37adb) | text = "What would I do without you, Tristian?" | next = Cue_0056 }} {{Dialogue|c ||ind=y | code = Cue_0056 (ffdf02d358b12994f8edda34c8d46980) | speaker= [[Tristian]] | text = "A helpful hand opens many doors." Tristian glances at you warmly. "You know that better than most." | result = {{color|+|[[Unlockable Key Flags#TristianRomanceCounterValue|TristianRomanceCounterValue]] +5}} | next = Cue_0057 }} {{Dialogue|a | code = Answer_0055 (b67071cd208a12244a024f0a0de06836) | text = [Silently retrieve the map] | next = Cue_0057 }} {{Dialogue|c ||ind=y | code = Cue_0057 (aeb6191b865c20c4f84143313e382445) | speaker= [[Agai]] | text = "Well? Now what?" | next = AnswersList_0010 }} |}
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