Pathfinder: Kingmaker Wiki

Trigger[]

Exit Armag's Tomb to the outside part after dealing with Armag.

Info

  • Cues with Index are initated only by answers and cues, not lists.
  • Orange lines are shown/selected only once. Yellow lines are shown/selected only once per dialogue session.
  • [Show/hide all codes]
List Code Condition Next Speaker Text Result
Dialogue_Elders
(0eea7aa8b87b33844b755c80d4121d2e)
CueSequence_0001
CueSequence_0001
(1fa75daf68a19b848ac3a2c9052a8aea)
Cue_0002
(6dd1e439ec7613646972e947c89f7820)
It's noisy at the tomb's exit — many Tiger Lords tribesmen have gathered here. They're arguing and bickering, and the discussion is so heated that some participants have began punching their opposition or drawing weapons, while more level heads work to calm them down.
Cue_0003
(935fbdc14d661784cadf11a85ea16e32)
ArmagsFate is 2 Armag The crowd is greatest around Armag. The deposed chieftain's escort holds their hands on their weapons, throwing nervous glances toward their tribesmen.
Cue_0004
(909eaffa1e88f3a4ca947988dfc95f84)
Amiri Amiri stands apart from the crowd, contemplating something intensely. Her arms are crossed over her chest, and she's biting her lip.
Cue_0005
(27970b819ef9b8c46a9a21131b665494)
Dugath Dugath is here too. Noticing you, he stops speaking and gives you a warm smile.
Cue_0007
(00b3baab142f45b4abfcd6209df4c19f)
Dugath Dugath is here too. Noticing you, he turns away.
SequenceExit_0006
(f740030b0c9f8a143a6a883ea140af22)
ORDER:
  1. Cue_0008
  2. Cue_0009
    Cue_0008
(d1e5644288466f54cb6612aca5c3e55e)
ArmagsFate is 1 AnswersList_0010
As you step forward, the crowd surrounds you. The Tiger Lords bombard you with questions about the fate of their deposed chieftain.
AnswersList_0010
(71bcc739e1910784ba6dce9fa1723e18)
Answer_0011
(58c9539106747b243865c6a43ba50081)
Cue_0014 Player "Armag didn't lie to you — the ancient chieftain's spirit really did live in his body. Still, he fell by my hand."
    Cue_0014
(e2716d1c21142784fb2366f1cd073392)
Cue_0017
The barbarians all fall silent, stunned. A moment later, the arguing breaks out once more.
Answer_0012
(5250ae10020dcb248b8aed4b632807c9)
Cue_0015 Player "Armag was a madman and a kinslayer. He led your tribe to its destruction. But I defeated him and his witches!"
    Cue_0015
(358f8fd2df4e6e341a4abf301ff60ab9)
Cue_0017
Your words spur a new wave of controversy. As some barbarians cheer, others angrily defend their hero.
Answer_0024
(23b1395f49f238c49a9d6bc0626b35a9)
Cue_0025 Player "Armag was a pathetic madman. He died in the tomb, unable to pass the trials!"
    Cue_0025
(c7e9f96f4e123c944baa2ed0262bf6e8)
Cue_0017
Your words just add fuel to the fire. Some barbarians cheer, others demand proof, and some just stare at you, stunned, unable to believe the fall of their hero.
Answer_0013
(037856bcde6d80e4890105948c70d0c6)
Cue_0016 Player "Armag was a coward and a piece of scum, unworthy of his name. He fled the battlefield, hid underground, and died like a filthy rat, groveling at my feet!"
    Cue_0016
(ca1d93ac4337ac74ea97fbb29966fd4b)
Cue_0017
Your words cause a wave of outrage. For a while, the Tiger Lords forget about their dispute and instead yell at you, demanding proof and accusing you of lying. However, it doesn't take long for them to begin arguing among themselves again.
    Cue_0017
(0405f6202dffb7b428490b059e1effdd)
AnswersList_0018 Gwart
Gwart, Dugath's apprentice, pushes his way to you through the crowd of arguing barbarians.
    Cue_0009
(272f2a07b5f1fc34a92ebe4b681988d0)
ArmagsFate is 2 AnswersList_0018 Gwart
"It's good you're here. As you can see, the tribe's on the verge of collapse. Maybe you can help us work things out without resorting to fratricide."
AnswersList_0018
