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Trigger[]

Upon entering Special Encounter (Embeth Travelers).


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  • Cues with Index are initated only by answers and cues, not lists.
  • Orange lines are shown/selected only once. Yellow lines are shown/selected only once per dialogue session.
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Answer_0018 can not be activated because it have contradicting requirements due to wrong "AND" condition instead of "OR" (Last Version bug was seen:2.1.7b)
List Code Condition Next Speaker Text Result
Dialogue_ HuntersRevenge
(fea6a28330520f744be39882fddf3f71)
Cue_0001
    Cue_0001
(ba16833c7295bf44f99340a6026577a7)
AnswersList_0008
"Hey, you there!" Armed men dressed in wandering clothes are looking at you.The look upon their faces, as well as the tone of their female leader's voice, do not bode well. "Yes, you! Jamel Visser sends his regards."
AnswersList_0008
(cb24e12cff6709c40b8aa8d0f5a30a69)
Answer_0006
(37463fc4ab383cc42934599429c8011b)
Cue_0007 Player "Who are you and what do you want from me?"
    Cue_0007
(551cd819cdc936a4dbcf1f6986680928)
ORDER:
  1. Cue_0034
  2. Cue_0035
"Have you already forgotten about us? We remember you well. We are the hunters of the Embeth Forest. Do you recall the beast hunt?"
    Cue_0034
(b0493b934e9bb854b82a3e8e16b91141)
OR:
  1. AND:
  2. AND:
AnswersList_0008
"You took that which you had not earned. We've come to give you a chance to prove yourself deserving of the prize."
    Cue_0035
(a1837661796bd2f459f138b1b0bef244)
HunterFate is 2 AnswersList_0008
"You slaughtered those who came to your aid. If it were up to me, I would have slit your throat in your sleep... however, even though you had no mercy for your victims, Jamel insisted we give you a chance."
Answer_0003
(99953c208a3bd924db0b0f0febca1a58)
Selected (Answer_0006) Check_0009 Player [Bluff 35] [Lie] "This is all a big misunderstanding. You seem to have confused me with someone else. Trust me, I've never heard about you before. I'm just passing through these lands!"
    Check_0009
(0ad62f3f6a2ccaf4888e9718ab67f935)
ORDER:
  1. Passed: Cue_0010
  2. Failed: Cue_0011
Bluff DC 35 +3840xp
    Cue_0010
(61b5fe87f747d00419712b837eabd093)
Cue_0032
The righteous indignation on the huntress' face gives way to embarassment. As she whispers something to one of her companions, he shrugs. "Hm... I am sorry, there was a mistake. You shouldn't loiter around here. The ruler of these lands is a true gorgon if I ever saw one."
    Cue_0011
(90d0ad3ae9e465c4196bebb242ddfa71)
Cue_0005
The huntress gives you a sideways grin. "Save your breath. It is not us you shall be speaking to."
Answer_0018
(ca7c6242c0b6eb94ba520d5e766e180c)
Check_0020 Player (Lawful Good) [Diplomacy 20] "My behavior was unacceptable. My sincere apologies."
    Check_0020
(6027332e269a7c640bfb1ba879d49176)
ORDER:
  1. Passed: Cue_0021
  2. Failed: Cue_0022
Diplomacy DC 20 check +45xp
    Cue_0021
(293f1aa4e2b5a7b4388815380e50fb09)
CheaterAnswersList
The huntress frowns, evaluating your answer, then after a long moment, speaks. "Apologies alone are not enough. Pay for that which you have taken from us... or prove that you are indeed worthy of such a reward — in battle with a beast."
    Cue_0022
(84004e6d2ad67a245ace9c0f442a9913)
?
The huntress smirks. "You won't get off so easily — apologies are not enough. I hope that our prize was to your liking. Now comes the time to earn it!"
Answer_0014
(60ca11a576b93a74bb558e3c3f9512d9)
Check_0019 Player (Lawful Good) [Diplomacy 35] "There is no excuse for my actions. Let me redeem myself."
    Check_0019
(50adb1330d5d66f44b963211a79c6a60)
ORDER:
  1. Passed: Cue_0023
  2. Failed: Cue_0024
Diplomacy DC 35 +3840xp
    Cue_0023
(0e98b5bcb810b4f4f8e973567349fa9e)
KillerAnswersList
The huntress frowns, evaluating your answer, then after a long moment, speaks.
