Pathfinder: Kingmaker Wiki

Trigger[]

Talk to Gwart in Flintrock Grassland during Hour of Rage.

Info

  • Cues with Index are initated only by answers and cues, not lists.
  • Orange lines are shown/selected only once. Yellow lines are shown/selected only once per dialogue session.
  • [Show/hide all codes]
List Code Condition Next Speaker Text Result
Dialogue_AmiriFirst
(59e445a72d27812499fe1cf54def2e14)
  • Not Selected (Answer_0027)
  • Not Selected (Answer_0061)
ORDER:
  1. Cue_0008
  2. Cue_0009
  3. Cue_0010
  4. Cue_0011
  5. Cue_0012
    Cue_0008
(54de2e4afc089514faa7f0ad82b3df22)
Cue_0013 Amiri
"You're here, great! It's about time. The battle hasn't started yet — we may still have enough time to pull this off."
    Cue_0009
(351da85ba60bca04e9ce367072779db5)
Cue_0013 Amiri
"I've been growing old waiting for you! The battle's already started — there are streams of blood everywhere! I don't know if we'll have enough time to save anyone at this point!"
    Cue_0010
(047208c51b931ae4f99bed223613ceaa)
Not Unlocked (AmiriLeftForHerQuest) Cue_0014 Gwart
The barbarian raises his empty hands into the air. "Peace, {Baron/Baroness}, peace! We've been waiting to speak with you. I'm Gwart, of the Tiger Lords — a cleric of Gorum, and wise Dugath's apprentice. We've come with an offer for you."
    Cue_0013
(067a7245e7f175f4aac1bf8fbcea3d33)
Cue_0014 Amiri
"Here, meet Gwart of the Tiger Lords. He's Dugath's apprentice, and a cleric, too. A really smart one! They're on our side, and the two of us have an agreement... Just... just listen to him. He'll explain things."
    Cue_0014
(36fd246fcca5f7c42a9614c65ce857b5)
ORDER:
  1. CueSequence_0068
  2. AnswersList_0015
Gwart
"I don't wish to waste your time, so I'll be brief — we're sick and tired of Armag and his crazy witches. You want to help the Brevans, and we want to pull our kin out of this senseless slaughter. Our interests coincide."
CueSequence_0068
(d6fc6fc54272ea3489472e1a2145caf2)
Cue_0083
(be7916c6944546d49a47082805cec584)
Jubilost "The voice of reason? I certainly didn't expect that here. I suppose even Numerian barbarians can be capable of looking for 'boring peace' over a good round of carnage!"
Cue_0071
(c35bd3a97baa63c4ebfaa849d61c1941)
OR:
  1. Seen (Cue_0008)
  2. Seen (Cue_0009)
Linzi "We leave Amiri alone for just a little while, and she goes and starts a rebellion! Sounds about right!"
Cue_0084
(40dd260b25a40b84a8fc39cbe050edcb)
Kanerah "I'm looking at this, and I don't know whether to laugh or cry. With such lack of discipline and jumbled ideas, the barbarian horde will splinter into small groups and slaughter each other sooner or later. Poor, poor Armag – it's not easy to rule such subjects as this!"
SequenceExit_0069
(2be420e33c993554d8322eb831e832a7)
AnswersList_0015
    Cue_0011
(7d7d42a5756f9be49ad50ece34e7fb26)
Unlocked (AmiriLeftForHerQuest) AnswersList_0015 Amiri
"So, everyone's ready?"
    Cue_0012
(c26c95d9f58f6f34388d1168c44e3bc2)
Not Unlocked (AmiriLeftForHerQuest) AnswersList_0015 Gwart
"Are you ready?"
AnswersList_0015
(4913e390177c1e24da9beef27bb2cd0e)
Answer_0061
(56105bd5ff9fc4f44b5a5192821a080a)
Cue_0062 Player [Requires Chaotic] "You make me sick. Are you barbarians, or scared seamstresses? You want to sneak around because you don't have the guts for an open riot! Armag's right to treat you like dirt — you deserve it!"
    Cue_0062
(7342f85ca58c78d4d8a1c8794f8519bc)
Cue_0063 Gwart
"But we can't just..."