(64829ef4f0a75b044a309ed21a7d2f60)
Answer_0019
(1639699ad04d86440b1e163a08371161)
Cue_0026 Player "Who are they?"
    Cue_0026
(ecabf9c5295f57b48aba1ad4e7f53972)
AnswersList_0018 Gwart
"Our elders, clerics, bards, and strongest fighters have gathered here... Everyone important enough to have a voice in the matters of our tribe. And as you can hear, they're more than happy to continue using those voices. With the fate of our tribe at stake, I can only pray that great Gorum holds his hand and allows us to resolve it without bloodshed!"
Answer_0020
(6608c644216f69342ac3a56d6cb458ed)
Cue_0022 Player "What's going on here?"
    Cue_0022
(6b37d95ec71013d43826afe6f620b159)
ORDER:
  1. CueSequence_0030
  2. Cue_0028
Gwart
"It's a tribal council of sorts. Once word spread about the location of Armag's tomb, elders and other influential tribesmen hurried to come here. Armag's actions have split the tribe in two — some call him a hero, while others consider him a criminal."
    Cue_0028
(866bfd7f875085b49a470141a6c1999c)
AnswersList_0018 Gwart
"Those who curse Armag for sending his tribesmen to senseless deaths also won't tolerate those who praise him as a great chieftain."
Answer_0021
(e094449433c92ee4fb812dfce6aa42bb)
Cue_0023 Player "These seem like Tiger Lords affairs. What help would I be?"
    Cue_0023
(bb5abd1a226a4194183b7c7ccdab6d61)
ORDER:
  1. CueSequence_0066
  2. AnswersList_0018
Gwart
"Your army forced us to retreat. You defeated our chieftain in an honest fight. What's more, you've achieved what no one before you could — you delved into Armag's tomb and proved yourself worthy to enter his resting chamber! And if that weren't enough, the land where the tomb is located is yours, or soon to be yours. Everything hinges upon your decision."
Answer_0034
(33a87a893357327409c01d1bf0253ad6)
Selected (Answer_0021) Cue_0035 Player "All right, I'll take in any Tiger Lords who wish to leave their tribe and live on my lands — provided they swear an oath of fealty first."
Answer_0032
(32b41f1cd466c5a48855aaf867dee0cb)
Selected (Answer_0021) Cue_0033 Player "Why are your quarrels my affair? Go back to Numeria and do whatever you like. Leave me out of your feud."
CueSequence_0030
(d2770a11475ca27418df051a56f95a12)
Cue_0027
(2476dfaef0e265f458e41ff883c3fb3c)
ArmagsFate is 1 Gwart "Armag's death failed to mend the wounds his life inflicted on the tribe. Quite the contrary, in fact."
Cue_0060
(d5e8b2c3fded77e49a0a623a19be666d)
Seen (Cue_0027) Jaethal "Amazing, no?" The elf looks at the crowd of barbarians with pretentious indifference.
Cue_0061
(beb03011a4db31549b614be5772cecd0)
Valerie "Chaos and a rift — how else could this story end? Armag may not have been the best chief, but in trying to overthrow him, you only kindled the flames of a feud."
SequenceExit_0031
(cb234e0a147c7f44e9b2d7c305338af8)
Cue_0028
CueSequence_0066
(6cfc53bff6043da4e8fd403cc992d70f)
Cue_0068
(82c4922152172dd4cae5961958485633)
Tristian "This is a chance to show mercy and vision, {name}. These people may be lost, but they can still be brought to the right path. Stop this rift in their tribe from forming — stop them from suffering further bloodshed."
Cue_0070
(2e90f8dac090ccc49b8079f0936ce950)
Kanerah "I say we'd better root them out. But if, for some reason, you don't want to do it, then give them a weak chief, or someone you can control. Otherwise, in ten or twenty years they'll return to your lands, to try their luck once more."
Cue_0071
(9ad5e3267cb19f142abd5c1b17b01570)
Kalikke "These people bring only chaos and death. The best solution would be to send them back home, and never let them look upon the borders of this land again."
SequenceExit_0067
(8bf1fa2efec45364fb806390ce86ca4e)
AnswersList_0018

