The power of the elements resides in you, and at times you can hardly control its fury. This influence comes from an elemental outsider in your family history or a time when you or your relatives were exposed to a powerful elemental force.
Element types[]
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Elemental Bloodline - Air[] |
Air infuses your being, and you can draw upon its power in times of need. |
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Elemental Bloodline - Earth[] |
Earth infuses your being, and you can draw upon its power in times of need. |
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Elemental Bloodline - Fire[] |
Fire infuses your being, and you can draw upon its power in times of need. |
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Elemental Bloodline - Water[] |
Water infuses your being, and you can draw upon its power in times of need. |
Bonus Feats[]
- Dodge
- Empower Spell
- Great Fortitude
- Improved Initiative
- Lightning Reflexes
- Power Attack
- Skill Focus - Knowledge (Arcana)
- Weapon Finesse
Spells[]
- 3rd level: Burning Hands - This spell always deals a type of damage determined by your element. In addition, the subtype of this spell changes to match the energy type of your element.
- 5th level: Scorching Ray - This spell always deals a type of damage determined by your element. In addition, the subtype of this spell changes to match the energy type of your element.
- 7th level: Protection From Energy
- 9th level: Elemental Body I
- 11th level: Elemental Body II
- 13th level: Elemental Body III
- 15th level: Elemental Body IV
- 17th level: Summon Monster VIII
- 19th level: Elemental Swarm
Abilities[]
Elemental Bloodline Arcana | ||
All spells that deal energy damage that you cast will deal damage of a type matching your element instead. This also changes the spell's type to match the energy type of your element.
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Class Skill - Mobility | |
Additional class skill from the elemental bloodline.
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Elemental Ray | ||
Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of damage of a type matching your element + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
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Elemental Resistance | ||
At 3rd level, you gain energy resistance 10 against your energy type. At 9th level, your energy resistance increases to 20.
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Elemental Blast | ||
At 9th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of damage of your energy type per sorcerer level. Those caught in the area of your blast receive a Reflex save for half damage. Creatures that fail their saves gain vulnerability to your energy type until the end of your next turn. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day. This power has a range of 60 feet.
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Elemental Movement | ||
At 15th level, you gain a special movement type or bonus. This ability is based on your chosen element:
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Please help improve this if you can. The Discussion page may contain suggestions. Reason: "Confirm whether the earth type gets a movement ability."
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Elemental Body | |
At 20th level, elemental power surges through your body. You gain immunity to sneak attacks, critical hits, and your energy type.
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