Pathfinder: Kingmaker Wiki

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  • Cues with Index are initated only by answers and cues, not lists.
  • Orange lines are shown/selected only once. Yellow lines are shown/selected only once per dialogue session.
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Timeline[]

Letter from Maegar Varn[]

List Code Condition Next Speaker Text Result
Dialogue_VarnSaysHello
(6992bcc126f3a4345ac24b073034cb88)
ORDER:
  1. Cue_0001
  2. Cue_0002
  3. Cue_0003
    Cue_0001
(0a699f98de22dd24384e49b54eb8cae0)
Envoy is Kassil Aldori Exit Dialogue Kassil Aldori
"Great news, Your grace! Maegar Varn, lord of Varnhold, wants to form an alliance with you and establish a trade route between your lands. Here is Lord Varn's letter, see for yourself!"
    Cue_0002
(e441dc25c2adb2e4a89dd0ed95e14e46)
Envoy is Shandra Mervey Exit Dialogue Shandra Mervey
"Good day, Your grace. A courier has delivered a letter from Maegar Varn, the ruler of the colony to the east of our capital. If the messenger's words are to be believed, he has a lucrative offer for you: he wants to establish a trade route between your realms."
    Cue_0003
(d418515b4626cb041839d662806e05af)
Envoy is Lander Lebeda Exit Dialogue Lander Lebeda
"Oh, look: a letter for you! Looks like it's from one of the go-getters doing Aldori's bidding. Have you ever heard of a Maegar Varn? No? That's funny — he sure knows a lot about you. Enough to try to sweet talk you into building a trade route."

Letter from Maegar Varn (second)[]

List Code Condition Next Speaker Text Result
Dialogue_VarnSendsHelp
(4822b9351ca14454a9f876d6aec8685f)
ORDER:
  1. Cue_0001
  2. Cue_0002
  3. Cue_0003
    Cue_0001
(30067425cc9797248a17af1979a8936c)
End Dialogue Kassil Aldori
"Finally good news, Your Grace! Maegar Varn, the ruler of Varnhold, has sent aid! Together with goods came a messenger with a letter for you. Here, please, take it!"
    Cue_0002
(5d39fa60caf21464a84ff6feb27036b4)
End Dialogue Shandra Mervey
"Wagon trains from Varnhold have arrived in the capital. Maegar Varn sends you his regards and asks you to accept the humble aid that he hopes will last you through these tough times. I think there are more details in his letter."
    Cue_0003
(f73e585aafae03649a186c171e1d718f)
End Dialogue Lander Lebeda
"Hmm... looks like Maegar Varn wants something from you, {Baron/Baroness}. Otherwise, why would he send you several wagon trains laden with bundles and sheafs? Here's the letter — I think it'll tell you the reason for Varn's fit of generosity."

Letter for the {Baron/Baroness}[]

TBD

The Curse of Candlemere[]

Run out of time to complete The Curse of Candlemere.

List Code Condition Next Speaker Text Result
ktGunderson_Candlemere_Fail
(9ead74c4bc2994b4088e2207f8c584d0)
Cue_0001
    Cue_0001
(35f96932fbb634441ac96926467b5c54)
End Dialogue Linzi
"Remember that strange Gunderson fellow? The one who kept asking you to go to Candlemere Lake and get his not-exactly-his treasure? Well, he got peeved with you and left! He said he's headed east — for more treasure again, I'd guess! Here, he asked me to give you this farewell message."

Letter from Jamandi Aldori - Excuses[]

30 days after Message from Jamandi Aldori if used [Chaotic-only] line.

List Code Condition Next Speaker Text Result
ktc31-JamandiAnswersReinforcedChaotic_Dialogue
(3967b092adf3dc347a45325b00d78203)
ORDER:
  1. Cue_0001
  2. Cue_0002
  3. Cue_0003
    Cue_0001
(7066be6cc73debd489db0c1ca2d88163)
Envoy is Kassil Aldori End Dialogue Kassil Aldori
"Your Grace, Lady Jamandi sent an answer to your hasty message. Luckily, the Swordlord took your quick temper into account, and decided to resolve the situation peacefully. Furthermore, a caravan has come from Restov, carrying resources for the barony! I hope now you will be able to appreciate the generosity of the Aldori!"
    Cue_0002
(9046652555e5fb24e9e34b662d329a24)
Envoy is Shandra Mervey End Dialogue Shandra Mervey
"Your Grace, a letter from Jamandi Aldori arrived. It seems the Swordlords have their tails between their legs: they sent a whole caravan of valuable goods along with the letter. Jamandi Aldori must be in a perilous situation, if she's inducing Your Grace with gifts. Here, take the letter."
    Cue_0003
(492d10f589531084fb2395c9e3f5fea7)
Envoy is Lander Lebeda End Dialogue Lander Lebeda
"You won't believe it, Your Grace! Today a caravan entered the city, filled with generous gifts from Restov! I wonder who could have sent it. Maybe a certain lady was impressed by our determination? Bravo, Your Grace — I salute your aggressive diplomacy skills! Here, see for yourself — it's a letter from Jamandi Aldori!"

