Trigger[]
Approach Corax and Melianse in Overgrown Pool for the first time.
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Info
- Cues with Index are initated only by answers and cues, not lists.
- Orange lines are shown/selected only once. Yellow lines are shown/selected only once per dialogue session.
- [Show/hide all codes]
List | Code | Condition | Next | Speaker | Text | Result |
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Dialogue_DelicateSituation (1f0e45f534e7c9349be1ca80d0c8e09d) |
Cue_0001 | DelicateSituationVisited: set to 0 | ||||
Cue_0001 (442cb87a004931542b3b1ec7186cdaa0) |
Cue_0002 | Corax |
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Cue_0002 (8deb2152cf7add24cb73b616cdc4222b) |
Cue_0003 | Melianse |
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Cue_0003 (bb595f5fc20e7c640bdeba2984afd4b4) |
ORDER:
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Corax |
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CueSequence_0077 (87cb78835a9879c4abfedddc705e99b3) | ||||||
Cue_0079 (33ef6e4c427a0bc4b914d9be3736484f) |
Linzi | "We should help her! No, them! Uh, I don't know. Why can't people and fey live in peace?" | ||||
Cue_0080 (559560ed466be4f4895a7ee678d7858f) |
Jaethal | "The nixie has better chances at winning." Jaethal taps her chin, amused. "Let's find out if I'm right." | ||||
Cue_0095 (ff5fd94f4460e964c83ba279a35127c9) |
Regongar | "Let's just slaughter them all and be done with it!" | ||||
SequenceExit_0078 (f8458ba36522ea846a73e13f3087c03d) |
AnswersList_0058 | |||||
AnswersList_0058 (0a175dfb5552174409823556f1893470) | ||||||
Answer_0005 (21b01ac0ff76ee34286663d6280a70bb) |
Not Seen (Cue_0053) | Cue_0009 | Player | "What's going on here?" | ||
Cue_0009 (b416825f5b7a04547bbbbdb9a25e3e8a) |
Cue_0011 | Corax |
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Cue_0011 (64aeb16bad0b7d242beba0c3826d895b) |
AnswersList_0058 | Melianse |
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Answer_0051 (f0273d1299a73d648a60f386938fbbbf) |
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Cue_0052 | Player | (Chaotic Good) "Let them go, Melianse. These people have families." | ||
Cue_0052 (bba9ddd0af6ba2d4f9f995fc092febf9) |
AnswersList_0058 | Melianse |
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Answer_0064 (f93bf54a66765de4987c0010a8f3f9ed) |
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Cue_0065 | Player | [Try to reason with loggers] "Listen to me, people..." | ||
Cue_0065 (5b9b965ebc5ce7d48a5c19cea5f011a8) |
AnswersList_0066 |
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Answer_0069 (7b7935d4fe6dade4aaf8ae3fe49ca984) |
Cue_0070 | Player | [Solve the problem with force] "You know what? To hells with it..." | |||
Cue_0070 (04fa22c74c54196478acf26315a6f3bb) |
AnswersList_0071 |
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Answer_0046 (0392212d38447a24bb04920f5093486f) |
Seen (Cue_0053) | Cue_0030 | Player | "Melianse, they'll leave this place and never return. Please, release the hostages now." | ||
Cue_0030 (c1d0328ee12280a4cafb9d5b75b63b28) |
AnswersList_0058 | Melianse |
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Answer_0036 (846057f3911dfa54cbfdca8a1565d63e) |
Selected (Answer_0046) | Cue_0040 | Player | "How are we supposed to restore a tree that's already been cut down?" | ||
Cue_0040 (858399c00faf54d40af59ba5c3fb5984) |
Cue_0055 | Melianse |
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Cue_0055 (d053373885748824f851899a4d386b29) |
AnswersList_0058 | Melianse |
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Answer_0035 (27191966890392141a21d068d36bee96) |
Selected (Answer_0046) | Check_0037 | Player | [Intimidate 25] "Think of your situation, Melianse. These people are willing to leave in peace — asking for much more could prove dangerous." | ||
Check_0037 (b9dd86bd2a57e324582324bbdd246579) |
ORDER:
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Intimidate DC 25 | +180xp | |||
