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Dialogue (Barghest 2)
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Dialogue (Barghest 2)
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==Trigger== Defeat [[Goblin King (Barghest)]] with the help of the goblins or make him disappear during [[Nok-Nok and the King's Return]]. {{Dialogue|info ||advisor=}} {{Dialogue}} {{Dialogue|c ||ext=y | code = afterBattle_dialogue (33fb30033f02b9640ad22dd4a9cdf012) | next = Cue_0001 }} {{Dialogue|c ||ext=y ||ind=y | code = Cue_0001 (5ef9287fc2d5ef24f8e8369184feeece) | speaker= [[Nok-Nok]] | text = Nok-Nok is picking himself up, but it's clear he has no idea what to do next, oblivious to the potential threats waking up around him, still rubbing his face to brush off the blood and ash... and he's starting to glance around, distractedly looking for his teeth. | next = AnswersList_0002 }} {{Dialogue|al ||size=9 ||code=AnswersList_0002 (29fecddb2fa2169499954eca5f167e64)}} {{Dialogue|a ||show=once | code = Answer_0003 (429a85ad5e497c6458c60e1ab02a0167) | text = [Diplomacy 31] "Nok-Nok has won, beaten your false king. Hail Nok-Nok!" | next = Check_0007 }} {{Dialogue|ch ||ind=y | code = Check_0007 (c8913bd7e059098439df8bbaa18c246e) | text = [[Diplomacy]] DC 31 | result = {{color|+|+960xp}} | next = ORDER: # {{color|+|Passed:}} Cue_0009 # {{color|-|Failed:}} Cue_0010 }} {{Dialogue|a ||show=once | code = Answer_0004 (ea793538d9f5a2c44a9de97d4aab76bb) | text = [Intimidate 31] "Raise your weapons to Nok-Nok, you beasts – he's your new master now!" | next = Check_0008 }} {{Dialogue|ch ||ind=y | code = Check_0008 (16b0bbaee677d8747802faf1adbfd565) | text = [[Intimidate]] DC 31 | result = {{color|+|+960xp}} | next = ORDER: # {{color|+|Passed:}} Cue_0009 # {{color|-|Failed:}} Cue_0010 }} {{Dialogue|c ||ind=y | code = Cue_0010 (98765d6b419520d4da77d550792b0956) | speaker= - | text = The surrounding creatures keep silent. | next = AnswersList_0002 }} {{Dialogue|a | code = Answer_0005 (e4ddafa142c3f2f418a703a87d9583dc) | text = "Hold on – maybe the disappearance of the 'King' will drive them all away." | next = Cue_0011 }} {{Dialogue|c ||ind=y | code = Cue_0011 (93e57413eea424c4594906bd9e8564bc) | speaker= - | text = The creatures, at the defeat of their King, file away slowly, melting back into the trees, until it's only you and Nok-Nok again. It's time to go. | next = Cue_0012 }} {{Dialogue|a | code = Answer_0006 (83874649fe5d8ca4d8aa0a2ffd358916) | text = [Attack] "We can't let them scatter! Strike now while they're surprised!" | next = Cue_0018 }} {{Dialogue|c ||ind=y | code = Cue_0018 (f23ee85857f697f46b807a267ac69f83) | speaker= - | text = "Stab time! But need talk to you later. Need... something." | result = * Completes Objective [[Nok-Nok and the King's Return]] (Objective_0001_AnserTheChallenge) ** {{color|+|+2880xp}} * Begins Objective [[Nok-Nok and the King's Return]] (Objective_0002_TalkToNokInCapitol) * Leads to Combat | next = {{color|*|End Dialogue}} }} {{Dialogue|c ||ext=y ||ind=y | code = Cue_0009 (8529668435e71fe4388795d48a5c39b2) | speaker= - | text = The surrounding creatures jump at your words, including Nok-Nok – he then watches as the eyes turn to him.