Visitor Waits in the Castle (Edrist Hanvaki Fail)[]

Complete The Varnhold Vanishing before completing The Lost Brother

List Code Condition Next Speaker Text Result
Dialogue_ktc41-LostNoble-fail
(5102907b1f7f87f45b719cb9a8e6ad96)
Cue_0001
    Cue_0001
(917f78ef263c75542a7fc5a10b1b21ac)
End Dialogue Edrist Hanvaki
"Your Grace, I came to say farewell. Alas, I must return to my homeland — I have responsibilities as family head. Thank you for everything you've done for me. Take care of yourself."

Artisans[]

An Ancient Formula[]

List Code Condition Next Speaker Text Result
LinziBringsArticle_dialogue
(c005d4cd8ba49a446b61afb060996456)
Started Objective An Ancient Formula (Obj02_WaitForBokken) Cue_0001
    Cue_0001
(dfb9d0623688e4e4c8ab98a1d28cb354)
End Dialogue Linzi
"Why, would you look at that! Svetlana sent you a letter! It seems she's worried about old Bokken. – The letter is very emotional!"

A Bloody Craft[]

Run out of time to complete A Bloody Craft.

List Code Condition Next Speaker Text Result
KTC_Linzi_SharelDead_Dialogue
(5e52d88a029d2d64292518010eb6957f)
Cue_0001
    Cue_0001
(1d76c17c2c4aadf4b8340b882377fc0a)
Cue_0002 Linzi
Linzi's cheeks are wet with tears. She weeps and sniffles. "Sharel... the half-elf you saved from wrongful accusation and hired as the court tailor... he's been murdered!"
    Cue_0002
(c2708eb2632728348ad562e25bfb6dbd)
End Dialogue Linzi
"Someone butchered him – cut open his stomach! Right in front of his own workshop! His neighbor was scared to death when she found him this morning... oh, this is so horrible! He was such a nice fellow!"

Three Wishes[]

Visit Throne Room after giving Mim Wobblegander a drink during Three Wishes.

List Code Condition Next Speaker Text Result
ktc-Linzi_JewelcrafterLost
(8da8b4107ac29b34c8289c2ded897f10)
Cue_0001
    Cue_0001
(339374b362beb5d49abeab8e0cafde0c)
Cue_0002 Linzi
"There's a commotion in a village by lake Silverstep! An artisan you know has gone missing – Mim Wobblegander. A local shepherd saw her walking with a backpack toward Talon Peak, but didn't ask her where she was going."
    Cue_0002
(69017c6a51c588e4d98806191c1ca554)
End Dialogue Linzi
"I think you should look for her. It's been a few days. She might have gotten herself into a messy situation. I wish I knew what or where!"

The Varnhold Militia[]

Start building Tirval's Leatherwork Shop.

List Code Condition Next Speaker Text Result
KTC_Warden
(60c8c67daf002a543b726df70acbc27d)
Cue_0004
    Cue_0004
(451f21ee03b5d8f49be1a176aeaa98f6)
End Dialogue Linzi
"{name}, I've just received word… Did you know that there's trouble brewing in Varnhold? Their militia is at odds with itself! The captain cannot keep her soldiers in line. According to her, they've gotten completely out of hand. – It might even come to bloodshed! I think you should pay them a visit personally."

Amiri[]

Amiri Wants to Talk - Pariah[]

List Code Condition Next Speaker Text Result
Amiri_Q2_Start
(9a4e1c68904d1204a9f95a3812f10baa)
Cue_0001
    Cue_0001
(d17e457fa175fe74da89207a8d8d0f06)
End Dialogue Amiri
Amiri looks unusually grim today. "Listen… We need to talk. But not in front of everyone. After the council ends — come to the tavern. It's about my tribe. My old one from before."

Throne Room Event - Pariah fail[]

Didn't complete Pariah before attending Troubles in the Barony.

