Pathfinder: Kingmaker Wiki

Trigger[]

Starts right after finishing Dialogue (Season of Bloom).


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Info

  • Cues with Index are initated only by answers and cues, not lists.
  • Orange lines are shown/selected only once. Yellow lines are shown/selected only once per dialogue session.
  • [Show/hide all codes]
List Code Condition Next Speaker Text Result
CapitalSquare_Lynching
(064609030d9d6424fa8218daf0f04c5a)
ORDER:
    Cue_0001
(4c154679621190f40b7877578b74b8cf)
Cue_0002
The murmuring crowd takes up almost the entire square. The murmuring turns to shouts at your arrival, and a stone flies out of the crowd and strikes the cobbles at your feet.
    Cue_0002
(9ca7a223df1e7654e946914f254bf597)
AnswersList_0003 Angry Peasant (Halfling)
"There {he/she} is! Out at last, damn {his/her} eyes!"
AnswersList_0003
(9b03dfd1d8ea148479229fa163d22d3a)
Answer_0121
(7643e448a5c68c24c831e7dea30996b0)
Cue_0123 Player [Requires Good] "Please hear me out before you lynch me. I know you're tired and disgruntled — I am too. Day after day I and my companions seek a solution to your misfortunes. We've saved so many from this fatal disease, and if the gods have mercy, we can save even more! So please, let us do what we can — return to your homes, to your loved ones. They need you, just as I need your patience and good faith."
Answer_0005
(ea68c91e58e7c7843ae529fc19da58be)
Cue_0084 Player "Silence! Please, let us speak. Tell me what brings you to my door."
    Cue_0084
(604b68656d31e9e43a5833bc6534f700)
AnswersList_0003 Angry Peasant (Halfling)
Your voice is drowned out by the crowd's uproar. The peasants in front raise their torches, pitchforks, and clubs as they shout at you.
Answer_0006
(f52ecc772ff25584c8ea1c2bd65915be)
Cue_0008 Player [Let Jhod speak]
Answer_0004
(13185837db2ec0a489daf8f078e82c66)
Cue_0083 Player "I command you: leave this place immediately!"
    Cue_0083
(ad7a81a8e66380740960c9493582b83b)
AnswersList_0003 Angry Peasant (Handaxe)
"Would you look at that! The {baron/baroness} is trying to order us around, what a surprise! Well, we're fed up with you and your orders! Get off our lands while you're still in one piece!"
Answer_0007
(1e291b5e65f635846ad29457e0fbdb75)
Cue_0010 Player "Keep this up, and you'll all regret coming here."
    Cue_0010
(0fe9b2ee05b37344780b1f1521edd0b5)
ThreatenAnswersList Angry Peasant (Handaxe)
"Is that right?! You can't silence us all!"
Answer_0120
(4a883362bd4763f49a50d84d0ee7b12f)
Cue_0133 Player [Requires Evil] "I don't have time for this 'revolt' nonsense. Guards, lock these mongrels up, and hang every second one of them — if any others persist, break them on the wheel. These people need to be taught to respect the law of their {baron/baroness}."
ThreatenAnswersList
Answer_0012
(1a56b0c48e8c066458474eb3b4c690a1)
Cue_0008 Player "Jhod, can you try to reason with them?"
Answer_0111
(e8c69804e34beb049993f2c3f14a6f80)
End Dialogue Player [Attack] "I can certainly try! Guards, forward!" Leads to Combat
    Cue_0123
(9258caa866b638449a474a2e2e4bfe55)
Cue_0124 Angry Peasant (Halfling)
The crowd before you sways and mumbles: people look at one another, talk in a hushed tone, shake their heads and frown. It seems rebels who were screaming and jeering a minute ago alost all their confidence. Finally, one of the peasants opens his mouth.
    Cue_0124
(33e5017f663b3114981451a72f555247)
Cue_0125 Angry Peasant (Halfling)
"... The {baron/baroness} is right."
    Cue_0125
(40f3b811d6d096c47979b04c71382980)
Cue_0126 Angry Peasant (Handaxe)
"You really believe this? It's pure nonsense!"
    Cue_0126
(76c0beb7b6f797c4fb2599dbeac36146)
ORDER:
  1. Cue_0131
  2. Cue_0127
Angry Peasant (Halfling)
"Don't you get it? We could run the {baron/baroness} through, but it wouldn't change a thing! {He/She}'s of more use alive than dead!"
