Goblin Fort
High hewn-log walls encircle a hastily built settlement. The apex of the fort is a hill, on which a totem of Lamashtu has been erected. Although goblins are not known as skilled architects, the fortifications look rather impressive. Moreover, the little creatures even arranged for a water supply in case of a siege — the fort is built right over the Gudrin River.
Location_GoblinKingFort (2992a8b0962fac24a9b4c596d1568e2f)
Goblin Fort
GoblinKingFort (4b90066eae221c747a01997fef7eab0f)
Goblin Fort is a location in Pathfinder: Kingmaker .
Notes [ ]
After completing this area, before leaving if your character is Lawful, they can convince Kesten Garess to not go directly to the Womb of Lamashtu , which lets you save both him and Jhod Kavken if you go back to defend your capital.
NPC and Notable Loot [ ]
Loot and Encounters [ ]
Crate
(North)
Crate
Crate
Crate
(East)
Crate(hidden DC 22)
Crate
(South Prison area)
Crate(hidden DC 26)
Boulder(hidden DC 7)
Crate(hidden DC 22)
Boulder
Crate(locked DC 24)
(Drunken Goblins area)
Boulder(hidden DC 7)
Sack
Crate(hidden DC 22) (locked DC 18)
Herbs
Herbs
Crate
Rock
Trunk
(North Hill)
Crate(hidden DC 24) (locked DC 19)
Sack
(Totem area)
Crate
Chest(locked DC 25)
Crate
Crate
Crate
(King area)
Crate(locked DC 27)
Chest(hidden DC 26) (locked DC 24)
Chest
Combat
(Kesten's Camp)
vs.
Allies
NPC
(Kesten's Camp)
Combat (dialogue-triggered)
Combat
(North)
Trap
Spikes Trap code
(hidden DC 24) , (disarm DC 24) , +112xp on disarm
CL 7, 8d6+5 Piercing damage
Combat
Trap
Combat
NPC
Encounter / Combat
Combat
(East)
Trap
(South Prison area)
Spikes Trap code
(hidden DC 24) , (disarm DC 24) , +112xp on disarm
CL 7, 8d6+5 Piercing damage
Combat
Trap
Combat
NPC
Trap
(Drunken Goblins area)
Spikes Trap code
(hidden DC 24) , (disarm DC 24) , +112xp on disarm
CL 7, 8d6+5 Piercing damage
Trap
Spikes Trap code
(hidden DC 24) , (disarm DC 24) , +112xp on disarm
CL 7, 8d6+5 Piercing damage
NPC
Combat
(North Hill)
Trap
Spikes Trap code
(hidden DC 24) , (disarm DC 24) , +112xp on disarm
CL 7, 8d6+5 Piercing damage
Dialogue / Combat
(Totem area)
Combat
Trap
NPC
Dialogue
(King area)
Combat
Dialogue (after combat)
Combat
(Kesten Camp)
vs.
Allies