Pathfinder: Kingmaker Wiki

Trigger[]

Talk to Waine in Lone House.

Info

  • Cues with Index are initated only by answers and cues, not lists.
  • Orange lines are shown/selected only once. Yellow lines are shown/selected only once per dialogue session.
  • [Show/hide all codes]
List Code Condition Next Speaker Text Result
Dialogue_ScaredTrader
(c3fbf36b5f42284429d204ff8ca99939)
ORDER:
  1. Cue_95802
  2. Cue_76925
  3. Cue_98337
  4. Cue_61661
  5. Cue_73969
  6. Cue_83944
  7. ScaredTrader
VS_ScaredTraderLocated: set to 0
    Cue_95802
(ccfd105d29e24a24bb14135e95bb87d1)
Not Unlocked (VS_ScaredTraderOnRoad) Cue_35210 Waine
A barefoot young man in tattered clothes stands before you. His eyes dart about wildly, and his matted hair sticks up in dirty spikes.
    Cue_35210
(fc6f33c8bf80c104f8b7a9f01eeed23c)
WaineAnswersList Waine
"HELP! HELP!" The young man yells, even though you're right in front of him.
WaineAnswersList
Answer_52105
(e8101d5234fe4ba4593376cbf5742408)
Cue_99607 Player "What's wrong with you? What happened?"
    Cue_99607
(1c67af88420904a4bb81a9ba90ff7f32)
Cue_14026 Waine
"HE-e-e-e-elp!" The man's scream subsides as he finally notices your presence.
Answer_64387
(1432c00682e9d014f8a35f5fbd53c291)
Cue_44455 Player "Stop yelling, or you'll regret it. Who are you?"
    Cue_44455
(942bf8e77937e8144babccb796704c4d)
Cue_14026 Waine
The man goes silent and stares at you, horrified. After a moment, he gulps loudly.
    Cue_14026
(052fe32de6cfa524d9add699040e2801)
ORDER:
  1. Cue_91248
  2. Cue_78353
  3. AnswersList_32322
Waine
"I… I… I'm… Wa… Waine," he manages at last. His eyes are wide, so wide they look like they might fall out of his sockets.
    Cue_91248
(309e6fabfe053ad4499fa63a07189a08)
Cue_78353 Octavia
"We can't just pass by! The man's clearly in trouble. We have to help him!"
    Cue_78353
(3d12f1970896c2b4392be661662ccaa0)
ORDER:
  1. Cue_99127
  2. AnswersList_32322
Amiri
"He's mad in the head. Let him rot."
    Cue_99127
(f0f7b6742f5d8df44bac80ff51854a2e)
Cue_80181 Jubilost
"He and his senses have definitely parted ways." Jubilost nods, then glances at Amiri. "And we have too many halfwits in our little band already. I'm afraid our Madcap Inn has no room for another."
    Cue_80181
(9832aba3c333dd24f94b9590c1b0669c)
CueSequence_96492 Amiri
Amiri's face goes red and she reaches for her sword.
VS_ScaredDialogueRestrictionLifted: set to 0
CueSequence_96492
(9481b2f98ede1db48ad0d268a790d96b)
Cue_56722
(39d854bdf97264240934ef163e7195a3)
Valerie "Stop this at once, both of you! I'll not tolerate your quarrels while we serve together!" Valerie stomps her foot in irritation. Surprisingly, it works — Amiri and Jubilost both mutter something and turn away from each other.
Cue_76454
(93949243894c8b84ab21e818c0dbe8c0)
Not Seen (Cue_56722) Cue_99608 Jubilost Jubilost simply turns away from Amiri, seemingly unfazed by the menacing barbarian.
Cue_99608
(f98325d65270f4845bebdc99f0375eee)
Amiri Amiri freezes, stunned, then spits on the ground and turns away herself.
SequenceExit_09031
(fa2e14ce709323d4a83a8eea625b4eb8)
AnswersList_32322
AnswersList_32322
(9d2553011e26ed24194fbcfc9b6dba9a)
Answer_84402
(4eada581d75ef824994cd5b27be8adbc)
Cue_48025 Player "Who are you?"
Answer_13670
(d62f9149fdfe3d448a87b8d1163eeefb)
Cue_48025 Player "So, Waine, what happened?"
    Cue_48025
(09e763cde637d314a8e3bed6a7717fb3)
Cue_21123 Waine