    Cue_0131
(814bcf2515a063c48a5d2e4e81b5c4ff)
Cue_0129 Remus
"Pitiful fools! You doom yourselves by entrusting yourselves to the one who angered the great goddess!"
    Cue_0129
(9cec3a05604d70240b30cd7b8e03d939)
Cue_0130 Angry Peasant (Handaxe)
"The old man's right! The {baron/baroness} is cursed! If we let {him/her} go now, we'll all find our graves tomorrow!"
    Cue_0130
(962253fe9eaeb8a45831bae04d3ab1ef)
Cue_0127 Angry Peasant (Dwarf)
"An if we don't let {him/her} go, we'll be mangled one by one by them beasts that tear out of the sick! This goddess of yours no one's seen — what help will she be then?!"
    Cue_0127
(dc888901a2f065a49b723a73294630fe)
Cue_0128 Angry Peasant (Halfling)
"So be it, {baron/baroness}, we'll let you pass. But don't forget — we're trusting you with our lives."
    Cue_0128
(18eb96de401d750468bca29718787a9d)
End Dialogue Angry Peasant (Dwarf)
"Find the source! Save our children from this terrible sickness!"
+480xp
    Cue_0133
(510a9b2627312914eaf53b3dc85ec16d)
Cue_0134 Jhod Kavken
"Are you out of your mind, Your Grace?! This is inhuman!"
    Cue_0134
(7d780418ec00fac4dbd019698dd6455d)
End Dialogue Kesten Garess
"Jhod, the time for words is done. Guards! Didn't you hear your {baron/baroness}? Carry out your orders!"
+480xp

First Check[]

List Code Condition Next Speaker Text Result
    Cue_0008
(594d9e98549861b46a586c7907d1ce93)
Cue_0085 Jhod Kavken
"People, please hear me!" Jhod steps forward and raises his hands. "Quiet down!" His voice thunders over the crowd, and the people fall silent, waiting.
    Cue_0085
(4f23a673acd72dd48a88d03624091309)
Cue_0009 Jhod Kavken
"I am Jhod Kavken, humble servant of Erastil. I may be {His/Her} Grace's confidant, but I am also one of you, the people of this realm. The {baron/baroness} is deeply concerned by your suffering, and {he/she} is doing everything in {his/her} power to..."
    Cue_0009
(70b8b922a6e4c1746814fb634d2e15a0)
ORDER:
  1. Cue_0014
  2. Cue_0016
Angry Peasant (Handaxe)
"Lies! This 'ruler' is the source of all our suffering! Once we get rid of {him/her}, the curse will be lifted!"
    Cue_0014
(e114c5df4051c6047bdbc5f68cd82f48)
OR:
  1. Unlocked (VS_DoomsayerKilled)
  2. Unlocked (VS_DoomsayerExpelled)
  3. Unlocked (VS_DoomsayerImprisoned)
Cue_0087 Remus
Suddenly, an old man dressed in rags steps from the crowd — or the crowd parts for him, it's difficult to tell. As he gets closer, you recognize him — it is the prophet, Remus. His eyes fall on the crowd. "Repent, fools! This is your last chance to appease the Goddess." He turns and points at you, his eyes afire. "By killing the one who dared lay claim to our Mistress's lands!"
    Cue_0087
(044d872539624b846a7ce3d3c19726ec)
AnswersList_0018 Remus
The crowd is getting louder and louder. The people in front seem to be slowly edging toward you.
AngryMob_FirstCheckModifier +1
    Cue_0016
(b89cae4036e713d428e1fb9001de3c8e)
Cue_0025 Jhod Kavken
"Curse? There is no curse, you fool! Are you so afraid that you'll take every rumor you hear as truth?"
VS_DoomsayerBrainwashed: set to 0
    Cue_0025
(7b492fa10937c3348a82dbdaa3130c38)
Cue_0026 Jhod Kavken
"Do you wish to know where to find safe haven in dark times? In faith, strong and pure! Pray to Erastil, or your own gods! Cast away the wicked, lazy thinking that brought you to this point. Only together can we purge the evil seeking to take root in our hearts!"
    Cue_0026
(b5c80bdbbc6fd01499b7c77e14f0e622)
AnswersList_0018 Angry Peasant (Halfling)
People in the crowd look at each other uncertainly. Some close their eyes and put their hands to the holy symbols at their necks.