    Cue_0063
(f5976596c92efd948b951041bc6cba0a)
Cue_0064 Amiri
"Why not? We can do it, easy! Come on, Gwart, don't be such a wuss! Let's start a riot against Armag!"
    Cue_0064
(424649b01ba420d49abc975af545ddaf)
End Dialogue Gwart
"By Gorum, you're right! What's holding us back? Onward!"
Answer_0016
(5ba49dbcccc335646bc2954f2a8cb5fd)
Cue_0021 Player "Why are you unhappy with Armag?"
    Cue_0021
(bca186fdd47b6ac4f8bcf6e370746405)
ORDER:
  1. Cue_0040
  2. Cue_0041
Gwart
"A chieftain's job is to fight for the wealth and glory of his tribe, not to cram vague bullcrap about some great future down the throats of his tribesmen! The real Armag once made all of Numeria tremble before the Tiger Lords. What has this Armag done? Sent our people to their deaths for no reason — and he'll continue to do so in the future. Why should we even fight the Brevans, for goodness' sake? Is anyone going to pay us for it? Will the Sisters? Dream on! We're tired of being used as pawns in a game we don't even understand!"
    Cue_0040
(86da62ff93a3ebe489ba5cee52cacf85)
AnswersList_0042 Gwart
"Let's use you as an example — perhaps you're not the most important person in the River Kingdoms, but you're certainly not an enemy to yourself or your people, right? Now put yourself in our shoes. Imagine your chieftain calls on you and orders you to take all your people and jump off a cliff, all because some old crone foretold that it was your destiny. What would you do?"
    Cue_0041
(ddce9dd1a2993fa4e9a17486c91b6c03)
AnswersList_0015 Gwart
"We've had enough of Armag, and enough of the Sisters."
Answer_0057
(f7df6fb5a9d948a40983dcc8067d134f)
Selected (Answer_0016) Cue_0058 Player "I thought your goal was to seize and plunder Restov."
    Cue_0058
(93dc4f4e73b5c264fa86e72c8f1748dc)
ORDER:
  1. CueSequence_0072
  2. AnswersList_0015
Gwart
"That's what Armag said, but he underestimated the size of Brevoy's army — he said their forces would be one third the size, and they haven't even received your reinforcements yet! Our today's enemies are just a fraction of Brevoy's forces. It's crystal clear to us that, with those forces and their walls, Restov is too much for us. All we could achieve would be to weaken the Swordlords' army. I'm sure the Surtovas would be happy with that, but what's in it for us? The Surtovas won't be paying, because we dragged our butts here of our own accord!"
Answer_0059
(274cf8597ed464540b83f7b16340ee30)
Cue_0060 Player "Numeria's pretty far away from here. How did you find yourselves near Rostland borders?"
    Cue_0060
(8d238eb2bbd75d849948ab585647a8fd)
AnswersList_0015 Gwart
"We traveled through Pitax. Why King Irovetti let us through is a mystery to us, though. There were rumors among the fighters that he was the one who hired us to attack Restov, but now we know for sure that no one's even paying us for this expedition! I hate getting caught in a charade like that, but more than that, I hate any chieftain who would put on such a charade for their people!"
Answer_0018
(3547d715523b30d4da69f10d996894a1)
Selected (Answer_0016) ORDER:
  1. Cue_0025
  2. Cue_0030
Player "If you get rid of Armag, who will be your new chieftain?"
    Cue_0025
(5f119e1342df91647a9bb51405270d24)
Not Unlocked (Dugat_Dead) ORDER:
  1. CueSequence_0077
  2. Cue_0031
Gwart
"Dugath, I suppose. But that's not important right now."
    Cue_0030
(ac61b618684f260478c960804bb4ea68)
ORDER:
  1. CueSequence_0080
  2. Cue_0031
Gwart
"We'll find someone. That's not important right now."
    Cue_0031
(918d78eea789ca645849fb5f88c67ae8)
AnswersList_0015 Gwart
"Our main objective is to take out Armag. Even a mindless baby would be a better chieftain than this madman who obeys those harpies' every word and destroys his own tribe!"
Answer_0017
(46211e2f02ace3c45b4a918fe8df5881)
ORDER:
  1. Cue_0022
  2. Cue_0023
  3. Cue_0024
Player "What's the plan?"