Cue_Melianse_ScaredAway (e939faf5c7f289441852831858c58ffe) |
End Dialogue | Melianse |
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Cue_0039 (75b30a70970910347b01d72121edc9ae) |
AnswersList_0058 | Melianse |
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Answer_0041 (1babf8f7af12a2f458ea019bb8002909) |
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Check_0043 | Player | [Diplomacy 25] "You hear that, Corax? Just buy some feather tokens from a magic shop and she'll let your people go." | ||
Check_0043 (80335845e5371154cb51ad1347549f20) |
ORDER:
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Diplomacy DC 25 | +180xp | |||
Cue_LoggersAgreedToBuyTokens (d0e1c2cdc6e39de4bae9e3564c2df5d6) |
End Dialogue | Corax |
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PeacefulSolution: set to 0 | ||
Cue_0045 (884ca83927a9c1443be79dde1fd7b6a0) |
AnswersList_0058 | Corax |
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Answer_PlayerAgreedToBringTokens (e410d56b97266ae40bf8257ce2073b4e) |
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Cue_0056 | Player | "Wait here. I'll bring the feathers." | ||
Cue_0056 (0136151468709474884a15bb3e98316d) |
End Dialogue | Melianse |
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Answer_TrueNeutral (1b964841390ac124299493589becec2c) |
End Dialogue | Player | (Neutral) [Leave] "I've no interest in your quarrel. Go ahead and fight if you want, but keep it between yourselves." | Leads to NPC Combat |
[Try to reason with loggers] "Listen to me, people..."[]
List | Code | Condition | Next | Speaker | Text | Result |
---|---|---|---|---|---|---|
AnswersList_0066 (59d4b41e869370d44bdab36eca6a94ea) | ||||||
Answer_0014 (ae08ae6752fe6d44da00cd06dc03c374) |
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Check_0016 | Player | [Knowledge (World) 22] "The forest is big. I'm sure you can find other trees to fell." | ||
Check_0016 (ce0c5f94f5c3f3d4c9a90729fe8130a9) |
ORDER:
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Knowledge (World) DC 22 | +67xp | |||
Cue_0017 (5991020ca9ab5d34e8c1cbb05a54d2b2) |
Cue_0053 | Corax |
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Cue_0018 (9bcd80319ff7d99498e5ddc5a4f86a74) |
AnswersList_0066 | Corax |
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Answer_0015 (02839a3df8083654ebfe94587b93a036) |
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Check_0019 | Player | [Diplomacy 22] "Quarreling with fey is more trouble than it's worth. You've no idea how powerful — and thin-skinned — they can be." | ||
Check_0019 (ff3428038f68a424f90435de92997979) |
ORDER:
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Diplomacy DC 22 | +67xp | |||
Cue_0024 (06702c685bc6116449828a786d5093cb) |
Cue_0059 | Corax |
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Cue_0059 (8ae679a04af81e6419d21e1b9ec5f039) |
Cue_0053 | Melianse |
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Cue_0025 (850b90c2c72316348810234640359068) |
ORDER:
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Corax |
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Answer_0047 (b1b6798bb2ecd0c40a4b190778c465db) |
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Check_0048 | Player | (Lawful Neutral) [Intimidate 22] "I'm the {baron/baroness/king/queen} of these lands, rightful ruler of the realm, and I haven't granted anyone logging rights to this forest. You should leave now, or you may regret it." | ||
Check_0048 (b2f20cc90c56acc4c8e46d602908020e) |
ORDER:
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Intimidate DC 22 | +67xp | |||
Cue_0049 (045fff7e71ad490438e4fb5bb4704786) |
Cue_0053 | Corax |
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Cue_0050 (5ed542b41e64be04fa423a78977d6631) |
AnswersList_0066 | Corax |
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Answer_0067 (da746dd28f0bf9747bf063acc5a5f9b8) |
Cue_0068 | Player | [Try another approach] "All right, here's what I'll tell you..." | |||
