Elemental Specialist is an Archetype of the Wizard class in Pathfinder: Wrath of the Righteous.
Description[]
Wizards sometimes specialize in utilizing one element, converting other elements into their own.
Differences from Wizard class:
| Features Added | Features Removed |
|---|---|
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Gameplay[]
- Alignment: Any
- Hit Die: d6
- Hit Points: 4/level + Constitution modifier
- Skill Ranks per Level: 2 + 1/2 Intelligence modifier
- Class Skills: Knowledge (Arcana), Knowledge (World), Lore (Nature), Lore (Religion)
- Proficiencies: club, dagger, heavy crossbow, light crossbow, quarterstaff
- Spellcasting: Use Intelligence to cast Arcane Spells up to 10 levels from wizard spell list. Caster type: Prepared Caster
Progression Table[]
| Level | BAB | Fort | Ref | Will | Features | Spells per day by spell level | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||
| 1 | +0 | +0 | +0 | +2 | Spellcasting, Arcane Bond, Bonus feat, Cantrips, Detect Magic, 3 Opposition schools, Specialist School - Evocation, Intense Spells, Focused Element |
1 | - | - | - | - | - | - | - | - |
| 2 | +1 | +0 | +0 | +3 | 2 | - | - | - | - | - | - | - | - | |
| 3 | +1 | +1 | +1 | +3 | 2 | 1 | - | - | - | - | - | - | - | |
| 4 | +2 | +1 | +1 | +4 | 3 | 2 | - | - | - | - | - | - | - | |
| 5 | +2 | +1 | +1 | +4 | Bonus feat | 3 | 2 | 1 | - | - | - | - | - | - |
| 6 | +3 | +2 | +2 | +5 | 3 | 3 | 2 | - | - | - | - | - | - | |
| 7 | +3 | +2 | +2 | +5 | 4 | 3 | 2 | 1 | - | - | - | - | - | |
| 8 | +4 | +2 | +2 | +6 | Elemental Wall (1 use/day) | 4 | 3 | 3 | 2 | - | - | - | - | - |
| 9 | +4 | +3 | +3 | +6 | 4 | 4 | 3 | 2 | 1 | - | - | - | - | |
| 10 | +5 | +3 | +3 | +7 | Bonus feat | 4 | 4 | 3 | 3 | 2 | - | - | - | - |
| 11 | +5 | +3 | +3 | +7 | 4 | 4 | 4 | 3 | 2 | 1 | - | - | - | |
| 12 | +6/+1 | +4 | +4 | +8 | Elemental Wall (2 uses/day) | 4 | 4 | 4 | 3 | 3 | 2 | - | - | - |
| 13 | +6/+1 | +4 | +4 | +8 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | - | - | |
| 14 | +7/+2 | +4 | +4 | +9 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | - | - | |
| 15 | +7/+2 | +5 | +5 | +9 | Bonus feat,
Focused Element (half of the damage is untyped) |
4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | - |
| 16 | +8/+3 | +5 | +5 | +10 | Elemental Wall (3 uses/day) | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | - |
| 17 | +8/+3 | +5 | +5 | +10 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | |
| 18 | +9/+4 | +6 | +6 | +11 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | |
| 19 | +9/+4 | +6 | +6 | +11 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | |
| 20 | +10/+5 | +6 | +6 | +12 | Bonus feat,
Intense Spells (Spell Penetration),
|
4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Base Features[]
| No image yet | Focused Element |
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At 1st level, an elemental specialist selects one element. He gains the ability to convert elemental spell damage into his chosen element. At 15th level, his spells of the chosen element also deal half of the damage as untyped damage. | |
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Specialist School - Evocation |
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Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease. Evocation school gains the following abilities:
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Force Missile |
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As a standard action, you can unleash a force missile that automatically strikes a foe, as magic missile. The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. This is a force effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. | |
| No image yet | Intense Spells |
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Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This damage is of the same type as the spell. At 20th level, whenever you cast an Evocation spell, you can roll twice to penetrate a creature's spell resistance and take the better result. | |
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Elemental Wall |
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At 8th level, one per day you can create a wall of energy. You can choose fire, cold, acid or electricity damage. The elemental wall otherwise functions like wall of fire. At 12th level and every 4 levels thereafter, you can use this ability one additional time per day, to a maximum of 4 times at level 20. | |


