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Trigger[]

Approach Corax and Melianse in Overgrown Pool for the first time.


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Info

  • Cues with Index are initated only by answers and cues, not lists.
  • Orange lines are shown/selected only once. Yellow lines are shown/selected only once per dialogue session.
  • [Show/hide all codes]
Oddly enough only Cue_0082 increases Regongar's romance (Last Version bug was seen:2.1.7b)
List Code Condition Next Speaker Text Result
Dialogue_DelicateSituation
(1f0e45f534e7c9349be1ca80d0c8e09d)
Cue_0001 DelicateSituationVisited: set to 0
    Cue_0001
(442cb87a004931542b3b1ec7186cdaa0)
Cue_0002 Corax
A group of hardy people with axes, most likely lumberjacks, are menacing a fragile nixie. Two lumberjacks stand before her, relaxed and disconnected. The lead lumberjack shakes his fist at the nixie and yells, "Let them go, you swamp freak! If you don't, I'll burn this rotten grove to the ground, on my word!"
    Cue_0002
(8deb2152cf7add24cb73b616cdc4222b)
Cue_0003 Melianse
"You're the freaks! And my name is Melianse, thank you very much! If you keep being rude like this, I'll just drown these jumbos in the lake, understand?"
    Cue_0003
(bb595f5fc20e7c640bdeba2984afd4b4)
ORDER:
  1. CueSequence_0077
  2. AnswersList_0058
Corax
Noticing you, the lead lumberjack grins and waves. "You, there! You seem a capable sort! Interested in some coin? Name's Corax, and we're loggers here in this forest. We could use your help in freeing our people from this gorgon's claws!"
CueSequence_0077
(87cb78835a9879c4abfedddc705e99b3)
Cue_0079
(33ef6e4c427a0bc4b914d9be3736484f)
Linzi "We should help her! No, them! Uh, I don't know. Why can't people and fey live in peace?"
Cue_0080
(559560ed466be4f4895a7ee678d7858f)
Jaethal "The nixie has better chances at winning." Jaethal taps her chin, amused. "Let's find out if I'm right."
Cue_0095
(ff5fd94f4460e964c83ba279a35127c9)
Regongar "Let's just slaughter them all and be done with it!"
SequenceExit_0078
(f8458ba36522ea846a73e13f3087c03d)
AnswersList_0058
AnswersList_0058
(0a175dfb5552174409823556f1893470)
Answer_0005
(21b01ac0ff76ee34286663d6280a70bb)
Not Seen (Cue_0053) Cue_0009 Player "What's going on here?"
    Cue_0009
(b416825f5b7a04547bbbbdb9a25e3e8a)
Cue_0011 Corax
"We were minding our own business, cutting trees and splitting logs, when this hag shows up out of nowhere, screeches at us, then jinxes two of ours and threatens to drown them. With these fey breeding like rabbits everywhere, what's an honest, hard-working man to do?"
    Cue_0011
(64aeb16bad0b7d242beba0c3826d895b)
AnswersList_0058 Melianse
"Stupid jumbo! You're the ones who breed like rabbits, spreading into more and more space — we've lived here since forever! I've grown these trees for more than a hundred years, know them down to the tiniest leaf, and then you show up with your stupid axes to ruin everything!"
Answer_0051
(f0273d1299a73d648a60f386938fbbbf)
  • Selected (Answer_0005)
  • Not Seen (Cue_0053)
Cue_0052 Player (Chaotic Good) "Let them go, Melianse. These people have families."
    Cue_0052
(bba9ddd0af6ba2d4f9f995fc092febf9)
AnswersList_0058 Melianse
"You wish! Soon as I let them go, the whole lot of them will attack! If these goons want to go home to their stupid families, they're going to have to promise to steer clear of my grove first!"
Answer_0064
(f93bf54a66765de4987c0010a8f3f9ed)
  • Selected (Answer_0005)
  • Not Seen (Cue_0053)
  • Not AND:
    • UNKNOWN
    • UNKNOWN
    • UNKNOWN
Cue_0065 Player [Try to reason with loggers] "Listen to me, people..."
    Cue_0065
(5b9b965ebc5ce7d48a5c19cea5f011a8)
AnswersList_0066
The loggers exchange glances, holding their hand on their axes.
Answer_0069
(7b7935d4fe6dade4aaf8ae3fe49ca984)
Cue_0070 Player [Solve the problem with force] "You know what? To hells with it..."
