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This is the a subset of the Kingdom Room Events page.

Event Issue Result
Amiri Wants to Talk Amiri insists on meeting t... The visitor has met with the baron{ess}. Begins the quest Pariah.
Councilor Awaits in the Throne Room An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Loyalty +1
  • Exempt the merchant: No change.
  • Remind him of the law: No change.
  • Execute him: ?
Councilor Awaits in the Throne Room An advisor wants to discuss an... ? Enables Curator. Loyalty +1
Also unlocks the ability to build a newspaper print shop for Culture +5 and -100 Build Points.
Councilor Awaits in the Throne Room An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Loyalty +1
  • Stop the merchants: ?
  • Let them hire mercenaries: Economy +2,Stability +1, enables The Helping Hand
Councilor Awaits in the Throne Room An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Loyalty +1
  • Free Market: Affects revolt card
  • Guild Trade: Affects peasants' revolt card
Councilor Awaits in the Throne Room An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Loyalty +1

~Likely dependent on how peasants'/merchants' revolt was resolved.

  • Executions: Community +4, Stability +4
  • Bail by Priests: Community +3, Loyalty +3, Divine +2
  • Military service: Community +2, Loyalty +3, Military +3

~Also:

  • Schools: Culture +15
  • Trinkets: Some trinket
  • Money: 50,000 GC
Curator Needs Your Help An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Culture +1
  • Open schools: Loyalty +2, -100 Build Points, and free School.
  • Ignore: No change.
Curator Needs Your Help An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Culture +1
  • Invite Larzio to the Palace: Culture +1, -1 Build Point, and enables Improving Cultural Development.
  • Turn him away: ???
Curator Needs Your Help An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Culture +1
  • Issue own newspaper: Community +2, Loyalty +2, Stability +2, Culture +1, and -2 BP per week.
  • Turn him away: ???
Curator Needs Your Help An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Culture +1
  • Sponsor Larzio: ?
  • Don't Sponsor: Culture +1
Curator Needs Your Help An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Culture +1
  • Build University [200 BP]: Loyalty -3, Economy +2, Relations +2, Culture +3, Build Points -200
  • Don't : ?
Curator Needs Your Help An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Culture +1
  • Fund the production [100 BP]: Culture +1, Build Points -100

(Leads to the Opera being very successful, earning Economy +4, Stability +4, Culture +1, +2 Build Points per cycle)

  • Fund the stage [50 BP]: Culture +1, Build Points -50
  • Fund nothing: ?
Doomsayer Scares Townsfolk Jhod insists you need to inter... ? Divine +1
General Requests an Audience An advisor wants to discuss an... ? Military +1
  • Hire Swordlords as officers: Relations +2
  • Hire spellcasters as officers: Arcane +2
General Requests an Audience An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Military +1
General Requests an Audience An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Military +1
  • Prohibit the potions: Military +3, Arcane -2, and Stability +3
  • Don't interfere: ?
  • Make everyone drink them: Arcane +2 and Alchemical Additive trait
General Requests an Audience An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Military +1
  • Hire Mercenaries: Military +11, Economy -5, and -250 Build Points, enables Defenders of the Land II.
  • Conscription: ?
  • Do Nothing: ?
General Requests an Audience An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Military +1
  • Alkenstar: Military +5, -3 BP per week, kingdom buff project later
  • Arcanamirium: Military +5, -3 BP per week, kingdom buff project later
  • Kurgess: Military +5, -3 BP per week, kingdom buff project later
General Requests an Audience An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Military +1
  • Choose Warrior as General: Relations +5, enables Swordplay Mastery
  • Choose Mage as General: Arcane +5, enables Arcane Mastery
Grand Diplomat Wants to Discuss Important Matters An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Relations +1
  • Impress with Army: ???
  • Impress with Wealth: ???
  • Pretend to be Poor: Relations +1, Espionage +3
Grand Diplomat Wants to Discuss Important Matters An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Relations +1
  • Help Sevenarches: ???
  • Help Kyonin: Relations +4, Arcane +3, enables Easier Upgrades
  • Enforce peace: Relations -6, +2 BP per week, enables Easier Upgrades
  • Buy from anyone: ???
Grand Diplomat Wants to Discuss Important Matters An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Relations +1
  • Health Institutions(Neutral Good): ???
  • Remove from office(Lawful Neutral): Economy -10, Relations -4, Community +3, -4 BP per week
  • Hang them(Neutral Evil): Economy -10, Relations -4, Stability +3, -4 BP per week