AnswersList_0018
(1382620d52d711c429e1d21297113c8a)
Answer_0019
(ca9ed299b819485409fa44e919af53c2)
Unlocked (VS_DoomsayerKilled) Cue_0021 Player [To Remus] "I ordered you executed!"
    Cue_0021
(02e0dbc02cdde4548b02a98b9183f8b5)
AnswersList_0018 Remus
"Goddess sent me a reprieve! Goddess protects those who hear her whispers! Goddess led me here to reveal the beast that destroys her kingdom and poisons her land!" Remus lifts his hand and points his finger at you. "Your {baron/baroness} will not receive the mercy {he/she} is so eager to deny! {He/She} laughs at omens and prophets without knowing what forces {he/she} is meddling with!"
Answer_0135
(4ffb17e47af69824c9b10d55524e98da)
Unlocked (VS_DoomsayerExpelled) Cue_0136 Player [To Remus] "You're supposed to be banished from my lands!"
    Cue_0136
(ff0c02450e6f5fd42bf35a2cae6f4bb7)
AnswersList_0018 Remus
"I am the voice and sight of the goddess, Her loyal servant and herald of Her will! Your words are nothing against Her commands! Your orders are ashes against Her prophecies. The day is nigh when this disgusting city will be swallowed by the other world, and I cry out to all who can hear me: Repent, fools! Repent, for the reckoning of your avarice is nigh! None of you know the forces you're dealing with!"
Answer_0020
(ad9894ff106eaeb419e922652114cfe5)
Unlocked (VS_DoomsayerExpelled) Cue_0022 Player [To Remus] "You're supposed to be in a cell!"
    Cue_0022
(71cbdd4b74142f042b9b16863cd20589)
AnswersList_0018 Remus
"Can locks and latches stop the primal force? What doors can withstand Nature itself that strucks those who are guilty?" Remus smiles, showing his rotten teeth. "You have no idea what forces you are trying to oppose! Repent, accept your faith and claim your reward — quick demise!"
Answer_0023
(364faf3c30cd333429a71bb74514030a)
CueSequence_0029 Player "People aren't dying from some curse, it's from strange magical seeds that carry a fatal disease. We just need to find out where they're coming from, then..."
Answer_0112
(926838779d02f0648b5cf36f9eb7b7b9)
End Dialogue Player (Chaotic Evil) [Attack] "Death to the insurgents!" Leads to Combat
CueSequence_0029
(aebeecebdb2d2054db294de602661da3)
Cue_0030
(c27fd3d7d9b0d3b44b95574cee600645)
EnvoySafariMonster_OpenUpInformation is 2 Angry Peasant (Halfling) "A disease? Why would you hide that from us, keep silent as monsters tore apart our loved ones? No, you're just trying to hide the truth about your curse!" AngryMob_FirstCheckModifier +1
Cue_0031
(263c3d652f0796e4d81aea2dc7beb8c8)
EnvoySafariMonster_OpenUpInformation is 1 Angry Peasant (Dwarf) "The {baron/baroness} is telling the truth, and always has! How many of us were saved by being warned of the coming disaster?" AngryMob_FirstCheckModifier -1
Cue_0032
(e566e3ac5018317419d2529b59cbf4f1)
Not Unlocked (Flag_Seedsoflife_PatientSurvived) Angry Peasant (Handaxe) "Madla Stasek! She believed these lies about a disease, too, and she went to you in hopes of finding a cure! Well, where is she, {baron/baroness}? Likely buried in an unmarked grave!" AngryMob_FirstCheckModifier +1
Cue_0033
(bd66f847106d61743b08a92b64e6e6b4)
Unlocked (Flag_Seedsoflife_PatientSurvived) Madla Stasek "Are you all mad? I myself came to the {baron/baroness} for a cure! If you'd only seen the foulness they took out of me, you'd know this is not some curse!" AngryMob_FirstCheckModifier -1
Cue_0049
(a6f7d36a78e075f449a8f065367a039c)
Unlocked (OldManFromBridge_Healed) Old Man "Let an old man speak! I'll have you know I was sent by the {baron/baroness} {himself/herself} to see this here priest of Erastil. And he cured me! So prattle all you want about some curse, but don't you spread lies about our {baron/baroness}!" AngryMob_FirstCheckModifier -1
SequenceExit_0034
(1be121d86ad10e7428e9fb2e335c23bd)
Cue_0089
    Cue_0089
(3ff250b3eec320c45b7f8d6052a5a630)
FirstCheckAnswersList Jhod Kavken
"Silence! Let your ruler speak!" Jhod nods at you. "Please go on, Your Grace."