    Cue_0022
(9e3e797bce647a6418015fb9da683851)
Cue_0035 Amiri
"In short, with a little help I can sneak into the camp and set Dugath free. Then we'll find Armag and kill him and the Sisters. In my opinion, it's a pretty solid plan!"
AmiriLeftForHerQuest: set to 0
    Cue_0023
(7c6aa5ad37379424b8cabde6dfb8c665)
Unlocked (AmiriLeftForHerQuest) Cue_0035 Amiri
"Long story short, with a little help I can sneak into the camp. I'll find Armag and the Sisters and rip their heads off. It's a great plan!"
AmiriLeftForHerQuest: set to 0
    Cue_0024
(c3e60db60fd0ed34ba5394172e262153)
Cue_0035 Gwart
"We'll go to the camp and start a riot! Once we explain that they're being sent into the grinder without even being paid for it, the camp will be behind us, and we can try to kill Armag and the Sisters!"
    Cue_0035
(ec4be624303ce2648aaa30e852f5184f)
AnswersList_0015 Gwart
"In the meantime, you take your reinforcements to the Brevans. The sight of your army and news of Armag's deposition should be enough to convince our brothers and sisters to retreat."
Answer_0038
(188283054f35c4b40b95e2b45b3858d5)
Cue_0039 Player "Is that all? I feel like you're keeping something from me, Amiri."
    Cue_0039
(04f47f6efd0cece4580264aa88f8c4c3)
AnswersList_0015 Amiri
"Is it that obvious? Crap, I'm such a bad liar... Fine, here's the thing — I have one more thing to do there. My tribe, the Six Bears, is at the Tiger Lords' campsite. Normally, I'd just say screw them all, but... Well, they have Nilak with them. And I won't let anyone hurt her. Got it?"
Answer_0032
(628c0b93281398e4ab0227c53acea035)
Cue_0033 Player "Maybe we should all sneak into the camp together. Are you sure you can deal with Armag on your own?"
    Cue_0033
(79d368883d70a0541b073ec3f4e95f7a)
Cue_0034 Amiri
"What? I'll..."
    Cue_0034
(0c04da40d203acc46bb7fac729283d1b)
AnswersList_0015 Gwart
"Sneaking into the camp together isn't an option. Amiri is from the Six Bears, so she can easily pass as one of our people. That trick won't work with you, though. Besides, you have an army to lead. Without that, the whole plan will be pointless."
Answer_0019
(99e44d516159ae34fa43cbe1eb02b0ba)
Selected (Answer_0017) Cue_0026 Player "We're ready."
    Cue_0026
(4d748e0f37bb58143aee8514337daf68)
ReadyAnswersList Gwart
"Have you prepared yourself? Once we start, there's no turning back. It could be a while before you have a chance to take care of any other matters."
Answer_0020
(6645794982964a14abfbb71eb9b535ca)
Cue_0037 Player "Wait here. I need to prepare."
CueSequence_0072
(f4bc268de525b3745a17b4501ed60fd5)
Cue_0074
(9f56951bcb0275b4994e5f5c688d6ee1)
Cue_0075 Ekundayo "I hear the voice of greed, not honor and valor. The only thing between these people and violence is lack of payment. If someone paid for it, they'd gladly take up arms against a peaceful village."
    Cue_0075
(d77ca1b452980c34882dcb31763edc9e)
Cue_0076 Gwart
"Hey, easy! We're fighters — we fight with other fighters, not plow-pushing weaklings!"
    Cue_0076
(83b24f064a1b5d245a536c39596a2922)
Ekundayo
"I'm not convinced."
SequenceExit_0073
(f14093252883a2e45b1c4c4654cdb7fa)
AnswersList_0015
CueSequence_0077
(afad79fe4711fe9418ec7d5539ef5c33)
Cue_0079
(929321a295a328841a05c2b6cb012f78)
Completed Along the Cold Trail Jaethal Jaethal speaks softly so the barbarians won't hear her. "Bad. This Dugath thinks too highly of himself. He's proud and uncontrollable. Better to give this horde to another chief — a more... convenient one. Of course, nothing prevents us from agreeing to their plan now and changing our minds later."
Cue_0085
(57878570ac9e8fd43b7830c00c9df549)
Completed Along the Cold Trail Kanerah "A stubborn priest of Gorum commanding a wild horde? What's in it for us? After five years he'll decide it's high time to deliver his god another bloody sacrifice, and he'll march this army out again to butcher his neighbors."
