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Dialogue (Agai)
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Dialogue (Agai)
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===Second Part=== {{Dialogue}} {{Dialogue|c ||ext=y ||ind=y | code = Cue_0008 (5780e9a78b6398547a3e30e0231c3e89) | speaker= [[Agai]] | text = Agai steps back, pressing his hand against his bleeding wounds. "Well, you got me..." he hisses through clenched teeth. "Go on, then! Keep hounding us, pushing us back! Clearly taking all we had wasn't enough!" | next = AnswersList_0010 }} {{Dialogue|al ||size=12 ||code=AnswersList_0010 (834643e94ecb03f4d9a77271ad37eaef)}} {{Dialogue|a ||show=once | code = Answer_0016 (d4780ff49d0c16144a09e4a5909e132b) | text = "What are you on about? You attacked the citizens of Varnhold!" | next = Cue_0017 }} {{Dialogue|c ||ind=y | code = Cue_0017 (1bbfffc5b7d237d469bdf65c5d8537ca) | speaker= [[Agai]] | text = "You think me a fool? You attacked us! In our own home! And now you've followed us here to finish the job! How could we possibly bother anyone in an empty city?!" | next = ORDER: # CueSequence_0043 # AnswersList_0010 }} {{Dialogue|a ||show=once | code = Answer_0018 (9b813d76906c886468ec2dc3bcdd7874) | cond = Selected (Answer_0016) | text = "Are you saying the city was empty before you got here?" | next = Cue_0019 }} {{Dialogue|c ||ind=y | code = Cue_0019 (c811abf70cb538b4b984320a40ba9ab7) | speaker= [[Agai]] | text = "Who cares? We arrived, and no one else was here. We checked for traps, we checked for ambushes β nothing! Totally livable." Agai is silent a moment. "If I knew you'd follow us, I'd have taken everyone even further away..." | next = ORDER: # CueSequence_0043 # AnswersList_0010 }} {{Dialogue|a | code = Answer_0024 (1914699ce0aeccd44b19d2f0f6edbec1) | text = "Where are all the locals?" | next = Cue_0025 }} {{Dialogue|c ||ind=y | code = Cue_0025 (9a1bfd49909793f4a943d491f369dda9) | speaker= [[Agai]] | text = "No clue. Eaten by someone? Just gone? They left their belongings behind, doors wide open β anyone could walk in and take what they like!" | next = ORDER: # CueSequence_0043 # AnswersList_0010 }} {{Dialogue|a | code = Answer_0029 (c22cc97977136e443944b7eea11efbb2) | cond = * Selected (Answer_0016) * Not Seen (Cue_0021) * Not Unlocked ([[Unlockable Key Flags#OldCaveDungeon_Loc_unlock|OldCaveDungeon_Loc_unlock]]) | text = "Where's your former home?" | next = Cue_0030 }} {{Dialogue|c ||ind=y | code = Cue_0030 (ce6137086167bf840bca57bc40ac58a7) | speaker= [[Agai]] | text = Agai glares at you with contempt and hatred. | next = AnswersList_0031 }} {{Dialogue|a | code = Answer_0022 (dc629950d3423e046a63e00b3ea0a937) | text = [Requires Lawful] "I believe that you and your kin aren't to blame for the disappearance of Varnhold's citizens. I'll let you leave in peace. Just tell me where your den is β perhaps I could pay you a visit and help you get your home back." | next = Cue_0026 }} {{Dialogue|c ||ind=y | code = Cue_0026 (cca68925289ba9e499ad2a4ba1328db6) | speaker= [[Agai]] | text = Agai stares at you, unblinking, then scoffs with contempt. "A {race} wants to help? Sure! I'll be surprised if I'm still breathing when we're done. I bet you just want to fight your way in and take my cave for yourself!" | next = ORDER: # CueSequence_0062 # Cue_0027 }} {{Dialogue|a | code = Answer_0028 (146fa432f41a5d740896820e0d5bdd99) | text = (Chaotic Good) "I'll let you go this one time. But mark my words: if you ever come to one of our towns or villages again, I'll make sure you regret it!" | next = ORDER: # CueSequence_0059 # Cue_0058 }} {{Dialogue|a | code = Answer_0023 (2d852f60c16081645a414bf509aa2012) | text = (Lawful Evil) [Attack] "Time to clear the vermin from Varnhold." | result = * Begins Objective [[The Varnhold Vanishing]] (Addendum_2_1) * [[Unlockable Key Flags#AgaiEncountered|AgaiEncountered]]: set to 0 | next = {{color|*|Combat}} }} {{Dialogue|cs ||size=3 ||code=CueSequence_0043 (819b57cd51b5e284b88a01e1bee4e499)}} {{Dialogue|c ||show=once | code = Cue_0044 (dc2dbedf5900d7b4181e9cc04e8bad16) | speaker= [[Ekundayo]] | text = "I do not believe you." | next = Cue_0046 }} {{Dialogue|c ||ind=y | code = Cue_0046 (2802eecb2531d11438d805f8a1336fdd) | speaker= [[Agai]] | text = "Believe what you want, I don't care! I'm not going to make up excuses for the likes of you!" }} {{Dialogue|c | code = SequenceExit_0045 (f332da1f8f0d97d4fac8c960b5115b29) | next = AnswersList_0010 }} {{Dialogue|cs ||size=2 ||code=CueSequence_0059 (5d34493834517a047b7567a2878e89bd)}} {{Dialogue|c | code = Cue_0060 (68cec570e78c1d540917c9b84605ee8d) | speaker= [[Tristian]] | text = "I think he will not risk it again β meaning he and his kin are no threat to the dwellers of [[Dunsward]]." | result = {{color|+|[[Unlockable Key Flags#TristianRomanceCounterValue|TristianRomanceCounterValue]] +5}} }} {{Dialogue|c | code = SequenceExit_0061 (40080db051edb874bb40f4b922a3efa5) | next = Cue_0058 }} {{Dialogue|c ||ext=y ||ind=y | code = Cue_0058 (cae203e62dcf7f941b3962ec583f4467) | speaker= [[Agai]] | text = Agai backs away slowly. | result = * Begins Objective [[The Varnhold Vanishing]] (Addendum_2_1) * [[Unlockable Key Flags#AgaiLetGo|AgaiLetGo]]: set to 1 | next = {{color|*|End Dialogue}} }} {{Dialogue|cs ||size=3 ||code=CueSequence_0062 (77dc6c67f249c454588c8e921a604bf7)}} {{Dialogue|c | code = Cue_0065 (248b54114bff54e459cf78400975c09f) | speaker= [[Valerie]] | text = "Good gods, what a stubborn creature you are! {name} grants you not just life β {he/she} promised to retrieve your home! You could at least thank the person who could have been your executioner!" | result = {{color|+|[[Unlockable Key Flags#ValerieRomanceCounterValue|ValerieRomanceCounterValue]] +10}} | next = Cue_0066 }} {{Dialogue|c ||ind=y | code = Cue_0066 (4e0d00a6090e4a4469400786ad217d5d) | speaker= [[Agai]] | text = Agai sizes the woman up with a hostile glare and shakes his head. }} {{Dialogue|c | code = SequenceExit_0064 (b58c6b9a5a9c3de4eae73debc67f5443) | next = Cue_0027 }} {{Dialogue|c ||ext=y ||ind=y | code = Cue_0027 (e354595e4a1c17e4882db55bf84de66b) | speaker= [[Agai]] | text = "But what do I care? If I'm lucky, you'll both just kill each other. Find an old cave to the south β that's where you'll find the creeps who forced us out. And if you by some chance manage to kick them out of there... I'll know. Then we'll talk some more." | result = * [[Unlockable Key Flags#OldCaveDungeon_Loc_unlock|OldCaveDungeon_Loc_unlock]]: set to 0 * Reveals [[Overgrown Cavern]] * {{color|+|+202xp}} * Begins Objective [[The Varnhold Vanishing]] (Addendum_2_1) * [[Unlockable Key Flags#FriendsWithSpriggans|FriendsWithSpriggans]]: set to 0 | next = {{color|*|End Dialogue}} }} |}
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