List Code Condition Next Speaker Text Result
Dialogue_Amiri_Q2_Fail
(f89bddd9537bdfc49bc768d71f35aeeb)
Cue_0001
    Cue_0001
(fec2fbdae8a5cf84fb402a4d61d7950a)
End Dialogue Amiri
"I kind of... I wanted to ask you something about my tribe... It's — forget it, it doesn't matter anymore. They're gone now — so hell with them! We have enough to do without those scums, right?" Amiri tries to force a grin, but fails. You can see that she's upset, but not inclined to talk about it.

Amiri's Ire[]

Run out of time to complete Blood Calling.

List Code Condition Next Speaker Text Result
Dialogue_Amiri_Q3_Fail
(52d10536307043448bcd5b10665e7b63)
Cue_0001
    Cue_0001
(e37949515614f8746afcc6467bae3b0c)
End Dialogue Amiri
"About my tribe... Forget it, it doesn't matter any more. They're gone now. To hell with them — I don't want to see them anyway!"

Amiri Wants to Talk - Reforged Blade[]

List Code Condition Next Speaker Text Result
Dialogue_Amiri_Q4_Start
(c8672c32ff0b5ac46810e49c9d8808a2)
Cue_0001
    Cue_0001
(9cc0e8ba888aeaf499a105372eb45daf)
End Dialogue Amiri
"Come to the tavern after the council. We need to talk. About my damn tribe, and Nilak. And about the ghost. Will you come? I will wait. I will try not to get drunk, but I really want to."

Ekundayo[]

Crestfallen Linzi Wants to Talk[]

Run out of time to complete A Feast of Feasts.

List Code Condition Next Speaker Text Result
ktc31_Ekun_Q1_Fail_Dialogue
(533eeaace9850554fa7ccf6915808258)
Cue_0001
    Cue_0001
(537bd740dfefb6e4b95501fcf1c52441)
End Dialogue Linzi
Linzi is trying not to look at you. "I'm... well... it's about Ekun's party. Of course, now's not the time... and I'm sure you have other things on your mind... so let's just forget about this, all right?"

Ekun Has Returned[]

Run out of time to complete Bury the Past.

List Code Condition Next Speaker Text Result
ktc41-Ekun_Q2_Fail_Dialogue
(68f5f591cb4fb8a479d775f89aadb9c0)
Cue_0001
    Cue_0001
(0a6bc9af9f6282c4fb22b635b4bb3fd6)
End Dialogue Ekundayo
Ekun barely looks at you. "I am back, {name}. Forgive me if you were worried. I needed to... rest. From everything. And say farewell to Ntavi."

Harrim[]

Harrim is Upset[]

Run out of time to complete Unwanted Legacy.

List Code Condition Next Speaker Text Result
Dialogue_ktc31_Harrim_Q1_Fail
(d5128ae504950904d8b122d6a26c01d2)
Cue_0001
    Cue_0001
(0b90b54cae812d6409ffdf65651c04c4)
End Dialogue Harrim
"About the dwarven ruins... Do you recall that I wanted to see them? I have thought about it for a while and realized that I shouldn't. It's all nonsense, dust and ashes, vain and pointless. Why look to ruins for purpose, if the whole world is soon to join them?"

Harrim Has Something to Discuss[]

Run out of time to complete Unbreakable Metal.

List Code Condition Next Speaker Text Result
Dialogue_ktc51_Harrim_Q2_Fail
(2346cbfdb09d88a46862226cc067f54b)
Cue_0001
    Cue_0001
(5085c2f6cf2b5e04fa72ad06ad80fa24)
Cue_0002 Harrim
Harrim fiddles with his beard pensively. "Do you remember the Skjegge clan who came to us, begging us to save them? You agreed to help them back then, but we never got around to it. Sometimes I wonder what happened to them..."
    Cue_0002
(689c99b35a1e107479f5987b32663071)
End Dialogue Harrim
"They probably died. Or returned home in disgrace... But what's the difference? There's a lesson for all of us, {Name}: don't go after the treasures of the dead, unless you are ready to join them. It was their pride that unmade them. Pride and greed..."

Rudrin Skjegge Asks for an Audience[]

10 days after completing The Unmaking if you had helped Jarmuld Skjegge.

