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Trigger[]

Talk with Jamel Visser in Hunting Lodge during An Amusement for the Nobles.


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Info

  • Cues with Index are initated only by answers and cues, not lists.
  • Orange lines are shown/selected only once. Yellow lines are shown/selected only once per dialogue session.
  • [Show/hide all codes]
List Code Condition Next Speaker Text Result
Dialogue_KamelandsHuntsman
(5c2b118a1da7d604e8c465d9c7870092)
Not Completed Objective An Amusement for the Nobles (Objective_0004) ORDER:
  1. Cue_0004
  2. Cue_0016
    Cue_0004
(eb0ea5d6dbd0e174b934034699620fce)
Cue_0005 Jamel Visser
The leader of the travelers, a graying man with strong hands and sharp eyes, greets you with a nod. "Your Grace. Thank you for hosting this hunt." He turns toward the guests. "Dear guests, welcome! I am Jamel Visser, of Embeth Forest. I've no talent for speeches, so let us proceed to business."
    Cue_0005
(f0dd52ca14d060f4394baf6c426ccb7b)
Cue_0006 Jamel Visser
"This is no normal hunt. Rather than hares or deer, our prey shall be owlbears, hydras, and wyverns. These targets would be dangerous enough anywhere, but on these grounds, we've found extraordinarily large and fierce specimens. We aim to eliminate them before they can find their way to any civilians."
    Cue_0006
(a3cc7a505470b9c42895d31d8ea74985)
ORDER:
  1. CueSequence_0065
  2. AnswersList_0007
Jamel Visser
"To make the hunt a bit more interesting, we've decided to add an element of competition." Jamel displays a gold-trimmed chest to the gathered audience. "There are three dire monsters on the grounds. I'm willing to bet my crew will gather two heads at least. But if one of the other parties bests us and gathers two, or even all three trophies, they'll be rewarded with a valuable prize. Don't dally, though — we won't be waiting for anyone! Is everyone ready?"
CueSequence_0065
(2d7920c597ca96d438c0d81aa85ec7d7)
Cue_0067
(3a63d6ab6beb457429c34bc5712bb32f)
Ekundayo Ekun frowns. "This is no game. People are dying."
Cue_0078
(5203fdca1cdd70149aacebb581386385)
Jaethal "Hunting is fun. Back in Kyonin, I also enjoyed hunting. Wasn't exactly hunting beasts, though."
SequenceExit_0066
(3fe010c6c2fa5c242b791a532926e0a6)
AnswersList_0007
AnswersList_0007
(b5d59841e34d4784c99842cd430752ee)
Answer_0008
(7658f6384fa33a543adaef1567917292)
Cue_0012 Player [Examine the guests from Mivon]
    Cue_0012
(8dc029e721c847a4e80980852ea146f0)
AnswersList_0007 None
The two swordlord sisters represent the Mivoni Aldori. As they inspect their equipment, the elder sister, Edna, can be heard scolding the younger, Julia. Julia sighs and rolls her eyes, but she doesn't interrupt her sister.
Answer_0009
(21339a56649f545429959c07c7a208bd)
Cue_0013 Player [Examine the guests from Pitax]
    Cue_0013
(ad1d685ed8798bf4d998929199cedc2f)
Cue_0061 None
Annamede Belavarah, one of the most popular bards in Pitax, has come as an emissary of King Irovetti. She doesn't seem to have brought any hunting gear.
    Cue_0061
(5c2eee570ebe1404e9f3ae1d9672363c)
ORDER:
  1. CueSequence_0068
  2. AnswersList_0007
None
Noticing your look, the bard smiles playfully.
Answer_0010
(1fde4391395b93d4caff23ca42faf2db)
Cue_0014 Player "What's in the chest?"
    Cue_0014
(5db1fd6bb167c2849a4051d0f9ff24df)
AnswersList_0007 Jamel Visser
"That's for the winner to find out! There's no prize better than surprise, or so it's said."
Answer_0011
(13a52820a2daa414889ecf720cdb96c3)
Cue_0015 Player [Start the hunt] "I'm ready."
    Cue_0015
(1388eac61b4464649ab261ba1266665d)
End Dialogue Jamel Visser
"Let us begin! The hunting grounds are an hour's travel from here. Don't waste any time; we won't hesitate to bag all the trophies!"
CueSequence_0068
(ed456a8f7feda0c418d5063e166d4b17)
Cue_0070
(26c7b50be43a00d4183d8def2c1556b1)
Linzi "Whoa! You know who that is? It's Annamede herself! When she taught poetics at the Academy, all the guys there sent her love letters... and half the girls, too!" Linzi whispers excitedly. You notice a blush spread over her face.
SequenceExit_0069
(4a4c7cb18a7ccf5478aacdd59ebd2f1a)
AnswersList_0007

Hunt in progress[]

