At some point in your family's history, a dragon interbred with your bloodline, and now its ancient power flows through your veins.
Draconic types[ | ]
![]() |
Brass Dragon – Fire[ | ] |
Consummate conversationalists, brass dragons prefer to talk instead of fight.
Breath Shape: 60-foot line |
![]() |
Bronze Dragon – Electricity[ | ] |
Bronze dragons have been known to ally with travelers and adventurers if the cause and reward is right and just.
Breath Shape: 60-foot line |
![]() |
Copper Dragon – Acid[ | ] |
Copper dragons are whimsical and spend most of their time in combat trying to annoy and frustrate their enemies.
Breath Shape: 60-foot line |
Bonus Feats[ | ]
- Blind-Fight
- Great Fortitude
- Improved Initiative
- Power Attack
- Metamagic (Quicken Spell)
- Skill Focus (Mobility)
- Skill Focus (Knowledge Arcana)
- Toughness
Spells[ | ]
- 3rd level: Mage Armor
- 5th level: Resist Energy
- 7th level: Dispel Magic
- 9th level: Fear
- 11th level: Spell Resistance
- 13th level: Dragonkind I
- 15th level: Dragonkind II
- 17th level: Dragonkind III
- 19th level: Overwhelming Presence
Abilities[ | ]
Draconic Bloodline Arcana | |
Whenever you cast a spell with damage that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.
| |
![]() |
Class Skill - Perception |
Additional class skill from the draconic bloodline.
| |
![]() |
Grow Claws |
Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier (1d3 if you are Small). At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws deal an additional 1d6 points of damage of your energy type on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.
| |
Dragon Resistances | |
At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus. At 9th level, your energy resistance increases to 10 and your natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4.
| |
Breath Weapon | |
At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of damage of your energy type per sorcerer level. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. The shape of the breath weapon depends on your dragon type. At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day.
| |
![]() |
Wings |
At 15th level, you gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
| |
![]() |
Power of Wyrms |
At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and acid damage. You also gain blindsense with a range of 60 feet.
|