Pathfinder: Kingmaker Wiki
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'''Troll Trouble''' is a quest in ''{{gamename}}''.
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'''The Nature of the Beast''' is a quest in ''{{gamename}}''.
 
==Synopsis==
 
==Synopsis==
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{{quote|The trolls living in these woods can't content themselves with being normal, terrifying trolls: these greedy-gut gluttons aren't afraid of fire, which is totally unlike trolls! Now isn't that a swinish trick? Some passing trader, who'd nearly become lunch for one of those beasts, told us that there's a wizard living nearby. Maybe this learned scholar could help us solve the riddle of the fireproof trolls?}}
{{quote|We're receiving alarming news from every corner of this vast barony: here, there and everywhere, rampant hordes of trolls are wreaking havoc! The desperate people cry out for a protector, begging us to come and fend off these ravaging monsters. Of course, it's the sacred duty of the sovereign to locate the hiding places of these foul foes and give them bloody hell!}}
 
 
==Walkthrough==
 
==Walkthrough==
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*''The woods surrounding the house are lined with various traps. I wonder – is this wizard trying to protect himself from trolls? Or from something or someone even more dangerous? Perhaps we should ask him!
===Find the troll lair===
 
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===Locate the wizard's house===
*''This whole mess of trolls can't just roam around all the time. They surely must have a hidden base! Or a lair, at least. A stinky, filthy troll lair!
 
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*''It shouldn't be difficult to find the wizard's house: there's a path from the road to his dwelling.
*''Ekundayo the ranger has been hunting these trolls for a long time. He has several ideas about where we should focus our search!
 
===Find out more about the trolls===
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===Kill the troll===
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*''How fortunate! The fireproof troll was trapped! We should help the wizard defeat him. – And afterwards, we may learn why the beast was fireproof.
*''To deal with the trolls, we must first learn more about them.
 
===Check up on the reclusive mage===
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===Meet the wizard in his laboratory===
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*''The wizard found an odd brand on the troll's body. He went somewhere to deal with some matters, and told us to wait in his laboratory. A real wizard's laboratory! I hope we (well, I mean me) have enough self-restraint to keep our hands away from all his magic stuff…
*''It seems that several trolls are maundering around the house of a strange hermit mage in the Narlmarsches. We need to learn whether this mage is conspiring with the monsters – or in need of our help!
 
===Destroy the troll lair===
 
*''We've located the troll lair. Now we're ready to destroy this bed of evil, once and for all – to root them out mercilessly with all our might!
 
===Return to the capital===
 
*''The troll problem is solved. We can return to the capital victorious! I wonder if anyone there will throw rose petals at our feet.
 
 
==Outcome==
 
==Outcome==
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{{quote|What a surprise… The wizard turned out to be a creepy lunatic! Fortunately, he's staying away from us, at least for now. But I wouldn't turn my back to him. Uh-uh, no way.}}
{{quote|The trolls are defeated! After this glorious victory, the region known as the Stolen Lands will finally become peaceful and quiet. Or at least I hope so.}}
 
   
 
[[Category:Troll Trouble quests]]
 
[[Category:Troll Trouble quests]]

Revision as of 15:45, 3 October 2018

The Nature of the Beast
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The Nature of the Beast is a quest in Pathfinder: Kingmaker.

Synopsis

The trolls living in these woods can't content themselves with being normal, terrifying trolls: these greedy-gut gluttons aren't afraid of fire, which is totally unlike trolls! Now isn't that a swinish trick? Some passing trader, who'd nearly become lunch for one of those beasts, told us that there's a wizard living nearby. Maybe this learned scholar could help us solve the riddle of the fireproof trolls?

Walkthrough

  • The woods surrounding the house are lined with various traps. I wonder – is this wizard trying to protect himself from trolls? Or from something or someone even more dangerous? Perhaps we should ask him!

Locate the wizard's house

  • It shouldn't be difficult to find the wizard's house: there's a path from the road to his dwelling.

Kill the troll

  • How fortunate! The fireproof troll was trapped! We should help the wizard defeat him. – And afterwards, we may learn why the beast was fireproof.

Meet the wizard in his laboratory

  • The wizard found an odd brand on the troll's body. He went somewhere to deal with some matters, and told us to wait in his laboratory. A real wizard's laboratory! I hope we (well, I mean me) have enough self-restraint to keep our hands away from all his magic stuff…

Outcome

What a surprise… The wizard turned out to be a creepy lunatic! Fortunately, he's staying away from us, at least for now. But I wouldn't turn my back to him. Uh-uh, no way.