Tribe's fate[]

List Code Condition Next Speaker Text Result
    Cue_0033
(22a449c0ba877a44283313a7f7bdb2bf)
ORDER:
  1. CueSequence_0062
  2. AnswersList_0049
Barbarian (Barbarian 10) (Armag's Tomb)
"You're well within your rights, but please consider the wisdom of this decision. We live quite close to your lands, and most river kings would be eager to have us as their friends and allies."
CueSequence_0062
(62e06543e2789b74c896ccd7afef7b1b)
Cue_0064
(7fb1946975144c24699cb86417cd5702)
Jaethal "Friendship? This rabble has quite the high opinion of themselves. They're uncontrollable and unpredictable — not fit to be servants or allies."
Cue_0065
(bc463271ca1c91b4da4798418e69f026)
Ekundayo "A murderer who settles next to the family of his victim brings only chaos and grief. The Tiger Lords have no place beside us. Do not change your mind, {name} — let them go."
SequenceExit_0063
(32bc6beb992cf894baf04afd1e9c9092)
AnswersList_0018
AnswersList_0049
(a7252fead3fe45140b3260d8414bb3a4)
Answer_0034
(33a87a893357327409c01d1bf0253ad6)
Selected (Answer_0021) Cue_0035 Player "All right, I'll take in any Tiger Lords who wish to leave their tribe and live on my lands — provided they swear an oath of fealty first."
Answer_0050
(554e9dd128c05b3418d259b9cdb7a311)
Cue_0051 Player "You heard me — leave. If I find you in my lands again, you'll be greeted with fire and steel!"
    Cue_0051
(a7b92737a533e2643ab91f9e66ce2c9a)
End Dialogue Barbarian (Barbarian 10) (Armag's Tomb)
"So be it. The gods bore witness — we were ready to extend you the hand of friendship." Cursing under their breath and throwing angry glances your way, the barbarians leave.
    Cue_0035
(75110a3c467388b46985c0ff1f137790)
Cue_0036 Barbarian (Barbarian 10) (Armag's Tomb)
This time there is no yelling, no bickering. After a short, intense debate, one of the elders addresses you. "We gratefully accept your offer. With your permission, we'll settle here, keeping the peace of Armag's tomb as well as the peace of your borders."
    Cue_0036
(a8bd9d1d537f5a8439f5bab8ed6eb310)
AnswersList_0037 Barbarian (Barbarian 10) (Armag's Tomb)
"There is one more issue we must discuss. Who will lead the Numerian Tiger Lords? While it may no longer be your concern, those who make their homes in your lands will need a leader. And this person will need to be respected by the tribe but also hold your trust. If you nominate an appropriate candidate, we'll heed your decision."
AnswersList_0037
(4788fd735b8f45c448efcfbfabfe24cf)
Answer_0038
(2e66142532364664fb88db11543cb2f9)
Cue_0040 Player "There's no need to change chieftains. Let Armag remain your leader — he's a hero and a personal friend." +960xp
Answer_0039
(6c1d5a157b1292d4789e2d80a0044b80)
Cue_0040 Player "There's no need to change chieftains. Let Armag remain your leader — he's a hero and my sworn brother." +960xp
    Cue_0040
(ed5e5a842e1ffcb498ce52557cd1e92d)
Cue_0052 Armag
The crowd breaks into shouting, both of agreement and of outrage. Raising the sacred sword, Armag steps forward. His gaze wanders over the crowd, finally rising to the skies. "Armag was wrong. He believed the witches' lies. He spilled the blood of his kin for no reason. But that's all in the past! Before the eyes of Gorum, on this sacred blade, Armag swears to devote his life to the tribe! To bring the tribe glory and riches, like in ancient times! No, better than ancient times!"
    Cue_0052
(1130a134d8122534c833673108ec5967)
Cue_0059 Armag
The last words of the chieftain's speech are drowned in the cheers of his supporters. His opponents turn and leave one by one. Armag approaches you and shakes your hand, to great applause. "The Tiger Lords will roam this realm. If anyone dares violate its borders and head toward the capital, they'll first have to step over Armag's dead body!"
Answer_0041
(ce8472271c7444141a8b47efca1d5b99)
Cue_0044 Player "Amiri fought Armag — she would have won, if not for the Sister's dirty tricks. She's worthy of being your leader." +960xp
    Cue_0044
(43546ce7f5f6b5a4598270ce11087fbc)
Cue_0054
Amiri is surprised by your words, but the Tiger Lords noisily express their approval. The crowd pushes her forward, practically carrying her on their shoulders, as everyone gathers around her, waiting for her to answer.
    Cue_0054
(eea453ae4adcc5e4592c0b9fb8d809b6)
Cue_0055 Amiri