    Cue_0070
(04fa22c74c54196478acf26315a6f3bb)
AnswersList_0071
The situation is heating up. A battle is about to erupt.
Answer_0046
(0392212d38447a24bb04920f5093486f)
Seen (Cue_0053) Cue_0030 Player "Melianse, they'll leave this place and never return. Please, release the hostages now."
    Cue_0030
(c1d0328ee12280a4cafb9d5b75b63b28)
AnswersList_0058 Melianse
"Oh, sure! And who's going to bring back my trees, then? They come in here, smash everything in sight, and then just leave? No deal! Fix what you broke, then maybe I'll let them go!"
Answer_0036
(846057f3911dfa54cbfdca8a1565d63e)
Selected (Answer_0046) Cue_0040 Player "How are we supposed to restore a tree that's already been cut down?"
    Cue_0040
(858399c00faf54d40af59ba5c3fb5984)
Cue_0055 Melianse
"You humans are always like this! Destroy, destroy, destroy, and then when it's time to clean up your mess, poof! Gone. Fine, then, since you're clearly clueless, I'll tell you what to do."
    Cue_0055
(d053373885748824f851899a4d386b29)
AnswersList_0058 Melianse
"There are these magic thingies that look like little feathers. The feather tokens. Throw one on the ground, anywhere, and a tree springs up. Your people's mages who tread the swamps more often that the others — they can make them. Buying a couple won't break your bank. My cousin Tiressia can also make them — she lives in the Narlmarches. Either way, you bring a handful of them back here, I'll let your goons go!"
Answer_0035
(27191966890392141a21d068d36bee96)
Selected (Answer_0046) Check_0037 Player [Intimidate 25] "Think of your situation, Melianse. These people are willing to leave in peace — asking for much more could prove dangerous."
    Check_0037
(b9dd86bd2a57e324582324bbdd246579)
ORDER:
  1. Passed: Cue_Melianse_ScaredAway
  2. Failed: Cue_0039
Intimidate DC 25 +180xp
    Cue_Melianse_ScaredAway
(e939faf5c7f289441852831858c58ffe)
End Dialogue Melianse
The nixie pouts her lips. "You mean... stinky... stupid... jumbos! Bug off!" Sobbing, the fey dives into the lake.
    Cue_0039
(75b30a70970910347b01d72121edc9ae)
AnswersList_0058 Melianse
"If you push me, I'll just retreat into the lake with these two! I can breathe underwater — you think they can, too? We could find out!"
Answer_0041
(1babf8f7af12a2f458ea019bb8002909)
  • Selected (Answer_0036)
  • Selected (Answer_0046)
Check_0043 Player [Diplomacy 25] "You hear that, Corax? Just buy some feather tokens from a magic shop and she'll let your people go."
    Check_0043
(80335845e5371154cb51ad1347549f20)
ORDER:
  1. Passed: Cue_LoggersAgreedToBuyTokens
  2. Failed: Cue_0045
Diplomacy DC 25 +180xp
    Cue_LoggersAgreedToBuyTokens
(d0e1c2cdc6e39de4bae9e3564c2df5d6)
End Dialogue Corax
The lead lumberjack curses under his breath, then sighs heavily. "Have it your way! I'll send some of the boys to fetch those feathers of yours. I refuse to go back to talk to widows and orphans about how their dad or mom was drowned in the swamp by some blue-skinned tree hugger!"
PeacefulSolution: set to 0
    Cue_0045
(884ca83927a9c1443be79dde1fd7b6a0)
AnswersList_0058 Corax
"You think we just have piles of gold lying around to go throwing away at a magic shop? We can barely feed our families!"
Answer_PlayerAgreedToBringTokens
(e410d56b97266ae40bf8257ce2073b4e)
  • Selected (Answer_0036)
  • Selected (Answer_0046)
Cue_0056 Player "Wait here. I'll bring the feathers."
    Cue_0056
(0136151468709474884a15bb3e98316d)
End Dialogue Melianse
"They'll be waiting right here. It's not like they have anything else to do, right?" The nixie chuckles as she tussles one of the lumberjacks' hair. He smiles up at her faithfully.
Answer_TrueNeutral
(1b964841390ac124299493589becec2c)
End Dialogue Player (Neutral) [Leave] "I've no interest in your quarrel. Go ahead and fight if you want, but keep it between yourselves." Leads to NPC Combat