FirstCheckAnswersList
Answer_0113
(4547cbd73aab2cb44a6b148c41f901cb)
Check_0039 Player (Neutral Good) [Diplomacy] "I'm doing all in my power to protect this realm from the evils besieging it. I swear to you, we'll soon discover the truth and put an end to this!"
Answer_0102
(d67bb5f6ef439314fbde635d5dc20f98)
Check_0039 Player (Lawful Good) [Diplomacy] "Please, give me more time! I won't let any disaster, natural or magical, overcome our strength! Trust in me, your rightful liege, and I WILL find a way to protect you and those you love!"
    Check_0039
(f0a74d43a46cff44e9cefa07710bb1e6)
ORDER:
  1. Passed: Cue_0040
  2. Failed: Cue_0042
Diplomacy DC [-22,23,23,18,23,28,33,38]
  • +4xp [DC -22]
  • +33xp [DC 18]
  • +90xp [DC 23]
  • +360xp [DC 28]
  • +1920xp [DC 33]
  • +11520xp [DC 38]
    Cue_0040
(90a4ca4a82076e84fa3660b122e53334)
Cue_0043 Angry Peasant (Halfling)
The people exchange looks and nod slowly. It seems your words have calmed them somewhat.
AngryMob_DoomCounter +1
Answer_0098
(af832e7d010003f4887d358e6a668915)
Check_0100 Player (Lawful Evil) [Intimidate] "In times like these, a ruler should be able to rely on {his/her} people, but I seem to have only ill-equipped vagrants who insist on threatening me. Return to your homes, before I decide to give you a sample of what I have in store for those who dare to send a magic disease into MY lands!"
    Check_0100
(46b410623d176764fbd57bdc0e5b921d)
ORDER:
  1. Passed: Cue_0101
  2. Failed: Cue_0042
Intimidate DC [-22,23,23,18,23,28,33,38]
  • +4xp [DC -22]
  • +33xp [DC 18]
  • +90xp [DC 23]
  • +360xp [DC 28]
  • +1920xp [DC 33]
  • +11520xp [DC 38]
    Cue_0101
(b5e0d44ed4e463c4aa0acd9c28d96458)
Cue_0043 Angry Peasant (Halfling)
The people in the front row step back, pushing their companions backward as well. Those who meet your gaze look away quickly.
AngryMob_DoomCounter +1
Answer_0099
(777d7adebf284e94a871ff43dc4821f2)
Cue_0042 Player (Neutral Evil) "I have no time for your wailing and threats — take your pleas to another."
Answer_0056
(a5dc3a059a35e7c4eb834e8c55715f8c)
Cue_0042 Player (Neutral) "I refuse to get involved in this. Let them believe whatever they want."
Answer_0114
(cb52ef177d52bef40a0d81f30a6709a6)
End Dialogue Player (Chaotic Evil) [Attack] "I will have order!" Leads to Combat
    Cue_0042
(4f4761c7ebf5c7b4fb1d4fa36f49660c)
Cue_0043 Angry Peasant (Halfling)
Your words are met with cold silence. The crowd gives each other dark looks and tighten their grips on their torches.
    Cue_0043
(61e9e0e929779544aaccc26912751ae5)
CueSequence_0044 Angry Peasant (Handaxe)
"Enough! You don't care about us! You hole up in your castle in fear, and refuse to lift a finger while us simple folk die like animals!"