List Code Condition Next Speaker Text Result
    Cue_0016
(cdab81c3971f8a34192b90df8a328320)
  • Not Selected (Answer_0020)
  • OR:
    1. UNKNOWN
    2. UNKNOWN
ORDER:
  1. Cue_0041
  2. Cue_0042
  3. Cue_0043
  4. Cue_0044
Jamel Visser
The huntsman fiddles with a small spyglass. "Can't see much from here. I wish I could join the hunt a get a couple of heads myself!"
    Cue_0041
(5a03979bc0616194897a15bce2770c9b)
Not Unlocked (ObjectivesCompleted) ORDER:
  1. Cue_0079
  2. AnswersList_0017
Jamel Visser
"Is something wrong, Your Grace? I see you have no trophies as yet. You'll lose the competition if you don't hurry!"
    Cue_0042
(f97ac74c2574f1648b4de142c920bc24)
ObjectivesCompleted is 1 ORDER:
  1. Cue_0079
  2. AnswersList_0017
Jamel Visser
"You've defeated one of the dire beasts! Impressive. If you don't hurry, though, you'll find the other two trophies in our hands!"
    Cue_0043
(0926eee6aaa0dec46b76c74ac80868b9)
ObjectivesCompleted is 2 ORDER:
  1. Cue_0079
  2. AnswersList_0017
Jamel Visser
"Two trophies! I'd never have guessed that you would best us like this. Would you like to announce the end of the hunt, or do you hope to claim yet another trophy?"
    Cue_0044
(031c5479481a51e419a14e3b612e7e5a)
ObjectivesCompleted is in range [3;100] ORDER:
  1. Cue_0079
  2. AnswersList_0017
Jamel Visser
"You defeated all three of the monsters? I'd have never thought my crew would perform so poorly. Well then, shall we end the hunt now?"
    Cue_0079
(bc5a954b4f542434ea8bf1f53ecfec6c)
OctaviaRomanceCounterValue is in range [30;59] Cue_0084 Octavia
Octavia looks at Jamel with a lingering, delighted look. "You're so brave. Maybe while they're out hunting, you and I could... take a walk in the forest? You could tell me of your feats, and of monsters you defeated..."
    Cue_0084
(f9e73e2a6668c174c8a8f173ce215039)
AnswersList_0080 Jamel Visser
"Forgive me, my lady, but perhaps another time. I'm happily married, you know!"
AnswersList_0080
(8e2ebb60e03e77948bae9719db62d257)
Answer_0081
(57a717d40a3fa8649b87ef2be6cf5df5)
Cue_0085 Player "Octavia, you should be ashamed! You're out of line!" OctaviaRomanceCounterValue -10
    Cue_0085
(1df30136b6ad82a4ab5b3195a4401fac)
AnswersList_0086 Octavia
Octavia defiantly looks you in the eyes. "Something wrong? I'm a free person, right? Or do you want to forbid me from talking to others? Maybe chain me up, too?"
Answer_0082
(f1e544a15f29f89468285721b3d05e6a)
Cue_0095 Player [Raise an eyebrow silently] OctaviaRomanceCounterValue +5
    Cue_0095
(d15256b5bdb5ff640ac98a311e53643d)
Cue_0093 Octavia
"What? He doesn't want it, and that's fine. We're all free people here, aren't we?"
Answer_0083
(cae07b88dbe37804e8e32a49af481ebc)
Cue_0089 Player "Don't be upset! You can try your luck with one of the other guests." OctaviaRomanceCounterValue +5
    Cue_0089
(b163f2a0243866e4bab210b57a7458e8)
Cue_0093 Octavia
"Nah. I'm not in the mood anymore!"
AnswersList_0086
(f7cc10367aaf91e4a9fdfdf828e5ccc0)
Answer_0087
(2c4f256bd2dc60448b8014ff70d67f3f)
Cue_0088 Player "I'm sorry I overreacted. You know I love you."
    Cue_0088
(44e4bc0ce6c56fa40abc1b829ece5deb)
Cue_0093 Octavia
The anger on Octavia's face is replaced with embarrassment, and she looks away. "Fine... Let's forget about it."
OctaviaRomanceCounterValue +5
Answer_0091
(922b3a9a53764ea439f3a8235ba92655)
