Pathfinder: Kingmaker Wiki

Trigger[]

Talk with Brevis in Lake Silverstep Village.

Info

  • Cues with Index are initated only by answers and cues, not lists.
  • Orange lines are shown/selected only once. Yellow lines are shown/selected only once per dialogue session.
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List Code Condition Next Speaker Text Result
SilverstepLake_Outdoor_SuspiciosTrader
(13347e84ba22d5a42834a8f48dce35e0)
Cue_0020
    Cue_0020
(79bd4a47ba7e703459e34274a550a737)
AnswersList_0021 Brevis
"Welcome to Brevis's Roadside Shop!" Judging from his accent and his fine clothes, this trader isn't from around here.
AnswersList_0021
(6378309a7bd2e1247ada47eee2c36493)
Answer_0022
(d454bb2e9d6556348a7014cdc00cbd74)
Trade Player "Can I see your wares?"
Answer_0046
(a207d86c1f66ca14db10a688dc34c71a)
Cue_0043 Player "Your suspicions about Ivar weren't unfounded. He wasn't some dragon's messenger — he was a werewolf."
    Cue_0043
(b95b2035fb2d5bb46b1a17071bf17f2d)
AnswersList_0048 Brevis
"A werewolf! So that's who-" The trader cuts himself short, then spits. "I hope you killed the beast."
Answer_0053
(fc7525629174a284bb9f0f77254302a8)
Cue_0054 Player "I dealt with your bandit buddies from that cave. They're gone."
    Cue_0054
(036f603299a18ed49bd1f4aafb7c76dc)
AnswersList_0021 Brevis
The trader's glance betrays no emotion. "They were no buddies of mine! Fewer bandits means calmer trading..." The trader trails off with a grunt.
Answer_0023
(62088f40d7075944697cb11237ec3016)
Not Selected (Answer_0053) Cue_0030 Player "What's causing all the fuss around here?"
    Cue_0030
(e3aa85149d17a14449cdcac461931a79)
AnswersList_0021 Brevis
"You mean those fish jumping ashore?" The trader frowns. "These fools believe it's thanks to their 'patron,' the Silver Dragon. He supposedly decided to provide the villagers with a feast and sent them this 'gift.' Idiots. I don't know the real reason those fish are jumping, but if it were me, I wouldn't get too close to those fish or that lake."
Answer_0024
(dfcb8e7c5b306e347bce0a75b25631ba)
Cue_0028 Player "Who is in charge of this village?"
Answer_0057
(2aa7b777a18db7f4aa4e674d2c016c20)
Cue_0028 Player "You sent me a letter, right? About hunter named Ivar and his Silver Dragon stories?"
    Cue_0028
(2f26e8ebf3b5b554e87baaee363de1f8)
Cue_0029 Brevis
The trader smirks. "Ivar. He's a resourceful one, to be sure. Made the whole area believe he's some chosen one, the spokesman for the 'Silver Dragon.' The idiots around here listen to everything he says and do whatever he asks."
    Cue_0029
(11a8ce1dea838ac44b44247cf43ced66)
AnswersList_0021 Brevis
"It's strange, though. After this Ivar fellow came to the village with his sack of silver scales and his ridiculous stories about the Silver Dragon, things in the area started to change. There was this wolf pack, used to cut through the local cattle like a housewife cuts through vegetables. After Ivar got here, the wolves won't even come close to the local cows. Same with the monsters in the woods — they don't take step one toward the village or its people. It's all pretty strange, if you ask me. Very strange, indeed."
Answer_0025
(489fa7c897fc42c4f8e375cd242c45b7)
Cue_0032 Player "I'm surprised to see a trader in such a remote place."
    Cue_0032
(82347b8871459d04982e65fc33a7098a)
AnswersList_0021 Brevis
"I usually buy hides from the local hunters, but sometimes they come up with some rather... intriguing trophies. No wonder, though, considering the number of different beasts living in these woods."
PerceptionCheck Hidden Perception DC 18
Answer_0034
(b241e6b0b579f5c4f81efca4a420c165)
  • Seen (Cue_0032)
  • Passed (PerceptionCheck)
Check_0035 Player [Perception check passed] [Intimidate 25] "Hmm, these wares don't look like hunting trophies. They remind me more of some robber's loot."
Answer_0026
(34f9d2d315c3e84418cec8a9698c120a)
Combat Player (Chaotic Evil) [Attack] "I didn't come to talk."
Answer_0027
(0336920bdd085084b88ede2aa7afac34)
End Dialogue Player "I'll come another time. Farewell!"
AnswersList_0048
(6d668669ae0332a4cb2f9fd60c48dabd)
Answer_0049
(f463d56d1feca404f95e521d8298ba6f)
OR:
  1. Unlocked (SilverstepWerewolfFreed)
  2. Unlocked (SilverstepWerewolfExiled)
Cue_0051 Player "No, I let him live."
    Cue_0051
(3818f5bdd6199f84ca3f13d68ef4f1cb)
AnswersList_0021 Brevis
"That was a... shortsighted decision." The trader's voice carries a tone of sarcasm, but he quickly restrains himself. "Your {Grace/Highness}."
Answer_0055
(b9b59d4cdb054214b9dec893eaf4f471)
Cue_0056 Player "How I dealt with him is none of your business."
    Cue_0056
(3f819b38cce25f34cbf5863944b4fdf3)
AnswersList_0021 Brevis
"Of course, Your {Grace/Highness}, of course! None of my business at all."
Answer_0050
(ca33ef1a0790a044ab737559f8ad7c0f)
Unlocked (SilverstepWerewolfDead) Cue_0052 Player "Yes, and good riddance."
    Cue_0052
(3887b57fc5c34f848a95d17d52ea6ab3)
AnswersList_0021 Brevis
"It's been a long time since I heard such good news! If you'll permit me, {baron/baroness/king/queen}, I'd like to give you a gift, a sign of my gratitude."
Receive 450