Second Check[]

List Code Condition Next Speaker Text Result
CueSequence_0044
(ecf46a967e8689d48b9dba2f8227ac40)
Cue_0045
(5264ebe9036c87d40aca31dcc7da7fca)
Unlocked (refugees_return) Refugee "{He/She} won't even let us leave! Made us turn back — it'd be bad for business if any other rich folk heard that people were fleeing the lands like rats from a sinking ship!" AngryMob_SecondCheckModifier +1
Cue_0046
(8b7875a2668ff0944bf458a1a3df8257)
Not Unlocked (refugees_return) Angry Peasant "If all you care about is your own hide, then go on, flee with your tail between your legs! My neighbors may have fled like cowards, but the {baron/baroness} is still here — {he/she} refuses to leave {his/her} people!" AngryMob_SecondCheckModifier -1
Cue_0047
(5922cdd71613d0e47b9513c03acd5c65)
OR:
  1. Unlocked (VS_BanditAdmirersEnlisted)
  2. Unlocked (BridgeBandits_Enlisted)
  3. FakeStagLordFate is 2
Angry Peasant (Halfling) "Bah, only thugs in {his/her} service! They're locking up roads and bridges! You want to cross? Better pay up! People are running for their lives, and {he/she}'s lining {his/her} pockets!" AngryMob_SecondCheckModifier +1
Cue_0048
(4b9b9d75bb1d5364687eabe4a3298372)
Angry Peasant (Dwarf) "You heard of the new Stag Lord yet? No? That's because the {baron/baroness} took care of him, just like the one before that! The roads are safer, thanks to {him/her}!" AngryMob_SecondCheckModifier -1
Cue_0050
(384f5bfc4ccff5548b4f82a8da6d75b6)
Angry Peasant (Handaxe) "{He/She} don't give a damn about us! I know it for sure — a fellow of mine met this scoundrel for a chat near the castle. Know what happened after that? He took his family and left for good, because it was clear {His/Her} Grace cares nothing for the troubles of {his/her} subjects!" AngryMob_SecondCheckModifier +1
Cue_0051
(8bd94547d20879a4e92ec4d969ce2bd5)
Alov "Enough, all of you! The {baron/baroness} has been fighting to protect us! I've talked to {him/her} personally! I've seen how much {he/she} cares! If we turn against each other, we're lost!" AngryMob_SecondCheckModifier -1
Cue_0052
(2d613072a6f7a314c9902085c9d200a0)
Unlocked (BridgeWoman_Returned) ? "You leave the {baron/baroness} be! {He/She} didn't even hesitate to help out poor folk like me!" ?
SequenceExit_0053
(3e2ffb044c2087f418ae54e67d680b1d)
Cue_0090
    Cue_0090
(7ac343b709bbaaf41862ad1f26b7ca02)
SecondCheckAnswersList Jhod Kavken
"Did you come here to hear yourselves talk? For shame! While you try to figure out why you all gathered here, at least let the {baron/baroness} speak!"
SecondCheckAnswersList
Answer_0115
(3dabe88a7e7eb6f47ad88ad8008a01d0)
Check_0058 Player (Neutral Good) [Diplomacy] "Put your faith in me, stand with me to overcome this ordeal, and I promise I will not let you down!"
Answer_0103
(d7279eff9d0ebcb4d9f165a82282e588)
Check_0058 Player (Lawful Good) [Diplomacy] "Not long ago, the Stolen Lands were little more than a haven for cutthroats and bandits. If the fine, upstanding citizens abandon me, who will I have left to rely on? It's you who are the true foundation of this barony — a fact I've never forgotten!"
    Check_0058
(1e32716ec793a0747926628d35f5b288)
ORDER:
  1. Passed: Cue_0059
  2. Failed: Cue_0060
Diplomacy DC [?,9,14,19,24,29,34,39]
  • +?xp [DC ?]
  • +9xp [DC 9]
  • +13xp [DC 14]
  • +45xp [DC 19]
  • +120xp [DC 24]
  • +480xp [DC 29]
  • +2880xp [DC 34]
  • +15360xp [DC 39]
    Cue_0059
(09cd836ce9ea2e64ea37ed821d5b838e)
Cue_0061 Angry Peasant (Halfling)
The people before you look around at each other, nodding. You see a few peasants turn and leave quietly.
AngryMob_DoomCounter +1
Answer_0104
(556ec99dba7af51498559c8b475f227d)
Check_0106 Player (Lawful Evil) [Intimidate] "You ungrateful rabble, dare judge me, the one charged with protecting this barony? You're still here, so I must be doing something right!"
    Check_0106
(9160cb2806d57f94a9d7814c65ec0c25)
ORDER:
  1. Passed: Cue_0107
  2. Failed: Cue_0060
Intimidate DC [?,9,14,19,24,29,34,39]
  • +?xp [DC ?]
  • +9xp [DC 9]
  • +13xp [DC 14]
  • +45xp [DC 19]
  • +120xp [DC 24]
  • +480xp [DC 29]
  • +2880xp [DC 34]
  • +15360xp [DC 39]
    Cue_0107
(2f389e01ecf51b84cb12078cf9a9b8bc)
Cue_0061 Angry Peasant (Halfling)
The people before you exchange wary looks and back away. You notice a few peasants hastily turn and leave.
