Pathfinder: Kingmaker Wiki

Fionn is a character in Pathfinder: Kingmaker.

Fionn
Details
Frost Giant
Chaotic Evil
Six Bears Camp
Six Bears Camp (New Location)
Pariah
Reforged Blade
Dialogue List
Dialogue (Fionn)
[Show Code]
Fionn_ch5 (9dda376ddf1846745b1fadeb160c6878)
Fionn

Chaotic Evil (Frost Giant)

14 Undead
8 Cleric
Size
Large
Speed
40 ft.
Initiative
+1
STR
30
DEX
13
CON
10
INT
10
WIS
27
CHA
11

Skills
27 Perception
9 Stealth

270 experience points

Defense
129 Hit points
AC
31

Flat-footed
29
Touch
13
Fortitude
+10
Will
+25
Reflex
+9

Resistance: Energy Resistance: 10 Electricity

Immunities
Mind-Affecting, Fear, Compulsion, Emotion, Poison, Disease, Charmed, Dazed, Stunned, Death, Sleep, Critical hits, damage from non-magical weapons, ability score damage, drain, precision damage
Energy: Cold, Negative
Effects and Conditions: Prone, Nauseated, Fatigued, Sickened

Vulnerabilities
Energy: Fire

Offense
Melee: Frost Greataxe +1
Range: 6 ft.
Attack: +23/+18/+13/+8
Damage: 35-55 Slashing 3d6+31 + Cold 1d6

BASE ATTACK BONUS
+16/+11/+6/+1
COMBAT MANEUVER
+29 Bonus 41 Defense

Features and Abilities
Charge, Animate Dead, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Cleave, Resistance, Light, Virtue, Guidance, Lightning Arc, Battle Rage
Fighting Defensively, Acrobatics (Mobility), Power Attack
Cold Subtype, Immunity (Cold), Vulnerability to Fire, Incorporeal, Airborne, Immune to Trip, Feat, Coup de Grace, Undead Creature, Power Attack, Cleave, Great Cleave, Cleaving Finish, Improved Cleaving Finish, Cleric Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Simple Weapon Proficiency, Shield Proficiency, Deity Selection, Channel Energy, Domain Selection x2, Detect Magic, Air Domain, Air Domain, War Domain, War Domain, Toughness, Iron Will, Lightning Reflexes, Electricity Resistance, Bonus Combat Feat, Dodge

Analyze Skill: Knowledge (World) DC 18

Fionn (d911b90b544740546ba74235ae11528e)
Fionn (stats during Reforged Blade quest)

Chaotic Evil (Frost Giant)

17 Cleric
14 Undead
Size
Large
Speed
30 ft.
Initiative
+1
STR
34
DEX
13
CON
10
INT
10
WIS
29
CHA
11

Skills
28 Perception
9 Stealth

3840 experience points

Defense
188 Hit points
AC
33

Flat-footed
31
Touch
13
Fortitude
+18
Will
+34
Reflex
+16

Resistance:
20 Electricity

Immunities
Mind-Affecting, Fear, Compulsion, Emotion, Poison, Disease, Charmed, Dazed, Death, Sleep, Critical hits, damage from non-magical weapons, ability score damage, drain
Energy: Cold, Negative
Effects and Conditions: Prone, Nauseated, Fatigued, Sickened

Vulnerabilities
Energy: Fire

Offense
Melee: Frost Greataxe +2
Range: 6 ft.
Attack: +31/+26/+21/+16
Damage: 42-62 Slashing 3d6+38 + Cold 1d6

BASE ATTACK BONUS
+22/+17/+12/+7
COMBAT MANEUVER
+37 Bonus 49 Defense

Features and Abilities
Charge, Create Undead, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Cleave, Resistance, Light, Virtue, Guidance, Lightning Arc, Battle Rage
Fighting Defensively, Acrobatics (Mobility), Power Attack
Cold Subtype, Immunity (Cold), Vulnerability to Fire, Incorporeal, Airborne, Immune to Trip, Feat, Coup de Grace, Undead Creature, Power Attack, Cleave, Great Cleave, Cleaving Finish, Improved Cleaving Finish, Cleric Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Simple Weapon Proficiency, Shield Proficiency, Deity Selection, Channel Energy, Domain Selection x2, Detect Magic, Air Domain, Air Domain, War Domain, War Domain, Toughness, Iron Will, Lightning Reflexes, Electricity Resistance, Bonus Combat Feat, Dodge

Analyze Skill: Knowledge (World) DC 30

Fionn_ch5 (9dda376ddf1846745b1fadeb160c6878)

Description[]

A frost giant’s hair can be light blue or dirty yellow, and its eyes usually match its hair color. Frost giants dress in skins and pelts, along with any jewelry they own. Frost giant warriors also don chain shirts and metal helmets decorated with horns or feathers. An adult male stands about 15 feet tall and weighs approximately 2,800 pounds. Females are slightly shorter and lighter, but otherwise identical to males. Frost giants can live to be 250 years old.

Frost giants are among the most feared giants, as their wanton destruction, battle lust, and fearless demeanor push them to ever-increasing displays of brutality. Frost giants usually start combat at a distance, throwing rocks until they run out of ammunition or the opponent closes, then wading in with their enormous greataxes. A favorite tactic is to lay an ambush by hiding buried in the snow at the top of an icy or snowy slope, where opponents will have difficulty reaching them, and then starting an avalanche before leaping into battle. Frost giants can hide well in snowy environments and are masters of stealth in their domain.

Frost giants survive on hunting and raiding alone, as they live in desolate, frigid environments. Frost giant groups are split almost evenly between those that live in makeshift settlements or abandoned castles and those that roam the frozen north as nomads in search of spoils and provisions. Frost giant leaders call themselves jarls and demand absolute obedience from their followers. At any time a jarl may be challenged by combat for leadership of the tribe. These challenges typically result in the death of one of the combatants. A single jarl can often count a dozen or more smaller frost giant tribes as part of his extended tribe. In such a situation, the leaders of the lesser tribes are known simply as chieftains or warlords.

Frost giants love to take captives, and use them for food as well as slaves and commodities. Every group of frost giants typically has 1–2 humanoid slaves shackled to a slave handler—usually the meanest and cruelest non-jarl in the group. They are also quite fond of monstrous pets—white dragons and winter wolves are popular choices, but remorhazes, yetis, and even linnorms can be found dwelling in a frost giant lair.

Biography[]

A powerful frost giant, who is pursuing the Six Bears tribe during the quests Pariah and Reforged Blade.

Once Fionn and his brother Kean were powerful rulers of The First World. Together they were nearly equal to the Eldest.

Eternal, serene life in their was not enough for Kean. He wanted more. He wanted to become equal to the Eldest, and conquer new lands. First, he began to devour their subjects, drawing on their strength - and then he tried to do the same with Fionn. As punishment, Fionn banished his brother's soul into the sword, that now wears Amiri.

Interactions[]

Loot[]