"Hmm, these wares don't look like hunting trophies. They remind me more of some robber's loot."[]

List Code Condition Next Speaker Text Result
    Check_0035
(2340fa2e7b41e3246b39916455ebf43e)
ORDER:
  1. Passed: Cue_0036
  2. Failed: Cue_0037
Intimidate 25 +180xp
    Cue_0037
(62626ba8540aec648b1f93166de74071)
ORDER:
  1. CueSequence_0058
  2. AnswersList_0021
Brevis
The trader smiles broadly. "Just the usual junk, Your Grace. I buy it from travelers I come across here and there."
CueSequence_0058
(522943effc795ea46ad5767212cbaf6d)
Cue_0059
(a35f7546b23fa0944ab519bf70c443cd)
Jaethal "Who are you trying to fool, you slime? {His/Her} {Grace/Highness}, me, or my blade?"
Cue_0061
(8e8bf15ba2f33f14489718f8adf34962)
Valerie Valerie meaningfully places her hand on her weapon. "Would you like to press your luck, liar?"
SequenceExit_0060
(75fbf025533ccfb4d94def04c4831f57)
Cue_0036
    Cue_0036
(729151511432b7745b9034557d184a1a)
ORDER:
  1. CueSequence_0062
  2. AnswersList_0038
Brevis
The trader's face goes blank. "I'm sure I have no idea what you mean, Your {Grace/Highness}. This is all pretty standard trade around these parts. You know, totally unrelated, I just realized I haven't had an opportunity before to offer a donation to help support our barony..."
CueSequence_0062
(57736543e814332488e33555f456f61e)
Cue_0064
(842e1e3a51ccf454ab1895c4db286ce9)
Valerie Valerie's lips purse with disdain. "Those like him think anything can be bought — even laws and rulers."
SequenceExit_0063
(12416c6302c8ea848855aa7e9c092af9)
AnswersList_0038
AnswersList_0038
(fe0dee0bf148484408f645c5508feeab)
Answer_0040
(24ad38468cebbc9488c73f3696e0e27f)
Cue_0044 Player "Why don't you start with where you acquired these goods of yours?"
    Cue_0044
(5a5326ade30396b45a1d56f30189ba6b)
AnswersList_0038 Brevis
The trader glances at you suspiciously. "All right, all right! There's a cave to the north. Some... less than law-abiding fellows have taken up residence there. If we're being uncharitable, you could call them bandits. I sell things they've collected. But I never robbed anyone myself! You've my word of honor on that!"
BanditCaveFound: set to 0
Answer_0039
(d5c604071ec17d34a9098b9a4eb5b7ca)
Cue_0045 Player (Lawful Good) "Now you're trying to bribe me? If you ever even think of going back to your old ways, you'll find yourself in some real trouble."
Answer_0041
(0c0d39daf8c2ca84f924648b174d34f5)
ORDER:
  1. CueSequence_0072
  2. Cue_0042
Player (Neutral Evil) "Donations are always appreciated."
Answer_0047
(b044b129cdd37dd4199bb605ab483260)
ORDER:
  1. CueSequence_0068
  2. Cue_0070
Player (Lawful Neutral) [Attack] "Not only are you selling stolen wares, but now you're trying to bribe your way out of justice? I can't let that go unpunished!"
    Cue_0045
(b146d66ce4b46144eaa66854e5e9f09a)
ORDER:
  1. CueSequence_0065
  2. AnswersList_0021
Brevis
"Sure, yes, of course!" The trader's voice rings with enthusiasm.
CueSequence_0065
(91e003bacbd4fc74986b77e1d5bd835e)
Cue_0067
(98728b0896f695b4bb6361ec2b31a0ed)
Valerie Valerie glances pensively at you. "Do you believe he will keep his word? Though on second thought, I know how convincing you can be." ValerieRomanceCounterValue +5
SequenceExit_0066
(c9c3de860fa33f141a4a2b3f1b78a427)
AnswersList_0021
CueSequence_0072
(b9bdf541a422c624eb6e4290f2fe1394)
Cue_0074
(adb765a9a714dfa40a16bd04616d01ae)
Valerie "How low." ValerieRomanceCounterValue -5
SequenceExit_0073
(bd2ab96c7d03bf245b1fd8ec02505fcb)
Cue_0042
    Cue_0042
(99f91dd5ef374de4f8e4407db399d48d)
AnswersList_0021 Brevis
"So nice doing business with you, Your {Grace/Highness}!"
Receive 4500
CueSequence_0068
(7afcbc276deed744dbdd9426b5a614c3)
Cue_0071
(f302bcd7d6cdd8b41aa6bf0953e4f2b3)
Valerie "And I can see you do not mind taking justice into your own hands!" ValerieRomanceCounterValue +5
SequenceExit_0069
(48aa0bbbc062627479962960f393916b)
Cue_0070
    Cue_0070
(fa54b7b4c02928e45b498926d0df1ce4)
End Dialogue Brevis
"Aaaaah!"