Cue_0068 (31f7fc809fba0e047ba7cee7be5c519a) |
AnswersList_0058 | Melianse |
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CueSequence_0074 (68e340e9ec6248b429b416200362e94c) | ||||||
Cue_0075 (33b6fe67406e75a469d80023969d9726) |
Linzi | "You do not understand what calamities you are calling upon yourself. The forest is deep, and wild, and full of terrible secrets. When the full power of the fey wizardry falls upon you, you will remember this day, and ask yourself if some logs were worth suffering the neverending misery, and you will answer: no, of course, not, but it will be too late!" | ||||
SequenceExit_0076 (52c237556757963499fbb33e66cf359b) |
Cue_0024 | |||||
Cue_0053 (9230b8ce9c77f9443b2e6167cac7aa8c) |
AnswersList_0058 | Corax |
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[Solve the problem with force] "You know what? To hells with it..."[]
List | Code | Condition | Next | Speaker | Text | Result |
---|---|---|---|---|---|---|
AnswersList_0071 (fb852a83091efac4793b763648b7286c) | ||||||
Answer_0010 (1efa9dd2d6ac9f945ae8955ff5ddd067) |
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ORDER:
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Player | [Use dispel magic to free the hostages] "I've lifted the enchantment! You're free!" | ||
Answer_0007 (f11813560972dfc419a5310201a3280c) |
ORDER:
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Player | (Neutral Evil) [Attack Melianse] "I'm not here to negotiate. Attack her!" | |||
Answer_0006 (7dab6a34ead6e804e960da0649e3204a) |
ORDER:
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Player | (Neutral Evil) [Attack the lumberjacks] "I'll show you what comes of disrespecting the fey!" | |||
Answer_0054 (c2a5097ad54d929418e310875ea49823) |
ORDER:
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Player | (Chaotic Evil) [Attack everyone] "I've no interest in any of this. Arm yourselves!" | |||
Answer_0072 (5553742e119517f4390d0596a171e9f2) |
Cue_0073 | Player | [Look for a different solution] "Wait, wait, I'm sure we can find a way to settle this..." | |||
Cue_0073 (29b57d347145bc24d85df65b43646949) |
AnswersList_0058 |
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CueSequence_0081 (b1f5f9524e3245147969e94461abc25e) | ||||||
Cue_0082 (b7f64515ebe689a4dadf07dfb11b02ea) |
Regongar | There, serves them right! Why talk to jerks? | RegongarRomanceCounterValue +5 | |||
SequenceExit_0083 (c8ee3c2ae501c6a409a087a96bb89224) |
Cue_0063 | |||||
Cue_0063 (58840153873f83c47bb38892d8fe7a2e) |
End Dialogue | Melianse |
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CueSequence_0084 (d992f746efde85a429b66b0eaf3acb9c) | ||||||
Cue_0085 (cc8206b099123b44bae28ad20d6ba9ab) |
Regongar | There, serves them right! Why talk to jerks? | ||||
SequenceExit_0086 (0016a0f3fd46c8d4db0e2e6267ad90d7) |
Cue_0013 | |||||
Cue_0013 (12afbf7b873e35f4a84b26858aad1d42) |
End Dialogue | Melianse |
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Leads to Combat with Melianse | ||
CueSequence_0087 (c0bc689c2f1ff744681b8eac2a790558) | ||||||
Cue_0088 (860b3027993753c4497901ffe33c5547) |
Regongar | There, serves them right! Why talk to jerks? | ||||
SequenceExit_0089 (8ed91ef26d8aa404fbacc2f32ab5fe0b) |
Cue_0090 | |||||
Cue_0090 (fc2b5c453c32c7342a5044f01fe79f87) |
End Dialogue | Corax |
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Leads to Combat with Corax | ||
CueSequence_0091 (7cd4980444fcf73459bdc1ae9e4d3c49) | ||||||
Cue_0092 (fcf6914185f10c149b3ead743b3a0b07) |
Regongar | There, serves them right! Why talk to jerks? | ||||
SequenceExit_0094 (2693f453a1b865d4a9e1f3967d3fad8d) |
Cue_0093 | |||||
Cue_0093 (fa947039b38ba6e4d8119645f4c25048) |
Cue_0096 | Corax |
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Cue_0096 (3476211093afa304fb1e819b25154907) |
End Dialogue | Melianse |
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Leads to Combat with Corax and Melianse |