"Those people had families. Children. What good are your apologies to them?"
    Cue_0024
(0bafa1d76d617874fafa88a8c2c5a347)
Cue_0005
"Those people came to your aid — in return you slaughtered them for some measly prize! And now you dare beg for forgiveness? You shall redeem yourself once you're dead!"
Answer_0013
(b520abff2402d0f4aa30b6bc66934cd2)
Selected (Answer_0006) ORDER:
  1. Cue_0015
  2. Cue_0016
Player (Chaotic Neutral) "Is this any reason for us to quarrel? It was just a joke!"
    Cue_0015
(18c41879832b2f248a4bb0cdb83038be)
HunterFate is 2 Cue_0005
"A joke?!" The huntress' face is twisted with rage. "Those people had families! They came to aid you, and you killed them... For what? To win a prize? Is that what you call joke?"
    Cue_0016
(29ca0506778dde44c97ee5b75eb6d897)
Not HunterFate is 2 Cue_0005
"A joke, you say?" The huntress grins. "Well, now it's our turn to play a joke on you. You've taken the prize — now you have to earn it!"
Answer_0012
(a8b557ec5d746e84f871f139336760c9)
ORDER:
  1. CueSequence_0036
  2. Cue_0017
Player (Chaotic Evil) "Ah, yes. That was a great hunt. Your friends made for fine game. Have you come to share in their fate?"
Answer_0002
(83eb57fd26d991b43bf3ab858cdf818f)
Cue_0004 Player "You and your band had best leave while you still can."
    Cue_0004
(02fa6dc4da3b19c40a8fbe1aed7ffeed)
Cue_0005
The huntress gives you a wicked smile.
KillerAnswersList
Answer_0029
(5729148f8b12fa344b10c2406c03e46a)
Have 3000 Cue_0031 Player [Give 3000 gold] "Give this money to the families of the deceased." Lose 3000
    Cue_0031
(4e1ee315a97836f4381e2f1a41fe32ac)
Cue_0032
"Hm!" The huntress is surprised by the sum. "All the coin in Golarion wouldn't make up for their lives, but... have it your way. I shall give them the gold and your apologies."
Answer_0030
(b73db6f6f9155cb46b9629e488603941)
Cue_0033 Player "You are right. I am ready to accept my punishment."
    Cue_0033
(7a913c43f10e03045845a44a91937739)
Cue_0005
"I do not believe that people like you can ever repent. I may be wrong. If you survive this battle, we shall see your next move."
CheaterAnswersList
Answer_0025
(7e80b0e49d24620468e69cf0e6de0d43)
Have 1000 Cue_0027 Player [Give 1000 gold] "Let me pay." Lose 1000
    Cue_0027
(7c210bbfe12d25040ad9beae46c48030)
Cue_0032
The huntress takes the money and nods. "The matter is closed. I shall pass this on to Jamel along with your apologies."
Answer_0026
(d61502b62b5fb624cbfd6907c582ac91)
Cue_0028 Player "Bring out your beast."
    Cue_0028
(9afd5a4e7dd772a409959d3752d8b02b)
Cue_0005
"Good. Show us what you're made of."
CueSequence_0036
(7d1f42371dfd0dc4e9f44c0bade16f57)
Cue_0037
(0529f33d2fdf50e4e89e57c3d5935a7f)
Jaethal "Well said."
SequenceExit_0038
(800dbf26e0d5c774c83ba72531ffc234)
Cue_0017
    Cue_0017
(254b6096ec7f029449df314db3195d5c)
Cue_0005
The huntress clenches her teeth, her gaze full of hate. She spits on the ground, then gives a cold smile. "Now it's your turn to be the game!"
    Cue_0005
(d6327982adc08624ab12cb2993850dbb)
End Dialogue
"Jamel asked me to tell you — we are not murderers, judges, nor executioners. We are hunters. You will be judged by the forest, just as we are. Earn your right to live!"
The hunters vanish back into the foliage. With a thundering roar, a hulking beast emerges from the trees.
Leads to Combat
    Cue_0032
(5c725e8af8af5f14da95d5684a08f243)
End Dialogue
The hunters take a step back and vanish from sight, disappearing into the forest.