AngryMob_DoomCounter +1
Answer_0105
(9404ff70664990a46ae6059ec35295ff)
Cue_0060 Player (Neutral Evil) "Your whining sickens me. How much longer must I put up with this farce?"
Answer_0041
(c4cb30ae4ac86974aa0e6225d6c089fd)
Cue_0060 Player (Neutral) "It's not worth arguing with them. Let them come to their own conclusions."
Answer_0116
(c48f33b045b1b9c43b3c6b46f1874f7f)
End Dialogue Player (Chaotic Evil) [Attack] "Enough! Guards, scatter this rabble." Leads to Combat
    Cue_0060
(b98584193add27f458e0f013396b4f66)
Cue_0061 Angry Peasant (Halfling)
Angry murmuring runs through the crowd. Some shake their fists at you, others their weapons into the air.
    Cue_0061
(86ab4143e161004479a91b6465df1821)
CueSequence_0062 Angry Peasant (Handaxe)
"A serpent's tongue! Clear sign of Lamashtu! Did she grant you such cunning and hypocrisy in return for our lives?!"

Third Check[]

List Code Condition Next Speaker Text Result
CueSequence_0062
(918b14dcb71c9e44593dc3c0b9d562a9)
Cue_0063
(8ece17d147fd0944c89e5d0f3e9d6486)
Not Unlocked (TotemGoblins_Killed) Angry Peasant "It's true! Goblins dart about everywhere, putting up their filthy totems, and without a bit of fear! But it doesn't trouble our {baron/baroness} — no, they can just put up their vile idols anywhere they want and carve honest people up for their wretched gods!" AngryMob_ThirdCheckModifier +1
Cue_0064
(aa31346eea614ce42941372db528bf95)
Unlocked (TotemGoblins_Killed) Angry Peasant "You bite your tongue! Ever since our {baron/baroness} scattered the goblin tribe and stomped out their vile cult, there's been not a word of the vermin!" AngryMob_ThirdCheckModifier -1
Cue_0065
(7f46b72f03414694a88c1b551ef3b3e9)
PriestessFate is 1 Angry Peasant (Dwarf) "Did you hear about the human cult of Lamashtu? They say the {baron/baroness} gave them {his/her} favor and panders to their every whim!" AngryMob_ThirdCheckModifier +1
Cue_0066
(46884ccc2bc5d8c48a99ed3ea4426959)
PriestessFate is 2, 3 Angry Peasant (Dwarf) "Did you hear about the human cult of Lamashtu? The {baron/baroness} declared war on them! Our lands are no place for wicked gods and their minions!" AngryMob_ThirdCheckModifier -1
Cue_0067
(6d84e1efd70026f4ebabb81ec12af17a)
Nok-Nok in party ? "Just look at {him/her}! Got a goblin right at {his/her} side! Has {he/she} no shame, taking beasts like that into {his/her} service?" AngryMob_ThirdCheckModifier +1
SequenceExit_0091
(9267aa0178dc09b43a18d0e61c1e936f)
Cue_0092
    Cue_0092
(6fb010fa5b89ab2458dda6cb40ee88cd)
ThirdCheckAnswersList Jhod Kavken
"Erastil the merciful! Forgive them, they are caught up in their own anger! Your Grace, they don't know what they're saying!"
ThirdCheckAnswersList
Answer_0108
(44d37032384126c418689f3f3092a11a)
Check_0072 Player (Lawful Good) [Diplomacy] "Lamashtu's cult is outlawed in these lands, like everywhere else. Keeping the reign of law in the Stolen Lands is my top priority, and I'll defend it to my dying breath!"
Answer_0117
(ca93febafaefed64d9678d915af636e7)
Check_0072 Player (Neutral Good) [Diplomacy] "The mere thought of following Lamashtu disgusts me. I would never put the lives of those entrusted to me in such danger."
    Check_0072
(5fb1f73190fb21640aeb018d379728e9)
ORDER:
  1. Passed: Cue_0073
  2. Failed: Cue_0074
Diplomacy DC [15,20,25,30,35,??]
  • +18xp [DC 15]
  • +45xp [DC 20]
  • +180xp [DC 25]
  • +720xp [DC 30]
  • +3840xp [DC 35]
  • +?xp [DC ??]