List Code Condition Next Speaker Text Result
Dialogue_ktc51_Harrim_Q3_Reward
(e77b474b95906534a9167b7fd9f02d2a)
Cue_0001
    Cue_0001
(26779c44975df04418ad8ba82f587d18)
Cue_0002
Rudrin Skjegge looks much better than she did on your first meeting. Back then she could barely stand for the wounds she'd received fighting the golem. Now the dwarf stands proudly at attention before you in polished armor.
    Cue_0002
(3b47c93091afd5442ab32fa91e75c67a)
Cue_0003 Rudrin Skjegge
"Your Highness! My dear Sir Harrim, deeply respected servant of Groetus! The Skjegge clan has sent me to you to express our gratitude for everything you have done for us, and present you with this humble gift. We crafted this for Sir Harrim personally, from the metal of artifacts unmade by him." Rudrin hands a small but heavy chest to Harrim and bows.
Receive Metal Reborn
    Cue_0003
(f685579fe0e2f034facd7a4cd779a215)
End Dialogue Harrim
Harrim frowns, trying to hide his confusion, then nods and accepts the gift. "Well... I'm glad you're all right. It's nice to see someone managed to make something useful out of those worthless scraps."

Jaethal[]

Jaethal's Ire[]

Run out of time to complete Investigate My Death.

List Code Condition Next Speaker Text Result
Jaethal_Q1_fail_ktc_dialog
(0f2ff782296295447a7223ccae75582f)
ORDER:
  1. Cue_0001
  2. Cue_0002
  3. Cue_0003
    Cue_0001
(d1cf4ce0066ece341afb231fac70c121)
Not Completed Objective Investigate My Death (001_FindBoarCarcass) End Dialogue Jaethal
"It's a pity you couldn't find time to investigate my murder. Our primary piece of evidence — the wild boar's carcass in the Old Sycamore — was torn to pieces, either by local wildlife or starving peasants. Enneo the merchant managed to flee, as well. All the clues have been lost. Now we may as well forget about it."
    Cue_0002
(778396ccab136cb438c1dd0e9b1d7583)
Not Completed Objective Investigate My Death (003_DefendYourself) End Dialogue Jaethal
"It's a pity you couldn't find time to continue investigating my murder. I've learned that a group of travelers visited the bank of the Thorn River, exactly where the boar appeared before the Old Sycamore. But now the travelers are gone. Enneo the merchant managed to flee, as well. All the clues are lost."
    Cue_0003
(6b430a4270c02654eb27a43f44a467f2)
End Dialogue Jaethal
"It's a pity you couldn't find time to visit Enneo the merchant. He managed to escape, and his possessions were stolen by some petty thieves. All the clues are lost now."

Jaethal is Disappointed[]

Run out of time to complete Chase My Shadow.

List Code Condition Next Speaker Text Result
Jaethal_Q2_fail_ktc_dialog
(da6b6bc3fdd2e0c46a7f6873f4f0a942)
Cue_0001
    Cue_0001
(1749775bad5495d4a910325ab930354f)
End Dialogue Jaethal
"It appears that we've hopelessly lost the opportunity to hunt down the half-blood. My agents discovered the dead body of a priestess of Urgathoa, who he'd been chasing. As for Enneo himself, he's disappeared without a trace, just like last time."

Jubilost Narthropple[]

Important Essay Published[]

List Code Condition Next Speaker Text Result
Dialogue_KavkenBringsArticle
(73d6871e98f18a340b78b6b61c15dc64)
Cue_0001
    Cue_0001
(ed12b98506e63a548bc1282c90f4f6d5)
ORDER:
  1. Cue_0004
  2. Cue_0005
  3. Cue_0003
Jhod Kavken
Jhod looks to be puzzled and amused at the same time. "Your Grace! I've brought you an extremely unusual message."
    Cue_0004
(5d1354a891f5c6b4cb8db0d6c813b001)
VS_JubilostArticle is 3 End Dialogue Jhod Kavken
"It's — how should I put it? — an essay on your barony. Written by Jubilost Narthropple, and published only recently. I thought you might like to see it for yourself." Jhod hands you a magazine.
Receive "Independence" Magazine (Good)
    Cue_0005
(1b280059899be444699553acb513228d)
VS_JubilostArticle is 2 End Dialogue Jhod Kavken
"It's — how should I put it? — an essay on your barony. Written by Jubilost Narthropple, and published only recently. I thought you might like to see it for yourself." Jhod hands you a magazine.
Receive "Independence" Magazine (Bad)
    Cue_0003
(1b70c5a2eecfdea44b496702d460caab)
End Dialogue Jhod Kavken
"It's — how should I put it? — an essay on your barony. Written by Jubilost Narthropple, and published only recently. I thought you might like to see it for yourself." Jhod hands you a magazine.
Receive "Independence" Magazine

Jubilost Has Something to Say[]

Run out of time to complete The Price of Curiosity.