"Tiger Lords! I'm, erm... I may not be from your tribe, but... Well, long story short, I just want to say, the Stolen Lands is a place where... Um, it's odd. Everyone who manages to survive here — they're exiles, but they're like family to each other. It's crap that your situation made you turn on each other, but here, in these lands, we all have a chance for a new start. Whatever your Armag did... Together, we'll find glory! Mark my words, I won't fail you!" The barbarians greet Amiri's inconsistent speech with applause. Then the time for farewells comes — some Tiger Lords remain at the tomb with their new leader, while the rest begin their journey back to Numeria.
    Cue_0055
(48f271881112b054b896ffc6826a582e)
Cue_0059 Amiri
Amiri approaches you, seemingly still unable to wrap her head around what happened. "You amaze me! Could have given some warning, or something! It's all right, though, it's not like I can complain! Ha ha! But I hope you don't expect to get rid of me that easy. I guess I'll just have to figure out how to manage my time traveling with you alongside leading my new tribe. But I can do it, don't you doubt! The Tiger Lords will roam this area near your borders. If some enemy drags his ass here, he'll regret ever being born!"
Answer_0042
(f763f1f3553acf14597c122aaca0fb41)
Not Unlocked (Dugat_Dead) ORDER:
  1. Cue_0043
  2. Cue_0045
Player "Dugath is wise and valiant. He'll make a fine leader." +480xp
    Cue_0043
(d7d6c2c23c8d21046aeb0502ff512ed7)
Not Ashman_likes_us less than 1 Cue_0053 Dugath
The cleric nods with dignity and steps forward. "Tiger Lords! We can't let this rivalry split our tribe. We're still brothers and sisters, and if trouble comes, we'll unite and fight it together. But for now, Gorum calls for us to go our separate ways for a while. Return to Numeria, choose a new chieftain, and lead the tribe to wealth and glory. We will remain here, by the tomb of our ancient leader. Farewell, brothers and sisters!"
    Cue_0053
(2cf39c11ea79100488a36fdd63ee3885)
Cue_0059 Dugath
The barbarians nod grimly as the cleric speaks. Once his speech is over, some of them remain, and the others bid farewell to their tribesmen as they leave. Dugath approaches you and shakes your hand. "That's how it goes, {Baron/Baroness}. Truth be told, when first we met, I was sure Gorum would eventually pit us against one another on the battlefield. I'm glad that was not the case. We'll roam this area, and if any enemies approach your borders, they'll have to deal with us first!"
    Cue_0045
(0a3a5e09309a0a9468114c2f5ba74e44)
Ashman_likes_us less than 1 AnswersList_0037 Dugath
The cleric's lips tighten into a thin line. He shakes his head and answers in an ice-cold voice. "I appreciate the honor, but I cannot accept. I'll be returning to Numeria."
Answer_0046
(00e46588af635d84386ea4104261050c)
Cue_0048 Player "Gwart is young, but he's brave and smart. In time, he'll make a true chieftain." +288xp
    Cue_0048
(11441e1a079e8d74eb06bc75b40967e9)
Cue_0058 Gwart
Your suggestion opens a new wave of debates, but everyone soon calms down — no one can propose a better candidate for leader. Reluctantly, the Tiger Lords finally agree with you. The young man steps forward. "Brothers and sisters, Your Grace... Thank you. I won't fail you."
    Cue_0058
(5fb351a2acc3a2844b2f1d7f2e41662b)
Cue_0057 Gwart
The barbarians listen to Gwart attentively but with little enthusiasm. After he finishes his speech, it's time for farewells — some Tiger Lords remain near the tomb with their new leader, while the rest begin their journey back to Numeria.
    Cue_0057
(511731761cba2874d95d34d73cb8cea6)
Cue_0059 Gwart
The young cleric shakes your hand. "I thank you for giving us shelter. Our tribe will roam this area. If enemies come, have no doubt, we'll stop them!"
BarbarianNewChief: set to 4
Answer_0047
(b4e3595717ffff645910f639116da4c0)
Cue_0033 Player "I've changed my mind. You'll bring me nothing but trouble if you stay. Return to Numeria and deal with your problems yourselves."
    Cue_0059
(ef001628b79485143b1c572f9c410297)
End Dialogue
After the new chieftain finishes his speech, the time comes for farewells. Some barbarians exchange hugs and shake their tribesmen's hands with teary eyes, while others simply clench their fists and spit on the ground, muttering curses. Finally, those who decided to return to Numeria leave your lands, and the rest surround their leader.

Unused / Unfound[]

List Code Condition Next Speaker Text Result
Cue_0069
(88ee0643ca5a9e047adc7e9f131e4e82)
? ? The cleric's lips tighten into a thin line. He shakes his head and answers in an ice-cold voice. "That won't happen. I despise what has become of this tribe."