<br/>Then, one at first, then more, the goblins begin to strike the butt of their weapons against the ground… slowly, then faster and faster, doing two quick strikes, a pause, and two strikes again. | next = ORDER: # Cue_0019 # Cue_0020 }} {{Dialogue|c ||ext=y ||ind=y | code = Cue_0019 (e8cc7cc869b5f0c47b234fbb754f48de) | cond = Seen ([[Dialogue (Barghest)|Cue_0015_MungukAlive]]) | speaker= [[Munguk]] | text = Even Munguk, puzzled, begins to join in, pounding the butt of his club unsteadily into the ground, then smiling, he pounds the club faster and faster... he must be really drunk or was really under the barghest's spell. Or arguably both. | next = Cue_0020 }} {{Dialogue|c ||ext=y ||ind=y | code = Cue_0020 (0e0807fad1af1cd4687b931723c63886) | speaker= [[Nok-Nok]] | text = Nok-Nok looks enthralled. He does quarter-turns, looking at all the goblins worshipping him, his jaw agape. You notice he's still a bit unsteady, and swaying slightly. | next = AnswersList_0021 }} {{Dialogue|al ||size=3 ||code=AnswersList_0021 (00d9caa04091c2c4cb271ebf4c9ac4ad)}} {{Dialogue|a | code = Answer_0022 (04a31c321fe5b184085dc467b21d093c) | text = [Gesture at surrounding crowd] "You did it, Nok-Nok. You wanted to be a Hero – here you are." | result = [[Unlockable Key Flags#NokNok_JESTER|NokNok_JESTER]] +1 | next = Cue_0025 }} {{Dialogue|a | code = Answer_0023 (2741430c73b503946b54bb6ca4825957) | text = "Uh... don't turn anymore, Nok-Nok. Please." | result = [[Unlockable Key Flags#NokNok_HERO|NokNok_HERO]] +1 | next = Cue_0026 }} {{Dialogue|a | code = Answer_0024 (61c64ee95f78f9947a26c3f3db009d6b) | text = "Nok-Nok, just stand still and enjoy this." | result = [[Unlockable Key Flags#NokNok_HERO|NokNok_HERO]] +1 | next = Cue_0026 }} {{Dialogue|c ||ext=y ||ind=y | code = Cue_0025 (e2a4b52ac71e145418a6cb7a9b8bd698) | speaker= [[Nok-Nok]] | text = Nok-Nok follows your gesture, and as he turns...<br/>...but already unsteady, he twists and falls again, collapsing to the ground – the drumming falls awkwardly silent with a few gasps, then laughing from the goblins.<br/>To his credit, Nok-Nok picks himself up and dusts himself off, then the drumming resumes. He's giving a half-smile, as if he's not certain of his own success. | next = Cue_0012 }} {{Dialogue|c ||ext=y ||ind=y | code = Cue_0026 (7d9b59f83949a0f4984e000447889c1e) | speaker= [[Nok-Nok]] | text = Nok-Nok, as dizzy as he is, listens to you – he stops turning, and plants his feet firmly to prevent himself from collapsing, accidentally striking a heroic pose by doing so.<br/>The drumming of spears continues, and he puffs up proudly – while you hope it doesn't go to his head, you silently remind yourself that it wouldn't stay there long anyway. | next = Cue_0012 }} {{Dialogue|c ||ext=y ||ind=y | code = Cue_0012 (293c27547eb4a884192d37319c371de8) | speaker= [[Nok-Nok]] | text = Nok-Nok gives a half-smile, then nods at you. "Not so hard. Tell you Mother of Beasts watch over me, she not let another beast get to me." | next = AnswersList_0013 }} {{Dialogue|al ||size=3 ||code=AnswersList_0013 (20cc2306f5c6bf1489130198fd405e3c)}} {{Dialogue|a | code = Answer_0014 (26d83c9571b102b46a67229563bf4c97) | text = "It looks like we're done here – and looks like we scattered another potential threat to the kingdom." | result = [[Unlockable Key Flags#NokNok_HERO|NokNok_HERO]] +1 | next = Cue_0017 }} {{Dialogue|a | code = Answer_0015 (2b5b41e2ad931b140ae028b78b8bd451) | text = "Be silent, you've led us into enough messes for the day, don't let your tongue lead you into another." | result = [[Unlockable Key Flags#NokNok_JESTER|NokNok_JESTER]] +1 | next = Cue_0017 }} {{Dialogue|a | code = Answer_0016 (8b46cc61239067f4bb42185ae1dfd056) | text = "If we've dealt with this challenge, we need to deal with other matters." | next = Cue_0017 }} {{Dialogue|c ||ext=y ||ind=y | code = Cue_0017 (c95c534d983cd0d49957569b1e3d3661) | speaker= - | text = "Still — would like to speak with you later. Need... something." Nok-Nok seems lost in thought. | result = * Completes Objective [[Nok-Nok and the King's Return]] (Objective_0001_AnserTheChallenge) ** {{color|+|+2880xp}} * Begins Objective [[Nok-Nok and the King's Return]] (Objective_0002_TalkToNokInCapitol) | next = {{color|*|End Dialogue}} }} |}
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