List Code Condition Next Speaker Text Result
Dialog_ktc41_JubilostQ1_ fail
(9924b2c74c028b0439cf77f90ddaa9d1)
Cue_0001
    Cue_0001
(54a9dafd4e8f8bd4a970c56776350f30)
End Dialogue Jubilost
Jubilost looks very irritated. "Great! While we were busy with needless and unsophisticated pastimes like chasing an ancient cyclops, the Inconsequent Debates have ended! The Host has returned to the First World. We're left with nothing! Congratulations."

Linzi[]

The Return of the Bard[]

List Code Condition Next Speaker Text Result
Dialogue_LinziComesBack
(94114945e0538094b83c84213761d757)
Unlocked (LinziSold) Cue_0001
    Cue_0001
(7ffab7dd2c22d054faa31952c6c2fd80)
Cue_0002 Linzi
"Miss me?" Whistling to herself, Linzi enters the throne room. The bard is thinner than you recall. She seems to have acquired a few scars, and her clothes look no better than rags. Nevertheless, she seems as cheerful as ever, and her smile as carefree.
    Cue_0002
(379074f3f6aaf8040b4ecbd79e022612)
Cue_0003 Linzi
"Well, I had quite an adventure in Numeria! Enough material to fill a whole separate book, and then some! All those barbarians, metallic monsters, Technic League agents... How I managed to make it out, only Shelyn knows!"
    Cue_0003
(42b93a92b67679a44b527377ba95b064)
Exit Dialogue Linzi
"So, how've things been here without me? Seems you've become a {baron/baroness}! You'll have to tell me later how you managed to defeat the Stag Lord, and all the rest of your adventures. I'm starving for details! My book isn't going to write itself, you know!"

Linzi Has Something to discuss[]

List Code Condition Next Speaker Text Result
Dialogue_ktc21-Linzi_Q1_Start
(e9b5030cc59cff441bd71d3d4f3245e4)
ORDER:
  1. Cue_0001
  2. Cue_0002
  3. Cue_0003
    Cue_0001
(40d7a340d33156949aaf702588285c5b)
Envoy is Kassil Aldori Cue_0004 Kassil Aldori
"Bad news, Your Grace: there is a thief within your close circle. A significant shortage has been discovered within the treasure. An investigation is already underway — the guilty party will soon be brought before you for judgment."
    Cue_0002
(60cc6617d4144824e9dca085393dfe46)
Envoy is Shandra Mervey Cue_0004 Shandra Mervey
"Unpleasant but, alas, expected news: someone with access to the treasury seems to have appropriated a large sum from it. The circle of suspects is not particularly wide — I believe we will soon discover who was responsible."
    Cue_0003
(f078f8c7471b03441a89cb0a641ea83e)
Envoy is Lander Lebeda Cue_0004 Lander Lebeda
"I'm sure it's unthinkable to you, but someone from your court has sticky fingers! A large sum has vanished from the treasury. I've already started looking for the responsible party."
    Cue_0004
(38ac994496a2a8b4599392133f6446f6)
ORDER:
  1. Cue_0005
  2. Cue_0006
  3. Cue_0007
Linzi
"I... Umm... I think I might know something about this, um, sad — no, shocking! — most shocking event. Can we discuss it one-on-one, maybe? I'll wait for you at the inn after council!" Without waiting for your reply, Linzi runs out of the throne room.
    Cue_0005
(7db9007752bd9bf438280ca290488611)
Envoy is Kassil Aldori Exit Dialogue Kassil Aldori
Kassil stares after the bard, surprised. "I'd have never imagined she would find herself connected to such a crime..."
    Cue_0006
(121b744fbb3ccd5428af75152906b032)
Envoy is Shandra Mervey Exit Dialogue Shandra Mervey
Shandra silently raises an eyebrow, but she refrains from commenting.
    Cue_0007
(fdd36042befddf64c92387b1a467a906)
Envoy is Lander Lebeda Exit Dialogue Lander Lebeda
"Oh? Perhaps this investigation will be quicker than I thought!"

Linzi Wants To Talk - Easier to Ask Forgiveness...[]

Run out of time to complete Easier to Ask Forgiveness....

List Code Condition Next Speaker Text Result
Dialogue_ktc31-Linzi_Q1_Fail
(49fc327a6e31e56418bad6c0c29c0c8c)
Cue_0001
    Cue_0001
(dbf93fcc931a5c64e93f48b5d4377b89)
End Dialogue Linzi
"Remember how I wanted to talk to you about... well, about... No. No, forget it. It's been a while, so it's probably not that important now."