Grand Diplomat Wants to Discuss Important Matters An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Relations +1
  • Enables event Exodus to Kyonin; perhaps dependent on previous Kyonin/Sevenarches decisions.
Grand Diplomat Wants to Discuss Important Matters An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Relations +1
  • Unite against Razmir: Loyalty +3, Relations +4
  • Be paid for silence[250 BP]: ?
Grand Diplomat Wants to Discuss Important Matters An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Relations +1
  • Newspapers: Loyalty +5, Culture +10
  • Citizenship for military service: Community +5, Military +10
  • Citizenship for all: Community +10, Loyalty +5
Happy Birthday to You, Baron{ess}! The baron{ess}'s birthday is a... The celebrations were spectacular! Everyone participated in the revelries – from the peasants to the baron{ess}'s entourage. Community +1, Military +1, Relations +1, and Build Points +20
High Priest Seeks Your Advice An advisor wants to discuss an... ? Divine +1
  • Destroy idols: Divine +3
  • Allow idols: Community +1 and Loyalty +2
High Priest Seeks Your Advice An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Divine +1 and enables Divine Protection from Poison project.
  • Allow the preacher to stay: Loyalty -1, Divine +3, and Stability -1.
  • Throw the preacher out: Loyalty +2 and Stability +2.
  • Execute the preacher: Community +1 and Stability +3.
High Priest Seeks Your Advice An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Open's the position of Magister. Divine +1
  • Build the library: Relations +2, Arcane +2, -100 Build Points, and free Nethys' Library.
  • Don't build it: No change.
High Priest Seeks Your Advice An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Divine +1
  • Allow peasants to push out silent cult: ?
  • Stop the peasants: Community +2, Loyalty -5, and Divine +4.
High Priest Seeks Your Advice An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Open's the position of Magister. Divine +1
  • Cayden: Enables project Divine Protection from Fear
  • Abadar: Enables project Divine Protection from Fear
  • Gorum: ?
  • Asmodeus: ?
High Priest Seeks Your Advice An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Open's the position of Magister. Divine +1

~Likely dependent on allowing idols earlier Activates event: Cult Sacrifice.