"Traders... We... We're traders, Leksen and me! We..." Waine waves his hand vaguely. As he relaxes, he starts to babble. "We usually come to visit the local mage, bring him food, and he gives us magic trinkets in exchange."
VS_ScaredDialogueRestrictionLifted: locked
    Cue_21123
(226b54c8c33e72e4cb810154475550b7)
Cue_29431 Waine
"We last came a month ago, left him some supplies. We were riding back today, and we wanted to stop and pick up an order he promised to complete... Well, Leksen stayed to guard the cart while I went to the mage's house."
    Cue_29431
(3850e70dbe5f0c048987840669bf0ada)
Cue_11000 Waine
"This mage has a bunch of traps around his house — scares off the trolls, you see. He even put a warning sign up by the road, so people wouldn't get hurt. You just have to stick to the road. Trolls are stupid, can't read. So they get caught."
    Cue_11000
(c3322bac9be675d45ae780dfe1866d24)
ORDER:
  1. Cue_94107
  2. AnswersList_92638
Waine
"But I didn't stick to the road! I thought I saw something glittering in the underbrush. Soon as I approached — BOOM! Suddenly I was flying upside down." Waine lifts his hands sharply to mimic the blast. "When I landed, I was too scared to move. So many traps around. I wouldn't survive a second BOOM."
    Cue_94107
(e98a2941b4da0b440a519b147d67363f)
ORDER:
  1. Cue_36344
  2. AnswersList_92638
Amiri
"Cowards like this make me sick! He'd shit himself at the sight of a rabbit!"
    Cue_36344
(b66c90e6f668fd24cbc06c34bb12db49)
AnswersList_92638 Jubilost
"Judging by the discolorations on his pants, I'd say he spots rabbits regularly."
AnswersList_92638
(69bcdb9cdfc46a7408486607fe67eaa6)
Answer_69539
(b761cad6b7a9fed4cb583fc7632b5074)
Cue_61287 Player "So, do you want to get back to the road?"
    Cue_61287
(46079570b609f0949a7eb5cc3a145ac4)
ORDER:
  1. CueSequence_46636
  2. AnswersList_20425
Waine
Waine begins frantically nodding, then stops, thinks the matter over, and begins frantically shaking his head instead.
Answer_62291
(4b728c2bee066b443b5389ac00aa3bfb)
Cue_83822 Player "So how long have you been standing there?"
    Cue_83822
(a37e3d73227a4bb4fac6979f53d6d0a2)
ORDER:
  1. Cue_65038
  2. TimeAnswersList
Waine
Waine stares at you blankly for a moment, then shrugs. "Four hours? Maybe more..."
    Cue_65038
(630b8012dce8d714fa4e6e7e7658dbca)
Octavia in party TimeAnswersList Octavia
"Poor thing."
Answer_13653
(e4c4fcdf1f807844cafbe8e74a283092)
Cue_93211 Player "Where are your boots?"
    Cue_93211
(08acc3a8882ae5a44ba2a562a52b7c2f)
AnswersList_92638 Waine
Waine looks at his feet, perplexed. He moves his toes as though trying to feel out the inside of an invisible boot. "Boom," he answers at last.
TimeAnswersList
Answer_77714
(25204782ec3ac8e489c9278c1515b446)
Cue_87266 Player "Wait, you've been standing here screaming in fear for FOUR HOURS because there might be traps around you?"
    Cue_87266
(b9b3771bd5f71af44881d843ef9005a5)
AnswersList_92638 Waine
Waine stares at you silently for a moment, then nods.
CueSequence_46636
(18a4094221f52584a9f490837b9c905c)
Cue_84119
(2bf4f2adfa0a6524182fec8bd59c5c8b)
Octavia "We have to get him out of here! Let me talk to him. I'm sure I can calm him down."
Cue_38254
(4d737fe6ac8da39429f3dcc1d0e69c69)
Amiri "Enough sniveling! One hit from me'll fix him."
Cue_74212
(ccc5c580b4079df44b8a31ba236da0a7)
Harrim "We should leave him. He was surely fated to die by this trap." Harrim strokes his beard. "It would be wrong of us to prevent this man from reaching the end of his path."
SequenceExit_03023
(195956d1f6c97954981ccfc0f914999c)
AnswersList_20425