    Cue_0073
(909d8625fa7b06949a3f6746f151ca03)
Cue_0082 Angry Peasant (Halfling)
As they listen to you, some of the people edge closer. Many nod in agreement, and those who were shouting the loudest accusations turn their eyes away.
AngryMob_DoomCounter +1
Answer_0109
(22fd047ec2be6764c8d3edc24e83e7d4)
Check_0096 Player (Lawful Evil) [Intimidate] "If you care so much about my beliefs, maybe it's time we examine YOUR altars of worship! Let me see your paragons of virtue who have the right to reproach me!"
Answer_0119
(cf40030cb99a2404980c40f201a205a7)
Check_0096 Player (Chaotic Evil) [Intimidate] [Lie] "Yes, I worship Lamashtu. If you have a problem with that, why not step forward so we can discuss it face-to-face?"
    Check_0096
(fb91169ac0e38ae47ae5bbac29556f53)
ORDER:
  1. Passed: Cue_0097
  2. Failed: Cue_0074
Intimidate DC [20,15,25,30,35,??]
  • +18xp [DC 15]
  • +45xp [DC 20]
  • +180xp [DC 25]
  • +720xp [DC 30]
  • +3840xp [DC 35]
  • +?xp [DC ??]
    Cue_0097
(daa7b8ab3412a134385431139ea98392)
Cue_0082 Angry Peasant (Halfling)
For a moment, the crowd is silent. Then people start exchanging glances and whispers. Some give you looks filled with fear and hate.
AngryMob_DoomCounter +1
Answer_0070
(8c84b00854783d741b9b7d7ee637d5b4)
Cue_0074 Player (Neutral) "I don't need to justify myself to anyone!"
Answer_0110
(ae22dc623f96ae34380b33a99178b99c)
Cue_0074 Player (Neutral Evil) "To think these miserable imbeciles are allowed to roam free in my lands..."
Answer_0118
(687bee5cb67addb448d50a4589196e00)
End Dialogue Player (Chaotic Evil) [Attack] "Enough! I'm sick of this rabble's threats." Leads to Combat
    Cue_0074
(87b9be31355a99e468e4480b3f1eb08a)
Cue_0082 Angry Peasant (Halfling)
Angry murmuring runs through the crowd. It looks like it might erupt at any moment.
    Cue_0082
(db1d1693773300b489e16db467ec09de)
Cue_0093 Jhod Kavken
Jhod leans in. "We've done all we can." He turns to the crowd, then presses his hands together in prayer. "In the name of Erastil, I beseech you — return to your homes, your families! You've suffered enough — do not bring more strife upon yourselves!"
    Cue_0093
(f13b6a7840bb2e4409980d9632f9c542)
ORDER:
  1. Cue_0079
  2. Cue_0080
  3. Cue_0081
As the priest's speech comes to an end, a silence fills the air...
    Cue_0079
(922ce33f4db551447a22c1d35d747965)
AngryMob_DoomCounter is in range [2;100] ORDER:
  1. Cue_0095
  2. End Dialogue
...which gives way to some awkward coughing and the shuffle of feet as the crowd begins to disperse. Some risk a glance at you as they go, others hide their faces as they hastily leave the square.
+480xp
    Cue_0080
(12ffb5fdb8a07b44c97f93dbb13aa09c)
AngryMob_DoomCounter is 1 ORDER:
  1. Cue_0095
  2. End Dialogue
...and then the people begin arguing among themselves. You manage to catch bits and pieces of their conversations — some have given up on the revolt, while others demand it continue. After a while, it becomes clear the crowd has lost its fire. The people turn and leave, continuing to argue as they do.
+240xp
    Cue_0081
(1a309aeb9a2532c408cf43cbf43a7773)
End Dialogue
...which explodes into furious shouting. "Down with the {baron/baroness}! Death to the cursed fiend!" Waving clubs and torches, the crowd turns on you to attack.
  • +120xp
  • Leads to Combat
    Cue_0095
(44db3c9719efdc24da9227cef6a8e4cf)
OR:
  1. Unlocked (VS_DoomsayerKilled)
  2. Unlocked (VS_DoomsayerExpelled)
  3. Unlocked (VS_DoomsayerImprisoned)
End Dialogue
You look around in search of Remus, the mysterious old man who managed to show up despite your best efforts to get rid of the instigator. It seems the mad preacher managed to disappear in all the commotion.