High Priest Seeks Your Advice An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Open's the position of Magister. Divine +1
  • Prohibit Atheism: Loyalty -1, Relations -1, Divine +4, Arcane -1
  • Permit Atheism: Loyalty +2, Relations +2, Divine -5, Arcane +2
  • Execute Atheists (Chaotic Evil): ?
Honor the Fallen It's time to pay tribute to th... The visitor has met with the baron{ess}. Community +1 and Loyalty +1
Important Essay Published An interesting article awaits ... ? Community +1
Invitation for the Baron The Embeth Travelers sent ... ? Relations +1 and begins the next chapter, Season of Bloom, and the quest An Amusement for the Nobles.
Letter From Maegar Varn A neighboring baron heard of y... ? Economy +1 and Relations +1 You receive Message from Maegar Varn, Wand of Prayer, and Wand of Good Hope.
Linzi Has a Suggestion The bard is worried about one ... The visitor has met with the baron{ess}. Begins A Feast of Feasts.
Magister Asks for an Audience An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Arcane +1
  • Control weather and luck: Community +1, Loyalty +1, Divine +1, and Arcane +1.**
  • Dominate animals: ?**
  • Influence the minds of subjects: ?**
Magister Asks for an Audience An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Arcane +1
  • Leave him alone: ?
  • Buy the Charm: Arcane +3
  • Seize the Charm: ?
Magister Asks for an Audience An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Arcane +1
  • Forbid Necromancy: Community +2, Loyalty +2, Divine +3, and Arcane -2. Enables Arcane Lobby.
  • License Necromancy: ?
Magister Asks for an Audience An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Arcane +1
  • Stop experiments: Community +2, Arcane -3, Stability +2. Enables Arcane Protection from Compulsions.
  • Continue experiments: Community -2, Arcane +5, Stability -2. Arcane Experiments in the Capital trait and enables Arcane Protection from Compulsions.
Magister Asks for an Audience An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Arcane +1
  • Refuse: ?
  • Employ Golem Mage: Arcane +1, enables Eternal Guardians.
Magister Asks for an Audience An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Arcane +1
  • Drive them out: Community +2, Loyalty +2, Divine -2, Arcane -1, enables Spell Resistance Discovery
  • Accept their service: ?
  • Execute them: ?
Magister Asks for an Audience An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Arcane +1
  • Enables event Silent Death; perhaps dependent on previous magical experiment decision.
Magister Asks for an Audience An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Arcane +1
  • Allow free use of magic: ?
  • Regulate magic: Community +4, Loyalty +4, Arcane -9, Stability +4,
Magister Asks for an Audience An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Arcane +1
  • Share knowledge: Relations +15, Arcane +1
  • Train Priests: Divine +15, Arcane +1
  • Produce magical weapons: Military +15, Arcane +1
Magister Asks for an Audience An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Arcane +1
  • Reject wizard of Nex's golems: Community +1, Loyalty +1, Economy+1, Arcane -3
  • Allow wizard of Nex's golems: Arcane +1, enables Eternal Guardians
A Minister Demands Your Attention An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Espionage +1
  • Guards watch: Community -1, Stability -1, Espionage +1. Enables Scouting the Central Regions and Scouting the Northern Regions.
  • Threaten Merchants: Economy -2, Espionage +1. Enables Support the Minister's Endeavors, Scouting the Central Regions and Scouting the Northern Regions.
  • Torture Merchants: Loyalty -1, Economy -1, Espionage +1. Enables Support the Minister's Endeavors, Scouting the Central Regions and Scouting the Northern Regions.
A Minister Demands Your Attention An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Espionage +1
  • Take hostages: ?
  • Spellbind her: Arcane +2, Espionage +2, enables Loyal Spies
  • Follow her: ?
A Minister Demands Your Attention An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Espionage +1
  • Send on to Galt: Relations +2, Espionage +3, enables project Scouting the Eastern Regions.
  • Send to Gralton: Relations +2, Espionage +3, enables project Scouting the Eastern Regions.
  • Sell in Daggermark: ?
A Minister Demands Your Attention An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Espionage +1
  • Pass information: Relations +2, Espionage +3
  • Assist Vengeance: ?
  • Make peace: ?
A Minister Demands Your Attention An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Espionage +1
  • Honor the dead: ?
  • Take care of families: Espionage +5, -1 BP per week
  • Renounce spies: ?
  • Turn Galt citizens into undead: ?
  • Turn Galt citizens into regular dead: ?
A Minister Demands Your Attention An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Espionage +1
  • Attack their wallets: Economy -3
  • Attack their agents: Relations -3
A Minister Demands Your Attention An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Espionage +1
  • Destroy reputation: No change
  • Deceive ruler: No change
  • Offer Peace: Relations +1
  • Destroy headquarters (Chaotic Evil): No change
A Minister Demands Your Attention An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Espionage +1
  • Army: Military +10
  • Embassies: Relations +10
  • Magic schools: Arcane +10
Monster Invasion Monsters are erupting from the... The visitor has met with the baron{ess}. Community +1 and Loyalty +1. Reveals Shrine of Lamashtu and gives Kesten's Letter.
Regent Demands Your Presence An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Community +1
Regent Demands Your Presence An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Community +1
  • Pardon Criminals (Chaotic Good): ?
  • Hold Accountable(Lawful Neutral): Economy -5, Stability +5
Regent Demands Your Presence An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Community +1
  • Appoint Nobility(Lawful Neutral): Enables Stability by Nobility, Blue Blood Community
  • No Aristocrats(Chaotic Neutral): Enables Loyalty of the Masses, Community of Loyalists
Regent Demands Your Presence An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Community +1
  • Merchants: Economy +15
  • Poor sailors: Loyalty +15
  • Celebration: Culture +15


