Pathfinder: Kingmaker Wiki

Trigger[]

Interact with the Gate to the Tomb in City of Hollow Eyes.

Info

  • Cues with Index are initated only by answers and cues, not lists.
  • Orange lines are shown/selected only once. Yellow lines are shown/selected only once per dialogue session.
  • [Show/hide all codes]
List Code Condition Next Speaker Text Result
Dialogue_TombDoor
(cee220ed11ab1384da50d7ddfa68604f)
ORDER:
  1. Cue_0001
  2. Cue_0021
    Cue_0001
(0d09ab67efe279d429d0807febd58a86)
Not Selected (Answer_0006) ORDER:
  1. CueSequence_0035
  2. AnswersList_0002
A huge stone slab blocks entrance to the tomb. The ancient stone surface is covered in worn inscriptions, barely visible beneath the moss.
    Cue_0021
(6d848592785655146b61184a1a9d84d5)
Selected (Answer_0006) ORDER:
  1. CueSequence_0035
  2. AnswersList_0002
The huge stone slab that had been blocking the entrance now stands to the side. The darkness within seems to almost breathe with cold and dust.
CueSequence_0035
(3ca5432b9de00884cbf560a157fbd759)
Cue_0036
(be9243a010202b946953b1afebaa2a06)
Jaethal "The cyclopes were fabulously rich. Why, instead of creating ageless beauty, would they waste it all building monumental ugliness like this?"
SequenceExit_0037
(cb050e6d9eb6f204a87dd9e09af655ef)
AnswersList_0002
AnswersList_0002
(e6ccd94c2b1a9d04b8ba619ec6f6a6d7)
Answer_0004
(deab834e343d1ad409f8d82351a1dd90)
Cue_0010 Player [Examine the entrance]
    Cue_0010
(20087ad503f05524ba6925ef25b9c780)
AnswersList_0002
The crumbling, ancient stone is densely covered with thick moss. Near the edge of the slab, some of the moss has been torn — some unknown force must have moved it aside and then replaced it.
Answer_0016
(46a15d9b1b9022c47b853aad64151670)
Check_0017 Player [Read the inscriptions on the door]
    Check_0017
(f9def378edeb9f94cae4cf8f5196d7e9)
ORDER:
  1. Passed: Cue_0018
  2. Failed: Cue_0019
Knowledge (World) DC 30 +720xp
    Cue_0018
(38a856457b9877744ad0b4058a991f22)
Cue_0025
You manage to read several phrases of the ancient cyclopean language.
    Cue_0019
(5174bfd452a8f044e8055de95f460f6c)
ORDER:
  1. CueSequence_0026
  2. AnswersList_0002
You stare at the symbols on the worn stone for a long, long time, but they just won't reveal their secrets.
Answer_0003
(e4199bf7f2bb5db42aef50cf464b2290)
Not Selected (Answer_0006) Cue_0009 Player [Try to pry the door open]
    Cue_0009
(b4ec64b324d50334faefe6853def751c)
AnswersList_0002
You examine the door closely, but you find no sign of any mechanism that would open the door.
Answer_0005
(e178322e56d24de4c8148419164e6e20)
Not Selected (Answer_0006) Cue_0011 Player [Try to break the door open]
    Cue_0011
(d2b7cc20e94ebfa48a627068cb8a289e)
ORDER:
  1. CueSequence_0022
  2. AnswersList_0002
Chunks of moss fall from the slab as you strike it. There doesn't seem to be any other effect.
Answer_0014
(e4fb65e8993d04a4eaeb68db99952c79)
Party has Detect Magic Cue_0015 Player [Use detect magic]
    Cue_0015
(9fa7985cb0df1a545b950bbb19e9a1e4)
AnswersList_0002
The door radiates a faint transmutation aura.
Answer_0006
(51cfcae0812856e4cbf05cfb6891894d)
Unlocked (TombsKeyWord) Cue_0012 Player [Speak the word "kheb"] TombEntrance: set to 0
    Cue_0012
(aa6f497b9644d914dbe85ad5a12a0abe)
Cue_0020
The slab slides aside, easily and noiselessly, making a crack wide enough for you to enter.
    Cue_0020
(4dab78f4b8b17924ba9ce0a4f0affcba)
AnswersList_0002 Defaced Sister (City of Hollow Eyes)
Before you have a chance to take a single step, a voice calls out from inside the tomb. "Wait! Do not enter! Prop the door, or it will close behind you!" Unwilling to tempt fate, you move a large stone to the entrance and prop the door open.
Answer_0007
(69231fb0c83bd6e4babc737f0c5356ad)
Selected (Answer_0006) Cue_0013 Player [Enter]
    Cue_0013
(ce184b2283858a24e9c1c74829755b7a)
AnswersList_0002
After ensuring the slab won't close itself behind you, you step into the damp, cold darkness of the tomb.
Answer_0008
(0641db302cbf3a846bcb881af0343dae)
End Dialogue Player [Leave]
CueSequence_0022
(aa459c221c0c38d4db064b5d522d15fc)
Cue_0023
(1bafec4db1bb9824a9c3776363e6f06a)
Amiri Swearing under her breath, Amiri continues hitting the door several more times. Once it's apparent that it isn't going to budge, she gives it an angry kick.
SequenceExit_0024
(28b217f9dde7eef44b601ff3e74970cc)
AnswersList_0002
CueSequence_0026
(c64ff04e77357934b847b8af8275406c)
Cue_0028
(3850f3663a7362541a971b3aa997e8b7)
Jubilost "Wait a moment... I think I can understand some of this. Let me see..."
SequenceExit_0027
(6e07bf2b9974c0e478774ce166dc2512)
Cue_0025
    Cue_0025
(cc69b4cd81efb8a4db33733a9740794b)
  1. CueSequence_0029
  2. AnswersList_0002
Cruel and evil go into the blind darkness, while kind and merciful go into even deeper darkness... impenetrable blackness... darkness opens every door... wise and stupid, lewd and ascetic... there's not a single path in this world that won't lead into ultimate darkness.
CueSequence_0029
(1c8e5d80044a19a41bb42bac63a9f8de)
Cue_0030
(b27ca3eff64b19c4997004e514ec3b3f)
Harrim "Such wise, beautiful words..."
Cue_0032
(0da885090509baf42844865b78a2c104)
Cue_0033 Linzi "Ick, what a load of nonsense! I was hoping for a legend. Or maybe a poem. Or at least some sort of ancient recipe!"
    Cue_0033
(bbbe13794e2bd494385018e075e62726)
Cue_0034 Jubilost
"If you had even rudimentary knowledge of ancient cyclops culture, you wouldn't be so eager to see their recipes. To wit: they were cannibals."
    Cue_0034
(11e379358ff0d9a4888bddf68405dc34)
Linzi
"Blech!"
SequenceExit_0031
(346983cf2885fa74396b79e48cbedafc)
AnswersList_0002