Persuasion[]

List Code Condition Next Speaker Text Result
AnswersList_20425
(89cc303e7b4e1254f975ed5093cb0666)
Answer_49022
(aef05326d57567c4d95b3542329c7893)
Seen (Cue_84119) Cue_99609 Player (Neutral Good) "All right, Octavia. Try to calm him down."
    Cue_99609
(a90a7d1874da10c45be284f2a1826969)
Cue_87641 Octavia
"Thank you for trusting me. I can get through to him, you'll see."
    Cue_87641
(a4a546309528e7c409e49334994c2b4b)
End Dialogue Octavia
Octavia approaches Waine and touches his hand gently. Waine looks as if he's about to yank his hand away, then suddenly relaxes. "There now, nothing to be afraid of. Everything's going to be all right. I'll lead you to the road. Let's go. Come on."
Answer_76713
(4a7756677c9c6c04da658305da7a1a9f)
Amiri in party Cue_70899 Player (Chaotic Neutral) "All right, Amiri. He's yours."
    Cue_70899
(e34f0f82ee216c3479a8a412277f3613)
End Dialogue Amiri
Amiri shows off the grin that haunts her rivals to the end of their days. The rivals who can run fast enough, that is. Her hand grips her sword.
Answer_87766
(5c1773844313b834db635c574860c5ab)
Check_30357 Player (Lawful Good) [Diplomacy 15] "The way back to the road is free of traps, Waine. We just came from there after we heard you screaming. Come on, we'll make sure you get back safely."
    Check_30357
(0b1ce5f2e531ba0458043a30d896645e)
ORDER:
  1. Passed: Cue_57411
  2. Failed: Cue_38484
Diplomacy DC 15 +18xp
    Cue_57411
(400a3e6cd7fe62f478a3e70bf5a7d680)
End Dialogue Waine
"I... I'll try. Just... stay near, please. Maybe hold my hand. Or... could you carry me? Please? Could you?"
    Cue_38484
(b0337d6f49d32fc4e8caaa31a8c4a323)
AnswersList_20425 Waine
"I... I... can't! I can't do it, you understand? What if I fall, or stumble, or bump my head on a branch? Anything here could be a trap! No, everything could be!" The panic returns to Waine's eyes.
Answer_93197
(fd7e38e428c91474a8ca3a608f11a8ca)
Check_73483 Player (Chaotic Good) [Intimidate 10] "How about this? You head toward the road, and I follow. You falter, I'll kick you so hard you make it the rest of the way airborne."
    Check_73483
(736e793e561f3014bbacdef8ecdf72e7)
ORDER:
  1. Passed: Cue_22266
  2. Failed: ScaredTrader_BackToRoadIntimidationFail_Cue
Intimidate DC 10 +9xp
    Cue_22266
(524731a2442ee0f40a4a1e7ae86a88ec)
End Dialogue Waine
Waine contemplates your words for a moment before a new fear falls across his face. But this time, instead of freezing in place, he begins sprinting toward the road.
    ScaredTrader_BackToRoadIntimidationFail_Cue
(0b6f10edc76680e45bebbb21c7d6c372)
End Dialogue Waine
Waine jumps up and breaks into a sprint, headed straight toward the woods.
VS_ScaredTraderDead: set to 0
Answer_50465
(d5bb7298e9005a242b10aa97410a2f5b)
Cue_83944 Player (Neutral Evil) "You're too scared to make it to a road that's just a few steps away? Those traps would be doing the world a favor."