Renown Across Golarion The news of the Stag Lord'... The barony has gained some renown across Golarion. Relations +1
Treasurer Requests Your Attention An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Economy +1
  • Lower taxes: -2 Build Points per cycle and Low Taxes
  • Raise taxes by 1/3rd: Community -1, Loyalty -2, and Economy +3
  • Double taxes: +2 Build Points per cycle and High Taxes status
Treasurer Requests Your Attention An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Economy +1
  • Fund Leymar Tinch: Economy +2, Relations +2, -100 BP, and Free Halflings Brewery
  • Don't fund him: No change.
Treasurer Requests Your Attention An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Economy +1
  • Order the 'Taxmasters' to stop oppressing the people: Loyalty +5, Economy -2, and Stability -3
  • Let them continue with guard assistance: Loyalty -5, Economy +4, and Stability +3
  • Denounce them but let them continue: Loyalty -1, Economy +3, and Stability +2
Treasurer Requests Your Attention An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Economy +1
  • End Shadow Trade: Community +2, Economy +1, Relations +2, and Stability +2. Enables Customs and Improving Economic Status.
  • Leave things as they stand: ?
Treasurer Requests Your Attention An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Economy +1
  • Only tax Luxury goods: ?
  • Tax Luxuries and craft materials: Community -2, Loyalty -5
  • Tax Everything: ?
  • Tax Nothing: ?
Treasurer Requests Your Attention An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Economy +1
  • Trade with Daggermark: Community -2, Loyalty -5, Stability -3, enables Trade Agreement with Daggermark.
  • Refuse: Loyalty and Stability increases, disables Trade Agreement with Daggermark
Treasurer Requests Your Attention An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Economy +1
  • Begin minting coin: Enables Minting Coin
  • Don't bother: ?
Treasurer Requests Your Attention An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Economy +1
  • Weather Mage: Loyality +5, Arcane +5
  • Tuition: Relations +5, Culture+5
  • Trade Houses: Economy +5, Espionage +5
Tristian Has Some News Tristian wants to share someth... ? Begins Kingdom of the Cleansed.
Unrest in the Streets The people are gradually losin... The visitor has met with the baron{ess}. Community +1
Visitor Waits in the Castle A traveler insists on seeing t... ? Relations +1 Begins The Curse of Candlemere.
Visitor Waits in the Castle It's time to discuss the event... The visitor has met with the baron{ess}. No change.
Visitor Waits in the Castle It's time to discuss the event... The visitor has met with the baron{ess}. No change.
Visitor Waits in the Castle A noble visitor requests an au... The visitor has met with the baron{ess}. Relations +1 and begins the quest The Lost Brother.
Warden Needs Your Advice An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Stability +1 and enables Laying the Foundation project.
  • Order a curfew: Loyalty -2 and Stability +3
  • Double guards: Military -2 and Stability +3
  • Do nothing: Stability -2
Warden Needs Your Advice An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Stability +1
  • Search for the Merchant's Daughter: 4000 gold, Military -3, Stability +1 and enables Crimefighters project.
  • Follow normal orders: ?
Warden Needs Your Advice An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Stability +1
  • Protect Bulette Territory: ?
  • Eradicate Bulettes: Community +2, Relations -5 and Stability +5. Enables Kingdom Defense.
Warden Needs Your Advice An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Stability +1
  • Renovate Slums: Community +3, Stability +5 and -200 Build Points.
  • Patrol Slums: ?
  • Tear Down Slums: ?
  • Ignore Slums: ?
Warden Needs Your Advice An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Stability +1
  • Take Initiative: Community -1, Loyalty -1, Stability +2
  • Double Defense: Community +2, Stability +1, enables Fortifying the Foundation
Warden Needs Your Advice An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Stability +1
  • Give them a raise: Loyalty +3, Stability +1, -2 Build Points per cycle
  • Time off: Loyalty +3, Stability -5
  • Execute slackers and replace with mercenaries: ?
Warden Needs Your Advice An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Stability +1
  • Wigmold's Survelliance: Stability +1, enables the project Kingdom Protection.
  • Rohan's Justiciars: Stability +1, enables the project Kingdom Protection.
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