Linzi Wants To Talk - Turncoats[]

List Code Condition Next Speaker Text Result
Dialogue_ktc41-Linzi_Q2_Fail
(90b8b95914d022749b81a97ebafd9075)
Cue_0001
    Cue_0001
(882c59fe984845a4da82d02eb7c7602a)
End Dialogue Linzi
"I just heard... King Irovetti caught Professor Eobald and... and... executed him. We were too late. Forgive me, Teacher..." Linzi sniffles loudly, covering her face.

Nok-Nok[]

Nok-Nok Is Sad[]

Run out of time to complete Nok-Nok and the Trouble with Goblins.

List Code Condition Next Speaker Text Result
ktc41_GoblinTrouble_Fail
(1f7873c5533e6894ab02350a26fd42cc)
Cue_0001
    Cue_0001
(463170842ba971e489d6ef45963e72af)
Cue_0002 Nok-Nok
"No need to save Oleg's post anymore! Goblins left."
    Cue_0002
(ff99118f0e7460b4288e8066e8479e80)
End Dialogue Nok-Nok
"When you do nothing, and heroics happen themselves — is one still a Hero?" Nok-Nok scratches his head, lost in thoughts.

Goblin Problem[]

List Code Condition Next Speaker Text Result
ktc41_LamashtuShrines_start
(812e381898218b44ebc01a2a46fcb690)
ORDER:
  1. Cue_0002
  2. Cue_0001
    Cue_0002
(9437558c6e58f51428580a8786fbc388)
Cue_0004 Jhod Kavken
"Your Grace, there is one small matter... a series of small matters, actually, that's growing into a larger problem... your goblin... ally... seems to have invited more of his tribe to the capital, and they are acting as if… as if it is their home."
    Cue_0004
(87a56e7b564901043809bab3de241d03)
Cue_0006 Jhod Kavken
"It seems your goblin friend and his allies have been industrious in their latest blasphemy – they are erecting statues to Lamashtu, the Mother of Beasts right outside the capital. It's heresy, and it is spreading fear and panic among the people."
    Cue_0006
(ec36504c2322d3e478d8e446e8b71a0a)
End Dialogue Jhod Kavken
"Could you please look into the matter? The guards are hesitant to deal with the one close to you personally."
    Cue_0001
(ac3a10bb533bacd43a9f9f66ad1e41a4)
Cue_0003 Kesten Garess
"Your Grace, there is one small matter... a series of small matters, actually, that's growing into a larger problem... your goblin... ally... seems to have invited more of his tribe to the capital, and they are acting as if… as if it is their home."
    Cue_0003
(1f5ff70fff4cf5f429c5b0372930bdc0)
Cue_0005 Kesten Garess
"It seems your goblin ally and his tribe have been industrious – they are erecting statues to Lamashtu, the Mother of Beasts right outside the capital. Do... they do this with your leave?"
    Cue_0005
(a659e54002e2667469c32d074fa515cf)
End Dialogue Kesten Garess
"Could you please look into the matter? The guards are hesitant to deal with the one close to you personally."

News About the Goblins[]

Run out of time to complete Nok-Nok and the Great Mother.

List Code Condition Next Speaker Text Result
ktc51_LamashtuShrine_Fail
(494640136fe8cd64c8d835b8a3c8904e)
ORDER:
  1. Cue_0001
  2. Cue_0002
    Cue_0001
(ba862e572e45c204599a73e0a5d20a8e)
Not Unlocked (KestenIsDead) End Dialogue Kesten Garess
"Your Highness, it seems the goblin tribe has left the kingdom. Good riddance, if you ask me! Everyone seems happy… except your goblin ally, perhaps."
    Cue_0002
(fb9b5aefe9e6e954c8f5bfa6435667d2)
Not Unlocked (JhodDiedByBear) End Dialogue Jhod Kavken
"Your Highness, it seems the goblin tribe has left the kingdom. Good riddance, if you ask me! Everyone seems happy… except your goblin ally, perhaps."

Nok-Nok Is Up to Something[]

Seven days after Nok-Nok and the King's Return is completed and you didn't forbid to build the statue.

List Code Condition Next Speaker Text Result
ktc_Statue_dialogue
(5f9fdcec554414d4db19b6a03de7aa17)
ORDER:
  1. Cue_0001
  2. Cue_0002
    Cue_0001
(cb9cc0985ef1ecb4d920cdd53994b5bd)
Not Unlocked (KestenIsDead) End Dialogue Kesten Garess
"Your Highness, there is something transpiring outside the city. You may want to go yourself – it seems your goblin... ally... has been industrious again and fashioned some sort of... something." He sighs. "It may be best you go see for yourself."
    Cue_0002
(d77e1813e658b8f4f9ea44cb6be8c930)
Not Unlocked (JhodDiedByBear) End Dialogue Jhod Kavken
"Your Highness, there is something transpiring outside the city. You may want to go yourself – it seems your goblin... ally... has been industrious again and fashioned some sort of... something." He sighs. "It may be best you go see for yourself."