Cue_0094 Player "I'm only jealous of you because I love you."
    Cue_0094
(56262b1e215f3b846824972fa0c1eda6)
Cue_0093 Octavia
"So you express your love as jealousy, is that it? If you think you can put the one you love on a chain and order her around — do this, don't do that, go there, wear this, don't sleep with him... Well, I don't need that kind of love!"
Answer_0090
(b609106c54e37614abaad910cfc9a08a)
Cue_0092 Player "I think you are teasing me on purpose."
    Cue_0092
(b750c335471d9a740b8a75543335beba)
Cue_0093 Octavia
"What made you think that? I'm just having fun. This is a celebration, right?"
    Cue_0093
(d4d3cc6a3eb5368439aa541169edd677)
AnswersList_0017 Jamel Visser
"Well I'll be damned... Ahem! Your Grace! Did you want to ask me something?"
AnswersList_0017
(a8587ae89384229489f5aa557973d91b)
Answer_0018
(db35c6837ac8c494b984cef5a73f589c)
Cue_0022 Player "Tell me about the Embeth Travelers."
    Cue_0022
(dfc38e945f0ecf24b86d96db186e6820)
CueSequence_0071 Jamel Visser
"Hmm, what would be of interest..." The huntsman scratches at his unshaven chin. "Embeth Forest is a strange place, even for the River Kingdoms. It teems with magic. The fey who live there believe there's no place for humans. Obviously, we believe otherwise."
    Cue_0023
(b5b5477162c66c74186558829572a052)
AnswersList_0017 Jamel Visser
"We've been fighting them for centuries. Seen a lot in that time. But I must say, the beasts you're dealing with here are new even to us. As we're practically neighbors, it seemed only right to offer our help to you. Especially since, if these creatures managed to eat all of you — Erastil forbid! — they may just go for us as a second course."
Answer_0019
(e74a30132aa3c1642a8b41d8e0e869fe)
ORDER:
  1. Cue_0024
  2. Cue_0045
Player "How goes the hunt?"
    Cue_0024
(5cc1fc00ad20ee641a2a374d204131e7)
Not Seen (Cue_0044) AnswersList_0017 Jamel Visser
"Can't see much from here, but my crew wastes no time. If you don't hurry, there may be no trophies left for you!"
    Cue_0045
(2f89154819099604da01577fdaf814d4)
Seen (Cue_0044) AnswersList_0017 Jamel Visser
"It seems all three beasts have been slain. Should I signal the hunters to return?"
Answer_0020
(eac21868fbe916740b286c1c5095e8c0)
Completed Objective An Amusement for the Nobles (Objective_0002) Cue_0038 Player [Finish the hunt] "Sound the horn. The hunt is over."
    Cue_0038
(9a2c4231732e574459cdf5e5bac3080f)
Cue_0050 Jamel Visser
"As you wish." The huntsman opens the window and sounds the horn.
    Cue_0050
(764b2024e567753448763cc6aa8bf2c8)
AnswersList_0046 Jamel Visser
"Now that the hunt's over, let's see how it turned out!"
Answer_0021
(7bb3c487eeaae2c4aa3de28d6ab58fd5)
Cue_0025 Player [Leave] "I should go. There may still be time for another trophy."
    Cue_0025
(1a8a675faf13b6346aca9ea54beb712a)
End Dialogue Jamel Visser
"A good hunt to you!"
CueSequence_0071
(76e4f9622f3895446af6f2dee61c23c3)
Cue_0072
(49abb6304e15ab24aa870e0f45b8a114)
Cue_0074 Amiri "Fey, big deal! We have giants!" The huntsman listens to Amiri with a smile. "And mammoths! Sabertooth tigers! And we don't complain. You know what we do? We eat them!"
    Cue_0074
(f5f35d6406744ab4b870d01c7097ab0a)
Jamel Visser
"I'm pleased for both you and your appetite. May I finish answering the question now?"
SequenceExit_0073
(7f25bb1f264bc524dbb8d0ad090d4c21)
Cue_0023

