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- Cues with Index are initated only by answers and cues, not lists.
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Bandits[]
Approach three bandits in Talon Peak.
List | Code | Condition | Next | Speaker | Text | Result |
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Dialogue_CutZone_dialog (ba0facc44ba1a7b49bac911db21a305d) |
Cue_0001 | |||||
Cue_0001 (e4f0f2c962fefe34ab0214571854b34b) |
FirstStealthAnswersList | Bandit (Fighter 7) (Talon Peak) |
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FirstStealthAnswersList | ||||||
Answer_0002 (c2f39068c12e39141928723b7b580f5f) |
Check_0014 | Player | [Stealth 17] [Hide and eavesdrop on the conversation] | |||
Check_0014 (b7fef4ce4c52b5146ae4db7d6e04be14) |
ORDER:
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Stealth DC 17 | +28xp | |||
Answer_0003 (7f85d37cbd4a9ad44a536d3285a62eba) |
Cue_0015 | Player | [Attack] "Just what I was looking for!" | |||
CueSequence_0021 (18a988eef777bde4980f9eeb0d0274ff) | ||||||
Cue_0024 (7c7400aec09a2a34dbc9209484791eb2) |
OR:
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Bandit (Fighter 7) (Talon Peak) | "Did some of the Stag Lord's folks really join the {baron/baroness/king/queen}'s guards? Sounds like life on easy street." | |||
Cue_0025 (9649bc72930a5c9439e54af229fe2100) |
OR:
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Bandit (Rogue 7) (Talon Peak) | "Yeah, and maybe that's good for them, but I'm not cut out for bootlicking. A sharp sword and a highway — that's the life for me. I'm not gonna end up someone's lapdog!" | |||
Cue_0005 (e3cbf18807d46d44694cf6344f610b50) |
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Bandit (Rogue 7) (Talon Peak) | "Damn right... More traders on the roads, and what good of it? Try and pluck them even a bit, and you're locked up in no time!" | |||
Cue_0006 (86d49553026d2404a831f92e06b2ac22) |
Bandit Alchemist (Alchemist 9) (Talon Peak) | "Enough, cut the whining! We gotta adapt if we wanna survive! This birdy'll bring us more gold than any trader, and then we can sell ourselves as mercenaries, or go treasure hunting... We'll get by!" | ||||
Cue_0031 (4498869e14d29364aaa88e1d6211884f) |
Ekundayo | Ekun silently nods to you and readies his weapon. | ||||
Cue_0041 (4b9eda611aa2e924f8b9ab6539cbe526) |
Valerie | "Bandits..." Valerie whispers, putting her hand on her scabbard. | ||||
SequenceExit_0022 (30dd0df2828d905409bd0752007f3dc5) |
AnswersList_0023 | |||||
AnswersList_0023 (5f3c57269282dec498acb5603765adaf) | ||||||
Answer_0007 (4c11e18e3db815f4791013555cf935ee) |
Check_0016 | Player | [Stealth 19] [Continue eavesdropping] | |||
Check_0016 (5d6301b4178656b4cad7942f4b9fd5f2) |
ORDER:
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Stealth DC 19 | +45xp | |||
Answer_0003 (7f85d37cbd4a9ad44a536d3285a62eba) |
Cue_0015 | Player | [Attack] "Just what I was looking for!" | |||
Cue_0008 (083997daba8c39d4aa62b0e111a90464) |
Cue_0017 | Bandit (Fighter 7) (Talon Peak) |
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Cue_0017 (25c0eed6f4849e040a84a3f226586ef9) |
Cue_0018 | Bandit Alchemist (Alchemist 9) (Talon Peak) |
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Cue_0018 (f91c58c6e9cfc594785d402441140a1c) |
Cue_0009 | Bandit (Fighter 7) (Talon Peak) |
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Cue_0009 (093810189551a9447b9600c1b6ead7dd) |
ThirdStealthAnswersList | Bandit Alchemist (Alchemist 9) (Talon Peak) |
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ThirdStealthAnswersList | ||||||
Answer_0010 (8bc93241c95127d4ca3ec362579c1932) |
Check_0026 | Player | [Stealth 21] [Continue eavesdropping] | |||
Check_0026 (1bc632965fc61ad4c8f05adf7cbc9c56) |
ORDER:
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Stealth DC 21 | +56xp | |||
Answer_0003 (7f85d37cbd4a9ad44a536d3285a62eba) |
Cue_0015 | Player | [Attack] "Just what I was looking for!" | |||
Cue_0019 (f420c4c11130f7b4594f2a8af2497d6a) |
Cue_0011 | Bandit (Fighter 7) (Talon Peak) |
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Cue_0011 (d6afa4c034afcc749843368cae9bfc85) |
Cue_0029 | Bandit Alchemist (Alchemist 9) (Talon Peak) |
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Cue_0029 (bbd3e182947fe2449b7ec4f48c1c570f) |
ORDER:
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Bandit (Rogue 7) (Talon Peak) |
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CueSequence_0036 (0138c2bd4844f594582752b1e87cde11) | ||||||
Cue_0037 (8c637891cf544044b99306acaf4ee5da) |
Cue_0038 | Octavia | Octavia giggles. | |||
Cue_0038 (ba3a7fbe6cd6a714da4d5573f01602cd) |
Cue_0039 | Regongar |
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Cue_0039 (3c31ea1331160cb48b041dccc544ff98) |
Octavia |
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SequenceExit_0040 (476787207bfe1bf4cbeb1bbfcb9d8450) |
Cue_0013 | |||||
Cue_0027 (579d5da333082cc43a7b49ebd13e0a74) |
ORDER:
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Bandit Alchemist (Alchemist 9) (Talon Peak) |
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CueSequence_0033 (19f9d1b5707d1fb4b928319ca4c28a9e) | ||||||
Cue_0034 (816a188c1c388664aa2dc4ff4ab11a77) |
Regongar | "Boo!" Regongar jumps in front of the bandit and tackles him. | ||||
SequenceExit_0035 (3cedb416c67b1f74b9aa60a4f190193d) |
Cue_0030 | |||||
AnswersList_0032 (74eecb43c7f068546b1e2d6aa511c42e) | ||||||
Answer_0028 (175adff9f9ebd8742af92623be9ba614) |
Cue_0030 | Player | [Push the bandit off the cliff] | |||
Cue_0030 (b13511187176ad444b9e8ccedb29a180) |
End Dialogue |
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Leads to Combat | |||
Answer_0003 (7f85d37cbd4a9ad44a536d3285a62eba) |
Cue_0015 | Player | [Attack] "Just what I was looking for!" | |||
Cue_0013 (f4cc5a67c6d421d46a1a9628e2e77028) |
End Dialogue | Bandit (Rogue 7) (Talon Peak) |
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Leads to Combat | ||
Cue_0015 (2476ab3f5a0766742aea76722bc0692d) |
End Dialogue | Bandit (Rogue 7) (Talon Peak) |
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Leads to Combat |
Ancient Roc[]
Approach Roc's nest in Talon Peak.
List | Code | Condition | Next | Speaker | Text | Result |
---|---|---|---|---|---|---|
Dialogue_Roc_zoneDialog (cf7db311536b44d44bd6cd1665c507ea) |
Cue_0001 | |||||
Cue_0001 (6b527bf24229f7342be4b86a277dfc71) |
Cue_0003 | None |
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Cue_0003 (203da8e21ba74f44b9e0f83365e9136f) |
End Dialogue | None |
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Leads to Combat |