Octavia and Regongar[]

Octavia and Regongar have Disheartening News[]

Run out of time to complete Cruel Justice.

List Code Condition Next Speaker Text Result
Dialogue_Octavia_Regongar_Q2-Fail
(8a851e5131c056a458fdb3cc53a45eb5)
Cue_0001
    Cue_0001
(f59e21c609ad4bf48b055c78ff1baa4b)
ORDER:
  1. Cue_0002
  2. Cue_0003
Octavia and Regongar exchange gloomy looks.
    Cue_0002
(48fa155b038972646aa7127a58bcc4be)
Not Completed Objectvie Cruel Justice (Obj_01_Talk-to-spy) Cue_0004 Regongar
"Remember when we said we saw a spy from the Technic League in the capital? We should have hustled. While we were packing, the scum up and vanished."
    Cue_0003
(7f5ee2d5dafc54d45974d378f683e875)
Cue_0004 Regongar
"Remember how we found out about that Technic League lair, where Janush had dug in? Scouts report the wretches left the kingdom. It's too late to catch them — they're probably already in Numeria by now."
    Cue_0004
(0f37c91007fbc7d4ab56cd93a2f21077)
End Dialogue Octavia
"I guess we'll never know what the Technic League wanted... Now if only they'd never come back. I don't think for a minute they'll just leave us alone — but we'll probably never get such a lucky chance to take them unawares again."

Octavia and Regongar Want to Talk[]

List Code Condition Next Speaker Text Result
Dialogue_Octavia_Regongar_Q3-Start
(80bc9cd8e2481e942a15913c8a6a3c3e)
Cue_0001
    Cue_0001
(ab9d069279c6c9242927cad8d3aa6444)
Cue_0002 Octavia
"Remember those books from Maestro Janush's study? We'd hoped to find something about our past in them..."
    Cue_0002
(9a8219ec1feffb6479f419117fcde235)
Cue_0003 Regongar
"Well... we did. And I'm kind of sorry we looked."
    Cue_0003
(e3a7475d1fcdafd4abba2f6964b2abf8)
End Dialogue Octavia
"We actually found something, but it's... a sensitive conversation. We'll wait for you in the palace garden, near the viewing point."

Tristian[]

Tristian Plea[]

Run out of time to complete Kingdom of the Cleansed.

List Code Condition Next Speaker Text Result
ktc22-Tristian_Q1_Fail
(51d338042ab16df48b04b096486851e1)
Cue_0001
    Cue_0001
(5007b6a0253150b4a8437713302fa695)
End Dialogue Tristian
"Looks like we missed our chance to find these strange cultists, discussing their goddess. Let's hope we don't regret it..."

Tristian Has Some News - Saving Grace[]

List Code Condition Next Speaker Text Result
ktc51-Tristian_Q2_Start_Dialogue
(e151528abb879b84ba0496b3875a55dc)
Cue_0001
    Cue_0001
(ac4420a7408e1c9459d6ba393fd8c892)
Cue_0002 Tristian
Tristian remains silent for a long time. When he finally opens his mouth, his voice is hoarse and tired. "I won't take much of your time, {name}."
    Cue_0002
(ae7866454bca586419d85fcc4c3d702c)
Cue_0003 Tristian
"I've been meaning to ask you about something. This might seem stupid. Or arrogant. Or just insolent..." Tristian stumbles and catches his breath. "I want to talk to you."
    Cue_0003
(d3e554b3b4b5eaf4d906a52706670d1a)
End Dialogue Tristian
"I think you know what it's about. It's — it's what I've done. And what I haven't done." The priest lowers his head and grows quiet. "But let's speak in private, far from curious ears. I will be at the viewing point, in the palace garden. Please come as soon as you can."