[Try to reason with loggers] "Listen to me, people..."[]

List Code Condition Next Speaker Text Result
AnswersList_0066
(59d4b41e869370d44bdab36eca6a94ea)
Answer_0014
(ae08ae6752fe6d44da00cd06dc03c374)
  • Selected (Answer_0005)
  • Not Seen (Cue_0053)
Check_0016 Player [Knowledge (World) 22] "The forest is big. I'm sure you can find other trees to fell."
    Check_0016
(ce0c5f94f5c3f3d4c9a90729fe8130a9)
ORDER:
  1. Passed: Cue_0017
  2. Failed: Cue_0018
Knowledge (World) DC 22 +67xp
    Cue_0017
(5991020ca9ab5d34e8c1cbb05a54d2b2)
Cue_0053 Corax
You tell the lumberjacks about a nearby grove where fine trees grow and no fey have taken up residence.
    Cue_0018
(9bcd80319ff7d99498e5ddc5a4f86a74)
AnswersList_0066 Corax
"Sure, there might be other spots with trees as fine as these, but how would we find them? And what if there's another fey there, too?"
Answer_0015
(02839a3df8083654ebfe94587b93a036)
  • Selected (Answer_0005)
  • Not Seen (Cue_0053)
Check_0019 Player [Diplomacy 22] "Quarreling with fey is more trouble than it's worth. You've no idea how powerful — and thin-skinned — they can be."
    Check_0019
(ff3428038f68a424f90435de92997979)
ORDER:
  1. Passed: Cue_0024
  2. Failed: Cue_0025
Diplomacy DC 22 +67xp
    Cue_0024
(06702c685bc6116449828a786d5093cb)
Cue_0059 Corax
The lumberjack looks at the nixie with suspicion.
    Cue_0059
(8ae679a04af81e6419d21e1b9ec5f039)
Cue_0053 Melianse
Melianse makes a scary face as she stretches her webbed hands out toward Corax, wiggling her fingers. "OoooOOOooo!"
    Cue_0025
(850b90c2c72316348810234640359068)
ORDER:
  1. CueSequence_0074
  2. AnswersList_0066
Corax
"So what, then? Do we just hang ourselves and be done with it? There's all manner of beasts in the forests — we can't roll over for all of them! Instead of giving up, we should just keep on fighting till we wipe out every last one!"
Answer_0047
(b1b6798bb2ecd0c40a4b190778c465db)
  • Selected (Answer_0005)
  • Not Seen (Cue_0053)
Check_0048 Player (Lawful Neutral) [Intimidate 22] "I'm the {baron/baroness/king/queen} of these lands, rightful ruler of the realm, and I haven't granted anyone logging rights to this forest. You should leave now, or you may regret it."
    Check_0048
(b2f20cc90c56acc4c8e46d602908020e)
ORDER:
  1. Passed: Cue_0049
  2. Failed: Cue_0050
Intimidate DC 22 +67xp
    Cue_0049
(045fff7e71ad490438e4fb5bb4704786)
Cue_0053 Corax
The lumberjack gives you a long, hard look. "If you say so... Your Grace. The sovereign's word is law."
    Cue_0050
(5ed542b41e64be04fa423a78977d6631)
AnswersList_0066 Corax
"What sort of ruler protects monsters over their own subjects?"
Answer_0067
(da746dd28f0bf9747bf063acc5a5f9b8)
Cue_0068 Player [Try another approach] "All right, here's what I'll tell you..."
    Cue_0068
(31f7fc809fba0e047ba7cee7be5c519a)
AnswersList_0058 Melianse
Nixie gives the loggers a gloomy glance.
CueSequence_0074
(68e340e9ec6248b429b416200362e94c)
Cue_0075
(33b6fe67406e75a469d80023969d9726)
Linzi "You do not understand what calamities you are calling upon yourself. The forest is deep, and wild, and full of terrible secrets. When the full power of the fey wizardry falls upon you, you will remember this day, and ask yourself if some logs were worth suffering the neverending misery, and you will answer: no, of course, not, but it will be too late!"
SequenceExit_0076
(52c237556757963499fbb33e66cf359b)
Cue_0024
    Cue_0053
(9230b8ce9c77f9443b2e6167cac7aa8c)
AnswersList_0058 Corax
"All right, all right. It's not like we were dead set on this grove in the first place. If she gives us back our people, we'll leave the place in peace. On my word!"