Ending the hunt[]

List Code Condition Next Speaker Text Result
AnswersList_0046
(cd57adcd90e3d9b49b2ad60ac214da1b)
Answer_0047
(0a5e2891a563f9b438789644eece4236)
ORDER:
  1. Cue_0027
  2. Cue_0028
Player "How did our Mivoni guests fare?"
    Cue_0027
(bb760ac0f3654b441b8393d57e162df0)
OR:
  1. MivonFate is 1, 3
  2. Not Unlocked (MivonFate)
AnswersList_0046 Jamel Visser
"Our honorable guests from Mivon fought one of the monsters, but they couldn't defeat it. Their bodies are on their way home as we speak. With any luck, Mivoni Aldori can afford the resurrections. Let their fate be a lesson to anyone who would underestimate the threat of magical beasts!"
    Cue_0028
(84b0250288fb57a4f892648d4907b554)
AnswersList_0046 Jamel Visser
"Our honorable guests from Mivon fought one of the monsters but barely survived. Fortunately, {His/Her} Grace's timely arrival forestalled tragedy. We wish them better luck next time!"
Answer_0048
(30bdd3797157cdb499ed1610b5f0eef2)
ORDER:
  1. Cue_0026
  2. Cue_0052
Player "How did our Pitaxian guests fare?"
    Cue_0026
(afa1b69572faf7e498fcc2f3c1d56a22)
OR:
  1. PitaxFate is 1, 3
  2. Not Unlocked (PitaxFate)
AnswersList_0046 Jamel Visser
"Our honorable guests from Pitax managed to bag... a single squirrel! Well, I hope they at least had a good time."
    Cue_0052
(e397514138a0ce144838ae40546d0ebc)
PitaxFate is 2 AnswersList_0046 Jamel Visser
"Our honorable guests from Pitax seem to have headed home before the hunt was officially over, and without killing a single beast. They must have had something urgent to attend to."
Answer_0049
(e184428713ec80348aaaf83a7c82c302)
CueSequence_0063 Player "How did the Embeth Travelers fare?"
Answer_0051
(aa2731fb12ba06247833347aaaece6de)
  • Selected (Answer_0047)
  • Selected (Answer_0048)
  • Selected (Answer_0049)
ORDER:
  1. Cue_0058
  2. Cue_0059
Player "Who won?"
    Cue_0058
(875e4fec5c7d0af4face62aee8db622c)
OR:
  1. Not Unlocked (ObjectivesCompleted)
  2. ObjectivesCompleted is 1
AnswersList_0046 Jamel Visser
"No one, Your Grace! We'll hold on to the prize."
    Cue_0059
(0022fe81554af7e44b2c5f3a73e469f9)
ObjectivesCompleted is 2, 3 AnswersList_0046 Jamel Visser
"You, Your Grace!" The huntsman solemnly hands you the chest.
Answer_0035
(72ee811ac96d2704ea80af3438dd0aef)
Seen (Cue_0058) ORDER:
  1. CueSequence_0075
  2. Cue_0037
Player [Requires Evil] [Place your hand on your weapon] "Are you certain? My victory seemed obvious, but if you disagree, I suppose we could determine the winner with one final match."
Answer_0062
(d678d1ecc4e78794dbad6e203128f99a)
Seen (Cue_0058) ORDER:
  1. CueSequence_0075
  2. Cue_0037
Player [Requires Chaotic] "As these are my lands, it seems only fitting that I should judge this competition. And I declare myself the winner!"
Answer_0036
(ae06bd10d9e6766439ea38ec8e35b53c)
Selected (Answer_0051) End Dialogue Player [Leave] "The hunt is officially over. Thank you all for your participation!"
CueSequence_0063
(77bd0e15e699e3547a4fb29d993c3694)
Cue_0054
(f9b11a3f48cea5e449b735070358bc6d)
Not Unlocked (ObjectivesCompleted) Jamel Visser "Your Grace was kind enough to allow us the honor of acquiring all three trophies." On the huntsman's sign, the travelers present three bags, each containing the head of one of the dire monsters.
Cue_0053
(ad2c331a3a87f374ea7136c2ce3e2e48)
HunterFate is 2 Jamel Visser Jamel frowns. "One of our teams hasn't returned. We're searching for them now. They're experienced hunters, but during a hunt, anything is possible... I hope they're all right."
Cue_0055
(1e3c220bb4d4dbe4ca61640bbe370425)
ObjectivesCompleted is 1 Jamel Visser "{His/Her} Grace, noble ruler of these hunting grounds, has slain one of the beasts with a skill that would have made any Embeth Travelers proud — but we still acquired the other two trophies." On the huntsman's sign, the Woodsmen present two bags, each containing the head of one of the dire monsters.
Cue_0056
(487c77163becf6f4e8a012f0de1d6c02)
ObjectivesCompleted is 2 Jamel Visser "We defeated one of the beasts, but {His/Her} Grace, noble ruler of these hunting grounds, has accomplished a true feat in gathering more trophies than us! Such skill deserves deep and genuine respect." The huntsman bows deeply toward you.
Cue_0057
(746ebfa333cc75444a6466a6de2cbb9f)
ObjectivesCompleted is 3 Jamel Visser "It's a rare thing for the Embeth Travelers to go home empty-handed, but today is such a day! We gained not a single trophy — each monster was slain by the noble ruler of theses hunting grounds!"
SequenceExit_0064
(066d3a573e8e36048bd33150ebc68bd8)
AnswersList_0046
CueSequence_0075
(4dfbae196a7dcc9438dd925480955de2)
Cue_0076
(2e1a8827aefe59043a212490bee7acdf)
Jubilost "So, you're just being your usual self! Remind me to never sit at a card table with you."
SequenceExit_0077
(753b8e93d373ed44e811502d95a8d3a4)
Cue_0037
    Cue_0037
(09ff6373bdd6ed9479b5921700f51a54)
End Dialogue Jamel Visser
The travelers' faces grow dark as they put their hands on their weapons, but Jamel simply shakes his head and hands the chest to you. "Your lands, your rules. But do mind, Your Grace — such behavior can make it hard for one to keep their throne." The travelers leave.