SequenceExit_0078
(3a6bb935105bd6643ae1ee5bcbd9af76)
Cue_0031
CueSequence_0080
(bac2f88cf1b7d8d4184b505812b60a30)
Cue_0082
(e95fd40d4f52072419275038cbaa1c34)
Valerie "They are ready to start chaos in their ranks. They worry not in the least for the consequences, not even the identity of their new chief. This is a deadly mindlessness, bordering on insanity."
SequenceExit_0081
(d0c5517e82375f24f9b528debab0e5db)
Cue_0031
ReadyAnswersList
Answer_0027
(b10678445b3b8e1499f7170356f0bf08)
End Dialogue Player "Yes. Let's go."
Answer_0028
(ca29c885371c41d469ae68972466d92e)
Cue_0037 Player "No, wait. We have to take care of something else first."
    Cue_0037
(985d66645353acc4d80cd581a76d69c5)
End Dialogue Gwart
"All right. But don't waste any time — we don't have much to spare."

"Why are you unhappy with Armag?"[]

List Code Condition Next Speaker Text Result
AnswersList_0042
(7d02b1e9e32601f46a955ce1913a1379)
Answer_0043
(c9759a288acfc1348b18147cd9e4b950)
Cue_0050 Player (Lawful Good) "If my commander orders it, I'll jump. But I won't force my people to follow. This is about personal choices — theirs and mine."
    Cue_0050
(80ccbf4ea4940434f9a9e489f20301d5)
Cue_0056 Gwart
"Wow, I guess you're really a good person. Too bad there aren't more people like you around — they often don't live long enough. Our ways are a bit different."
Answer_0044
(b8dac02f6a2929f40a159228054dc811)
Cue_0051 Player (Chaotic Good) "A leader like that should be thrown off the cliff instead, before he kills all his people!"
Answer_0045
(317abaffb7e71c04890c7963b7891e08)
Cue_0052 Player (Lawful Neutral) "A commander's orders are not debatable. If someone I've sworn to obey gives such an order, they must have a good reason. These are my principles, and I expect the same principles from my subjects."
    Cue_0052
(3fc945aed0797824097da5950e1feb76)
Cue_0056 Gwart
"Well, maybe that's how things go in your parts, but our ways are a bit different."
Answer_0048
(dad33504459ca5143af5275103df29e0)
Cue_0054 Player (Neutral) "It's hard to say. Maybe he's right, maybe he's not. All the circumstances would need to be taken into consideration."
    Cue_0054
(f7b67da446426b540938d27559819b9d)
Cue_0056 Gwart
"And we did, and we decided we don't need a chieftain like that!"
Answer_0046
(e52cb3ff0fbec784ca6ce2f308e78cda)
Cue_0051 Player (Chaotic Neutral) "What? He can go straight to the Abyss, with orders like that!"
    Cue_0051
(5dbdb0f2a6f506045bde426995a99fa7)
Cue_0056 Gwart
"Exactly! That's just what we thought!"
Answer_0047
(63f2d587d1ca45d4e9f9151306047f81)
ORDER:
  1. CueSequence_0065
  2. Cue_0053
Player (Neutral Evil) "I'd send my men in first while I tried to figure out the situation — maybe it wouldn't be necessary for me to jump as well."
CueSequence_0065
(dbfaead2b2cab7e4e9c1b224fe1663a4)
Cue_0066
(af2366051627b844f8790bed0d2113d0)
Octavia Octavia frowns. "Are you serious? I hope that was just a stupid joke..." OctaviaRomanceCounterValue -5
SequenceExit_0067
(8965399c6520ca04d911803d870e362a)
Cue_0053
    Cue_0053
(821f7c7f1bca9494987123da2c1ce9b5)
Cue_0056 Gwart
"You have the mind of a fox, don't you? Prefer to have other pull chestnuts from the fire for you? Maybe that's how barons do things, but our ways are a bit different. We're all family to each other — we stand for each other. And we expect the same from our chieftain!"
    Cue_0056
(c9298c0c7ac890049ba0a86cf74fd10b)
AnswersList_0015 Gwart
"If you call yourself a chieftain, you should care for your tribe. And if you can't — you can go straight to the Abyss!"