Brought to safety[]

List Code Condition Next Speaker Text Result
    Cue_76925
(7fcd468c2e7377647affd852420d2462)
AnswersList_37154 Waine
"Th-th-thank you!" Waine's teeth are still chattering, but he seems to be focusing better. "Thank you! You saved my life!"
    Cue_98337
(b98744a39bc8fa249838314c05155651)
AnswersList_37154 Waine
"Th-th-thank you!" Waine's teeth are still chattering, but he seems to be focusing better. "Never run like that in my life. Now I see you scared me on purpose, making run for my life to make it to the road."
AnswersList_37154
(e2c623679db6dee408e30a8d1b620ca4)
Answer_50383
(ba932c9f6e5f6564699994ad241ff61b)
Cue_09747 Player (Lawful Good) "We found Leksen — he's dead. Here's his brooch. Give it to his relatives so they have something to remember him by."
    Cue_09747
(6fa3bf6393b7b4a40a3488e6c5facf7b)
ORDER:
  1. Cue_97427
  2. End Dialogue
Waine
"Dead? That's awful! May Pharasma save his soul. Yes, Leksen bought this brooch for his wife, said it was a birthday present. Thank you. I'll make sure she gets it. And thanks again for all you've done for me today."
Answer_57000
(54e7b886dc45ad74e9a151bfb591c1e6)
Cue_52589 Player "We found Leksen. He's dead."
    Cue_52589
(58466ad34f056144da23ace48fcef471)
ORDER:
  1. Cue_97427
  2. End Dialogue
Waine
"Dead? That's awful! May Pharasma save his soul. What a horrible day..."
VS_DeadTraderLocated: set to 2
    Cue_97427
(eb7dd24470f04374fbcda9875ac7f310)
Cue_91384 Harrim
"Don't be sad, friend. When fate deals you a blow, take it gladly. Your whole life is one road to the End, and each day is but another step along the way."
    Cue_91384
(8d1dce158f9beb046a16836871edd13d)
Cue_19477 Waine
"But... How can I go on living, if there's no sense in it?"
    Cue_19477
(e931a08c0cb01ad4f984bbd5220e287a)
End Dialogue Harrim
"You could spread the word of Groetus. Help people understand the futility of existence. The sooner this agony of life ends, the sooner eternal tranquility will come."
VS_ScaredTraderLovesGroetus: set to 1
Answer_02055
(be7ec5afa49729647b4dd8dfc54aee37)
Cue_38107 Player "You're welcome."
    Cue_38107
(4a0d16cd81d9fb042a30e43edd6c072f)
Answer_19801 Waine
"I have nothing to give as a reward. I never made it to the mage's house, after all. And now I never will! To hell with him!" Waine sighs. "You'd best find Leksen. He's probably still waiting for me near the cart on the road. Tell him I'm on my way. He'll reward you."
Answer_41308
(036896f636d01ee43bdae24946203204)
VS_ScaredTraderIntimidated is 1 Cue_83007 Player (Chaotic Evil) "Actually, I just wanted to watch you run. Better keep it up, or..."
    Cue_83007
(453ee9579829be744afc72d45bd852f8)
ORDER:
  1. Cue_68964
  2. End Dialogue
Waine
"Ahhh!" Waine breaks into a sprint. He stumbles, gets back on his feet, and continues to run without looking back.
    Cue_68964
(f9b07709b4b80274b9018e890afffb63)
End Dialogue Amiri
She laughs. "Scared him good."
    Answer_19801
(0e14d88d610cd5f42832dc25f984349c)
End Dialogue Player "I'll keep that in mind."
    Cue_61661
(75b10e47ca4f904479e52a9677795225)
VS_ScaredTraderLovesGroetus is 1 End Dialogue Waine
"Everything's crumbling around me. Groetus, embrace my soul."
    Cue_73969
(9880a4c1cc2377f419f8d375102857e0)
End Dialogue Waine
"Horrible day, what a horrible day! Pharasma, save my soul."

Scared[]

List Code Condition Next Speaker Text Result
ScaredTrader
(300461c104c2aef499690b280b5deaca)
Cue_83944
    Cue_83944
(6d7fcb07213891e40b69e919fe14cb95)
Answer_49974 Waine
"You're evil! Pure evil! Go away! Someone will rescue me eventually! You'll see!" Waine resumes his previous yelling. "HEEEEEEELP! SAVE MEEEEE!"
    Answer_49974
(f390b342c31384c44b031479507b7282)
End Dialogue Player "Whatever you say. Don't go anywhere."