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Dread Zombie Lord
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Neutral Evil (Zombie)

4 Fighter
2 Undead
Size
Medium
Speed
30 ft.
Initiative
+7
STR
18
DEX
16
CON
10
INT
12
WIS
15
CHA
10

Skills
13 Perception
10 Stealth

67 experience points

Defense
41 Hit points
AC
19

Flat-footed
15
Touch
16
Fortitude
+4
Will
+6
Reflex
+4

Resistance:
Damage Reduction 5/Slashing

Immunities
Mind-Affecting, Fear, Compulsion, Emotion, Poison, Disease, Charmed, Dazed, Stunned, Death, Sleep, ability score damage, drain
Energy: Negative
Effects And Conditions: Nauseated, Fatigued, Sickened

Offense
Melee: Masterwork Scimitar
Range: 2 ft.
Attack: +11
Damage: 9-14 Slashing 1d6+8

BASE ATTACK BONUS
+5/-/-/-
COMBAT MANEUVER
+11 Bonus 25 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility), Power Attack
Toughness, Improved Initiative, Damage Reduction 5/slashing, Feat, Coup de Grace, Undead Creature, Weapon Focus (Scimitar), Bonus Combat Feat, Fighter Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Armor Proficiency (Heavy Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Tower Shield Proficiency, Power Attack, Dodge, Bravery, Combat Reflexes, Armor Training, Shield Focus, Blind Fight

Analyze Skill: Lore (Religion) DC 18

CR7_ZombieLordFighterLevel4 (770bbac193063d64cb99b038749d0917)

Dread Zombie Lord is a creature in Pathfinder: Kingmaker.

Description[]

Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic like animate dead. While the most commonly encountered zombies are slow and tough, others possess a variety of traits, allowing them to spread disease or move with increased speed.

Zombies are unthinking automatons, and can do little more than follow orders. When left unattended, zombies tend to mill about in search of living creatures to slaughter and devour. Zombies attack until destroyed, having no regard for their own safety.

Although capable of following orders, zombies are more often unleashed into an area with no command other than kill living creatures. As a result, zombies are often encountered in packs, wandering around places the living frequent, looking for victims.

Locations[]

Loot[]

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