[Solve the problem with force] "You know what? To hells with it..."[]

List Code Condition Next Speaker Text Result
AnswersList_0071
(fb852a83091efac4793b763648b7286c)
Answer_0010
(1efa9dd2d6ac9f945ae8955ff5ddd067)
ORDER:
  1. CueSequence_0081
  2. Cue_0063
Player [Use dispel magic to free the hostages] "I've lifted the enchantment! You're free!"
Answer_0007
(f11813560972dfc419a5310201a3280c)
ORDER:
  1. CueSequence_0084
  2. Cue_0013
Player (Neutral Evil) [Attack Melianse] "I'm not here to negotiate. Attack her!"
Answer_0006
(7dab6a34ead6e804e960da0649e3204a)
ORDER:
  1. CueSequence_0087
  2. Cue_0090
Player (Neutral Evil) [Attack the lumberjacks] "I'll show you what comes of disrespecting the fey!"
Answer_0054
(c2a5097ad54d929418e310875ea49823)
ORDER:
  1. CueSequence_0091
  2. Cue_0093
Player (Chaotic Evil) [Attack everyone] "I've no interest in any of this. Arm yourselves!"
Answer_0072
(5553742e119517f4390d0596a171e9f2)
Cue_0073 Player [Look for a different solution] "Wait, wait, I'm sure we can find a way to settle this..."
    Cue_0073
(29b57d347145bc24d85df65b43646949)
AnswersList_0058
The charmed loggers look at the nixie with adoration.
CueSequence_0081
(b1f5f9524e3245147969e94461abc25e)
Cue_0082
(b7f64515ebe689a4dadf07dfb11b02ea)
Regongar There, serves them right! Why talk to jerks? RegongarRomanceCounterValue +5
SequenceExit_0083
(c8ee3c2ae501c6a409a087a96bb89224)
Cue_0063
    Cue_0063
(58840153873f83c47bb38892d8fe7a2e)
End Dialogue Melianse
"Whaaat?!" The nixie stomps her dainty foot. "So that's the way you want it? Fine, I'll show you!"
CueSequence_0084
(d992f746efde85a429b66b0eaf3acb9c)
Cue_0085
(cc8206b099123b44bae28ad20d6ba9ab)
Regongar There, serves them right! Why talk to jerks?
SequenceExit_0086
(0016a0f3fd46c8d4db0e2e6267ad90d7)
Cue_0013
    Cue_0013
(12afbf7b873e35f4a84b26858aad1d42)
End Dialogue Melianse
"You asked for it! Hey, you two! These jumbos want to hurt me! You wouldn't let something like that happen, would you?"
Leads to Combat with Melianse
CueSequence_0087
(c0bc689c2f1ff744681b8eac2a790558)
Cue_0088
(860b3027993753c4497901ffe33c5547)
Regongar There, serves them right! Why talk to jerks?
SequenceExit_0089
(8ed91ef26d8aa404fbacc2f32ab5fe0b)
Cue_0090
    Cue_0090
(fc2b5c453c32c7342a5044f01fe79f87)
End Dialogue Corax
"Are you mad?! Attacking your own people to help some freak? You're scum!"
Leads to Combat with Corax
CueSequence_0091
(7cd4980444fcf73459bdc1ae9e4d3c49)
Cue_0092
(fcf6914185f10c149b3ead743b3a0b07)
Regongar There, serves them right! Why talk to jerks?
SequenceExit_0094
(2693f453a1b865d4a9e1f3967d3fad8d)
Cue_0093
    Cue_0093
(fa947039b38ba6e4d8119645f4c25048)
Cue_0096 Corax
"Are you mad?! Attacking your own people to help some freak? You're scum!"
    Cue_0096
(3476211093afa304fb1e819b25154907)
End Dialogue Melianse
"Whaaat?!" The nixie stomps her dainty foot. "So that's the way you want it? Fine, I'll show you!"
Leads to Combat with Corax and Melianse