Trigger[]
Defeat Goblin King (Barghest) with the help of the goblins or make him disappear during Nok-Nok and the King's Return.
Info
- Cues with Index are initated only by answers and cues, not lists.
- Orange lines are shown/selected only once. Yellow lines are shown/selected only once per dialogue session.
- [Show/hide all codes]
List | Code | Condition | Next | Speaker | Text | Result |
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afterBattle_dialogue (33fb30033f02b9640ad22dd4a9cdf012) |
Cue_0001 | |||||
Cue_0001 (5ef9287fc2d5ef24f8e8369184feeece) |
AnswersList_0002 | Nok-Nok |
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AnswersList_0002 (29fecddb2fa2169499954eca5f167e64) | ||||||
Answer_0003 (429a85ad5e497c6458c60e1ab02a0167) |
Check_0007 | Player | [Diplomacy 31] "Nok-Nok has won, beaten your false king. Hail Nok-Nok!" | |||
Check_0007 (c8913bd7e059098439df8bbaa18c246e) |
ORDER:
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Diplomacy DC 31 | +960xp | |||
Answer_0004 (ea793538d9f5a2c44a9de97d4aab76bb) |
Check_0008 | Player | [Intimidate 31] "Raise your weapons to Nok-Nok, you beasts – he's your new master now!" | |||
Check_0008 (16b0bbaee677d8747802faf1adbfd565) |
ORDER:
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Intimidate DC 31 | +960xp | |||
Cue_0010 (98765d6b419520d4da77d550792b0956) |
AnswersList_0002 |
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Answer_0005 (e4ddafa142c3f2f418a703a87d9583dc) |
Cue_0011 | Player | "Hold on – maybe the disappearance of the 'King' will drive them all away." | |||
Cue_0011 (93e57413eea424c4594906bd9e8564bc) |
Cue_0012 |
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Answer_0006 (83874649fe5d8ca4d8aa0a2ffd358916) |
Cue_0018 | Player | [Attack] "We can't let them scatter! Strike now while they're surprised!" | |||
Cue_0018 (f23ee85857f697f46b807a267ac69f83) |
End Dialogue |
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Cue_0009 (8529668435e71fe4388795d48a5c39b2) |
ORDER:
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Cue_0019 (e8cc7cc869b5f0c47b234fbb754f48de) |
Seen (Cue_0015_MungukAlive) | Cue_0020 | Munguk |
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Cue_0020 (0e0807fad1af1cd4687b931723c63886) |
AnswersList_0021 | Nok-Nok |
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AnswersList_0021 (00d9caa04091c2c4cb271ebf4c9ac4ad) | ||||||
Answer_0022 (04a31c321fe5b184085dc467b21d093c) |
Cue_0025 | Player | [Gesture at surrounding crowd] "You did it, Nok-Nok. You wanted to be a Hero – here you are." | NokNok_JESTER +1 | ||
Answer_0023 (2741430c73b503946b54bb6ca4825957) |
Cue_0026 | Player | "Uh... don't turn anymore, Nok-Nok. Please." | NokNok_HERO +1 | ||
Answer_0024 (61c64ee95f78f9947a26c3f3db009d6b) |
Cue_0026 | Player | "Nok-Nok, just stand still and enjoy this." | NokNok_HERO +1 | ||
Cue_0025 (e2a4b52ac71e145418a6cb7a9b8bd698) |
Cue_0012 | Nok-Nok |
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Cue_0026 (7d9b59f83949a0f4984e000447889c1e) |
Cue_0012 | Nok-Nok |
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Cue_0012 (293c27547eb4a884192d37319c371de8) |
AnswersList_0013 | Nok-Nok |
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AnswersList_0013 (20cc2306f5c6bf1489130198fd405e3c) | ||||||
Answer_0014 (26d83c9571b102b46a67229563bf4c97) |
Cue_0017 | Player | "It looks like we're done here – and looks like we scattered another potential threat to the kingdom." | NokNok_HERO +1 | ||
Answer_0015 (2b5b41e2ad931b140ae028b78b8bd451) |
Cue_0017 | Player | "Be silent, you've led us into enough messes for the day, don't let your tongue lead you into another." | NokNok_JESTER +1 | ||
Answer_0016 (8b46cc61239067f4bb42185ae1dfd056) |
Cue_0017 | Player | "If we've dealt with this challenge, we need to deal with other matters." | |||
Cue_0017 (c95c534d983cd0d49957569b1e3d3661) |
End Dialogue |
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