Valerie[]

Letter for the Ruler (Fredero Sinnet)[]

List Code Condition Next Speaker Text Result
KTC_FrederoLetter_BE
(57b9eccb61be2984ea39839b4007378d)
Valerie is Companion ORDER:
  1. Cue_0001
  2. Cue_0002
  3. Cue_0003
    Cue_0001
(10f2a49497a31534a8c70997640a9e8a)
Envoy is Kassil Aldori End Dialogue Kassil Aldori
"Your Grace, today a letter from Brevoy was delivered to the castle. It was written by Fredero Sinnet, a paladin from the Order of the Eternal Rose. It appears that Sir Sinnet is claiming right to one of your companions, who was brought up in his custody... Well, I'll leave it to you to handle this delicate matter."
    Cue_0002
(b7f8ef85deceee74fbfceb27f037c6d5)
Envoy is Shandra Mervey End Dialogue Shandra Mervey
"A letter from Brevoy, Your Grace. Fredero Sinnet, a paladin and mentor of the Order of the Eternal Rose, has come to your lands to retrieve your companion, Valerie. It seems he's going on some sort of pilgrimage, and he hopes his former disciple will come with him. It's a rather unexpected request, but you'll have to deal with it. Here's the letter from Sinnet."
    Cue_0003
(514e27aa0f4e33f409c7bff96dba7c8c)
Envoy is Lander Lebeda End Dialogue Lander Lebeda
"I have an intriguing letter for you, Your Grace. A certain Fredero Sinnet, a paladin of Shelyn from Brevoy, is claiming right to our charming Valerie! Not in the sense that the entire population of the capital is trying to, but as her teacher and mentor! Here's the letter – see for yourself!"

Valerie Wants a Word[]

Run out of time to complete Shelyn's Chosen or kill Fredero Sinnet without Valerie.

List Code Condition Next Speaker Text Result
ValerieQuestQ1Fail
(2da4321975e00814ca4c82ae5046a719)
ORDER:
  1. Cue_0001
  2. Cue_0003
    Cue_0001
(efe6715d1e9bfb14f9494e620f76a6be)
Not Unlocked (ValerieQ1_KilledFrederoAlone) Cue_0002 Valerie
Valerie looks gloomy. "I heard rumors that my old mentor, Fredero Sinnet, assembled his entourage and left the boundaries of the Stolen Lands. It looks like we didn't make it to the trading post before his patience was exhausted."
    Cue_0002
(9ce15b4888a90d5478661cba85a026bb)
End Dialogue Valerie
The girl waves carelessly. "It might be for the best. I'm sure you have enough problems without a fanatic paladin claiming rights to me as property of the Order of the Eternal Rose. Pff!"
    Cue_0003
(6a0a5db1c682cde4ca99bd148610f82e)
Unlocked (ValerieQ1_KilledFrederoAlone) Cue_0004 Valerie
Valerie looks at you from under her eyebrows. "I heard a rumors that Fredero Sinnet, a paladin from the Order of the Eternal Rose was killed at the trading post. Slaughtered with his entire entourage. Oleg and Svetlana are keeping silent about it, like they're afraid of snitching on someone."
    Cue_0004
(01166a0e1ac300a498ac6667c4735b8f)
End Dialogue Valerie
"We need to guard your lands more carefully, {name}. It's unlikely you'll ever create a proper state here if such unpunished atrocities keep happening."

Guard Captain Has Something to Report[]

Run out of time to complete Burning Bridges.

List Code Condition Next Speaker Text Result
KTC_Captain_Q2Fail
(30f566476f31e284c90608f08e4a5b3b)
Cue_0001
    Cue_0001
(2a0995f97b9a8e84ab462d2229e6491a)
End Dialogue Hyland
"Good news, Your Grace. Valerie seems to have stopped behaving like a furious wildcat! I don't think we need to worry any more about innocent citizens meeting her when she's on the war path."

Linzi Wants to Talk[]

List Code Condition Next Speaker Text Result
Linzi_OrderOfThePrisms_dialogue
(ebd0c68afa091c9408dd088e95ee7d3a)
Cue_0001
    Cue_0001
(374690a268aa43e43863bdd7876394be)
Cue_0002 Linzi
"Bad news! We've heard that visitors have lately been spreading unfavorable rumors about your {barony/kingdom}. It's as if {kingdomname} is a stronghold of barbarism and feeble-mindedness, where people of arts are rare and endangered! Our artists are alleged by these rumors to be considered our least valued citizens! Such rumors can't but affect our reputation. I'm afraid you'll have to entrust one of your advisors with this matter!"
    Cue_0002
(573146ab9b5a4d949987771e7ee114c0)
End Dialogue Linzi
"An antique vendor, told me that that the Order of Prisms has been spreading nasty rumors. – They're one of the branches of Shelyn's church." Linzi scratches her chin thoughtfully. "Here's what I've been thinking... A couple weeks ago I saw Valerie tear up some letter. She was so terribly angry! – Just like she was back when her former mentor came for her... Anyway, I didn't ask her about it – that would be more trouble than it's worth. But you'll probably be able to find out what happened, and if this has any connection to Shelyn!"